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ZoS Broke BeamMeUp?

FlopsyPrince
FlopsyPrince
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It seems so. I can still beam to a random player, but I can't unlock wayshrines.

Why can't we get real bugs fixed instead of "fixing" things that aren't really broken?
PC
PS4/PS5
  • Gaeliannas
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    It seems so. I can still beam to a random player, but I can't unlock wayshrines.

    Why can't we get real bugs fixed instead of "fixing" things that aren't really broken?

    Coming to a Crown Store near you soon... Wayshrine Unlocks!
  • DreamyLu
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    Beside, don't forget that Addons are 3rd party programs, tolerated by ZOS but not supported. It's at our own "risk" to use them and if there are troubles, ZOS has zero obligation to help. It's with the application owner.
    I'm out of my mind, feel free to leave a message... PC/NA
  • Jaraal
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    Yes, I was quite surprised to see that ZOS had disabled wayshrine unlocking.

    At a time when players are leaving the game at an unprecedented rate, you would think that QOL nerfs wouldn’t be high on the to-do list.
  • PapaJester
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    It's not that, "Troubles," sprang up, it's that ZOS decided to change the point at which a wayshrine unlocks when traveling to another player. That decision, which to the best of my knowledge was never explained and has absolutely no benefit to players at all, made it so the, "Unlock Wayshrines," function of the BeamMeUp addon no longer works (still a great addon, highly recommend).

    I believe the OP's post was more an expression of frustration that ZOS spent time and resources making a pointless change, which may or may not have been targeted at that specific function of the addon, instead of of the myriad of bugs that actually detract from players' enjoyment of the game.

    ZOS *does* have zero obligation to help. Just like I have zero obligation to apologize after farting in a crowded elevator.
  • PeacefulAnarchy
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    DreamyLu wrote: »
    Beside, don't forget that Addons are 3rd party programs, tolerated by ZOS but not supported. It's at our own "risk" to use them and if there are troubles, ZOS has zero obligation to help. It's with the application owner.
    The method BMU used could easily be used without any addons. Just start porting to a friend/guildmate and cancel once port animation starts. They didn't just break the addon, they fully removed a functionality that was in the base game.

    You can argue that it was a bug and needed to be fixed, but it wasn't something that hurt anyone or gave anyone an advantage. You can still do what you could before, unlock wayshrines by porting to players, it just costs everyone more time and ZOS more server resources now. In any case this has nothing to do with support or lack of support for addons.

  • Marolf
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    I haven't noticed this occuring on PS4.
  • syberfut
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    My newly birthed baby characters are waddling around between wayshrines.. painfully slow. I wouldn't mind if they fixed this very convenient feature, if they'd implemented Account Wide Wayshrines at the same time.. to take its place. If I was a new player, it would feel normal and part of the game to travel slowly.. but as a vet player waddling around, it is quite frustrating.

    Maybe there will be diaper cosmetics coming?
  • Marto
    Marto
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    Jaraal wrote: »
    Yes, I was quite surprised to see that ZOS had disabled wayshrine unlocking.

    At a time when players are leaving the game at an unprecedented rate, you would think that QOL nerfs wouldn’t be high on the to-do list.

    You really shouldn't consider automated add-on functions to be QOL functionality of the game
    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
  • proprio.meb16_ESO
    proprio.meb16_ESO
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    DreamyLu wrote: »
    Beside, don't forget that Addons are 3rd party programs, tolerated by ZOS but not supported. It's at our own "risk" to use them and if there are troubles, ZOS has zero obligation to help. It's with the application owner.
    All the contrary.
    Addons are not 3rd party programs, they use APIs that are builtin in the game and absolutely endorsed by zos, and are not executables. The whole game is built around the API system, its not as in other games (except for console ports where there was no way to legally provide an addon store). You cannot write a malicious addon unless you exploit flaws in the API. Theres even an addon forum here.
    This wrong view about addons brought to myths as the one where the use of an addon could get you banned and other similar. Some people even play without them cause "its how the game was meant to be", which is absolutley false for eso.

