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April is the Month to Watch for ESO: The Boom and Bust of a Volatile Gaming Population

thesarahandcompany
thesarahandcompany
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Let me start off by saying that I’m a trained econometrician (grad ed. In 2019) and that I fully understand there are limitations to this analysis. Let me also note I am not trying to break forum rules with what I’m posting, so please, ZOS mods, I would appreciate charity here if I’ve done something wrong. This is simply what happens when an econometrician is curious about something and has an hour on Sunday morning.

Now that this is out of the way…

In the world of massively multiplayer online gaming, a frequent buzz-word thrown around as often as games are created is “dead game.” Defining what, when and how a game becomes “dead” involves a close look at multiple aspects of the game – something that remains practically impossible for someone outside of a game’s company to truly ascertain. One may look at new content created, population size, company revenue, and so many other indicators of whether a game is dead or alive.

The Elder Scrolls Online (ESO) has recently become subject to this buzz-word. ESO is a game with allegedly more than 190,000 active players at this time. These numbers are estimations based on subscriber numbers and online sentiment, and are most likely larger than the true population. Over the last 5 years, ESO has consistently experienced a boom and bust of players. For example, the below graphic from MMO-population.com shows that from May 2017 to April 2021, ESO had an overall positive relationship between playerbase and time, filled with booms and busts of players. By May 2021, the boom and busts continued but the relationship decidedly became negative in slope.

f857a1dzogxc.png

Data are also available for a proportion of part of ESO’s population through “Steam Charts,” a platform that conducts an ongoing analysis of steam’s concurrent players. Steam Charts provide critical data on the population size component of a game’s death and life. Brian Dean (2021) reports that steam comprises of 120 million active monthly users, including about 63 million daily active users. According to Thomas Alsop (2021),a global technology & telecommunication research expert, about nine in 10 play on a Windows 10 PC.

Steam charts show a similar pattern, as shown in the graph below. The boom and bust patterns in the MMO-population data are also reflected in the steam data. However, for steam players, the negative relationship between playerbase and time starts shifting negative in early 2020, rather than 2021. This is to say, the steam population in ESO may be very similar to the entire ESO population or the population of ESO players not counted in steam charts.

91exkvmebtlz.png

Steam Charts have monthly data as well, which allow for more granular analysis of the ESO population. According to steam charts, ESO lost 29.25% (about 5,200 players) of its active player base from February of 2022 to March of 2022. Prior to that, ESO lost 9.11% of its active player base from January 2022 to February 2022. The loss of players in steam from February 2022 to March 2022 was the largest percentage share drop in ESO steam players since February of 2016. Numerically, this was the largest drop in steam players in ESO’s history, with May 2020 just 200 less lost players than seen in March 2022.

The question now is whether ESO will boom back after these losses in April. Historically, April has been a good month for ESO in terms of active players. With the exception of 2016, April has yielded at least a 15% regrowth in playerbase for ESO every year. In April 2020, the ESO population grew a whopping 92.92% – one of the five largest player growths in ESO’s steam chart history.

Of course, I could be wrong about April. April 2020 was pandemic-oriented growth potentially. Other months have no real pattern like April but do exhibit growth sporadically. For my analysis, it appears that April is a more reliable source of information for population growth insights. Already, Steam Chart has shown about a 1% increase in April 2022 growth. Three days into the month, that is about one-third of a percent per day, which would tally up closer to 15% over the course of thirty days.

My take: I think these recent player drops were a mass exodus of end-game players. No tea, no shade: the changes to BG queues, performance issues in Cyro, lack of end-game PVE content outside of a couple dungeons and a trial every year; there’s not much to do for end-game players.

What does this mean? ZOS is living its truth. ESO does what it does best: offers casual story and questing content. Once you hit end game, some of the combat and aspects of the game keep you around, but eventually, you get everything you can out of ESO. And that’s the beauty of it: You don’t have to stay. And that’s OK.
Edited by ZOS_Hadeostry on April 3, 2022 10:52PM
Sarahandcompany
She/Her/Hers
  • WrathOfInnos
    WrathOfInnos
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    Not particularly surprising, the decline in players matches the timeline of reduced content in major updates. IMO Elsweyr in May 2019 was the last time we got a full chapter. 2020's Greymoor was the beginning of the content cliff, with a trial that felt unfinished and the only new system feeling like an out-of-place mobile game grind. 2021's Blackwood broke the pattern of new classes every 2 years, disappointing many, and added utterly useless companions which dis nothing for end game combat. Now we're nearing May 2022 and the only new system appears to be a card game, no classes, skills, crafting, or weapons types.

