I started ESO about a year ago and never felt overwhelmed about leaving a weapon or skills. It seems straightforward and made sense. It still makes sense.
The issue seems to be releat3ed to the number of characters you are working on and that it seems you want the results expedited to suit your tastes. I suggest using the double XP events with XP pots to your fullest advantage.
Lapin_Logic wrote: »It is also baffling for the new player experience, for example I pick up a resto staff, do 2 loops of Skyreach unlock ALL active skills.... But it takes another 30 loops to get to rank 50 just for the ultimate? (assuming a back bar/alt weapon with 1 or 2 skills placed on your Front bar)??
I started ESO about a year ago and never felt overwhelmed about leaving a weapon or skills. It seems straightforward and made sense. It still makes sense.
The issue seems to be releat3ed to the number of characters you are working on and that it seems you want the results expedited to suit your tastes. I suggest using the double XP events with XP pots to your fullest advantage.
Lapin_Logic wrote: »I started ESO about a year ago and never felt overwhelmed about leaving a weapon or skills. It seems straightforward and made sense. It still makes sense.
The issue seems to be releat3ed to the number of characters you are working on and that it seems you want the results expedited to suit your tastes. I suggest using the double XP events with XP pots to your fullest advantage.
"Overwhelmed" is a bit tongue in cheek seeing as we only have 5 active skills on a bar.
For the most part it is fine, but in the time I have played we have had relentlessly shifting goal posts, Gear sets turned from great to garbage in 6 months of release, new reworks of old skills etc.
I feel like I am doing nothing but "Taking advantage of double XP events and scrolls and worse than that is I just feel like I'm spinning my wheels on the start line.
I have just under 2000 Champion points, you feel like you should have done it all by now, Not digging out your "Training Julianos gear" and scrabbling for a couple of skill points with just your spammable on the front bar while you rank SnB on your Mag sorc just in case that becomes Meta in 3 months in PVP, and I don’t see why it takes weeks to get from SnB 30 to 50 if your questing, it feels like a Stalling "Achievement" just to take time with little reward.
tsaescishoeshiner wrote: »If you're bored, don't do it.
Hybrid skill scaling has added to the weapon options for builds, but not in a new way. For example, magsorcs? Dual Wield and SnB HAVE already been meta or viable on them in certain patches in the past. So there's no new reason to grind out all the weapon skills. That sounds like self-inflicted boredom.
I get the build fatigue of changing skills and gear around too often for patches, but I think these changes are for the best (although it seems like there are PvE balance and PvP healing issues to work out).
Lapin_Logic wrote: »
I am playing it 4 hours a day (8 on a saturday) 7 days a week for the last 6 years doing constant content like questing, Cyro, IC Skyreach in a double XP sometimes to boost CP.....
The Hybrid changes came in a couple of weeks ago however so I'm not sure that any of that is relevant as my characters were "Complete" back then.
TheEndBringer wrote: »There is a certain segment of players who think playing this game should be a full time job. You spend 2 hours doing writs and surveys for mats and gold. You spend 5 hours grinding for gear. Then you got 1 hour to actually play the game. It's literally the South Park wow episode.
Lapin_Logic wrote: »
I am playing it 4 hours a day (8 on a saturday) 7 days a week for the last 6 years doing constant content like questing, Cyro, IC Skyreach in a double XP sometimes to boost CP.....
The Hybrid changes came in a couple of weeks ago however so I'm not sure that any of that is relevant as my characters were "Complete" back then.
Let me refer you to this comment:TheEndBringer wrote: »There is a certain segment of players who think playing this game should be a full time job. You spend 2 hours doing writs and surveys for mats and gold. You spend 5 hours grinding for gear. Then you got 1 hour to actually play the game. It's literally the South Park wow episode.
If your problem is that the game feels like a job, or rather, that the game sucks when you treat it like a job - maybe stop treating it like a job.
Another way of saying it could be that the hybrid changes help a lot of players. They make the game feel more intuitively like an Elder Scrolls game. If that doesn't open up opportunities for you, that says more about you than the changes.
Please don't take this as intended to offend - I'm just recommending that what ZoS is doing be looked at from multiple perspectives, if only because there are so many perspectives that play ESO.
TheEndBringer wrote: »All the grindy stuff made sense in 2014 because you didn't want players blowing through all that content in a short time.
In 2022 there is so much content to experience that grinding all these skill lines just seems unnecessarily long. Forcing someone to grind xp for hours to unlock a weapon line to play the content you need it for seems like overkill because by the time you're done, your brain is mush.
The guild lines are fine, for the most part. But weapon and class lines could just to be made sightly faster.