Update 49 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts
Maintenance for the week of January 19:
• PC/Mac: No maintenance – January 19
• NA megaservers for patch maintenance – January 21, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
• EU megaservers for patch maintenance – January 21, 9:00 UTC (4:00AM EST) - 15:00 UTC (10:00AM EST)
We will be performing maintenance for patch 11.3.1 on the PTS on Tuesday at 10:00AM EST (15:00 UTC).

PTS Update 34 - Bug Reports for Combat Balance & Abilities

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
Please report any issues you run into involving combat and gameplay balance or abilities in this thread. Please give us as much information as possible, including screenshots and/or video if applicable. Thank you!
Edited by ZOS_GinaBruno on April 18, 2022 7:49PM
Gina Bruno
Principal Creator Engagement Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • Morvan
    Morvan
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    Bloody Frenzy:
    This ability and its morphs now grant up to 5 stacks, rather than 10. The total Weapon and Spell Damage granted is left untouched.
    The cost now increases by 360 per tick, up from 250, for Blood and Simmering Frenzy, while the cost for Sated Frenzy is now 300, rather than 200. This will result in an approximate 20% cost reduction for each morph.
    How does it have 20% cost reduction when you increased the cost? I didn't get that.
    Edited by Morvan on April 18, 2022 7:57PM
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work
  • ceiron
    ceiron
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    10 stacks at 250 is 2500

    5 stacks at 360 is 1800

    So a 700 total cost reduction

    Which is closer to a 30% reduction.

    10 at 200 is 2000

    5 at 300 is 1500

    So a 500 reduction

    25% cost reduction

    Do combined about 28 % reduction

    According to my quick maths.
  • Morvan
    Morvan
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    ceiron wrote: »
    10 stacks at 250 is 2500

    5 stacks at 360 is 1800
    You're right! I didn't know the cost also had a stack limit, thought they capped the damage increase only and the cost stacked indefinitely as before, thank you.

    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work
  • FeedbackOnly
    FeedbackOnly
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    How is this fair?

    .......

    Nightblade
    • Refreshing Path (morph): This morph now also grants Minor Endurance and Intellect for 4 seconds each tick.

    Warden
    • Empowered Ward
    • Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 2838 damage for 10 seconds. Damage shield strength capped at 50% of your Max Health.
    • Also grants Minor Intellect to you and nearby allies, increasing your Magicka Recovery by 15% for 10 seconds.
    • Reduces the cost, increases the duration, and also grants you and your allies Minor Intellect.

    Sorcerer
    Enchanted Growth
    • Seed a large area of mushrooms that heals you and all allies in your frontal cone for 822 Health.
    • Any target healed gains Minor Intellect and Minor Endurance. increasing their Magicka and Stamina Recovery by 15% for 20 seconds.

    Affected target have increased Magicka and Stamina Recovery.


    Why doesn't Empowered Ward give Minor Endurance?
  • FeedbackOnly
    FeedbackOnly
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    Healing Seed
    Corrupting Pollen (morph): This morph now also applies Minor Cowardice to enemies in the area, to help it gain some viability in PvE areas.


    Where's the help with negate magic viability in PvE areas? :'(
  • CP5
    CP5
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    The issue with negate is either that it's purely for the damage or healing, or it is incredibly powerful. It would be nice to have more situations in pve to use it, but what few situations there are it can be a game changer. At least being able to purge some aoe's in some encounters would be nice, but when fights are built around those things existing, you risk making negate 'mandatory' in some encounters.
  • virtus753
    virtus753
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    Can someone please confirm if Occult Overload is now going to do 12.8k at max stages?

    Or is that a typo in the patch notes?

    Nevermind. That's 12.8k oblivion damage per proc, stackable.
    Edited by virtus753 on April 18, 2022 10:02PM
  • FeedbackOnly
    FeedbackOnly
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    CP5 wrote: »
    The issue with negate is either that it's purely for the damage or healing, or it is incredibly powerful. It would be nice to have more situations in pve to use it, but what few situations there are it can be a game changer. At least being able to purge some aoe's in some encounters would be nice, but when fights are built around those things existing, you risk making negate 'mandatory' in some encounters.

    I think it's better to turn it into gossamer. Let it do Area of effect damage reduction in PvE encounters. Not something high but something to say it always can do something instead of the very very rare times it does something. There's also precedence. Nightblade and Warden have minor cowardice which is what mending does on a skill (non ultimate)
  • ESO_Nightingale
    ESO_Nightingale
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    How is this fair?

    .......

    Nightblade
    • Refreshing Path (morph): This morph now also grants Minor Endurance and Intellect for 4 seconds each tick.

    Warden
    • Empowered Ward
    • Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 2838 damage for 10 seconds. Damage shield strength capped at 50% of your Max Health.
    • Also grants Minor Intellect to you and nearby allies, increasing your Magicka Recovery by 15% for 10 seconds.
    • Reduces the cost, increases the duration, and also grants you and your allies Minor Intellect.

    Sorcerer
    Enchanted Growth
    • Seed a large area of mushrooms that heals you and all allies in your frontal cone for 822 Health.
    • Any target healed gains Minor Intellect and Minor Endurance. increasing their Magicka and Stamina Recovery by 15% for 20 seconds.

    Affected target have increased Magicka and Stamina Recovery.


    Why doesn't Empowered Ward give Minor Endurance?

    this isn't a bug?
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • PrinceShroob
    PrinceShroob
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    Scalding Rune does not display properly when using Ability Bar Timers. The duration shown on your ability bar is for the trap placed on the ground, but once it’s triggered, the timer disappears. On PTS it’s not even possible to track the ability’s duration by watching the active effect on the enemy, as it’s completely absent.

