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ZoS Broke BeamMeUp?

  • moleculardrugs
    moleculardrugs
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    I actually cannot use BeamMeUp and I play on the NA PC servers through Google Stadia 😞
  • FlopsyPrince
    FlopsyPrince
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    The interesting thing here is that right now we are having problems with load windows. And that feature in BMU cut down on load windows, did it not? So now, you would have to manually port to each person in the zone, which I have done. And since I cannot see who is where, I often just go through a load screen to the place I already am.

    Please tell me how that doesn't end up being worse harder on resources? You would think they would try to limit load screens. Nope. They seem to be working to add them.

    Or they could solve the problem entirely by making mounts much faster rather than starting on a mount that is so stupidly slow that a baby toon with no champion points into movement is still faster than it. How is that even sensible?

    It is like adding a zoning delay in IC, but leaving in the requirement (and misdirection for AD) to go up and down ladders to get the daily quests.

    Really need someone to step back and look at things with a wider view!
    PC
    PS4/PS5
  • Elsonso
    Elsonso
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    They should just add a button to the map "unlock all wayshrines of guild members" for all platforms

    No, why should they do that? That's not "QoL", that's just silly. If you want a Wayshrine, you should go to it.

    (and why do guilds need yet more perks, anyway? There's already enough advantages, no need to pile even more against people who aren't in one.)

    They should do it because I have gone to the wayshrine manually many times before. Perhaps limit them to ones I have been to on an alt.

    It never did make sense why one character could know where a wayshrine was and another would not. That was a problem when I played WoW too.

    Running to all the wayshrines for the 27th time is about as exciting as fishing in the game!

    This fits in nicely with the new focus on player accomplishments that they introduced in Update 33. Once we find a wayshrine/skyshard/POI/delve/etc on any character, it should be unlocked on all current and future characters. Honestly, now that they have started this, it should be extended to all parts of the game. We should only need to accomplish something once and then it should simply be unlocked from that point on.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Gamer1986PAN
    Gamer1986PAN
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    perfiction wrote: »
    Yeah not really, ZOS intentionally changed the way that porting to someone works (interrupting the port no longer unlocks the wayshrine and that's how BeamMeUp worked - it started then interrupted the teleport to every guild/friendlist member in current zone).

    Just to make some things clear. BeamMeUp did add this feature of automaticly cancel the teleport after a few month of trying to optimize the code to reduce loading screens and because of that server and client performance. It never was neccessery to unlock the shrines it just was more optimized if we canceled it.
    Because before that auto cancel you had to go through some loading screens in zones where you could unlock wayshrines with about 30 or more players. Before we added this auto cancel feature we just started to teleport to every player and if you did not move your char after the last teleport you would be sent to this wayshrine.

    And the problem why ZOS did fix this bug was because of the "non completly unlocked wayhrines" because you have been able to travel to them, but they where not unlocked in the zone guide if you did not travel to them. ZOS would have been better off if they just make them complete because there will still be some uncomplete unlocked wayshrines BMU or maybe the player itself has produced without addon with actions like travel to player in same zone but have been attacked during teleport from an NPC - boom uncomplete wayshrine unlock.
    At least the BMU code can tell you what wayshrine you have to visit to unlock it complete by using the unlock button.

    And just a heads up: We have got green light from ZOS for random teleports as long as they are fully executed - that means you will get back the wayshrine unlock feature with a new face (more like an afk-feature). Just going into a new zone and using the feature we will add with our next release will give you all the wayshrines (if there are enough players all around the zone). Of course it would be better if you have an extra only BMU Addon profile for faster loading screens. But if you just hit the button and have a 5 minute break you will be most likely able to continue with all wayshrines unlocked. With our first raw version it will be only the current zone like it was right now, with our future versions you will be able to select zones you want to unlock.

    We might also add a version where you will need a grouplead with as much wayshrines as possible because this is the fastest method right now to unlock wayshrines.
    Make it a guild event, one player with all wayshrines travels from wayshrine to wayshrine and every other player using a char that need that wayshrine and travel to group lead with BMU (faster loading screen with BMU compared to ingame travel function). Once every player joins the grouplead at the wayshrine the grouplead travels to the next one. If you have a ton of addons like i have you can have loading screens from one zone to the other with like 1-5 minutes - within the zone to grouplead its like 30 seconds max. With about 10-15 wayshrines in most zones you can unlock them pretty fast that way at least faster as with a level 1 mount.
    Edited by Gamer1986PAN on April 6, 2022 12:16PM
  • Gamer1986PAN
    Gamer1986PAN
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    EF321 wrote: »
    To be fair, I made a mistake during Blackwood event. I took newer toon to Blackwood when event just started and pressed Unlock button, with 100+ guildies in zone. I got booted from server.