    Players are getting bored, and there's no light at the end of the tunnel. Performance issues occur way too often. Ironically April 1 was supposed to be the daily reward to compensate recent server downtime, but servers failed again so many could not even log in on April 1 (good joke). Communication is still lacking, for example all instanced dungeons and trials were broken for hours on Saturday April 2, and there wasn't even a dev comment to acknowledge the problem. ESO could easily be the greatest game on the market, but somehow poor decision after poor decision continue to drive it into the ground.

    6 months of open communication, a chapter like Morrowind or Summerset, and functioning servers is all it would take to bring population back up to peak levels.
  • Eormenric
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    Thank you for the historical data and analytical perspective.

    I agree with your assumption that the loss of players comes from the end-game population. I also think that while other MMOs are churning out new content, listening to player feedback, and making drastic changes to the game--sort of the developer's putting their pride aside--ESO has failed on each of these fronts and players are becoming aware of it. To that end, "eventually, you get everything you can out of ESO" comes faster and faster.

    ESO does excel at casual gameplay. It wants you to login for a few hours every day for years. If you do this, you will be justly rewarded. For those wanting to spend 5+ hours a day grinding out the opportunities to clear difficult encounters, the content is there but has been of a repetitive nature for the past 2 chapters and so it ends up negatively affecting your enjoyment and souring your perspective of the game. This is sort of like going over the bell-curve. ~3 hours a day is the max any kind of person could be satisfied with this game. Outliers exist, but be weary of your time commitments.

    The inside of these overlapping circles (a Venn diagram) however, is that both are unable to fully experience their desired game because of the shrinking attention of Zenimax--which could be because of Starfield. ESO's team is not of a comparable size to the numbers of players it touts and it, at this current time, cannot deliver enough updates with enough content to continue player growth. It will diminish without a stimulus of focus and drive, something I cannot imagine it will receive given it's focus on cash shops--which the demographic of players willing to try this game are now tired of, in addition to your other assumptions of the exodus.

    Personally, I've barely stepped back into ESO these past months. I've found a new enjoyment in other MMOs because of what they're offering--be it drastic changes and my time feeling better spent. I've spent years in ESO and would love to be part of the regrowth, but as it stands I cannot support this game's standards.
  • PeacefulAnarchy
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    mmo-population.com shows similar spikes, and a similar recent drop, for other top games too, Destiny, WOW, FF, runescape, etc. It looks to me like a mix of Lost Ark taking players and pandemic restrictions ending and people doing other things.

    That's not to say ESO and some of the other games don't have other individual issues, but the steep drops across the genre points to something wider happening and the effect of individual issues is masked.

    Some of those big spikes are free trial induced, the April pandemic spike had the double whammy of free trial plus a lot more people with time to try it.
  • Elsonso
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    I can't speak for anyone else, but I am contributing to the decline. I play, but it is significantly reduced and other games have significantly increased. ZOS (mis)management is the primary reason. ¯\_(ツ)_/¯
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • thesarahandcompany
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    mmo-population.com shows similar spikes, and a similar recent drop, for other top games too, Destiny, WOW, FF, runescape, etc. It looks to me like a mix of Lost Ark taking players and pandemic restrictions ending and people doing other things.

    That's not to say ESO and some of the other games don't have other individual issues, but the steep drops across the genre points to something wider happening and the effect of individual issues is masked.

    Some of those big spikes are free trial induced, the April pandemic spike had the double whammy of free trial plus a lot more people with time to try it.

    I see your point but I don't think the data bear that out and I wouldn't compare ESO to a game like Destiny that is FPS or a game like FF that is decidedly PVE, or a game like WOW that isn't even on steam and is an anomaly.

    I'd compare ESO to like Guild Wars and SWTOR. ESO has a more volatile playerbase. Look at the Guild Wars historical data, a let loss volatility.

    b3nu03qhs4xr.png

    Look at a comparison of SWTOR and ESO. SWTOR has much, much smoother relatinships.