    Beam me up just uses the "port to user" function, the same you use when right clicking on a user and port to him in your guild roster. That function is still working (if you have already unlocked all ws you wont notice anything wrong).
    What zos made, and that was totally unexpected, is to not unlock anymore the ws before the port takes place.
    This broke beam me up for many players... the addon page on esoui has plenty of info about this change.
    Edited by proprio.meb16_ESO on April 2, 2022 11:11AM
  • Jaraal
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    syberfut wrote: »
    Maybe there will be diaper cosmetics coming?

    There already is. It's called the Timbercrow Wanderer's costume.


    Marto wrote: »
    Jaraal wrote: »
    Yes, I was quite surprised to see that ZOS had disabled wayshrine unlocking.

    At a time when players are leaving the game at an unprecedented rate, you would think that QOL nerfs wouldn’t be high on the to-do list.

    You really shouldn't consider automated add-on functions to be QOL functionality of the game

    Anything that saves time is a QOL improvement, in my mind. The addon simply scans guild rosters and friends list for players to port to, rather than having to manually scroll through the lists.



    Edited by Jaraal on April 1, 2022 8:46AM
  • RisenEclipse
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    Ummm... beam me up isn't ZOS's problem to fix, or their fault it's broken LOL The person responsible for it breaking is the add on creator for failing to update the add on for any new updates on time. So see if there's an update. If there's not, go figure out how to get ahold of the add on creator and poke them to fix it.
  • proprio.meb16_ESO
    proprio.meb16_ESO
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    Ummm... beam me up isn't ZOS's problem to fix, or their fault it's broken LOL The person responsible for it breaking is the add on creator for failing to update the add on for any new updates on time. So see if there's an update. If there's not, go figure out how to get ahold of the add on creator and poke them to fix it.
    Its not addon creator fault (who continued using the same function porting you to another player). Zos has also not changed that function, if your char knows all ws then beam me up works without issues.

    Read a few posts above... zos has caused the problem by not allowing anymore to unlock unknown shrine before porting to it.
    Edited by proprio.meb16_ESO on April 2, 2022 11:10AM
  • perfiction
    perfiction
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    Ummm... beam me up isn't ZOS's problem to fix, or their fault it's broken LOL The person responsible for it breaking is the add on creator for failing to update the add on for any new updates on time.

    Yeah not really, ZOS intentionally changed the way that porting to someone works (interrupting the port no longer unlocks the wayshrine and that's how BeamMeUp worked - it started then interrupted the teleport to every guild/friendlist member in current zone).
    [...]
    General
    • Jumping to someone on your friends list no longer unlocks the destination Wayshrine before the teleportation finishes.
    [...]
    Source: 7.3.5 patch notes
    Edited by perfiction on April 1, 2022 10:07AM
  • RisenEclipse
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    perfiction wrote: »
    Ummm... beam me up isn't ZOS's problem to fix, or their fault it's broken LOL The person responsible for it breaking is the add on creator for failing to update the add on for any new updates on time.

    Yeah not really, ZOS intentionally changed the way that porting to someone works (interrupting the port no longer unlocks the wayshrine and that's how BeamMeUp worked - it started then interrupted the teleport to every group/friendlist member in current zone).
    [...]
    General
    • Jumping to someone on your friends list no longer unlocks the destination Wayshrine before the teleportation finishes.
    [...]
    Source: 7.3.5 patch notes

    Again. Still not their problem. The creator should have found other ways to make the add on work, or maybe someone else should make a new one. Addons are bonus things that players make for the game. Console does not even have addons. So if they put something in the game that suddenly makes an addon unusable... oh well? Creator should have come up with something. Coming here on the forums and expecting ZOS to... do something? Is just a waste of time. It isnt their problem. It's silly expecting them to do anything about it in this scenario.
  • What_In_Tarnation
    What_In_Tarnation
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    perfiction wrote: »
    Ummm... beam me up isn't ZOS's problem to fix, or their fault it's broken LOL The person responsible for it breaking is the add on creator for failing to update the add on for any new updates on time.

