xXSilverDragonXx wrote: »The interesting thing here is that right now we are having problems with load windows. And that feature in BMU cut down on load windows, did it not? So now, you would have to manually port to each person in the zone, which I have done. And since I cannot see who is where, I often just go through a load screen to the place I already am.
Please tell me how that doesn't end up being worse harder on resources? You would think they would try to limit load screens. Nope. They seem to be working to add them.
Or they could solve the problem entirely by making mounts much faster rather than starting on a mount that is so stupidly slow that a baby toon with no champion points into movement is still faster than it. How is that even sensible?
FlopsyPrince wrote: »Kiralyn2000 wrote: »FlopsyPrince wrote: »They should just add a button to the map "unlock all wayshrines of guild members" for all platforms
No, why should they do that? That's not "QoL", that's just silly. If you want a Wayshrine, you should go to it.
(and why do guilds need yet more perks, anyway? There's already enough advantages, no need to pile even more against people who aren't in one.)
They should do it because I have gone to the wayshrine manually many times before. Perhaps limit them to ones I have been to on an alt.
It never did make sense why one character could know where a wayshrine was and another would not. That was a problem when I played WoW too.
Running to all the wayshrines for the 27th time is about as exciting as fishing in the game!
perfiction wrote: »Yeah not really, ZOS intentionally changed the way that porting to someone works (interrupting the port no longer unlocks the wayshrine and that's how BeamMeUp worked - it started then interrupted the teleport to every guild/friendlist member in current zone).
To be fair, I made a mistake during Blackwood event. I took newer toon to Blackwood when event just started and pressed Unlock button, with 100+ guildies in zone. I got booted from server.
So maybe it had some impact somewhere.
FlopsyPrince wrote: »Kiralyn2000 wrote: »FlopsyPrince wrote: »They should just add a button to the map "unlock all wayshrines of guild members" for all platforms
No, why should they do that? That's not "QoL", that's just silly. If you want a Wayshrine, you should go to it.
(and why do guilds need yet more perks, anyway? There's already enough advantages, no need to pile even more against people who aren't in one.)
They should do it because I have gone to the wayshrine manually many times before. Perhaps limit them to ones I have been to on an alt.
It never did make sense why one character could know where a wayshrine was and another would not. That was a problem when I played WoW too.
FlopsyPrince wrote: »Beside, don't forget that Addons are 3rd party programs, tolerated by ZOS but not supported. It's at our own "risk" to use them and if there are troubles, ZOS has zero obligation to help. It's with the application owner.
I am aware of that.PapaJester wrote: »It's not that, "Troubles," sprang up, it's that ZOS decided to change the point at which a wayshrine unlocks when traveling to another player. That decision, which to the best of my knowledge was never explained and has absolutely no benefit to players at all, made it so the, "Unlock Wayshrines," function of the BeamMeUp addon no longer works (still a great addon, highly recommend).
I believe the OP's post was more an expression of frustration that ZOS spent time and resources making a pointless change, which may or may not have been targeted at that specific function of the addon, instead of of the myriad of bugs that actually detract from players' enjoyment of the game.
ZOS *does* have zero obligation to help. Just like I have zero obligation to apologize after farting in a crowded elevator.
Exactly. It may not have been intended (and is a feature that should also be on consoles), but it was very useful on the PC, normally to those of us doing the 23rd alt....I haven't noticed this occuring on PS4.
That is another problem and the reason I left so many things behind on the PS4 I can no longer get (all the Indriks for example). That is another huge annoyance point. This effort could have been better spent making the core game better in this area, not removing a useful addon's functionality.Kiralyn2000 wrote: »What_In_Tarnation wrote: »It's acutally both not zos' problem and not addon creator's fault. It's simple that zos decided to "fixed" a quality of life feature and entirely remove it, so players can't unlocked wayshrine while teleporting to another player (interrupted the teleport behavior will also unlocked wayshrine)
That doesn't sound like a "QOL feature", that sounds like a bug.