    SWTOR
    q4d7wpxn3kw3.png

    ESO (adjusted for time)
    3y6rdarrlzfn.png
    Sarahandcompany
    She/Her/Hers
  • _Zathras_
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    My take: I think these recent player drops were a mass exodus of end-game players. No tea, no shade: the changes to BG queues, performance issues in Cyro, lack of end-game PVE content outside of a couple dungeons and a trial every year; there’s not much to do for end-game players.

    What does this mean? ZOS is living its truth. ESO does what it does best: offers casual story and questing content. Once you hit end game, some of the combat and aspects of the game keep you around, but eventually, you get everything you can out of ESO. And that’s the beauty of it: You don’t have to stay. And that’s OK.

    I think that's a pretty long pitch to ask for more "end game" content, to retain a certain demographic. Or, at least to speak on their behalf..which is also very gentlemanly of you.

    At the end of the day, as you noted, it is your take. A bias, if you would. I'm not saying there shouldn't be more content of that particular type, but the data you present and your hypothesis don't necessarily have a correlation.

    For instance, speaking only for myself, I am part of the data information which contributes to the drop in logins in the last month. I am allergic to anything most people would consider "end game". My not logging in is a direct result of radio silence, and community mismanagement.

    If your larger point is retention, as in, "How do we more effectively retain this demographic", then I think the problem is larger than simply pumping out new content, after new content, when it is so easily chewed to the bone and put aside. Some other studios manage this differently, with reputation grinds, abysmal drop rates, etc., but ESO isn't that sort of game. That said, it might benefit from borrowing aspects of what their neighbors are doing, to keep up with the Jones'.

    I don't think the disaster that those numbers represents is anything near to what you are suggesting. Given the dumpster fire of these last few weeks, I think the source for the exodus is pretty obvious.

    Edited by _Zathras_ on April 3, 2022 9:05PM
  • propertyOfUndefined
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    I’ve been playing a lot more since the last DLC. I actually like what hybridization did for build diversity. I only wish the coming expansion had more for somebody like me to be excited about. No new skill lines or class, so here’s to hoping the new sets are awesome.
  • spartaxoxo
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    ESO has long had and devs have pointed that it's players tend to come in waves. They leave and come back for expansions. This game also has somewhere between 1/2 to 2/3rds of it's players on console, so comparing it to PC exclusive games don't make much sense.

    Also the pandemic winding down has caused this same kind of pattern throughout the entire industry and Elden Ring coming out has also definitely been a major competitor for the current dungeon dlc. I don't see that changing anytime this month.

    High Isle will be the real test, not anything happening now.
    Edited by spartaxoxo on April 3, 2022 9:22PM
  • The_Lex
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    spartaxoxo wrote: »
    This game also has somewhere between 1/2 to 2/3rds of it's players on console...

    Source?
  • tsaescishoeshiner
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    No amount of economics education makes someone qualified to say whether or not one single month determines or is even representative of the game's overall health. It doesn't take much to assume that total playtime is down as a result of major server issues.

    Nor does that justify the huge leap in conclusion that it's endgame players that are leaving. Being unable to log in and change zones also greatly impacts casual players. Casual players also have the least invested in ESO, the least community here, so you could see them as a volatile group for different reasons than endgame players. We only have anecdotal evidence either way.

    And of course, there's also the leap in logic that fewer daily active players translates to players actually leaving ESO and the game ... what, being ended?

    "Dead game" rhetoric is tossed around in EVERY online gaming community I've seen. There's always people who try to pad their personal opinion with subjective qualifications, and it's ultimately highly speculative doomsaying. People who want to believe it will agree, but there's very little cogent data or analysis in any discussion like this.
    PC-NA
    in-game: @tsaescishoeshiner
  • thesarahandcompany
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    No amount of economics education makes someone qualified to say whether or not one single month determines or is even representative of the game's overall health. It doesn't take much to assume that total playtime is down as a result of major server issues.

    Nor does that justify the huge leap in conclusion that it's endgame players that are leaving. Being unable to log in and change zones also greatly impacts casual players. Casual players also have the least invested in ESO, the least community here, so you could see them as a volatile group for different reasons than endgame players. We only have anecdotal evidence either way.