    Yeah not really, ZOS intentionally changed the way that porting to someone works (interrupting the port no longer unlocks the wayshrine and that's how BeamMeUp worked - it started then interrupted the teleport to every group/friendlist member in current zone).
    [...]
    General
    • Jumping to someone on your friends list no longer unlocks the destination Wayshrine before the teleportation finishes.
    [...]
    Source: 7.3.5 patch notes

    Again. Still not their problem. The creator should have found other ways to make the add on work, or maybe someone else should make a new one. Addons are bonus things that players make for the game. Console does not even have addons. So if they put something in the game that suddenly makes an addon unusable... oh well? Creator should have come up with something. Coming here on the forums and expecting ZOS to... do something? Is just a waste of time. It isnt their problem. It's silly expecting them to do anything about it in this scenario.

    It's acutally both not zos' problem and not addon creator's fault. It's simple that zos decided to "fixed" a quality of life feature and entirely remove it, so players can't unlocked wayshrine while teleporting to another player (interrupted the teleport behavior will also unlocked wayshrine)

    This existed even before the addon created. So when you said it's addon creator failing of their update, then it is actually not. Maybe next time educated youself first then post it on here later.
  • EF321
    EF321
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    To be fair, I made a mistake during Blackwood event. I took newer toon to Blackwood when event just started and pressed Unlock button, with 100+ guildies in zone. I got booted from server.

    So maybe it had some impact somewhere.
  • Kiralyn2000
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    It's acutally both not zos' problem and not addon creator's fault. It's simple that zos decided to "fixed" a quality of life feature and entirely remove it, so players can't unlocked wayshrine while teleporting to another player (interrupted the teleport behavior will also unlocked wayshrine)

    That doesn't sound like a "QOL feature", that sounds like a bug.
  • Elsonso
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    Someone mentioned this feature of BeamMeUp in Lambert's stream a few months back. He did not sound pleased. I guess it was not intended to work that way.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • ectoplasmicninja
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    This reminds me of when they broke our ability to hold weapons while performing emotes. Sure, it wasn't meant to work that way, but players enjoyed it and it did no harm. Thankfully they reinstated that, but it doesn't look like they'll revert this change.

    BeamMeUp is very convenient for unlocking wayshrines on alts. Unless I'm missing something, this sort of harmless convenience (like how crafting writs can be essentially automated by addons) is good. I don't think I'm gaining anything by having to take a boat or cart to different locations, or manually scroll through my guild rosters and teleport to players. The game isn't losing anything by letting me unlock wayshrines quickly and painlessly either. Just a strange decision IMO.
    PC NA, CP2200+. Character creation is the true endgame.
  • Amottica
    Amottica
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    perfiction wrote: »
    Ummm... beam me up isn't ZOS's problem to fix, or their fault it's broken LOL The person responsible for it breaking is the add on creator for failing to update the add on for any new updates on time.

    Yeah not really, ZOS intentionally changed the way that porting to someone works (interrupting the port no longer unlocks the wayshrine and that's how BeamMeUp worked - it started then interrupted the teleport to every group/friendlist member in current zone).
    [...]
    General
    • Jumping to someone on your friends list no longer unlocks the destination Wayshrine before the teleportation finishes.
    [...]
    Source: 7.3.5 patch notes

    Again. Still not their problem. The creator should have found other ways to make the add on work, or maybe someone else should make a new one. Addons are bonus things that players make for the game. Console does not even have addons. So if they put something in the game that suddenly makes an addon unusable... oh well? Creator should have come up with something. Coming here on the forums and expecting ZOS to... do something? Is just a waste of time. It isnt their problem. It's silly expecting them to do anything about it in this scenario.

    It's acutally both not zos' problem and not addon creator's fault. It's simple that zos decided to "fixed" a quality of life feature and entirely remove it, so players can't unlocked wayshrine while teleporting to another player (interrupted the teleport behavior will also unlocked wayshrine)

    This existed even before the addon created. So when you said it's addon creator failing of their update, then it is actually not. Maybe next time educated youself first then post it on here later.

    I would suggest it was more that the addon took advantage of the exploit rather than this being a QoL feature. Sure, some people will be upset that this no longer works as it did but it makes sense that we have to be near the shine to actually unlock it.
  • majulook
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    Sorry can someone Please Clarify....