The effect is what is important, not the intent. The effect was very useful but it was removed. That is a step back in the QoL area and goes against customer satisfaction.What_In_Tarnation wrote: »RisenEclipse wrote: »perfiction wrote: »RisenEclipse wrote: »Ummm... beam me up isn't ZOS's problem to fix, or their fault it's broken LOL The person responsible for it breaking is the add on creator for failing to update the add on for any new updates on time.
Yeah not really, ZOS intentionally changed the way that porting to someone works (interrupting the port no longer unlocks the wayshrine and that's how BeamMeUp worked - it started then interrupted the teleport to every group/friendlist member in current zone).Source: 7.3.5 patch notes[...]
General[...]
- Jumping to someone on your friends list no longer unlocks the destination Wayshrine before the teleportation finishes.
Again. Still not their problem. The creator should have found other ways to make the add on work, or maybe someone else should make a new one. Addons are bonus things that players make for the game. Console does not even have addons. So if they put something in the game that suddenly makes an addon unusable... oh well? Creator should have come up with something. Coming here on the forums and expecting ZOS to... do something? Is just a waste of time. It isnt their problem. It's silly expecting them to do anything about it in this scenario.
It's acutally both not zos' problem and not addon creator's fault. It's simple that zos decided to "fixed" a quality of life feature and entirely remove it, so players can't unlocked wayshrine while teleporting to another player (interrupted the teleport behavior will also unlocked wayshrine)
This existed even before the addon created. So when you said it's addon creator failing of their update, then it is actually not. Maybe next time educated youself first then post it on here later.
I would suggest it was more that the addon took advantage of the exploit rather than this being a QoL feature. Sure, some people will be upset that this no longer works as it did but it makes sense that we have to be near the shine to actually unlock it.
It was not an exploit! It was using the way the API worked. People would have been banned if it was an exploit. What did it cost ZoS?
They should just add a button to the map "unlock all wayshrines of guild members" for all platforms and then please people rather than removing something at least the PC could benefit from. (Addons exist, are acknowledged as a good thing by ZoS, even if limited to the PC.)Danel_Vadan wrote: »More like ZOS fixed a bug that an add on was exploiting. Surprised they didn't ban people for abusing this glitch.
Using a QoL feature (I had no idea how it worked) was not what falls under the term "exploit" in ZoS's usage.
I find it amazing that some on the forums will argue against anything that doesn't harm or benefit them, but helps/helped someone else.
Kiralyn2000 wrote: »
That doesn't make any sense to me at all. Why would two entirely separate characters have any interaction/information sharing/etc? At all?
I literally can't imagine having that expectation. I make a new character, it's new. A blank slate.
Probably why I was against this stupid AwA thing.
proprio.meb16_ESO wrote: »[quote="\
Addons are not 3rd party programs, they use APIs that are builtin in the game and absolutely endorsed by zos, and are not executables. The whole game is built around the API system, its not as in other games (except for console ports where there was no way to legally provide an addon store). You cannot write a malicious addon unless you exploit flaws in the API. .
Gamer1986PAN wrote: »And just a heads up: We have got green light from ZOS for random teleports as long as they are fully executed - that means you will get back the wayshrine unlock feature with a new face (more like an afk-feature). Just going into a new zone and using the feature we will add with our next release will give you all the wayshrines (if there are enough players all around the zone). Of course it would be better if you have an extra only BMU Addon profile for faster loading screens. But if you just hit the button and have a 5 minute break you will be most likely able to continue with all wayshrines unlocked. With our first raw version it will be only the current zone like it was right now, with our future versions you will be able to select zones you want to unlock.
We might also add a version where you will need a grouplead with as much wayshrines as possible because this is the fastest method right now to unlock wayshrines.