    So maybe it had some impact somewhere.

    That is why we had implemented a delay timer. Never had 100 players in a zone at the same time, with around 50 players and default settings it never was a problem for me.
    Edited by Gamer1986PAN on April 6, 2022 12:23PM
  • Kiralyn2000
    Kiralyn2000
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    They should just add a button to the map "unlock all wayshrines of guild members" for all platforms

    No, why should they do that? That's not "QoL", that's just silly. If you want a Wayshrine, you should go to it.

    (and why do guilds need yet more perks, anyway? There's already enough advantages, no need to pile even more against people who aren't in one.)

    They should do it because I have gone to the wayshrine manually many times before. Perhaps limit them to ones I have been to on an alt.

    It never did make sense why one character could know where a wayshrine was and another would not. That was a problem when I played WoW too.

    That doesn't make any sense to me at all. Why would two entirely separate characters have any interaction/information sharing/etc? At all?

    I literally can't imagine having that expectation. I make a new character, it's new. A blank slate.

    Probably why I was against this stupid AwA thing.
  • sarahthes
    sarahthes
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    DreamyLu wrote: »
    Beside, don't forget that Addons are 3rd party programs, tolerated by ZOS but not supported. It's at our own "risk" to use them and if there are troubles, ZOS has zero obligation to help. It's with the application owner.

    I am aware of that.
    PapaJester wrote: »
    It's not that, "Troubles," sprang up, it's that ZOS decided to change the point at which a wayshrine unlocks when traveling to another player. That decision, which to the best of my knowledge was never explained and has absolutely no benefit to players at all, made it so the, "Unlock Wayshrines," function of the BeamMeUp addon no longer works (still a great addon, highly recommend).

    I believe the OP's post was more an expression of frustration that ZOS spent time and resources making a pointless change, which may or may not have been targeted at that specific function of the addon, instead of of the myriad of bugs that actually detract from players' enjoyment of the game.

    ZOS *does* have zero obligation to help. Just like I have zero obligation to apologize after farting in a crowded elevator.

    Exactly. It may not have been intended (and is a feature that should also be on consoles), but it was very useful on the PC, normally to those of us doing the 23rd alt....
    Marolf wrote: »
    I haven't noticed this occuring on PS4.

    That is another problem and the reason I left so many things behind on the PS4 I can no longer get (all the Indriks for example). That is another huge annoyance point. This effort could have been better spent making the core game better in this area, not removing a useful addon's functionality.
    It's acutally both not zos' problem and not addon creator's fault. It's simple that zos decided to "fixed" a quality of life feature and entirely remove it, so players can't unlocked wayshrine while teleporting to another player (interrupted the teleport behavior will also unlocked wayshrine)

    That doesn't sound like a "QOL feature", that sounds like a bug.

    The effect is what is important, not the intent. The effect was very useful but it was removed. That is a step back in the QoL area and goes against customer satisfaction.
    Amottica wrote: »
    perfiction wrote: »
    Ummm... beam me up isn't ZOS's problem to fix, or their fault it's broken LOL The person responsible for it breaking is the add on creator for failing to update the add on for any new updates on time.

    Yeah not really, ZOS intentionally changed the way that porting to someone works (interrupting the port no longer unlocks the wayshrine and that's how BeamMeUp worked - it started then interrupted the teleport to every group/friendlist member in current zone).
    [...]
    General
    • Jumping to someone on your friends list no longer unlocks the destination Wayshrine before the teleportation finishes.
    [...]
    Source: 7.3.5 patch notes

    Again. Still not their problem. The creator should have found other ways to make the add on work, or maybe someone else should make a new one. Addons are bonus things that players make for the game. Console does not even have addons. So if they put something in the game that suddenly makes an addon unusable... oh well? Creator should have come up with something. Coming here on the forums and expecting ZOS to... do something? Is just a waste of time. It isnt their problem. It's silly expecting them to do anything about it in this scenario.

    It's acutally both not zos' problem and not addon creator's fault. It's simple that zos decided to "fixed" a quality of life feature and entirely remove it, so players can't unlocked wayshrine while teleporting to another player (interrupted the teleport behavior will also unlocked wayshrine)

    This existed even before the addon created. So when you said it's addon creator failing of their update, then it is actually not. Maybe next time educated youself first then post it on here later.

    I would suggest it was more that the addon took advantage of the exploit rather than this being a QoL feature. Sure, some people will be upset that this no longer works as it did but it makes sense that we have to be near the shine to actually unlock it.

