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This sounds.... worrying

  • AlphaMale865
    AlphaMale865
    Soul Shriven
    Lysette wrote: »
    Quoted post has been removed.

    It is time which is eventually paid for with subscription - so the damage is not just, that one cannot play, but if it takes 6 weeks for example, that is about 20 dollars paid without to get something in return for it - and ZOS is not likely to just add 6 weeks to our subscription time.


    IF people cannot roll ESO for 'weeks' (which is not likely at all, that's just someone trying to start some sort of mass hysteria) ) then they would do something to compensate.

    Not everything goes 100% they way we want it....gaming world as well as RL.

    They are still working on it as they have extended the maintenance. You, me and everyone that is not playing......is not ideal for the company, as well as the investors, to an extent.......so, the team are not out having champagne coolers atm living the dream life while we 'suffer'.


    💯 ^
  • FluffWit
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    Destai wrote: »
    The merchant bug fix IIRC took over 3 months (can't remember if it was fixed in July or September) to fix last year, so I don't think it's entirely fearmongering. I just don't think it's acceptable to launch a product with a bug that has an indeterminate resolution window (POV bug Gina mentioned) or account-damaging bugs. I mean these are basic, core systems and people have to worry about them breaking?

    I'm a little miffed because I finally managed to sell someone on this game, my gf, and now I have to tell her things are breaking again.

    It was around 6 weeks to fix the selling/ craft bag issue. It happened with the incremental patch around May 1st and was fixed with the Blackwood release update.
  • Arunei
    Arunei
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    Lysette wrote: »
    I just wonder why they don't do what other companies do in such a case, where they have no clue how long it might take to fix that bug - it puts a lot of stress on the support crew and makes players discontent - why not just roll back to update 32 - we can wait for a few hours to get this done - and then we could play and ZOS could figure out where the problem is without to cripple the live game with it.
    If they had rolled back within a few hours, then yes, but as it is now there is far too much that would be lost if they rolled back to U32. Gina had said in that Q&A that they would only roll back in the case of something catastrophic. While the problems we've been having have been very frustrating, I wouldn't put them on a level anywhere near that bad. Catastrophic would have been if the servers had imploded and no one could log on whatsoever, or if all our data had somehow gotten wiped or severely corrupted.
    Edited by Arunei on March 29, 2022 6:56PM
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • Destai
    Destai
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    FluffWit wrote: »
    Destai wrote: »
    The merchant bug fix IIRC took over 3 months (can't remember if it was fixed in July or September) to fix last year, so I don't think it's entirely fearmongering. I just don't think it's acceptable to launch a product with a bug that has an indeterminate resolution window (POV bug Gina mentioned) or account-damaging bugs. I mean these are basic, core systems and people have to worry about them breaking?

    I'm a little miffed because I finally managed to sell someone on this game, my gf, and now I have to tell her things are breaking again.

    It was around 6 weeks to fix the selling/ craft bag issue. It happened with the incremental patch around May 1st and was fixed with the Blackwood release update.

    Thanks for clarifying, sounds like it's reasonable to expect these will be fixed in 6 weeks or more.
    Arunei wrote: »
    Lysette wrote: »
    I just wonder why they don't do what other companies do in such a case, where they have no clue how long it might take to fix that bug - it puts a lot of stress on the support crew and makes players discontent - why not just roll back to update 32 - we can wait for a few hours to get this done - and then we could play and ZOS could figure out where the problem is without to cripple the live game with it.
    If they had rolled back within a few hours, then yes, but as it is now there is far too much that would be lost if they rolled back to U32. Gina had said in that Q&A that they would only roll back in the case of something catastrophic. While the problems we've been having have been very frustrating, I wouldn't put them on a level anywhere near that bad. Catastrophic would have been if the servers had imploded and no one could log on whatsoever, or if all our data had somehow gotten wiped or severely corrupted.

    I would consider the chance of characters being locked to be nearly catastrophic, especially if any repair efforts could potentially brick the character.
    Edited by Destai on March 29, 2022 7:04PM
  • renne
    renne
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    Destai wrote: »
    FluffWit wrote: »
    Destai wrote: »
    The merchant bug fix IIRC took over 3 months (can't remember if it was fixed in July or September) to fix last year, so I don't think it's entirely fearmongering. I just don't think it's acceptable to launch a product with a bug that has an indeterminate resolution window (POV bug Gina mentioned) or account-damaging bugs. I mean these are basic, core systems and people have to worry about them breaking?

    I'm a little miffed because I finally managed to sell someone on this game, my gf, and now I have to tell her things are breaking again.

    It was around 6 weeks to fix the selling/ craft bag issue. It happened with the incremental patch around May 1st and was fixed with the Blackwood release update.

    Thanks for clarifying, sounds like it's reasonable to expect these will be fixed in 6 weeks or more.
    Arunei wrote: »
    Lysette wrote: »
    I just wonder why they don't do what other companies do in such a case, where they have no clue how long it might take to fix that bug - it puts a lot of stress on the support crew and makes players discontent - why not just roll back to update 32 - we can wait for a few hours to get this done - and then we could play and ZOS could figure out where the problem is without to cripple the live game with it.
    If they had rolled back within a few hours, then yes, but as it is now there is far too much that would be lost if they rolled back to U32. Gina had said in that Q&A that they would only roll back in the case of something catastrophic. While the problems we've been having have been very frustrating, I wouldn't put them on a level anywhere near that bad. Catastrophic would have been if the servers had imploded and no one could log on whatsoever, or if all our data had somehow gotten wiped or severely corrupted.

    I would consider the chance of characters being locked to be nearly catastrophic, especially if any repair efforts could potentially brick the character.

    Where did they say "repair efforts could potentially brick the character"?
  • maxjapank
    maxjapank
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    I received one today on one of my characters. I submitted a ticket. Ticket number is 220402-005887. Didn't receive an email saying they receive the ticket though. It's been 7 hours now.
  • StevieKingslayer
    StevieKingslayer
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    This just happened to all my friends characters on PC NA.
    I am demanding better customer service from Zenimax Studios.
    I am demanding better and more open communication between the devs & the playerbase.
    Majin Stevie || Iothane || Nymphetamine
    PVP || PVE
    Player since beta.
  • SimonThesis
    SimonThesis
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    I can confirm I am getting this ERROR 326 BUG as well. My guilds have been cancelling runs and activities due to this bug.
    Edited by SimonThesis on April 3, 2022 4:22PM
  • SimonThesis
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    Destai wrote: »
    I'm a little miffed because I finally managed to sell someone on this game, my gf, and now I have to tell her things are breaking again.

    The constant performance issues and game breaking bugs are why I stopped recommending this game to my friends. The sad part is its only getting worse.
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