Make it a guild event, one player with all wayshrines travels from wayshrine to wayshrine and every other player using a char that need that wayshrine and travel to group lead with BMU (faster loading screen with BMU compared to ingame travel function). Once every player joins the grouplead at the wayshrine the grouplead travels to the next one. If you have a ton of addons like i have you can have loading screens from one zone to the other with like 1-5 minutes - within the zone to grouplead its like 30 seconds max. With about 10-15 wayshrines in most zones you can unlock them pretty fast that way at least faster as with a level 1 mount.
Kiralyn2000 wrote: »FlopsyPrince wrote: »Kiralyn2000 wrote: »FlopsyPrince wrote: »They should just add a button to the map "unlock all wayshrines of guild members" for all platforms
No, why should they do that? That's not "QoL", that's just silly. If you want a Wayshrine, you should go to it.
(and why do guilds need yet more perks, anyway? There's already enough advantages, no need to pile even more against people who aren't in one.)
They should do it because I have gone to the wayshrine manually many times before. Perhaps limit them to ones I have been to on an alt.
It never did make sense why one character could know where a wayshrine was and another would not. That was a problem when I played WoW too.
That doesn't make any sense to me at all. Why would two entirely separate characters have any interaction/information sharing/etc? At all?
I literally can't imagine having that expectation. I make a new character, it's new. A blank slate.
Probably why I was against this stupid AwA thing.
FlopsyPrince wrote: »Beside, don't forget that Addons are 3rd party programs, tolerated by ZOS but not supported. It's at our own "risk" to use them and if there are troubles, ZOS has zero obligation to help. It's with the application owner.
I am aware of that.PapaJester wrote: »It's not that, "Troubles," sprang up, it's that ZOS decided to change the point at which a wayshrine unlocks when traveling to another player. That decision, which to the best of my knowledge was never explained and has absolutely no benefit to players at all, made it so the, "Unlock Wayshrines," function of the BeamMeUp addon no longer works (still a great addon, highly recommend).
I believe the OP's post was more an expression of frustration that ZOS spent time and resources making a pointless change, which may or may not have been targeted at that specific function of the addon, instead of of the myriad of bugs that actually detract from players' enjoyment of the game.
ZOS *does* have zero obligation to help. Just like I have zero obligation to apologize after farting in a crowded elevator.
Exactly. It may not have been intended (and is a feature that should also be on consoles), but it was very useful on the PC, normally to those of us doing the 23rd alt....I haven't noticed this occuring on PS4.
That is another problem and the reason I left so many things behind on the PS4 I can no longer get (all the Indriks for example). That is another huge annoyance point. This effort could have been better spent making the core game better in this area, not removing a useful addon's functionality.Kiralyn2000 wrote: »What_In_Tarnation wrote: »It's acutally both not zos' problem and not addon creator's fault. It's simple that zos decided to "fixed" a quality of life feature and entirely remove it, so players can't unlocked wayshrine while teleporting to another player (interrupted the teleport behavior will also unlocked wayshrine)
That doesn't sound like a "QOL feature", that sounds like a bug.
The effect is what is important, not the intent. The effect was very useful but it was removed. That is a step back in the QoL area and goes against customer satisfaction.What_In_Tarnation wrote: »RisenEclipse wrote: »perfiction wrote: »RisenEclipse wrote: »Ummm... beam me up isn't ZOS's problem to fix, or their fault it's broken LOL The person responsible for it breaking is the add on creator for failing to update the add on for any new updates on time.
Yeah not really, ZOS intentionally changed the way that porting to someone works (interrupting the port no longer unlocks the wayshrine and that's how BeamMeUp worked - it started then interrupted the teleport to every group/friendlist member in current zone).Source: 7.3.5 patch notes[...]
General[...]
- Jumping to someone on your friends list no longer unlocks the destination Wayshrine before the teleportation finishes.
Again. Still not their problem. The creator should have found other ways to make the add on work, or maybe someone else should make a new one. Addons are bonus things that players make for the game. Console does not even have addons. So if they put something in the game that suddenly makes an addon unusable... oh well? Creator should have come up with something. Coming here on the forums and expecting ZOS to... do something? Is just a waste of time. It isnt their problem. It's silly expecting them to do anything about it in this scenario.