    Is it that now if your not in a group you can no longer port to a Guild member or Friend if the Wayshrine is locked?

    If so that has been a function of the game for years.

    If its just the port then canceling that no longer unlocks the Wayshrine for travel - its not that big a deal.
    Si vis pacem, para bellum
  • perfiction
    perfiction
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    majulook wrote: »
    Sorry can someone Please Clarify....

    Is it that now if your not in a group you can no longer port to a Guild member or Friend if the Wayshrine is locked?

    If so that has been a function of the game for years.

    If its just the port then canceling that no longer unlocks the Wayshrine for travel - its not that big a deal.

    You can still teleport to people, only the 'wayshrine unlock' function (that was spamming port-cancel to all people in specific zone) is broken (or 'fixed').
  • Danel_Vadan
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    More like ZOS fixed a bug that an add on was exploiting. Surprised they didn't ban people for abusing this glitch.
    Tam! RUGH!
  • FlopsyPrince
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    DreamyLu wrote: »
    Beside, don't forget that Addons are 3rd party programs, tolerated by ZOS but not supported. It's at our own "risk" to use them and if there are troubles, ZOS has zero obligation to help. It's with the application owner.

    I am aware of that.
    PapaJester wrote: »
    It's not that, "Troubles," sprang up, it's that ZOS decided to change the point at which a wayshrine unlocks when traveling to another player. That decision, which to the best of my knowledge was never explained and has absolutely no benefit to players at all, made it so the, "Unlock Wayshrines," function of the BeamMeUp addon no longer works (still a great addon, highly recommend).

    I believe the OP's post was more an expression of frustration that ZOS spent time and resources making a pointless change, which may or may not have been targeted at that specific function of the addon, instead of of the myriad of bugs that actually detract from players' enjoyment of the game.

    ZOS *does* have zero obligation to help. Just like I have zero obligation to apologize after farting in a crowded elevator.

    Exactly. It may not have been intended (and is a feature that should also be on consoles), but it was very useful on the PC, normally to those of us doing the 23rd alt....
    Marolf wrote: »
    I haven't noticed this occuring on PS4.

    That is another problem and the reason I left so many things behind on the PS4 I can no longer get (all the Indriks for example). That is another huge annoyance point. This effort could have been better spent making the core game better in this area, not removing a useful addon's functionality.
    It's acutally both not zos' problem and not addon creator's fault. It's simple that zos decided to "fixed" a quality of life feature and entirely remove it, so players can't unlocked wayshrine while teleporting to another player (interrupted the teleport behavior will also unlocked wayshrine)

    That doesn't sound like a "QOL feature", that sounds like a bug.

    The effect is what is important, not the intent. The effect was very useful but it was removed. That is a step back in the QoL area and goes against customer satisfaction.
    Amottica wrote: »
    perfiction wrote: »
    Ummm... beam me up isn't ZOS's problem to fix, or their fault it's broken LOL The person responsible for it breaking is the add on creator for failing to update the add on for any new updates on time.

    Yeah not really, ZOS intentionally changed the way that porting to someone works (interrupting the port no longer unlocks the wayshrine and that's how BeamMeUp worked - it started then interrupted the teleport to every group/friendlist member in current zone).
    [...]
    General
    • Jumping to someone on your friends list no longer unlocks the destination Wayshrine before the teleportation finishes.
    [...]
    Source: 7.3.5 patch notes

    Again. Still not their problem. The creator should have found other ways to make the add on work, or maybe someone else should make a new one. Addons are bonus things that players make for the game. Console does not even have addons. So if they put something in the game that suddenly makes an addon unusable... oh well? Creator should have come up with something. Coming here on the forums and expecting ZOS to... do something? Is just a waste of time. It isnt their problem. It's silly expecting them to do anything about it in this scenario.

    It's acutally both not zos' problem and not addon creator's fault. It's simple that zos decided to "fixed" a quality of life feature and entirely remove it, so players can't unlocked wayshrine while teleporting to another player (interrupted the teleport behavior will also unlocked wayshrine)

    This existed even before the addon created. So when you said it's addon creator failing of their update, then it is actually not. Maybe next time educated youself first then post it on here later.