    It was not an exploit! It was using the way the API worked. People would have been banned if it was an exploit. What did it cost ZoS?

    They should just add a button to the map "unlock all wayshrines of guild members" for all platforms and then please people rather than removing something at least the PC could benefit from. (Addons exist, are acknowledged as a good thing by ZoS, even if limited to the PC.)
    More like ZOS fixed a bug that an add on was exploiting. Surprised they didn't ban people for abusing this glitch.

    Using a QoL feature (I had no idea how it worked) was not what falls under the term "exploit" in ZoS's usage.

    I find it amazing that some on the forums will argue against anything that doesn't harm or benefit them, but helps/helped someone else.

    I would call it an exploit that didn't cause any harm. So instead of punishing players they just patched it out.
  • Gundug
    Gundug
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    That doesn't make any sense to me at all. Why would two entirely separate characters have any interaction/information sharing/etc? At all?

    I literally can't imagine having that expectation. I make a new character, it's new. A blank slate.

    Probably why I was against this stupid AwA thing.

    Why should characters share champion points or a shared bank, style knowledge, mounts, pets, cosmetic items, etc. either? Might as well have to earn every single thing from scratch with a new character.
  • neferpitou73
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    If this was actually on purpose and not just one of the random bugs caused by "fixing" other bugs (which I think is more likely) then it's just more evidence that the dev team is completely divorced from the reality of their own game.
  • Hotdog_23
    Hotdog_23
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    [quote="\
    Addons are not 3rd party programs, they use APIs that are builtin in the game and absolutely endorsed by zos, and are not executables. The whole game is built around the API system, its not as in other games (except for console ports where there was no way to legally provide an addon store). You cannot write a malicious addon unless you exploit flaws in the API. .

    Not sure this true. Now I don't know the difference between and add-on to mods is and I could be way off base. If so, please ignore me.

    XBOX mods for Skyrim
    https://bethesda.net/en/mods/skyrim?number_results=20&order=desc&page=1&platform=XB1&product=skyrim&sort=popular&text=

    PS4 mods for Skyrim
    https://bethesda.net/en/mods/skyrim?number_results=20&order=desc&page=1&platform=PS4&product=skyrim&sort=popular&text=

    Stay safe and enjoy Springtime :)

    edit spelling
    Edited by Hotdog_23 on April 6, 2022 3:55PM
  • FlopsyPrince
    FlopsyPrince
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    And just a heads up: We have got green light from ZOS for random teleports as long as they are fully executed - that means you will get back the wayshrine unlock feature with a new face (more like an afk-feature). Just going into a new zone and using the feature we will add with our next release will give you all the wayshrines (if there are enough players all around the zone). Of course it would be better if you have an extra only BMU Addon profile for faster loading screens. But if you just hit the button and have a 5 minute break you will be most likely able to continue with all wayshrines unlocked. With our first raw version it will be only the current zone like it was right now, with our future versions you will be able to select zones you want to unlock.

    We might also add a version where you will need a grouplead with as much wayshrines as possible because this is the fastest method right now to unlock wayshrines.
    Make it a guild event, one player with all wayshrines travels from wayshrine to wayshrine and every other player using a char that need that wayshrine and travel to group lead with BMU (faster loading screen with BMU compared to ingame travel function). Once every player joins the grouplead at the wayshrine the grouplead travels to the next one. If you have a ton of addons like i have you can have loading screens from one zone to the other with like 1-5 minutes - within the zone to grouplead its like 30 seconds max. With about 10-15 wayshrines in most zones you can unlock them pretty fast that way at least faster as with a level 1 mount.

    Great ideas! I look forward to the changes.

    I wish I had this when I was playing on the PS4.

    PC
    PS4/PS5
  • FlopsyPrince
    FlopsyPrince
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    They should just add a button to the map "unlock all wayshrines of guild members" for all platforms

    No, why should they do that? That's not "QoL", that's just silly. If you want a Wayshrine, you should go to it.

    (and why do guilds need yet more perks, anyway? There's already enough advantages, no need to pile even more against people who aren't in one.)

    They should do it because I have gone to the wayshrine manually many times before. Perhaps limit them to ones I have been to on an alt.

    It never did make sense why one character could know where a wayshrine was and another would not. That was a problem when I played WoW too.

    That doesn't make any sense to me at all. Why would two entirely separate characters have any interaction/information sharing/etc? At all?

    I literally can't imagine having that expectation. I make a new character, it's new. A blank slate.

    Probably why I was against this stupid AwA thing.

