Tommy_The_Gun wrote: »My 2 cents:
1. 15 vs 1 - you die anyway, it does not matter what class they are or what class you are and what skills / sets are used.
2. Sets should not, under any circumstances be more effective than class skills or ultimates. Caluurions (just like PB or DC or Hrothgar) is overperforming. The reason why you see primarily NBs using this set is that NBs don't have enough delayed burst and they have cast times on skills, so it is very hard to land a NB combo.
Tommy_The_Gun wrote: »My 2 cents:
1. 15 vs 1 - you die anyway, it does not matter what class they are or what class you are and what skills / sets are used..
Tommy_The_Gun wrote: »My 2 cents:
1. 15 vs 1 - you die anyway, it does not matter what class they are or what class you are and what skills / sets are used..
not true, 15 v 1 is 100% possible i see it being done every day until a caluurians ganker ruins it
Tommy_The_Gun wrote: »My 2 cents:
1. 15 vs 1 - you die anyway, it does not matter what class they are or what class you are and what skills / sets are used..
not true, 15 v 1 is 100% possible i see it being done every day until a caluurians ganker ruins it
Metemsycosis wrote: »imo any 100% free damage proc is bad for game balance. what are the drawbacks? they scale off damage stats but cost nothing? why? conditions for procs should include some direct cost to the player's resources rather than none.
speaking of caluurions or its damage numbers in a vacuum isn't useful. how it hits is largely dependent on who it hits.
the way it is designed lends itself to particular uses and situations, however. they are imo accurately described above. this means ganking using a skill-based auto-crit, waiting till someone drops their guard or is busy fighting outnumbered. there are a few ganks that utilize set ups other than caluurions but they have much more obvious drawbacks. on the other hand the tactic will be the same. so while I agree sets like this need to be nerfed to the extent they should not proc for free, recognize to some degree the annoying tactic employed doesn't require caluurions or maw or whatever other set up at all...
TheEndBringer wrote: »Tommy_The_Gun wrote: »My 2 cents:
1. 15 vs 1 - you die anyway, it does not matter what class they are or what class you are and what skills / sets are used..
not true, 15 v 1 is 100% possible i see it being done every day until a caluurians ganker ruins it
Two points.
1. You think Caluurions is cheese, but you building your character to absorb 15 DDs hitting you all at once untill they get bored isn't? That's absolutely cheese. Hey, I don't blame you. It's a valid way to play, just like ganking is.
2. I'm not sure what "off meta" build you're referring to. Please share. I spent over 2 million gold when Update 32 landed testing every possible combination you can think of. Only two sets worked well enough to fight the top 3 (dk, necro, templar). Caluurions and Knight Slayer. If you magically forced every NB to run stygian, spriggans and balorgs, you'd have useless lumps of trash that would be of no use to anyone except maybe fighting one another (maybe that's your goal?). I know this because I tried that and every other pure damage build you can name. I couldn't damage people just sitting on siege. I hated the idea of using Caluurions. The game has forced me to.
3. Complaining about getting ganked while you're focusing all your defenses and offense at a ridiculous number of enemies in front of you? That's exactly what we're supposed to do. Hit you from flank while you're distracted. This won't change if you take away Caluurions. We just don't be as good at it.
You may call it "ruining the fight", but my teammates would tell me thank you because they were tired of their full group stalemating with one player.
soniku4ikblis wrote: »Most people play NBs because they are too scared of straight melee fights, which require player skill.
So bottom line, most NBs are not very good. And even if you fight a good NB, all they do is ride cloak and run from a battle, which is an actual win for you and a loss for them.
NBs have it hard right now. Let them have at least one thing so they can stay viable.
The game mechanics are poorly thought out for PVP though. PVP should really be scraped at this point. Game is [snip]. Glad I have so many other things to play that are so much more fun.
TheEndBringer wrote: »Tommy_The_Gun wrote: »My 2 cents:
1. 15 vs 1 - you die anyway, it does not matter what class they are or what class you are and what skills / sets are used..
not true, 15 v 1 is 100% possible i see it being done every day until a caluurians ganker ruins it
Two points.
1. You think Caluurions is cheese, but you building your character to absorb 15 DDs hitting you all at once untill they get bored isn't? That's absolutely cheese. Hey, I don't blame you. It's a valid way to play, just like ganking is.
2. I'm not sure what "off meta" build you're referring to. Please share. I spent over 2 million gold when Update 32 landed testing every possible combination you can think of. Only two sets worked well enough to fight the top 3 (dk, necro, templar). Caluurions and Knight Slayer. If you magically forced every NB to run stygian, spriggans and balorgs, you'd have useless lumps of trash that would be of no use to anyone except maybe fighting one another (maybe that's your goal?). I know this because I tried that and every other pure damage build you can name. I couldn't damage people just sitting on siege. I hated the idea of using Caluurions. The game has forced me to.
3. Complaining about getting ganked while you're focusing all your defenses and offense at a ridiculous number of enemies in front of you? That's exactly what we're supposed to do. Hit you from flank while you're distracted. This won't change if you take away Caluurions. We just don't be as good at it.
You may call it "ruining the fight", but my teammates would tell me thank you because they were tired of their full group stalemating with one player.