It's acutally both not zos' problem and not addon creator's fault. It's simple that zos decided to "fixed" a quality of life feature and entirely remove it, so players can't unlocked wayshrine while teleporting to another player (interrupted the teleport behavior will also unlocked wayshrine)
This existed even before the addon created. So when you said it's addon creator failing of their update, then it is actually not. Maybe next time educated youself first then post it on here later.
I would suggest it was more that the addon took advantage of the exploit rather than this being a QoL feature. Sure, some people will be upset that this no longer works as it did but it makes sense that we have to be near the shine to actually unlock it.
It was not an exploit! It was using the way the API worked. People would have been banned if it was an exploit. What did it cost ZoS?
They should just add a button to the map "unlock all wayshrines of guild members" for all platforms and then please people rather than removing something at least the PC could benefit from. (Addons exist, are acknowledged as a good thing by ZoS, even if limited to the PC.)Danel_Vadan wrote: »More like ZOS fixed a bug that an add on was exploiting. Surprised they didn't ban people for abusing this glitch.
Using a QoL feature (I had no idea how it worked) was not what falls under the term "exploit" in ZoS's usage.
I find it amazing that some on the forums will argue against anything that doesn't harm or benefit them, but helps/helped someone else.
I would call it an exploit that didn't cause any harm. So instead of punishing players they just patched it out.
Yeah, ESO was born on that wave of extreme modding and along with the game it was decided to develop a full serie of APIs to allow for heavy addon usage (it requires time and money to implement such a thing, so its a carefully planned feature, not something added at a second time or coming free of charge).proprio.meb16_ESO wrote: »[quote="\
Addons are not 3rd party programs, they use APIs that are builtin in the game and absolutely endorsed by zos, and are not executables. The whole game is built around the API system, its not as in other games (except for console ports where there was no way to legally provide an addon store). You cannot write a malicious addon unless you exploit flaws in the API. .
Not sure this true. Now I don't know the difference between and add-on to mods is and I could be way off base. If so, please ignore me.
XBOX mods for Skyrim
https://bethesda.net/en/mods/skyrim?number_results=20&order=desc&page=1&platform=XB1&product=skyrim&sort=popular&text=
PS4 mods for Skyrim
https://bethesda.net/en/mods/skyrim?number_results=20&order=desc&page=1&platform=PS4&product=skyrim&sort=popular&text=
Stay safe and enjoy Springtime
edit spelling
I would suggest it was more that the addon took advantage of the exploit rather than this being a QoL feature. Sure, some people will be upset that this no longer works as it did but it makes sense that we have to be near the shine to actually unlock it.
FlopsyPrince wrote: »Kiralyn2000 wrote: »FlopsyPrince wrote: »Kiralyn2000 wrote: »FlopsyPrince wrote: »They should just add a button to the map "unlock all wayshrines of guild members" for all platforms
No, why should they do that? That's not "QoL", that's just silly. If you want a Wayshrine, you should go to it.
(and why do guilds need yet more perks, anyway? There's already enough advantages, no need to pile even more against people who aren't in one.)
They should do it because I have gone to the wayshrine manually many times before. Perhaps limit them to ones I have been to on an alt.
It never did make sense why one character could know where a wayshrine was and another would not. That was a problem when I played WoW too.
That doesn't make any sense to me at all. Why would two entirely separate characters have any interaction/information sharing/etc? At all?
I literally can't imagine having that expectation. I make a new character, it's new. A blank slate.
Probably why I was against this stupid AwA thing.
They are all MY ALTS, so they know each other by default!FlopsyPrince wrote: »Beside, don't forget that Addons are 3rd party programs, tolerated by ZOS but not supported. It's at our own "risk" to use them and if there are troubles, ZOS has zero obligation to help. It's with the application owner.