    They are all MY ALTS, so they know each other by default!
    sarahthes wrote: »
    DreamyLu wrote: »
    Beside, don't forget that Addons are 3rd party programs, tolerated by ZOS but not supported. It's at our own "risk" to use them and if there are troubles, ZOS has zero obligation to help. It's with the application owner.

    I am aware of that.
    PapaJester wrote: »
    It's not that, "Troubles," sprang up, it's that ZOS decided to change the point at which a wayshrine unlocks when traveling to another player. That decision, which to the best of my knowledge was never explained and has absolutely no benefit to players at all, made it so the, "Unlock Wayshrines," function of the BeamMeUp addon no longer works (still a great addon, highly recommend).

    I believe the OP's post was more an expression of frustration that ZOS spent time and resources making a pointless change, which may or may not have been targeted at that specific function of the addon, instead of of the myriad of bugs that actually detract from players' enjoyment of the game.

    ZOS *does* have zero obligation to help. Just like I have zero obligation to apologize after farting in a crowded elevator.

    Exactly. It may not have been intended (and is a feature that should also be on consoles), but it was very useful on the PC, normally to those of us doing the 23rd alt....
    Marolf wrote: »
    I haven't noticed this occuring on PS4.

    That is another problem and the reason I left so many things behind on the PS4 I can no longer get (all the Indriks for example). That is another huge annoyance point. This effort could have been better spent making the core game better in this area, not removing a useful addon's functionality.
    It's acutally both not zos' problem and not addon creator's fault. It's simple that zos decided to "fixed" a quality of life feature and entirely remove it, so players can't unlocked wayshrine while teleporting to another player (interrupted the teleport behavior will also unlocked wayshrine)

    That doesn't sound like a "QOL feature", that sounds like a bug.

    The effect is what is important, not the intent. The effect was very useful but it was removed. That is a step back in the QoL area and goes against customer satisfaction.
    Amottica wrote: »
    perfiction wrote: »
    Ummm... beam me up isn't ZOS's problem to fix, or their fault it's broken LOL The person responsible for it breaking is the add on creator for failing to update the add on for any new updates on time.

    Yeah not really, ZOS intentionally changed the way that porting to someone works (interrupting the port no longer unlocks the wayshrine and that's how BeamMeUp worked - it started then interrupted the teleport to every group/friendlist member in current zone).
    [...]
    General
    • Jumping to someone on your friends list no longer unlocks the destination Wayshrine before the teleportation finishes.
    [...]
    Source: 7.3.5 patch notes

    Again. Still not their problem. The creator should have found other ways to make the add on work, or maybe someone else should make a new one. Addons are bonus things that players make for the game. Console does not even have addons. So if they put something in the game that suddenly makes an addon unusable... oh well? Creator should have come up with something. Coming here on the forums and expecting ZOS to... do something? Is just a waste of time. It isnt their problem. It's silly expecting them to do anything about it in this scenario.

    It's acutally both not zos' problem and not addon creator's fault. It's simple that zos decided to "fixed" a quality of life feature and entirely remove it, so players can't unlocked wayshrine while teleporting to another player (interrupted the teleport behavior will also unlocked wayshrine)

    This existed even before the addon created. So when you said it's addon creator failing of their update, then it is actually not. Maybe next time educated youself first then post it on here later.

    I would suggest it was more that the addon took advantage of the exploit rather than this being a QoL feature. Sure, some people will be upset that this no longer works as it did but it makes sense that we have to be near the shine to actually unlock it.

    It was not an exploit! It was using the way the API worked. People would have been banned if it was an exploit. What did it cost ZoS?

    They should just add a button to the map "unlock all wayshrines of guild members" for all platforms and then please people rather than removing something at least the PC could benefit from. (Addons exist, are acknowledged as a good thing by ZoS, even if limited to the PC.)
    More like ZOS fixed a bug that an add on was exploiting. Surprised they didn't ban people for abusing this glitch.

    Using a QoL feature (I had no idea how it worked) was not what falls under the term "exploit" in ZoS's usage.

    I find it amazing that some on the forums will argue against anything that doesn't harm or benefit them, but helps/helped someone else.

    I would call it an exploit that didn't cause any harm. So instead of punishing players they just patched it out.

    That would be valid IF they fixed many other long standing bugs that do interrupt gameplay. Focusing on something that was not harming anyone while not fixing the former is really annoying, at best.
    PC
    PS4/PS5
  • proprio.meb16_ESO
    proprio.meb16_ESO
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    .
    Hotdog_23 wrote: »
    [quote="\
    Addons are not 3rd party programs, they use APIs that are builtin in the game and absolutely endorsed by zos, and are not executables. The whole game is built around the API system, its not as in other games (except for console ports where there was no way to legally provide an addon store). You cannot write a malicious addon unless you exploit flaws in the API. .