I'm not going to share my build for the pure reason I don't want to fight my build. Your team mates have a choice not to chase 1 person and die over and over again, you don't need to chase x'ers for an hour and get frustrated that 1 person is better than 15, it's the definition of insanity.
1shot gank builds are cheese, being able to fight and survive is skill, hitting 1 skill that ends up proccing a free 10-16k free damage is not, sorry.
Caluurians hasn't been touched since it came out, it's always been the go to set for gankers even if you argue against that. It doesn't matter if you feel the set some how is justified, even without the set, 1 shot gank builds still ruin the flow of fights when you have multiple people doing it at the same time.
You say a nb running 3 damage sets would be useless yet playing a stand up straight damage nightblade is possibly the hardest and most rewarding thing, not having to rely on a broken set doesn't make a class useless.
TheEndBringer wrote: »TheEndBringer wrote: »Tommy_The_Gun wrote: »My 2 cents:
1. 15 vs 1 - you die anyway, it does not matter what class they are or what class you are and what skills / sets are used..
not true, 15 v 1 is 100% possible i see it being done every day until a caluurians ganker ruins it
Two points.
1. You think Caluurions is cheese, but you building your character to absorb 15 DDs hitting you all at once untill they get bored isn't? That's absolutely cheese. Hey, I don't blame you. It's a valid way to play, just like ganking is.
2. I'm not sure what "off meta" build you're referring to. Please share. I spent over 2 million gold when Update 32 landed testing every possible combination you can think of. Only two sets worked well enough to fight the top 3 (dk, necro, templar). Caluurions and Knight Slayer. If you magically forced every NB to run stygian, spriggans and balorgs, you'd have useless lumps of trash that would be of no use to anyone except maybe fighting one another (maybe that's your goal?). I know this because I tried that and every other pure damage build you can name. I couldn't damage people just sitting on siege. I hated the idea of using Caluurions. The game has forced me to.
3. Complaining about getting ganked while you're focusing all your defenses and offense at a ridiculous number of enemies in front of you? That's exactly what we're supposed to do. Hit you from flank while you're distracted. This won't change if you take away Caluurions. We just don't be as good at it.
You may call it "ruining the fight", but my teammates would tell me thank you because they were tired of their full group stalemating with one player.
I'm not going to share my build for the pure reason I don't want to fight my build. Your team mates have a choice not to chase 1 person and die over and over again, you don't need to chase x'ers for an hour and get frustrated that 1 person is better than 15, it's the definition of insanity.
1shot gank builds are cheese, being able to fight and survive is skill, hitting 1 skill that ends up proccing a free 10-16k free damage is not, sorry.
Caluurians hasn't been touched since it came out, it's always been the go to set for gankers even if you argue against that. It doesn't matter if you feel the set some how is justified, even without the set, 1 shot gank builds still ruin the flow of fights when you have multiple people doing it at the same time.
You say a nb running 3 damage sets would be useless yet playing a stand up straight damage nightblade is possibly the hardest and most rewarding thing, not having to rely on a broken set doesn't make a class useless.
1. No one short of a full tank should be able to face down such overwhelming odds. You take advantage of a current broken balance between damage and tankiness. Nothing wrong with that but it's not how it should work.
Free 16k proc damage isn't overpowered?
TheEndBringer wrote: »Let me make sure I understand you.
You're upset that you were killed by 15 nightblades, so you want to nerf the only set that allows us to kill the meta builds? If that's the case:
What's different than if it was 15 magDKs?
I think you also overestimate the damage output of Caluurions. The tool tip may say 15k but it's drastically less that ends up on your recap. When I rarely get hit by it, it usually ends up being around 5k on my squishy blade.
It's also dodgeable. Put on slippery or slot radiant mage light to dodge after the light/heavy attack. Maw is even more obvious to dodge.
You shouldn't punish players for grouping up and you shouldn't punish players who run in small groups or solo by killing the one set we can use. Here we go again. Removing nightblades from the game is not an acceptable solution. If you remove Caluurions, what are you giving back so we can actually kill your tanks that have all the survivability and heals while also matching our damage?
Alchimiste1 wrote: »
btw caluurions proc from stealth/cloak, so saying its dodgeable is nice but too bad you can't even see the animation for it
caluurions hits for 10k+ on even well armored and mechanical good players. 15k maybe on really squishy players
Alchimiste1 wrote: »
btw caluurions proc from stealth/cloak, so saying its dodgeable is nice but too bad you can't even see the animation for it
caluurions hits for 10k+ on even well armored and mechanical good players. 15k maybe on really squishy players
Doesn’t matter if you can see the animation for it or not… it doesn’t proc from stealthing it procs from attacking, which makes you visible. But again that doesn’t matter. Because caluurion or not the number one most used defense against nbs is to roll dodge as soon as you’re attacked from stealth. And this is why caluurion probably misses tons of times. Because the best defense against it, at the exact time you need it, is also the best defense against almost every other variety of nb as well.
But this thread is sort’ve a joke anyway I think because some person is claiming to routinely x players, occasionally as many as 15, but one or two caluurion nbs can insta delete that same person? I just don’t believe anyone that good at something so hard could be bad at something so easy.
Alchimiste1 wrote: »
NB main here, this is a complete lie. Caluurions far too strong and far too outperforming.
caluurions hits for 10k+ on even well armored and mechanical good players. 15k maybe on really squishy players