I am aware of that.PapaJester wrote: »It's not that, "Troubles," sprang up, it's that ZOS decided to change the point at which a wayshrine unlocks when traveling to another player. That decision, which to the best of my knowledge was never explained and has absolutely no benefit to players at all, made it so the, "Unlock Wayshrines," function of the BeamMeUp addon no longer works (still a great addon, highly recommend).
I believe the OP's post was more an expression of frustration that ZOS spent time and resources making a pointless change, which may or may not have been targeted at that specific function of the addon, instead of of the myriad of bugs that actually detract from players' enjoyment of the game.
ZOS *does* have zero obligation to help. Just like I have zero obligation to apologize after farting in a crowded elevator.
Exactly. It may not have been intended (and is a feature that should also be on consoles), but it was very useful on the PC, normally to those of us doing the 23rd alt....I haven't noticed this occuring on PS4.
That is another problem and the reason I left so many things behind on the PS4 I can no longer get (all the Indriks for example). That is another huge annoyance point. This effort could have been better spent making the core game better in this area, not removing a useful addon's functionality.Kiralyn2000 wrote: »What_In_Tarnation wrote: »It's acutally both not zos' problem and not addon creator's fault. It's simple that zos decided to "fixed" a quality of life feature and entirely remove it, so players can't unlocked wayshrine while teleporting to another player (interrupted the teleport behavior will also unlocked wayshrine)
That doesn't sound like a "QOL feature", that sounds like a bug.
The effect is what is important, not the intent. The effect was very useful but it was removed. That is a step back in the QoL area and goes against customer satisfaction.What_In_Tarnation wrote: »RisenEclipse wrote: »perfiction wrote: »RisenEclipse wrote: »Ummm... beam me up isn't ZOS's problem to fix, or their fault it's broken LOL The person responsible for it breaking is the add on creator for failing to update the add on for any new updates on time.
Yeah not really, ZOS intentionally changed the way that porting to someone works (interrupting the port no longer unlocks the wayshrine and that's how BeamMeUp worked - it started then interrupted the teleport to every group/friendlist member in current zone).Source: 7.3.5 patch notes[...]
General[...]
- Jumping to someone on your friends list no longer unlocks the destination Wayshrine before the teleportation finishes.
Again. Still not their problem. The creator should have found other ways to make the add on work, or maybe someone else should make a new one. Addons are bonus things that players make for the game. Console does not even have addons. So if they put something in the game that suddenly makes an addon unusable... oh well? Creator should have come up with something. Coming here on the forums and expecting ZOS to... do something? Is just a waste of time. It isnt their problem. It's silly expecting them to do anything about it in this scenario.
It's acutally both not zos' problem and not addon creator's fault. It's simple that zos decided to "fixed" a quality of life feature and entirely remove it, so players can't unlocked wayshrine while teleporting to another player (interrupted the teleport behavior will also unlocked wayshrine)
This existed even before the addon created. So when you said it's addon creator failing of their update, then it is actually not. Maybe next time educated youself first then post it on here later.
I would suggest it was more that the addon took advantage of the exploit rather than this being a QoL feature. Sure, some people will be upset that this no longer works as it did but it makes sense that we have to be near the shine to actually unlock it.
It was not an exploit! It was using the way the API worked. People would have been banned if it was an exploit. What did it cost ZoS?
They should just add a button to the map "unlock all wayshrines of guild members" for all platforms and then please people rather than removing something at least the PC could benefit from. (Addons exist, are acknowledged as a good thing by ZoS, even if limited to the PC.)Danel_Vadan wrote: »More like ZOS fixed a bug that an add on was exploiting. Surprised they didn't ban people for abusing this glitch.
Using a QoL feature (I had no idea how it worked) was not what falls under the term "exploit" in ZoS's usage.
I find it amazing that some on the forums will argue against anything that doesn't harm or benefit them, but helps/helped someone else.