    Not sure this true. Now I don't know the difference between and add-on to mods is and I could be way off base. If so, please ignore me.

    XBOX mods for Skyrim
    https://bethesda.net/en/mods/skyrim?number_results=20&order=desc&page=1&platform=XB1&product=skyrim&sort=popular&text=

    PS4 mods for Skyrim
    https://bethesda.net/en/mods/skyrim?number_results=20&order=desc&page=1&platform=PS4&product=skyrim&sort=popular&text=

    Stay safe and enjoy Springtime :)

    edit spelling
    Yeah, ESO was born on that wave of extreme modding and along with the game it was decided to develop a full serie of APIs to allow for heavy addon usage (it requires time and money to implement such a thing, so its a carefully planned feature, not something added at a second time or coming free of charge).

    As for why addons are not available for consoles, esoui is not enough official source for sony or ms (its a third party site after all, even if fully endorsed by zos).
    If i remember well Skyrim had several issues with mods on console at the start (generally regarding certification and legal liability - it can be a pretty serious issue), and most probably zos just didnt want to handle it, thence the decision not to implement addons on console port.
    Edited by proprio.meb16_ESO on April 6, 2022 7:36PM
  • derkesthaib16_ESO
    Amottica wrote: »
    I would suggest it was more that the addon took advantage of the exploit rather than this being a QoL feature. Sure, some people will be upset that this no longer works as it did but it makes sense that we have to be near the shine to actually unlock it.

    I came here to type this but someone else already did :P

  • sarahthes
    sarahthes
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    They should just add a button to the map "unlock all wayshrines of guild members" for all platforms

    No, why should they do that? That's not "QoL", that's just silly. If you want a Wayshrine, you should go to it.

    (and why do guilds need yet more perks, anyway? There's already enough advantages, no need to pile even more against people who aren't in one.)

    They should do it because I have gone to the wayshrine manually many times before. Perhaps limit them to ones I have been to on an alt.

    It never did make sense why one character could know where a wayshrine was and another would not. That was a problem when I played WoW too.

    That doesn't make any sense to me at all. Why would two entirely separate characters have any interaction/information sharing/etc? At all?

    I literally can't imagine having that expectation. I make a new character, it's new. A blank slate.

    Probably why I was against this stupid AwA thing.

    They are all MY ALTS, so they know each other by default!
    sarahthes wrote: »
    DreamyLu wrote: »
    Beside, don't forget that Addons are 3rd party programs, tolerated by ZOS but not supported. It's at our own "risk" to use them and if there are troubles, ZOS has zero obligation to help. It's with the application owner.

    I am aware of that.
    PapaJester wrote: »
    It's not that, "Troubles," sprang up, it's that ZOS decided to change the point at which a wayshrine unlocks when traveling to another player. That decision, which to the best of my knowledge was never explained and has absolutely no benefit to players at all, made it so the, "Unlock Wayshrines," function of the BeamMeUp addon no longer works (still a great addon, highly recommend).

    I believe the OP's post was more an expression of frustration that ZOS spent time and resources making a pointless change, which may or may not have been targeted at that specific function of the addon, instead of of the myriad of bugs that actually detract from players' enjoyment of the game.

    ZOS *does* have zero obligation to help. Just like I have zero obligation to apologize after farting in a crowded elevator.

    Exactly. It may not have been intended (and is a feature that should also be on consoles), but it was very useful on the PC, normally to those of us doing the 23rd alt....
    Marolf wrote: »
    I haven't noticed this occuring on PS4.

    That is another problem and the reason I left so many things behind on the PS4 I can no longer get (all the Indriks for example). That is another huge annoyance point. This effort could have been better spent making the core game better in this area, not removing a useful addon's functionality.
    It's acutally both not zos' problem and not addon creator's fault. It's simple that zos decided to "fixed" a quality of life feature and entirely remove it, so players can't unlocked wayshrine while teleporting to another player (interrupted the teleport behavior will also unlocked wayshrine)

    That doesn't sound like a "QOL feature", that sounds like a bug.

    The effect is what is important, not the intent. The effect was very useful but it was removed. That is a step back in the QoL area and goes against customer satisfaction.
    Amottica wrote: »
    perfiction wrote: »
    Ummm... beam me up isn't ZOS's problem to fix, or their fault it's broken LOL The person responsible for it breaking is the add on creator for failing to update the add on for any new updates on time.

