ectoplasmicninja wrote: »I mentioned this in another thread, but I think the playerbase is meant to be undergoing a shift in philosophy with AWA. Previously, I'd log into a character and either check my journal for current quests or open my map and look for icons that showed content I hadn't yet completed. Now that I have no way of knowing which delves, WBs, etc I've done on any given character, I need a different drive to prompt my next action. It seems like we're supposed to move away from "I haven't done this delve on this character yet, so now I'll go do that" and toward "I've done everything on some character, so now I'll go do anything I want".
Before, we were plotting our characters' paths separately and pursuing content on one as discrete from another. And we can still do that, we just don't have the helpful map markers to light our way and so it's difficult to keep track of where we're at with any given character. So if you want them to have individual experiences and narratives, you'll have to plan them out yourself using out of game tools pen and paper or a spreadsheet or some such. How do you know which dungeons your character has done? You don't, so just do any dungeon you want. I'm not saying this is the "right" approach, or a great approach that most players will enjoy adopting, and I'm not really over the hurdle myself, but...this is where we are and it seems like this is how we're expected to approach the game now.
aleksandr_ESO wrote: »
should have taken part in the discussions earlier. It's too late now, unfortunately.