    And of course, there's also the leap in logic that fewer daily active players translates to players actually leaving ESO and the game ... what, being ended?

    "Dead game" rhetoric is tossed around in EVERY online gaming community I've seen. There's always people who try to pad their personal opinion with subjective qualifications, and it's ultimately highly speculative doomsaying. People who want to believe it will agree, but there's very little cogent data or analysis in any discussion like this.

    No I think I'm qualified to give my insight and analysis. Bless your heart.
    Sarahandcompany
    She/Her/Hers
  • Stamicka
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    ZOS has some really hard choices to make. One big thing holding them back is continuing to support the original Xbox One and PS4. They’re very weak devices in 2022. While these devices are supported, we will be seeing a very limited amount of new features. However, new consoles are still tough to get your hands on, so pulling support from the original consoles could easily cost more players than new features would bring in.

  • thesarahandcompany
    thesarahandcompany
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    _Zathras_ wrote: »
    My take: I think these recent player drops were a mass exodus of end-game players. No tea, no shade: the changes to BG queues, performance issues in Cyro, lack of end-game PVE content outside of a couple dungeons and a trial every year; there’s not much to do for end-game players.

    What does this mean? ZOS is living its truth. ESO does what it does best: offers casual story and questing content. Once you hit end game, some of the combat and aspects of the game keep you around, but eventually, you get everything you can out of ESO. And that’s the beauty of it: You don’t have to stay. And that’s OK.

    I think that's a pretty long pitch to ask for more "end game" content, to retain a certain demographic. Or, at least to speak on their behalf..which is also very gentlemanly of you.

    At the end of the day, as you noted, it is your take. A bias, if you would. I'm not saying there shouldn't be more content of that particular type, but the data you present and your hypothesis don't necessarily have a correlation.

    For instance, speaking only for myself, I am part of the data information which contributes to the drop in logins in the last month. I am allergic to anything most people would consider "end game". My not logging in is a direct result of radio silence, and community mismanagement.

    If your larger point is retention, as in, "How do we more effectively retain this demographic", then I think the problem is larger than simply pumping out new content, after new content, when it is so easily chewed to the bone and put aside. Some other studios manage this differently, with reputation grinds, abysmal drop rates, etc., but ESO isn't that sort of game. That said, it might benefit from borrowing aspects of what their neighbors are doing, to keep up with the Jones'.

    I don't think the disaster that those numbers represents is anything near to what you are suggesting. Given the dumpster fire of these last few weeks, I think the source for the exodus is pretty obvious.

    Statistics and data talk about things in broad strokes, that's what it does. We can make generalizations or broad insights. While the community isn't a monolith, acting like there's no similarities and that every single player needs to share their specific experience in order for anything to be valid misses the point here and is just problematic thinking. Also, don't refer to me with terms like "gentlemanly" -- thanks.

    Data actually do suggest there should be more content. If you go back to Q4 2016-Q3 2018, that's era of the smoothest population/stable population on steam charts. Which is around Summerset. When there was more content. It's what someone else indicated above.

    I don't think you can also deflect any of this onto the login issues of last weeks. Or Lost Ark. As there have been significant declines like this at almost similar levels (like May 2020). All of these things take place after summerset, when there is significantly less robust content being produced, ontop of compounding performance issues and PvP neglect.
    Sarahandcompany
    She/Her/Hers
  • Jaraal
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    _Zathras_ wrote: »
    My not logging in is a direct result of radio silence, and community mismanagement.

    Agreed. The fact that they would rather cut out long standing parts of the game than improve the infrastructure to keep up with changing times shows where their priorities are. I'm done spending money on a game that has become directionally unstable and unpredictable. What will be the next basic game mechanic they take away from us?

    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • WhyMustItBe
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    Not particularly surprising, the decline in players matches the timeline of reduced content in major updates. IMO Elsweyr in May 2019 was the last time we got a full chapter. 2020's Greymoor was the beginning of the content cliff, with a trial that felt unfinished and the only new system feeling like an out-of-place mobile game grind. 2021's Blackwood broke the pattern of new classes every 2 years, disappointing many, and added utterly useless companions which dis nothing for end game combat. Now we're nearing May 2022 and the only new system appears to be a card game, no classes, skills, crafting, or weapons types.