    Yeah not really, ZOS intentionally changed the way that porting to someone works (interrupting the port no longer unlocks the wayshrine and that's how BeamMeUp worked - it started then interrupted the teleport to every group/friendlist member in current zone).
    [...]
    General
    • Jumping to someone on your friends list no longer unlocks the destination Wayshrine before the teleportation finishes.
    [...]
    Source: 7.3.5 patch notes

    Again. Still not their problem. The creator should have found other ways to make the add on work, or maybe someone else should make a new one. Addons are bonus things that players make for the game. Console does not even have addons. So if they put something in the game that suddenly makes an addon unusable... oh well? Creator should have come up with something. Coming here on the forums and expecting ZOS to... do something? Is just a waste of time. It isnt their problem. It's silly expecting them to do anything about it in this scenario.

    It's acutally both not zos' problem and not addon creator's fault. It's simple that zos decided to "fixed" a quality of life feature and entirely remove it, so players can't unlocked wayshrine while teleporting to another player (interrupted the teleport behavior will also unlocked wayshrine)

    This existed even before the addon created. So when you said it's addon creator failing of their update, then it is actually not. Maybe next time educated youself first then post it on here later.

    I would suggest it was more that the addon took advantage of the exploit rather than this being a QoL feature. Sure, some people will be upset that this no longer works as it did but it makes sense that we have to be near the shine to actually unlock it.

    It was not an exploit! It was using the way the API worked. People would have been banned if it was an exploit. What did it cost ZoS?

    They should just add a button to the map "unlock all wayshrines of guild members" for all platforms and then please people rather than removing something at least the PC could benefit from. (Addons exist, are acknowledged as a good thing by ZoS, even if limited to the PC.)
    More like ZOS fixed a bug that an add on was exploiting. Surprised they didn't ban people for abusing this glitch.

    Using a QoL feature (I had no idea how it worked) was not what falls under the term "exploit" in ZoS's usage.

    I find it amazing that some on the forums will argue against anything that doesn't harm or benefit them, but helps/helped someone else.

    I would call it an exploit that didn't cause any harm. So instead of punishing players they just patched it out.

    That would be valid IF they fixed many other long standing bugs that do interrupt gameplay. Focusing on something that was not harming anyone while not fixing the former is really annoying, at best.

    Sometimes lowhanging fruit is easier to fix than long-standing issues. They also probably didn't want that many server messages plus their cancellation right after pinging the server whenever anyone used the add-on. Forcing the port slows the process down.
  • woodsielord
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    How's anyone surprised? This felt so much like a cheat that I didn't use it once I experienced what it actually does. I can absolutely understand why its habitual users are frustrated, because it was crazy OP. As far as I'm concerned, it was broken, and now it's fixed.
  • Sylvermynx
    Sylvermynx
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    How's anyone surprised? This felt so much like a cheat that I didn't use it once I experienced what it actually does. I can absolutely understand why its habitual users are frustrated, because it was crazy OP. As far as I'm concerned, it was broken, and now it's fixed.

    I didn't use it because I actually LOVE chasing wayshrines and skyshards on everyone. Yep. I'm strange that way.
  • renne
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    For starters, do I wish wayshrines were account wide? Absolutely! But I also kind of understand why they're not any why you only start with the ones you do.

    That said: people calling it an QoL "feature" and saying that means it CAN'T be an exploit - unfortunately, just because you personally consider an addon to be a QoL feature, that doesn't exclude it from also being considered an exploit by ZOS.

    And claiming if it was an exploit, everyone using it would be banned completely ignores the nuance of situations like this. It's reasonable to assume that an addon that a lot of people used that may have ALSO exploited the API to unlock wayshrines like that isn't an intentional exploit used to gain benefit over players in an unfair way (such as item duping exploits).

    Also, it's not an official part of the game, it's not endorsed by ZOS, and they may not have even realised the API could be used in that way. That's what happens all the time when APIs are allowed to be used - the people who wrote them didn't realise x, y, or z could be done and actually that shouldn't be able to be done, okay now it's patched out. You see it all the time with extensions and other functionalities that work off APIs on all kinds of sites and programs, not just with ESO.

    The addon working the way it does and being brought to ZOS's attention may have also revealed a vulnerability that they needed to deal with. All we know is that clearly that functionality in the API was not as working intended. It could be that it was patched to remove a security vulnerability.

    That said, the post from Gamer1986PAN explains a lot about why the addon is broken, and to be honest, the fix sounds like it's just putting the whole concept where it should have been to start with - properly travelling to people on your guild list without cancelling the port to unlock the wayshrines - aka just automating that functionality as it exists in the game.
  • Jaraal
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    sarahthes wrote: »
    They should just add a button to the map "unlock all wayshrines of guild members" for all platforms

    No, why should they do that? That's not "QoL", that's just silly. If you want a Wayshrine, you should go to it.

