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Ignore list

  • StevieKingslayer
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    EF321 wrote: »

    The ignore list itself, needs a proper note system so you can note why you ignored someone

    As I wrote a bit above, it has note system already.

    Yes. It needs a "proper" note system.

    By proper note system, I mean that it doesn't get wiped if there is a major update. Im not the only person that's had their notes erased by the system borking up. Most recently in that guild roster/friends list update. I had to go through old screenshots of harassment to get the correct dates on blocking each account to re update my notes.
    I am demanding better customer service from Zenimax Studios.
    I am demanding better and more open communication between the devs & the playerbase.
    Majin Stevie || Iothane || Nymphetamine
    PVP || PVE
    Player since beta.
  • joerginger
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    Please increase the amount of people we can ignore on the forum. Twelve users is an incredibly low number.
  • Amottica
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    Honestly if someone is just rude, annoying, a troll, to you that's a good enough reason to put them on ignore. It's better then reporting them.

    I think it's much better to report them. Then if they get a warning they are more likely to remember that and tone down their behavior in the future.

    I agree. Everyone needs to decide for themselves what is worthy of being reported and it is then up to Zenimax to decide if it is a real issue or not. Granted, some people may be over-sensitive but that is why Zenimax actually looks into what happened to see if something needs to be done.

    I say this as someone who has reported comments to the FBI and they did follow up on it. Some people say really stupid things thinking it is funny.
  • JKorr
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    RaikaNA wrote: »
    I still wonder how people manage to fill their whole ignore list. [snip]

    You mentioned "stalked", yet you want to see online status and location of your ignored players.

    If someone is really harassing you, then you should report them. Zos even gives out warnings for mudballing other players.
    You can just get rid of the real threats instead of playing hide and seek via your ignore list.

    You're kidding, right? Giving warnings to people for mudballing other players? :O

    When it gets to the level of griefing/constantly mudballing/interrupting anything the player tried to do/prevents them from playing the game, yes, there should be warnings and suspensions.

    [edited to remove quote]
    Edited by ZOS_Icy on March 22, 2022 11:43AM
  • Rezdayn
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    Rezdayn wrote: »
    Yep. I have been saying this for years. Our ignore list should not have a cap. 100 is not enough.

    Also... get ready to have the majority of the replies about "you being too soft" or "maybe you are the problem"... It happens every time someone brings this up.

    It's not a matter of being too soft. We all have different tolerance levels. But 100 is more than enough if we keep the list maintained.

    Clear the ignore list once a week or so. The odds that we will hear ImmatureZoneChatGuy behaving badly in zone again is actually pretty slim.

    Turn off zone chat if it's a particularly bad day instead of filling the ignore list with a lot of players we will probably never run into again.

    Someone said we can put notes next to the player's name in the ignore list. This is a good way to note someone who was being more than just a little offensive and was personally harassing you so you know to keep them on the list.

    Add a date and time and info. In the end you are telling people what to do. Noone has to do it your way. People should be able to ignore whoever they want at any rate they want... Simple.
  • SilverBride
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    Rezdayn wrote: »
    Rezdayn wrote: »
    Yep. I have been saying this for years. Our ignore list should not have a cap. 100 is not enough.

    Also... get ready to have the majority of the replies about "you being too soft" or "maybe you are the problem"... It happens every time someone brings this up.

    It's not a matter of being too soft. We all have different tolerance levels. But 100 is more than enough if we keep the list maintained.

    Clear the ignore list once a week or so. The odds that we will hear ImmatureZoneChatGuy behaving badly in zone again is actually pretty slim.

    Turn off zone chat if it's a particularly bad day instead of filling the ignore list with a lot of players we will probably never run into again.

    Someone said we can put notes next to the player's name in the ignore list. This is a good way to note someone who was being more than just a little offensive and was personally harassing you so you know to keep them on the list.

    Add a date and time and info. In the end you are telling people what to do. Noone has to do it your way. People should be able to ignore whoever they want at any rate they want... Simple.

    Players can ignore anyone they want... within the confines of the system... which has a limit of 100.

    Following the tips I've suggested will help the player keep some free spots open on their ignore list.
    PCNA
  • Rezdayn
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    Rezdayn wrote: »
    Rezdayn wrote: »
    Yep. I have been saying this for years. Our ignore list should not have a cap. 100 is not enough.