    This is spot on. I would also add the elephant in the room, which is while this content cliff was occurring, Crown Store prices and gamble box gem prices DOUBLED for average things. The change was subtle at first. 400 gems for a mount instead of ~200. 5 gems for duplicates instead of 15, etc. But the trend has only worsened. Now everything is 400 gems or more including skins.

    Plus they have allowed the gold conversion rate to skyrocket, I believe intentionally. A couple years ago 600:1 was considered a high end price even on the major trade sites. Now they are trying to gouge people for 1200:1 while actual means of gaining gold, outside being a massive price-fixing monopoly guild trader, has not really increased substantially.

    Couple the massive drop in content quantity and quality with a massive increase in crown store gouging and price increases, and you have a recipe for short term cash grabbing at the cost of long term disaster for the game.

    Edited by WhyMustItBe on April 3, 2022 9:54PM
  • Jaraal
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    Stamicka wrote: »
    ZOS has some really hard choices to make. One big thing holding them back is continuing to support the original Xbox One and PS4. They’re very weak devices in 2022. While these devices are supported, we will be seeing a very limited amount of new features. However, new consoles are still tough to get your hands on, so pulling support from the original consoles could easily cost more players than new features would bring in.

    They didn't have any problem with cutting the 32 bit PC players shortly after Morrowind. If they expect to stay relevant, they need to keep up with the tech. Otherwise they will end up losing the people with the new systems over gutting the game to cater to the old tech. I know I'm not the only one who has abandoned housing because of their refusal to raise the furnishing limits for these giant houses they sell. And they have specifically stated that those limits remain because the memory of the first gen consoles can't handle any more furnishings.


    Edited by Jaraal on April 3, 2022 10:00PM
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • Stamicka
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    Jaraal wrote: »
    Stamicka wrote: »
    ZOS has some really hard choices to make. One big thing holding them back is continuing to support the original Xbox One and PS4. They’re very weak devices in 2022. While these devices are supported, we will be seeing a very limited amount of new features. However, new consoles are still tough to get your hands on, so pulling support from the original consoles could easily cost more players than new features would bring in.

    They didn't have any problem with cutting the 32 bit PC players shortly after Morrowind. If they expect to stay relevant, they need to keep up with the tech. Otherwise they will end up losing the people with the new systems over gutting the game to cater to the old tech. I know I'm not the only one who has abandoned housing because of their refusal to raise the furnishing limits for these giant houses they sell. And they have specifically stated that those limits remain because the memory of the first gen consoles can't handle any more furnishings.


    I’m with you, I’d like to see them stop supporting older consoles and PCs too. I’d even like to see Stadia and Xbox Cloud support ditched too. Unfortunately I don’t think this will happen.
  • _Zathras_
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    _Zathras_ wrote: »
    My take: I think these recent player drops were a mass exodus of end-game players. No tea, no shade: the changes to BG queues, performance issues in Cyro, lack of end-game PVE content outside of a couple dungeons and a trial every year; there’s not much to do for end-game players.

    What does this mean? ZOS is living its truth. ESO does what it does best: offers casual story and questing content. Once you hit end game, some of the combat and aspects of the game keep you around, but eventually, you get everything you can out of ESO. And that’s the beauty of it: You don’t have to stay. And that’s OK.

    I think that's a pretty long pitch to ask for more "end game" content, to retain a certain demographic. Or, at least to speak on their behalf..which is also very gentlemanly of you.

    At the end of the day, as you noted, it is your take. A bias, if you would. I'm not saying there shouldn't be more content of that particular type, but the data you present and your hypothesis don't necessarily have a correlation.

    For instance, speaking only for myself, I am part of the data information which contributes to the drop in logins in the last month. I am allergic to anything most people would consider "end game". My not logging in is a direct result of radio silence, and community mismanagement.

    If your larger point is retention, as in, "How do we more effectively retain this demographic", then I think the problem is larger than simply pumping out new content, after new content, when it is so easily chewed to the bone and put aside. Some other studios manage this differently, with reputation grinds, abysmal drop rates, etc., but ESO isn't that sort of game. That said, it might benefit from borrowing aspects of what their neighbors are doing, to keep up with the Jones'.

    I don't think the disaster that those numbers represents is anything near to what you are suggesting. Given the dumpster fire of these last few weeks, I think the source for the exodus is pretty obvious.