I would call it an exploit that didn't cause any harm. So instead of punishing players they just patched it out.
That would be valid IF they fixed many other long standing bugs that do interrupt gameplay. Focusing on something that was not harming anyone while not fixing the former is really annoying, at best.
woodsielord wrote: »How's anyone surprised? This felt so much like a cheat that I didn't use it once I experienced what it actually does. I can absolutely understand why its habitual users are frustrated, because it was crazy OP. As far as I'm concerned, it was broken, and now it's fixed.
FlopsyPrince wrote: »Kiralyn2000 wrote: »FlopsyPrince wrote: »Kiralyn2000 wrote: »FlopsyPrince wrote: »They should just add a button to the map "unlock all wayshrines of guild members" for all platforms
No, why should they do that? That's not "QoL", that's just silly. If you want a Wayshrine, you should go to it.
(and why do guilds need yet more perks, anyway? There's already enough advantages, no need to pile even more against people who aren't in one.)
They should do it because I have gone to the wayshrine manually many times before. Perhaps limit them to ones I have been to on an alt.
It never did make sense why one character could know where a wayshrine was and another would not. That was a problem when I played WoW too.
That doesn't make any sense to me at all. Why would two entirely separate characters have any interaction/information sharing/etc? At all?
I literally can't imagine having that expectation. I make a new character, it's new. A blank slate.
Probably why I was against this stupid AwA thing.
They are all MY ALTS, so they know each other by default!FlopsyPrince wrote: »Beside, don't forget that Addons are 3rd party programs, tolerated by ZOS but not supported. It's at our own "risk" to use them and if there are troubles, ZOS has zero obligation to help. It's with the application owner.
I am aware of that.PapaJester wrote: »It's not that, "Troubles," sprang up, it's that ZOS decided to change the point at which a wayshrine unlocks when traveling to another player. That decision, which to the best of my knowledge was never explained and has absolutely no benefit to players at all, made it so the, "Unlock Wayshrines," function of the BeamMeUp addon no longer works (still a great addon, highly recommend).
I believe the OP's post was more an expression of frustration that ZOS spent time and resources making a pointless change, which may or may not have been targeted at that specific function of the addon, instead of of the myriad of bugs that actually detract from players' enjoyment of the game.
ZOS *does* have zero obligation to help. Just like I have zero obligation to apologize after farting in a crowded elevator.
Exactly. It may not have been intended (and is a feature that should also be on consoles), but it was very useful on the PC, normally to those of us doing the 23rd alt....I haven't noticed this occuring on PS4.
That is another problem and the reason I left so many things behind on the PS4 I can no longer get (all the Indriks for example). That is another huge annoyance point. This effort could have been better spent making the core game better in this area, not removing a useful addon's functionality.Kiralyn2000 wrote: »What_In_Tarnation wrote: »It's acutally both not zos' problem and not addon creator's fault. It's simple that zos decided to "fixed" a quality of life feature and entirely remove it, so players can't unlocked wayshrine while teleporting to another player (interrupted the teleport behavior will also unlocked wayshrine)
That doesn't sound like a "QOL feature", that sounds like a bug.
The effect is what is important, not the intent. The effect was very useful but it was removed. That is a step back in the QoL area and goes against customer satisfaction.What_In_Tarnation wrote: »RisenEclipse wrote: »perfiction wrote: »RisenEclipse wrote: »Ummm... beam me up isn't ZOS's problem to fix, or their fault it's broken LOL The person responsible for it breaking is the add on creator for failing to update the add on for any new updates on time.
Yeah not really, ZOS intentionally changed the way that porting to someone works (interrupting the port no longer unlocks the wayshrine and that's how BeamMeUp worked - it started then interrupted the teleport to every group/friendlist member in current zone).Source: 7.3.5 patch notes[...]
General[...]
- Jumping to someone on your friends list no longer unlocks the destination Wayshrine before the teleportation finishes.