    (and why do guilds need yet more perks, anyway? There's already enough advantages, no need to pile even more against people who aren't in one.)

    They should do it because I have gone to the wayshrine manually many times before. Perhaps limit them to ones I have been to on an alt.

    It never did make sense why one character could know where a wayshrine was and another would not. That was a problem when I played WoW too.

    That doesn't make any sense to me at all. Why would two entirely separate characters have any interaction/information sharing/etc? At all?

    I literally can't imagine having that expectation. I make a new character, it's new. A blank slate.

    Probably why I was against this stupid AwA thing.

    They are all MY ALTS, so they know each other by default!
    sarahthes wrote: »
    DreamyLu wrote: »
    Beside, don't forget that Addons are 3rd party programs, tolerated by ZOS but not supported. It's at our own "risk" to use them and if there are troubles, ZOS has zero obligation to help. It's with the application owner.

    I am aware of that.
    PapaJester wrote: »
    It's not that, "Troubles," sprang up, it's that ZOS decided to change the point at which a wayshrine unlocks when traveling to another player. That decision, which to the best of my knowledge was never explained and has absolutely no benefit to players at all, made it so the, "Unlock Wayshrines," function of the BeamMeUp addon no longer works (still a great addon, highly recommend).

    I believe the OP's post was more an expression of frustration that ZOS spent time and resources making a pointless change, which may or may not have been targeted at that specific function of the addon, instead of of the myriad of bugs that actually detract from players' enjoyment of the game.

    ZOS *does* have zero obligation to help. Just like I have zero obligation to apologize after farting in a crowded elevator.

    Exactly. It may not have been intended (and is a feature that should also be on consoles), but it was very useful on the PC, normally to those of us doing the 23rd alt....
    Marolf wrote: »
    I haven't noticed this occuring on PS4.

    That is another problem and the reason I left so many things behind on the PS4 I can no longer get (all the Indriks for example). That is another huge annoyance point. This effort could have been better spent making the core game better in this area, not removing a useful addon's functionality.
    It's acutally both not zos' problem and not addon creator's fault. It's simple that zos decided to "fixed" a quality of life feature and entirely remove it, so players can't unlocked wayshrine while teleporting to another player (interrupted the teleport behavior will also unlocked wayshrine)

    That doesn't sound like a "QOL feature", that sounds like a bug.

    The effect is what is important, not the intent. The effect was very useful but it was removed. That is a step back in the QoL area and goes against customer satisfaction.
    Amottica wrote: »
    perfiction wrote: »
    Ummm... beam me up isn't ZOS's problem to fix, or their fault it's broken LOL The person responsible for it breaking is the add on creator for failing to update the add on for any new updates on time.

    Yeah not really, ZOS intentionally changed the way that porting to someone works (interrupting the port no longer unlocks the wayshrine and that's how BeamMeUp worked - it started then interrupted the teleport to every group/friendlist member in current zone).
    [...]
    General
    • Jumping to someone on your friends list no longer unlocks the destination Wayshrine before the teleportation finishes.
    [...]
    Source: 7.3.5 patch notes

    Again. Still not their problem. The creator should have found other ways to make the add on work, or maybe someone else should make a new one. Addons are bonus things that players make for the game. Console does not even have addons. So if they put something in the game that suddenly makes an addon unusable... oh well? Creator should have come up with something. Coming here on the forums and expecting ZOS to... do something? Is just a waste of time. It isnt their problem. It's silly expecting them to do anything about it in this scenario.

    It's acutally both not zos' problem and not addon creator's fault. It's simple that zos decided to "fixed" a quality of life feature and entirely remove it, so players can't unlocked wayshrine while teleporting to another player (interrupted the teleport behavior will also unlocked wayshrine)

    This existed even before the addon created. So when you said it's addon creator failing of their update, then it is actually not. Maybe next time educated youself first then post it on here later.

    I would suggest it was more that the addon took advantage of the exploit rather than this being a QoL feature. Sure, some people will be upset that this no longer works as it did but it makes sense that we have to be near the shine to actually unlock it.

    It was not an exploit! It was using the way the API worked. People would have been banned if it was an exploit. What did it cost ZoS?

    They should just add a button to the map "unlock all wayshrines of guild members" for all platforms and then please people rather than removing something at least the PC could benefit from. (Addons exist, are acknowledged as a good thing by ZoS, even if limited to the PC.)
    More like ZOS fixed a bug that an add on was exploiting. Surprised they didn't ban people for abusing this glitch.

