PeacefulAnarchy wrote: »mmo-population.com shows similar spikes, and a similar recent drop, for other top games too, Destiny, WOW, FF, runescape, etc. It looks to me like a mix of Lost Ark taking players and pandemic restrictions ending and people doing other things.
That's not to say ESO and some of the other games don't have other individual issues, but the steep drops across the genre points to something wider happening and the effect of individual issues is masked.
Some of those big spikes are free trial induced, the April pandemic spike had the double whammy of free trial plus a lot more people with time to try it.
thesarahandcompany wrote: »My take: I think these recent player drops were a mass exodus of end-game players. No tea, no shade: the changes to BG queues, performance issues in Cyro, lack of end-game PVE content outside of a couple dungeons and a trial every year; there’s not much to do for end-game players.
What does this mean? ZOS is living its truth. ESO does what it does best: offers casual story and questing content. Once you hit end game, some of the combat and aspects of the game keep you around, but eventually, you get everything you can out of ESO. And that’s the beauty of it: You don’t have to stay. And that’s OK.
spartaxoxo wrote: »This game also has somewhere between 1/2 to 2/3rds of it's players on console...
tsaescishoeshiner wrote: »No amount of economics education makes someone qualified to say whether or not one single month determines or is even representative of the game's overall health. It doesn't take much to assume that total playtime is down as a result of major server issues.
Nor does that justify the huge leap in conclusion that it's endgame players that are leaving. Being unable to log in and change zones also greatly impacts casual players. Casual players also have the least invested in ESO, the least community here, so you could see them as a volatile group for different reasons than endgame players. We only have anecdotal evidence either way.
And of course, there's also the leap in logic that fewer daily active players translates to players actually leaving ESO and the game ... what, being ended?
"Dead game" rhetoric is tossed around in EVERY online gaming community I've seen. There's always people who try to pad their personal opinion with subjective qualifications, and it's ultimately highly speculative doomsaying. People who want to believe it will agree, but there's very little cogent data or analysis in any discussion like this.
thesarahandcompany wrote: »My take: I think these recent player drops were a mass exodus of end-game players. No tea, no shade: the changes to BG queues, performance issues in Cyro, lack of end-game PVE content outside of a couple dungeons and a trial every year; there’s not much to do for end-game players.
What does this mean? ZOS is living its truth. ESO does what it does best: offers casual story and questing content. Once you hit end game, some of the combat and aspects of the game keep you around, but eventually, you get everything you can out of ESO. And that’s the beauty of it: You don’t have to stay. And that’s OK.
I think that's a pretty long pitch to ask for more "end game" content, to retain a certain demographic. Or, at least to speak on their behalf..which is also very gentlemanly of you.
At the end of the day, as you noted, it is your take. A bias, if you would. I'm not saying there shouldn't be more content of that particular type, but the data you present and your hypothesis don't necessarily have a correlation.
For instance, speaking only for myself, I am part of the data information which contributes to the drop in logins in the last month. I am allergic to anything most people would consider "end game". My not logging in is a direct result of radio silence, and community mismanagement.
If your larger point is retention, as in, "How do we more effectively retain this demographic", then I think the problem is larger than simply pumping out new content, after new content, when it is so easily chewed to the bone and put aside. Some other studios manage this differently, with reputation grinds, abysmal drop rates, etc., but ESO isn't that sort of game. That said, it might benefit from borrowing aspects of what their neighbors are doing, to keep up with the Jones'.
I don't think the disaster that those numbers represents is anything near to what you are suggesting. Given the dumpster fire of these last few weeks, I think the source for the exodus is pretty obvious.
My not logging in is a direct result of radio silence, and community mismanagement.
WrathOfInnos wrote: »Not particularly surprising, the decline in players matches the timeline of reduced content in major updates. IMO Elsweyr in May 2019 was the last time we got a full chapter. 2020's Greymoor was the beginning of the content cliff, with a trial that felt unfinished and the only new system feeling like an out-of-place mobile game grind. 2021's Blackwood broke the pattern of new classes every 2 years, disappointing many, and added utterly useless companions which dis nothing for end game combat. Now we're nearing May 2022 and the only new system appears to be a card game, no classes, skills, crafting, or weapons types.
ZOS has some really hard choices to make. One big thing holding them back is continuing to support the original Xbox One and PS4. They’re very weak devices in 2022. While these devices are supported, we will be seeing a very limited amount of new features. However, new consoles are still tough to get your hands on, so pulling support from the original consoles could easily cost more players than new features would bring in.
