StevieKingslayer wrote: »
The ignore list itself, needs a proper note system so you can note why you ignored someone
As I wrote a bit above, it has note system already.
SilverBride wrote: »RisenEclipse wrote: »Honestly if someone is just rude, annoying, a troll, to you that's a good enough reason to put them on ignore. It's better then reporting them.
I think it's much better to report them. Then if they get a warning they are more likely to remember that and tone down their behavior in the future.
RealLoveBVB wrote: »I still wonder how people manage to fill their whole ignore list. [snip]
You mentioned "stalked", yet you want to see online status and location of your ignored players.
If someone is really harassing you, then you should report them. Zos even gives out warnings for mudballing other players.
You can just get rid of the real threats instead of playing hide and seek via your ignore list.
You're kidding, right? Giving warnings to people for mudballing other players? :O
SilverBride wrote: »Yep. I have been saying this for years. Our ignore list should not have a cap. 100 is not enough.
Also... get ready to have the majority of the replies about "you being too soft" or "maybe you are the problem"... It happens every time someone brings this up.
It's not a matter of being too soft. We all have different tolerance levels. But 100 is more than enough if we keep the list maintained.
Clear the ignore list once a week or so. The odds that we will hear ImmatureZoneChatGuy behaving badly in zone again is actually pretty slim.
Turn off zone chat if it's a particularly bad day instead of filling the ignore list with a lot of players we will probably never run into again.
Someone said we can put notes next to the player's name in the ignore list. This is a good way to note someone who was being more than just a little offensive and was personally harassing you so you know to keep them on the list.
SilverBride wrote: »Yep. I have been saying this for years. Our ignore list should not have a cap. 100 is not enough.
Also... get ready to have the majority of the replies about "you being too soft" or "maybe you are the problem"... It happens every time someone brings this up.
It's not a matter of being too soft. We all have different tolerance levels. But 100 is more than enough if we keep the list maintained.
Clear the ignore list once a week or so. The odds that we will hear ImmatureZoneChatGuy behaving badly in zone again is actually pretty slim.
Turn off zone chat if it's a particularly bad day instead of filling the ignore list with a lot of players we will probably never run into again.
Someone said we can put notes next to the player's name in the ignore list. This is a good way to note someone who was being more than just a little offensive and was personally harassing you so you know to keep them on the list.
Add a date and time and info. In the end you are telling people what to do. Noone has to do it your way. People should be able to ignore whoever they want at any rate they want... Simple.
SilverBride wrote: »SilverBride wrote: »Yep. I have been saying this for years. Our ignore list should not have a cap. 100 is not enough.
Also... get ready to have the majority of the replies about "you being too soft" or "maybe you are the problem"... It happens every time someone brings this up.
It's not a matter of being too soft. We all have different tolerance levels. But 100 is more than enough if we keep the list maintained.
Clear the ignore list once a week or so. The odds that we will hear ImmatureZoneChatGuy behaving badly in zone again is actually pretty slim.
Turn off zone chat if it's a particularly bad day instead of filling the ignore list with a lot of players we will probably never run into again.
Someone said we can put notes next to the player's name in the ignore list. This is a good way to note someone who was being more than just a little offensive and was personally harassing you so you know to keep them on the list.
Add a date and time and info. In the end you are telling people what to do. Noone has to do it your way. People should be able to ignore whoever they want at any rate they want... Simple.
Players can ignore anyone they want... within the confines of the system... which has a limit of 100.
Following the tips I've suggested will help the player keep some free spots open on their ignore list.
SilverBride wrote: »I find it mind boggling that players have run into that many players who were so offensive that they filled up a 100 player ignore list and still need more. But the last thing we need is to add more data for the game to track.
SilverBride wrote: »I have no one on my ignore list. The times I did ignore someone I removed them later that day and never saw them again.
But I have a different approach to blatantly inappropriate zone chat. When I see rude or offensive comments I announce that I am going to start reporting if it continues. Surprisingly this frequently stops it with no need to ignore.
Sounds like some people see ESO as a sort of "safe space" and want to bubble themselves in it. It's an MMO though, and just like in real life you can't always avoid interacting with annoying people, so I'd suggest growing a thicker skin because you can't ignore everybody
guarstompemoji wrote: »Well...not wanting to put up with entire groups miming sexual assault on a female player, that's not really "grow a thicker skin."
That's: report the toxicity, and add them to ignore.
Not long ago, FB faced a court case where former they tried arguing for "just thicker skin," denied that moderators could develop PTSD, and denied they deserved mental health compensation for dealing with the bowls of the internet.
They lost that case, faced a 53 million dollar payout, and the company was forced to acknowledge that toxicity not only exists, but has an impact on human beings. Other companies have since been forced to take note.
Gaming companies prior to that case and post-case have wrestled with similar experiences, both in terms of staff and gamers experiencing their games.
An ignore list is just giving users a bit of control on their end, to moderate the amount they're exposed to. It isn't unlike saying, "No, you aren't welcome to visit. Last time you were here, you peed on the carpet."
SilverBride wrote: »guarstompemoji wrote: »Well...not wanting to put up with entire groups miming sexual assault on a female player, that's not really "grow a thicker skin."
That's: report the toxicity, and add them to ignore.
Not long ago, FB faced a court case where former they tried arguing for "just thicker skin," denied that moderators could develop PTSD, and denied they deserved mental health compensation for dealing with the bowls of the internet.
They lost that case, faced a 53 million dollar payout, and the company was forced to acknowledge that toxicity not only exists, but has an impact on human beings. Other companies have since been forced to take note.
Gaming companies prior to that case and post-case have wrestled with similar experiences, both in terms of staff and gamers experiencing their games.
An ignore list is just giving users a bit of control on their end, to moderate the amount they're exposed to. It isn't unlike saying, "No, you aren't welcome to visit. Last time you were here, you peed on the carpet."
No one is saying there isn't toxicity online and in gaming, but just ignoring the perpetrators isn't the answer. Dealing with the behavior and having consequences for behaving badly is more effective.
SilverBride wrote: »guarstompemoji wrote: »Well...not wanting to put up with entire groups miming sexual assault on a female player, that's not really "grow a thicker skin."
That's: report the toxicity, and add them to ignore.
Not long ago, FB faced a court case where former they tried arguing for "just thicker skin," denied that moderators could develop PTSD, and denied they deserved mental health compensation for dealing with the bowls of the internet.
They lost that case, faced a 53 million dollar payout, and the company was forced to acknowledge that toxicity not only exists, but has an impact on human beings. Other companies have since been forced to take note.
Gaming companies prior to that case and post-case have wrestled with similar experiences, both in terms of staff and gamers experiencing their games.
An ignore list is just giving users a bit of control on their end, to moderate the amount they're exposed to. It isn't unlike saying, "No, you aren't welcome to visit. Last time you were here, you peed on the carpet."
No one is saying there isn't toxicity online and in gaming, but just ignoring the perpetrators isn't the answer. Dealing with the behavior and having consequences for behaving badly is more effective.
edges_endgame wrote: »SilverBride wrote: »No one is saying there isn't toxicity online and in gaming, but just ignoring the perpetrators isn't the answer. Dealing with the behavior and having consequences for behaving badly is more effective.
Been there, done that.
The harassing was super fun after.
The sexual gestures, the tracking down on discord, the having friends reach out.
I guess I just failed "dealing"