    Ability Bar Timers work correctly for the similar ability, Trap Beast (ability places a trap on the ground that, when triggered, deals direct damage and damage over time—the same as Scalding Rune) and properly displays both the duration of the trap and the duration of the damage over time.
  • Eira_Rosynhwyr
    Eira_Rosynhwyr
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    My thoughts on Arctic Blast can be found here: https://forums.elderscrollsonline.com/en/discussion/603267/i-think-devs-and-players-both-are-missing-the-mark-on-arctic-blast

    tl;dr: Arctic Blast on Live is bad. Arctic Blast on PTS is slightly worse. The devs are right that something needs to change, but missed the mark in changing it. I suggest replacing the hard CC with soft CC and adding in chilled for the damage utility (which is sorely needed). this allows the skill to retain its identity as a tank skill while also being more managable by all players in both PvP and PvE, foe and friend alike.
  • Hescrow
    Hescrow
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    Crystal Weapon for stamsorc tends to be more a toggle skill and not a spammable.

    This is sad, stamsorc needs a Real spammable skill like any other class!
  • Reslin
    Reslin
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    I made another thread about this so won't rehash everything here but I do feel the warfare constellation nerfs are overtuned and a 4% reduction to the most popular abilities is a bit too far. I feel it does needlessly harm mid-low tier dps and is going to hurt the issue with pugs not bringing enough dps to the table rather than help the situation. A 2% reduction would be a lot less "painful."
    Edited by Reslin on April 20, 2022 4:00AM
  • ESO_Nightingale
    ESO_Nightingale
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    Crystallized slab does not send a projectile out if you take projectile damage with it after you refreshed the shield while it was active.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • FluffyWhiteRabbit
    FluffyWhiteRabbit
    Soul Shriven
    I believe Sorcerer's Crystal Weapon now needs a longer duration - 4 seconds is too short after the animation to get two heavy attacks in. Testing with a lighting staff.
  • SeaUnicorn
    SeaUnicorn
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    Nightblade Refreshing Path
    Tooltip: "Granting you and allies Major Expedition, Minor Endurance, and Minor Intellect"
    upon testing in 12man content:
    Major Expedition indeed applies to allies, however Minor Endurance and Intellect only apply to a caster themselves and not allies.

    pwtpue4rivmg.png
    cz9edjvu3xdr.png
    Edited by SeaUnicorn on April 24, 2022 6:02PM
  • Minalan
    Minalan
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    Did we really NEED to reduce the proc rate of crystal frags on magicka skills? You can have a separate proc rate on Stam skills without wrecking magicka gameplay.
  • Thecompton73
    Thecompton73
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    Reslin wrote: »
    I made another thread about this so won't rehash everything here but I do feel the warfare constellation nerfs are overtuned and a 4% reduction to the most popular abilities is a bit too far. I feel it does needlessly harm mid-low tier dps and is going to hurt the issue with pugs not bringing enough dps to the table rather than help the situation. A 2% reduction would be a lot less "painful."

    I still don't get how they figure buffing the other stars to bring them on par with the stars they are nerfing would be considered "power creep" when you can only slot 4 max. If they buff those to match and we switch to them we're giving up the currently slotted star/s, leaving us at the same power level as we are now. So where is the creep?
  • olsborg
    olsborg
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    Why is it enchanted growth gives the buffs for 20s on healing someone, while refreshing patch does the same thing, but for 4s only ?

    PC EU
    PvP only
  • VaxtinTheWolf
    VaxtinTheWolf
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    That's just how Refreshing Path works. All the tick-effects last 4 seconds. If you are remaining on the path for it's duration it's 12s base +4s lingering duration.
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • SeaUnicorn
    SeaUnicorn
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    olsborg wrote: »
    Why is it enchanted growth gives the buffs for 20s on healing someone, while refreshing patch does the same thing, but for 4s only ?

    It keeps re-procing with every tick of the Path for the duration, so assuming people stack properly they get very good uptime of it.
  • Nadavv
    Nadavv
    Soul Shriven
    There's a bug where one hand and shield heavy attacks sometimes do not go through and you have to heavy attack again. For example, I cast an ability and then I try heavy attacking right after. It acts like I didn't press the heavy attack button and makes me repress it.
  • Succuby
    Succuby
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    Nadavv wrote: »
    There's a bug where one hand and shield heavy attacks sometimes do not go through and you have to heavy attack again. For example, I cast an ability and then I try heavy attacking right after. It acts like I didn't press the heavy attack button and makes me repress it.

    HA was broken a year ago to not start/stop sometimes. No fix for it. We on lightning staffs see it very often on HA builds - but HA builds was nerfed. But no fix for HA. When LA was broken they fix it for 2weeks - ? HA is just for 2 sort people ?
  • Hescrow
    Hescrow
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    I noticed that only light attacks of Overload ultimate summon a Bound weapon and not Overload heavy attacks.

    https://forums.elderscrollsonline.com/en/discussion/comment/7595851
  • Ankael07
    Ankael07
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    Necromancer blastbones and ghost mender still doesnt count as player sourced attack/heal. Doesnt trigger sets or CP stars nor benefit from some. Necromancer is still in beta
    Edited by Ankael07 on May 19, 2022 2:33PM
    If you want me to reply to your comment type @Ankael07 in it.
  • Hescrow
    Hescrow
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    There is an issue with the skill crystal weapon when cast with melee weapons such as 2H.

    It does not trigger crystal weapon even when players target correctly opponent. It happens only in PvP, it is certainly due to server lags and perf.

    For bow and staff it works perfectly.

    Is it possible to add 28m range for triggering crystal weapon. Like this it is with same range for any weapons and bypass server perf with hitbox and lags.
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