    Also... get ready to have the majority of the replies about "you being too soft" or "maybe you are the problem"... It happens every time someone brings this up.

    It's not a matter of being too soft. We all have different tolerance levels. But 100 is more than enough if we keep the list maintained.

    Clear the ignore list once a week or so. The odds that we will hear ImmatureZoneChatGuy behaving badly in zone again is actually pretty slim.

    Turn off zone chat if it's a particularly bad day instead of filling the ignore list with a lot of players we will probably never run into again.

    Someone said we can put notes next to the player's name in the ignore list. This is a good way to note someone who was being more than just a little offensive and was personally harassing you so you know to keep them on the list.

    Add a date and time and info. In the end you are telling people what to do. Noone has to do it your way. People should be able to ignore whoever they want at any rate they want... Simple.

    Players can ignore anyone they want... within the confines of the system... which has a limit of 100.

    Following the tips I've suggested will help the player keep some free spots open on their ignore list.

    Or they can do it their way. Or zos could open up how many people can be ignored. You don't have to use it. It's not for you.
  • Abigail
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    I guess I'm a hermitess. I've got no one blocked. That said, I keep the chat window perpetually closed, Leaderboard is shut down, and duels are auto-refused. If I want to communicate, I do so via Discord, preferably in voice mode. I play games to avoid politics. Having survived three strokes, I don't want another. I'm satisfied with my RL accomplishments and have no need to show off, spout off, or otherwise justify my existence by way of a freaking game.
  • guarstompemoji
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    There were some creeps going on about alpha/beta male nonsense--that outdated "philosophy" from the 1970s, all based on now discredited work. They were swiftly added to Ignore, and a note why. There was another case of a player standing and mocking a L10 nonEnglish-speaking player for not knowing mechs in a dungeon. A third engaged in a group sexual assault-miming on a female player.

    Amnesty is a good thing after a bit, but the note system is appreciated. Some folks don't change, and some behaviors reach a level of toxic that's not okay. Though, I'm not going to add someone for throwing mudballs. ...I'd sooner add the person who started yelling about the mudballs.

    The assault players were reported. The 1970s nonsense 'bros had their names passed around quietly, as an auto-boot if they ever signed up for some guilds, with a note why. No one should need to deal with that.

    Word gets around, can get around for certain extreme behaviors.

    It wouldn't hurt to add to the size of the list, but perhaps that also makes a person consider what they consider to be a serious offense or not, though it'd be danged nice to have Ignore apply to Dungeon Finder and BG Finder, too.
  • mekops_ESO
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    The ignore date, last online date, and a small section I can fill out for "reason" to remind myself why they were put there. Theres one poor guy on my list who I gave all my loot to after his first trial. He never said thank you or anything and I put him there out of outright spite and I would like to take him off but IDK who he is XDDD
  • Sallymen
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    Damn y'all really fill up your ignore lists? Throughout 6 years of playing this game I have only ignored 8 total players. [snip] Sure there is the occasional *** spoken in zone chat or people talking *** in group but does it really warrant an ignore if you are not going to see them again afterwards?

    [edited for baiting]
    Edited by ZOS_Icy on March 22, 2022 11:32AM
    Current Undaunted Key Count: 4,902
  • SilverBride
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    I find it mind boggling that players have run into that many players who were so offensive that they filled up a 100 player ignore list and still need more. But the last thing we need is to add more data for the game to track.
    PCNA
  • Sallymen
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    I find it mind boggling that players have run into that many players who were so offensive that they filled up a 100 player ignore list and still need more. But the last thing we need is to add more data for the game to track.

    My thoughts exactly. ESO's player base is not as toxic as people make it out to be and the amount of people who do solo content in the game anyways makes it hard to believe that you actively need to ignore 100 people at once.
    Current Undaunted Key Count: 4,902
  • Molydeus
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    Sounds like some people see ESO as a sort of "safe space" and want to bubble themselves in it. It's an MMO though, and just like in real life you can't always avoid interacting with annoying people, so I'd suggest growing a thicker skin because you can't ignore everybody :)
  • Sylvermynx
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    In over 3 years of play, I've ignored exactly 3 people. A couple weeks back I removed the first 2 of them as I hadn't seen them in a very long time (and I copied the info about them into a file on my data drive). The 3rd one I see every day doing writs in Vivec on EU - so s/he can stay there a while longer.
  • deleted221205-002626
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    I have no one on my ignore list. The times I did ignore someone I removed them later that day and never saw them again.