    Using a QoL feature (I had no idea how it worked) was not what falls under the term "exploit" in ZoS's usage.

    I find it amazing that some on the forums will argue against anything that doesn't harm or benefit them, but helps/helped someone else.

    I would call it an exploit that didn't cause any harm. So instead of punishing players they just patched it out.

    That would be valid IF they fixed many other long standing bugs that do interrupt gameplay. Focusing on something that was not harming anyone while not fixing the former is really annoying, at best.

    Sometimes lowhanging fruit is easier to fix than long-standing issues. They also probably didn't want that many server messages plus their cancellation right after pinging the server whenever anyone used the add-on. Forcing the port slows the process down.

    Completing the port requires loading all local assets as well as other players locations, loadout, and other data. Calling up a single location coordinate and canceling will use far less data.



  • zaria
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    The interesting thing here is that right now we are having problems with load windows. And that feature in BMU cut down on load windows, did it not? So now, you would have to manually port to each person in the zone, which I have done. And since I cannot see who is where, I often just go through a load screen to the place I already am.

    Please tell me how that doesn't end up being worse harder on resources? You would think they would try to limit load screens. Nope. They seem to be working to add them.

    Or they could solve the problem entirely by making mounts much faster rather than starting on a mount that is so stupidly slow that a baby toon with no champion points into movement is still faster than it. How is that even sensible?

    It is like adding a zoning delay in IC, but leaving in the requirement (and misdirection for AD) to go up and down ladders to get the daily quests.

    Really need someone to step back and look at things with a wider view!
    Or people in tinfoil suits crafting very elaborated theories.
    This is EU server freaking out just like the US did, for unknown but repeatable reason and is also going down for unscheduled maintenance for the second time today.

    We are simply seeing incompetence in action, they could tested this on an shadow server setup.
    That is an server who takes all the input the real servers do but it only produce logs.

    Also BeemMeUp system for discovery is using an API not intended for this, no not an exploit in any way but not intended use and could easy break if something changed. Also just porting had an chance of kicking you before the servers predictably failed. We will see this pattern repeat 4 more times with the 4 console servers.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • karekiz
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    The good outcome would be to make wayshrines simply account wide. I am always for allowing players to simply boot up the game and get into what they want to do w/o much fuss.

    The likely outcome is "X" zone Wayshrine unlock similar to Cash shop Skyshard system.
  • CP5
    CP5
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    How's anyone surprised? This felt so much like a cheat that I didn't use it once I experienced what it actually does. I can absolutely understand why its habitual users are frustrated, because it was crazy OP. As far as I'm concerned, it was broken, and now it's fixed.

    ... Overpowered? Because someone is able to freely move around a map they've likely already been around dozens of times over without the time sink of needing to run around it manually first? What, is a player spending their time doing something they enjoy rather than spending it checking wayshrines off a list a bad thing?
  • Gaeliannas
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    Still expecting to see wayshrine unlocks show up in the crown store soon. ZOS rarely does anything unless they found a way to monetize it, and their sudden enlightenment to this well used and long standing "feature" of BMU, definitely qualifies.
  • FlopsyPrince
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    Amottica wrote: »
    I would suggest it was more that the addon took advantage of the exploit rather than this being a QoL feature. Sure, some people will be upset that this no longer works as it did but it makes sense that we have to be near the shine to actually unlock it.

    I came here to type this but someone else already did :P

    Then why are they allowing the upcoming adjustment if this is the case?

    Why the dislike for something that was useful to many?
    CP5 wrote: »
    How's anyone surprised? This felt so much like a cheat that I didn't use it once I experienced what it actually does. I can absolutely understand why its habitual users are frustrated, because it was crazy OP. As far as I'm concerned, it was broken, and now it's fixed.

    ... Overpowered? Because someone is able to freely move around a map they've likely already been around dozens of times over without the time sink of needing to run around it manually first? What, is a player spending their time doing something they enjoy rather than spending it checking wayshrines off a list a bad thing?

    Because a few people on these forums will post against anything someone else wants! It may or may not be different each time, but you can guarantee someone will disagree with any feature request or love for a feature.

    It was not an exploit or it would not have been around for so long, with BeamMeUp guilds being around for just that purpose! (Not that they were really all that useful in my experience, my other guilds seem to be online and active more.)

    The opposition never ceases to amaze me, including those who can argue on this short thread is is an exploit when the authors of the addon explained the situation and said they are working on something similar with ZoS's allowance in the future. One even quoted that reply while still calling it an exploit. Quite amazing!
    PC
    PS4/PS5
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