    Statistics and data talk about things in broad strokes, that's what it does. We can make generalizations or broad insights. While the community isn't a monolith, acting like there's no similarities and that every single player needs to share their specific experience in order for anything to be valid misses the point here and is just problematic thinking. Also, don't refer to me with terms like "gentlemanly" -- thanks.

    Data actually do suggest there should be more content. If you go back to Q4 2016-Q3 2018, that's era of the smoothest population/stable population on steam charts. Which is around Summerset. When there was more content. It's what someone else indicated above.

    I don't think you can also deflect any of this onto the login issues of last weeks. Or Lost Ark. As there have been significant declines like this at almost similar levels (like May 2020). All of these things take place after summerset, when there is significantly less robust content being produced, ontop of compounding performance issues and PvP neglect.

    To be honest, your replies are really dismissive and fairly aggressive towards the people who are taking their time to reply to your OP.

    Your assumption is based around your initial paragraph: that your schooling in a particular field makes you right. Your replies underscore this fallacy.

    I would suggest listening to what people have shared. You have an opinion, but that doesn't mean you are correct.

  • Cuddlypuff
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    No amount of economics education makes someone qualified to say whether or not one single month determines or is even representative of the game's overall health. It doesn't take much to assume that total playtime is down as a result of major server issues.

    Nor does that justify the huge leap in conclusion that it's endgame players that are leaving. Being unable to log in and change zones also greatly impacts casual players. Casual players also have the least invested in ESO, the least community here, so you could see them as a volatile group for different reasons than endgame players. We only have anecdotal evidence either way.

    And of course, there's also the leap in logic that fewer daily active players translates to players actually leaving ESO and the game ... what, being ended?

    "Dead game" rhetoric is tossed around in EVERY online gaming community I've seen. There's always people who try to pad their personal opinion with subjective qualifications, and it's ultimately highly speculative doomsaying. People who want to believe it will agree, but there's very little cogent data or analysis in any discussion like this.

    Content drought for 2 years due to "working from home" teething issues. Next expansion is an obvious dud according to official forum poll. Performance is at its worst in years in both PVP and PVE. Cyrodiil is dead. Craglorn is dead. Trade guild activity is down. ESO discord activity is down.

    Where's your data that the game is thriving?
  • Aldoss
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    _Zathras_ wrote: »
    To be honest, your replies are really dismissive and fairly aggressive towards the people who are taking their time to reply to your OP.

    To be fair, you quoted someone whose account name contains "sarah" and either accidentally (best case) or purposefully (worst case) misgendered her. I'd be dismissive too.

  • _Zathras_
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    Aldoss wrote: »
    _Zathras_ wrote: »
    To be honest, your replies are really dismissive and fairly aggressive towards the people who are taking their time to reply to your OP.

    To be fair, you quoted someone whose account name contains "sarah" and either accidentally (best case) or purposefully (worst case) misgendered her. I'd be dismissive too.

    Yeah.. let's leave gender politics out of this. "Gentlemanly" is a word used in lieu of "courteous", or "honorable". It doesn't need to be taken any further than that.

    Also, I never assume gender on the internet. Anyone can be anyone, name, avatar, or whatever. There are places where you can have gender neutral discussions; these forums generally aren't that location.

    Besides, there is the rest of the reply to me, and to others, that I was referring to. Their tone isn't conducive to a civil discussion. It's about how they are right, and we are wrong.

    Edited by _Zathras_ on April 3, 2022 10:42PM
  • drunkendx
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    No I think I'm qualified to give my insight and analysis. Bless your heart.

    And I don't think so.

    Same as Ukranian war brough out sea of "war experts" who think they are qualified to "conclude how war is fought", so "dead game" talks bring "experts" who think they know how to deduct if game is dying or not.

    Only ZOS has data that let's them see if ESO is dying or not, everybody else just throws out wild guesses, no matter how qualified they think they are.
  • ZOS_Hadeostry
    Greetings everyone,

    As this thread has run its course and is no longer constructive, we are now going to close it. We always encourage sharing opinions, but we ask that they remain respectful when doing so.

    Thank you for your understanding, and please keep the Community Rules in mind when posting on the forums.
    Staff Post
This discussion has been closed.