    But I have a different approach to blatantly inappropriate zone chat. When I see rude or offensive comments I announce that I am going to start reporting if it continues. Surprisingly this frequently stops it with no need to ignore.

    Totally all you really need todo if something is bothering you.. Unfortunatly most dont have the cohonas or social skills todo so anymore and have ignore list addiction instead =p
  • lexicondevil99
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    I didn't even know there was an ignore list. I don't see why there should be any limit, ignore away. Frankly I rarely pay attention to zone chat as there is never much of any value there.
  • guarstompemoji
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    Molydeus wrote: »
    Sounds like some people see ESO as a sort of "safe space" and want to bubble themselves in it. It's an MMO though, and just like in real life you can't always avoid interacting with annoying people, so I'd suggest growing a thicker skin because you can't ignore everybody :)

    Well...not wanting to put up with entire groups miming sexual assault on a female player, that's not really "grow a thicker skin."

    That's: report the toxicity, and add them to ignore.

    Not long ago, FB faced a court case where former they tried arguing for "just thicker skin," denied that moderators could develop PTSD, and denied they deserved mental health compensation for dealing with the bowls of the internet.

    They lost that case, faced a 53 million dollar payout, and the company was forced to acknowledge that toxicity not only exists, but has an impact on human beings. Other companies have since been forced to take note.

    Gaming companies prior to that case and post-case have wrestled with similar experiences, both in terms of staff and gamers experiencing their games.

    An ignore list is just giving users a bit of control on their end, to moderate the amount they're exposed to. It isn't unlike saying, "No, you aren't welcome to visit. Last time you were here, you peed on the carpet." :joy:
  • SilverBride
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    Well...not wanting to put up with entire groups miming sexual assault on a female player, that's not really "grow a thicker skin."

    That's: report the toxicity, and add them to ignore.

    Not long ago, FB faced a court case where former they tried arguing for "just thicker skin," denied that moderators could develop PTSD, and denied they deserved mental health compensation for dealing with the bowls of the internet.

    They lost that case, faced a 53 million dollar payout, and the company was forced to acknowledge that toxicity not only exists, but has an impact on human beings. Other companies have since been forced to take note.

    Gaming companies prior to that case and post-case have wrestled with similar experiences, both in terms of staff and gamers experiencing their games.

    An ignore list is just giving users a bit of control on their end, to moderate the amount they're exposed to. It isn't unlike saying, "No, you aren't welcome to visit. Last time you were here, you peed on the carpet." :joy:

    No one is saying there isn't toxicity online and in gaming, but just ignoring the perpetrators isn't the answer. Dealing with the behavior and having consequences for behaving badly is more effective.
    PCNA
  • guarstompemoji
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    Addendum: Some of the more successful court cases against online harassment have included clauses where the harasser is forced to stand up and apologize in person: not only forced to see there's a human being behind the kb, but acknowledging that they are there.

    Also good: Some online behaviors are now felonies in certain US states. Overseas, probably so, too.

    Before someone says, "but this is ingame," I've encountered female gamers who've faced these behaviors in ESO guilds, where the stalking happened across a mix of ESO and chats. Their experiences would count towards legal charges.

    tl;dr Ignore list puts some basic power in the user's hands. A person can in the current system, add a Note. Maybe the toxicity was at a certain level that amnesty later isn't an option. IF it becomes worse, more personal and more directed, there are a growing body of laws that go even beyond ZOS's enforcement. Also, for certain levels of toxicity, don't be afraid to let a guild lead know.
    Well...not wanting to put up with entire groups miming sexual assault on a female player, that's not really "grow a thicker skin."

    That's: report the toxicity, and add them to ignore.

    Not long ago, FB faced a court case where former they tried arguing for "just thicker skin," denied that moderators could develop PTSD, and denied they deserved mental health compensation for dealing with the bowls of the internet.

    They lost that case, faced a 53 million dollar payout, and the company was forced to acknowledge that toxicity not only exists, but has an impact on human beings. Other companies have since been forced to take note.

