Yeah, to make 4 dungeons a year you need to re- use assets. Although there are quite a few new mechanics and effects.Reused assets
Either me or you ported to wrong dungeons.Reused assets, boring quest and same old humanoid bosses with no interesting mechnic, the year of breton is looking pretty rough right now
paulsimonps wrote: »Did we play the same dungeons? New and challenging mechanics on multiple bosses, everything from Yaghras to Spriggans to Gryphons to sea sloads with giant tentacles to fight.... Story is a bit generic for sure but we don't do dungeons for the story now do we? Name a dungeon story that was actually super engaging. Most of them are centered around what happens just right there and nothing more and are over in 10min or less.
Are you talking about the dungeon that looks like Summerset and has mechs from vCR? Most players haven't run Cloudrest on any setting so I'm guessing it's going to be new to the majority of dungeon runners. The assets will still look the same tho.
paulsimonps wrote: »Did we play the same dungeons? New and challenging mechanics on multiple bosses, everything from Yaghras to Spriggans to Gryphons to sea sloads with giant tentacles to fight.... Story is a bit generic for sure but we don't do dungeons for the story now do we? Name a dungeon story that was actually super engaging. Most of them are centered around what happens just right there and nothing more and are over in 10min or less.
What mechanics are from vCR? The fact that it has Gryphons and a sload does not mean it copies mechanics from vCR.mechs from vCR?
I’m excited to play these but still waiting because I’m a console player
With that said, I’m still concerned we might be forced to deal with the buggy issues PC NA had
paulsimonps wrote: »Did we play the same dungeons? New and challenging mechanics on multiple bosses, everything from Yaghras to Spriggans to Gryphons to sea sloads with giant tentacles to fight.... Story is a bit generic for sure but we don't do dungeons for the story now do we? Name a dungeon story that was actually super engaging. Most of them are centered around what happens just right there and nothing more and are over in 10min or less.
- Soloable
- Optional secret bosses