Again. Still not their problem. The creator should have found other ways to make the add on work, or maybe someone else should make a new one. Addons are bonus things that players make for the game. Console does not even have addons. So if they put something in the game that suddenly makes an addon unusable... oh well? Creator should have come up with something. Coming here on the forums and expecting ZOS to... do something? Is just a waste of time. It isnt their problem. It's silly expecting them to do anything about it in this scenario.
It's acutally both not zos' problem and not addon creator's fault. It's simple that zos decided to "fixed" a quality of life feature and entirely remove it, so players can't unlocked wayshrine while teleporting to another player (interrupted the teleport behavior will also unlocked wayshrine)
This existed even before the addon created. So when you said it's addon creator failing of their update, then it is actually not. Maybe next time educated youself first then post it on here later.
I would suggest it was more that the addon took advantage of the exploit rather than this being a QoL feature. Sure, some people will be upset that this no longer works as it did but it makes sense that we have to be near the shine to actually unlock it.
It was not an exploit! It was using the way the API worked. People would have been banned if it was an exploit. What did it cost ZoS?
They should just add a button to the map "unlock all wayshrines of guild members" for all platforms and then please people rather than removing something at least the PC could benefit from. (Addons exist, are acknowledged as a good thing by ZoS, even if limited to the PC.)Danel_Vadan wrote: »More like ZOS fixed a bug that an add on was exploiting. Surprised they didn't ban people for abusing this glitch.
Using a QoL feature (I had no idea how it worked) was not what falls under the term "exploit" in ZoS's usage.
I find it amazing that some on the forums will argue against anything that doesn't harm or benefit them, but helps/helped someone else.
I would call it an exploit that didn't cause any harm. So instead of punishing players they just patched it out.
That would be valid IF they fixed many other long standing bugs that do interrupt gameplay. Focusing on something that was not harming anyone while not fixing the former is really annoying, at best.
Sometimes lowhanging fruit is easier to fix than long-standing issues. They also probably didn't want that many server messages plus their cancellation right after pinging the server whenever anyone used the add-on. Forcing the port slows the process down.
Or people in tinfoil suits crafting very elaborated theories.FlopsyPrince wrote: »xXSilverDragonXx wrote: »The interesting thing here is that right now we are having problems with load windows. And that feature in BMU cut down on load windows, did it not? So now, you would have to manually port to each person in the zone, which I have done. And since I cannot see who is where, I often just go through a load screen to the place I already am.
Please tell me how that doesn't end up being worse harder on resources? You would think they would try to limit load screens. Nope. They seem to be working to add them.
Or they could solve the problem entirely by making mounts much faster rather than starting on a mount that is so stupidly slow that a baby toon with no champion points into movement is still faster than it. How is that even sensible?
It is like adding a zoning delay in IC, but leaving in the requirement (and misdirection for AD) to go up and down ladders to get the daily quests.
Really need someone to step back and look at things with a wider view!
woodsielord wrote: »How's anyone surprised? This felt so much like a cheat that I didn't use it once I experienced what it actually does. I can absolutely understand why its habitual users are frustrated, because it was crazy OP. As far as I'm concerned, it was broken, and now it's fixed.
derkesthaib16_ESO wrote: »I would suggest it was more that the addon took advantage of the exploit rather than this being a QoL feature. Sure, some people will be upset that this no longer works as it did but it makes sense that we have to be near the shine to actually unlock it.
I came here to type this but someone else already did :P
woodsielord wrote: »How's anyone surprised? This felt so much like a cheat that I didn't use it once I experienced what it actually does. I can absolutely understand why its habitual users are frustrated, because it was crazy OP. As far as I'm concerned, it was broken, and now it's fixed.
... Overpowered? Because someone is able to freely move around a map they've likely already been around dozens of times over without the time sink of needing to run around it manually first? What, is a player spending their time doing something they enjoy rather than spending it checking wayshrines off a list a bad thing?