    Gaming companies prior to that case and post-case have wrestled with similar experiences, both in terms of staff and gamers experiencing their games.

    An ignore list is just giving users a bit of control on their end, to moderate the amount they're exposed to. It isn't unlike saying, "No, you aren't welcome to visit. Last time you were here, you peed on the carpet." :joy:

    No one is saying there isn't toxicity online and in gaming, but just ignoring the perpetrators isn't the answer. Dealing with the behavior and having consequences for behaving badly is more effective.

    Afraid some folks are, though--the "grow a thicker skin" comments, for example. Fights with a lawsuit with Sony, and Blizzard, faced that exact question--denial of toxicity within the gaming space, and having it come to light. Facebook attempted to argue against the extent toxicity existed and its effect on real human beings.

    We are not too far from the era of victim-blaming, and the level and amount of toxicity, and its impact, are still coming to light.

    This is one of the reasons it is so important to give users a level of control over their own experience. But like you'd said, an ignore feature alone, is not the only answer. That's pretty basic, I'd hope and yeah, that is a good point to bring up.

    Toxicity handling needs to provide a mixture of tools to be dealt with in order to minimize its impact; part of that is placing some control back in the hands of the user. Toxic behavior is often about posturing and control; an ignore list is an immediate denial. So, it could be said that in a way, by immediately denying that control, some effect is had. Past a certain level, however, toxicity must be dealt with by firmer measures. The guild that behaved by miming sexual assault over a female character should face additional consequences.

    While waiting for that decision, an ignore list offers an immediate level of peace for those whom the toxic player is affecting. It offers a timespace while the moderators sort it out--or don't, as in the case of some abusive behavior. The player affected by those toxics for example, shouldn't need to worry for queueing into a dungeon with them while the moderators debate.

    We are not far from the days of, "the abused is somehow to blame," after all. There's a museum dedicated to this that was founded in the last few years, that pays tribute to this fallacy, though it's unfortunately still with us. Online games and spaces, too, are notorious for being in a space where they're playing catchup to modern regulations (though some online behavior is now recognized as being a felony).

    So I get the sentiment, and I agree--I also believe it's important to offer control back to the user in situations where someone is trying to take it away, and that a list can offer peace in the meantime, while providing safety and aiding in denying toxic behavior more immediate satisfaction.




  • edges_endgame
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    Well...not wanting to put up with entire groups miming sexual assault on a female player, that's not really "grow a thicker skin."

    That's: report the toxicity, and add them to ignore.

    Not long ago, FB faced a court case where former they tried arguing for "just thicker skin," denied that moderators could develop PTSD, and denied they deserved mental health compensation for dealing with the bowls of the internet.

    They lost that case, faced a 53 million dollar payout, and the company was forced to acknowledge that toxicity not only exists, but has an impact on human beings. Other companies have since been forced to take note.

    Gaming companies prior to that case and post-case have wrestled with similar experiences, both in terms of staff and gamers experiencing their games.

    An ignore list is just giving users a bit of control on their end, to moderate the amount they're exposed to. It isn't unlike saying, "No, you aren't welcome to visit. Last time you were here, you peed on the carpet." :joy:

    No one is saying there isn't toxicity online and in gaming, but just ignoring the perpetrators isn't the answer. Dealing with the behavior and having consequences for behaving badly is more effective.

    Been there, done that.
    The harassing was super fun after.
    The sexual gestures, the tracking down on discord, the having friends reach out.

    I guess I just failed "dealing"

  • Cadbury
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    Funny enough, in another game I'm currently playing this almost exact request is being discussed. The main difference is in that other game, the main issue is gold seller spam. A 100 cap limit fills surprisingly fast.

    Here on ESO I've yet to add anyone to my ignore list, either on PC or console. Maybe I'm just unobservant or maybe because I'm a solo player I don't encounter any "problematic" players -shrug-



    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • SilverBride
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    No one is saying there isn't toxicity online and in gaming, but just ignoring the perpetrators isn't the answer. Dealing with the behavior and having consequences for behaving badly is more effective.

    Been there, done that.
    The harassing was super fun after.
    The sexual gestures, the tracking down on discord, the having friends reach out.

    I guess I just failed "dealing"

    How does someone track you down on discord? And how would a bigger in game ignore list help with that?
    PCNA
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