ZOS has some really hard choices to make. One big thing holding them back is continuing to support the original Xbox One and PS4. They’re very weak devices in 2022. While these devices are supported, we will be seeing a very limited amount of new features. However, new consoles are still tough to get your hands on, so pulling support from the original consoles could easily cost more players than new features would bring in.
They didn't have any problem with cutting the 32 bit PC players shortly after Morrowind. If they expect to stay relevant, they need to keep up with the tech. Otherwise they will end up losing the people with the new systems over gutting the game to cater to the old tech. I know I'm not the only one who has abandoned housing because of their refusal to raise the furnishing limits for these giant houses they sell. And they have specifically stated that those limits remain because the memory of the first gen consoles can't handle any more furnishings.
thesarahandcompany wrote: »thesarahandcompany wrote: »My take: I think these recent player drops were a mass exodus of end-game players. No tea, no shade: the changes to BG queues, performance issues in Cyro, lack of end-game PVE content outside of a couple dungeons and a trial every year; there’s not much to do for end-game players.
What does this mean? ZOS is living its truth. ESO does what it does best: offers casual story and questing content. Once you hit end game, some of the combat and aspects of the game keep you around, but eventually, you get everything you can out of ESO. And that’s the beauty of it: You don’t have to stay. And that’s OK.
I think that's a pretty long pitch to ask for more "end game" content, to retain a certain demographic. Or, at least to speak on their behalf..which is also very gentlemanly of you.
At the end of the day, as you noted, it is your take. A bias, if you would. I'm not saying there shouldn't be more content of that particular type, but the data you present and your hypothesis don't necessarily have a correlation.
For instance, speaking only for myself, I am part of the data information which contributes to the drop in logins in the last month. I am allergic to anything most people would consider "end game". My not logging in is a direct result of radio silence, and community mismanagement.
If your larger point is retention, as in, "How do we more effectively retain this demographic", then I think the problem is larger than simply pumping out new content, after new content, when it is so easily chewed to the bone and put aside. Some other studios manage this differently, with reputation grinds, abysmal drop rates, etc., but ESO isn't that sort of game. That said, it might benefit from borrowing aspects of what their neighbors are doing, to keep up with the Jones'.
I don't think the disaster that those numbers represents is anything near to what you are suggesting. Given the dumpster fire of these last few weeks, I think the source for the exodus is pretty obvious.
Statistics and data talk about things in broad strokes, that's what it does. We can make generalizations or broad insights. While the community isn't a monolith, acting like there's no similarities and that every single player needs to share their specific experience in order for anything to be valid misses the point here and is just problematic thinking. Also, don't refer to me with terms like "gentlemanly" -- thanks.
Data actually do suggest there should be more content. If you go back to Q4 2016-Q3 2018, that's era of the smoothest population/stable population on steam charts. Which is around Summerset. When there was more content. It's what someone else indicated above.
I don't think you can also deflect any of this onto the login issues of last weeks. Or Lost Ark. As there have been significant declines like this at almost similar levels (like May 2020). All of these things take place after summerset, when there is significantly less robust content being produced, ontop of compounding performance issues and PvP neglect.
tsaescishoeshiner wrote: »No amount of economics education makes someone qualified to say whether or not one single month determines or is even representative of the game's overall health. It doesn't take much to assume that total playtime is down as a result of major server issues.
Nor does that justify the huge leap in conclusion that it's endgame players that are leaving. Being unable to log in and change zones also greatly impacts casual players. Casual players also have the least invested in ESO, the least community here, so you could see them as a volatile group for different reasons than endgame players. We only have anecdotal evidence either way.
And of course, there's also the leap in logic that fewer daily active players translates to players actually leaving ESO and the game ... what, being ended?
"Dead game" rhetoric is tossed around in EVERY online gaming community I've seen. There's always people who try to pad their personal opinion with subjective qualifications, and it's ultimately highly speculative doomsaying. People who want to believe it will agree, but there's very little cogent data or analysis in any discussion like this.
To be honest, your replies are really dismissive and fairly aggressive towards the people who are taking their time to reply to your OP.
To be honest, your replies are really dismissive and fairly aggressive towards the people who are taking their time to reply to your OP.
To be fair, you quoted someone whose account name contains "sarah" and either accidentally (best case) or purposefully (worst case) misgendered her. I'd be dismissive too.
thesarahandcompany wrote: »No I think I'm qualified to give my insight and analysis. Bless your heart.