    I would suggest it was more that the addon took advantage of the exploit rather than this being a QoL feature. Sure, some people will be upset that this no longer works as it did but it makes sense that we have to be near the shine to actually unlock it.

    It was not an exploit! It was using the way the API worked. People would have been banned if it was an exploit. What did it cost ZoS?

    They should just add a button to the map "unlock all wayshrines of guild members" for all platforms and then please people rather than removing something at least the PC could benefit from. (Addons exist, are acknowledged as a good thing by ZoS, even if limited to the PC.)
    More like ZOS fixed a bug that an add on was exploiting. Surprised they didn't ban people for abusing this glitch.

    Using a QoL feature (I had no idea how it worked) was not what falls under the term "exploit" in ZoS's usage.

    I find it amazing that some on the forums will argue against anything that doesn't harm or benefit them, but helps/helped someone else.
    PC
    PS4/PS5
  • Mythgard1967
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    EF321 wrote: »
    To be fair, I made a mistake during Blackwood event. I took newer toon to Blackwood when event just started and pressed Unlock button, with 100+ guildies in zone. I got booted from server.

    So maybe it had some impact somewhere.

    I havent used that add on...but nothing about "pushing a button" to automatically gain knowledge of all waypoints without actually travelling to them sounds intended. Actually having to land at the waypoint to have it unlocked just makes sense.
  • Kiralyn2000
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    They should just add a button to the map "unlock all wayshrines of guild members" for all platforms

    No, why should they do that? That's not "QoL", that's just silly. If you want a Wayshrine, you should go to it.

    (and why do guilds need yet more perks, anyway? There's already enough advantages, no need to pile even more against people who aren't in one.)
  • Agenericname
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    syberfut wrote: »
    My newly birthed baby characters are waddling around between wayshrines.. painfully slow. I wouldn't mind if they fixed this very convenient feature, if they'd implemented Account Wide Wayshrines at the same time.. to take its place. If I was a new player, it would feel normal and part of the game to travel slowly.. but as a vet player waddling around, it is quite frustrating.

    Maybe there will be diaper cosmetics coming?

    A newly created character can exit the tutorial as a Flawless Conqueror or Godslayer and not have either of those wayshrines unlocked. Its a little weird.
  • FlopsyPrince
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    They should just add a button to the map "unlock all wayshrines of guild members" for all platforms

    No, why should they do that? That's not "QoL", that's just silly. If you want a Wayshrine, you should go to it.

    (and why do guilds need yet more perks, anyway? There's already enough advantages, no need to pile even more against people who aren't in one.)

    They should do it because I have gone to the wayshrine manually many times before. Perhaps limit them to ones I have been to on an alt.

    It never did make sense why one character could know where a wayshrine was and another would not. That was a problem when I played WoW too.

    Running to all the wayshrines for the 27th time is about as exciting as fishing in the game!
    PC
    PS4/PS5
  • Jaraal
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    It never did make sense why one character could know where a wayshrine was and another would not. That was a problem when I played WoW too.

    Running to all the wayshrines for the 27th time is about as exciting as fishing in the game!

    Yeah, all the things players have actually been asking for with Account Wide Achievements (wayshrine knowledge, motif knowledge, mount training, etc) they didn't give us, but yay..... don't have to kill hundreds of spriggans for a trophy on one character any more.




    Edited by Jaraal on April 2, 2022 4:16AM
  • xXSilverDragonXx
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    The interesting thing here is that right now we are having problems with load windows. And that feature in BMU cut down on load windows, did it not? So now, you would have to manually port to each person in the zone, which I have done. And since I cannot see who is where, I often just go through a load screen to the place I already am.

    Please tell me how that doesn't end up being worse harder on resources? You would think they would try to limit load screens. Nope. They seem to be working to add them.

    Or they could solve the problem entirely by making mounts much faster rather than starting on a mount that is so stupidly slow that a baby toon with no champion points into movement is still faster than it. How is that even sensible?
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