The short answer is: You can't win. More accurately: You can't please everyone.
I play a "selfish" tank. Some people will praise you for carrying the group. Others will bite your head off for playing a build they disagree with. Only one thing is for certain: Your PUG mates are the fairest of fair weather friends. If the group succeeds, they'll be quiet or express their hapineess. As soon as anything goes wrong, they'll leave, kick you, or become toxic.
I think the cutoff point where you need a conventional tank are the more recent DLC vet dungeons. Any normal dungeons, any base game vet dungeons and some older vet DLC dungeons, such as the IC ones and Cradle of Shadows, can basically be soloed, except where mechanics or tedium get in the way. Accordingly I play a solo build with a taunt. Up to that level of difficulty I'll carry the group. Some groups don't need that. Some do, because they have no damage to speak of. My build does damage. 60K AOE damage is common and maybe 13K single target. The group dies? It doesn't matter. I'll rez or I'll just finish the fight.
My build is a Brawler build. It's got 40K health and capped resistances. It also has 42% crit. It uses the ubiquitous Master's 2H weapon and the Tormentor set for an AOE taunt. Double 2H. You rush in with Stampede. You're sure to be the first one there and taunt everything. Then you kill everything. I have 4K to 5K health regen plus Crit Surge. I meditate for resources and more self-healing, if needed. The build also works in the solo arenas and in vDSA.
I wore Bahraha's a long time ago. The game has so many sets, it takes years to cycle through them all and get a feel for them. By the time you're done, everything has changed. That said, I doubt Bahraha's or that whole approach is any good, compared to what I'm running. If you're being selfish, there is no need to aim so low in terms of damage. Those proc sets will do a certain amount of damage and healing, but I presume you're going with 1H+S and a conventional blocking tank. My instinct: You won't come anywhere near the damage you do with Brawler and 40% crit. The base 1K weapon / spell damage everyone gets these days makes it possible and the damage shield from Brawler is sufficient for everything up to the level that I mentioned. In fact, as far as self-healing goes, the Brawler shield outperforms everything I know of by protecting your actual heals from being consumed and letting them top you up most of the time. Consequently you shouldn't be wearing Bahraha's Curse. You should wear Vicious Ophidian, so you can sustain Brawler.
I'm starting to sound like the people I hate. People who espouse their own meta above all else. Thus, let me contradict myself. By all means, run Bahraha and Leeching Plate. See how that goes. There are too many options in the game to test them all. All I'm saying is that, among the ones I've tested that make you tanky and self-sufficient, wearing Pale Order solo, being a magplar, stamina Brawler builds stand head and shoulders above the rest. You have noticeably better survival than a magplar in solo play. If you're a stamsorc on top of that, healing from Crit Surge feels like Pale Order, but without the drawback of that getting diluted in a group. The Brawler shield mixes extremely well with ongoing, moderate self-healing. On a tangent: The fact that it refreshes every second is significant. Shielding sets, such as Hexos Ward, do not come close.
The Brawler approach runs into limits when it comes to the later DLC dungeons. In my original build I deliberately used Gaze of Sithis to see how far I could push a non-blocking build. Like I said, this works fine in the above content. In the later dungeons there are cases where you have to block big hits. In some cases those only happen with a bad group, such as when the group has no DPS and lets the salamanders approach the minotaur boss in Black Drake Villa, sending him into berserk mode. You either run into an actual problem where you should block, or you'll run into a problem where the group starts to blame their shortcomings on the tank who doesn't use 1H+S and rushes around like mad with Stampede instead of taunting the normal way. Did I say "starts to"? Nah, forget that. Toxic comments, group dissolution or being kicked happens immediately.
My build is, thus, really schizophrenic. Up to a certain level I feel it is arguably superior to anything else for PUGs. You can't fail, because you carry the group. Low damage isn't a problem, because you actively carry the group with DPS. You AOE taunt everything with Stampede, minimising risk to the group. Beyond that level, however, you get lucky or you get kicked, even though the build remains situationally very strong. Brawler is fantastic in the final vCauldron fight, for example.
For what it's worth, my two build variations are here:
https://en.uesp.net/wiki/Special:EsoBuildData?id=421256
https://en.uesp.net/wiki/Special:EsoBuildData?id=421109
Note UESP is a little out of date. I now use Dark Deal on the back bar in place of Blinding Flare and I switched to the Thief mundus for more crit.
I strongly recommend the variant with Vicious Ophidian. It is much more fun to have sustain and it's the more active variant of the build. The variant with Cyrodiil's Light was designed to maximise your mitigation while meditating. That makes the difference in some encounters, but it fails in the two new dungeons for example. I therefore recommend switching away from Gaze of Sithis, so you regain block mitigation, and have substituted Lord Warden for the time being, keeping the resistances without otherwise changing the build. It's too early to tell whether that will suffice for all dungeons and hard modes, or whether you need the additional mitigation and block cost reduction from a 1H+S build.
One thing is for sure. You have to pay more attention to mechanics in the most difficult dungeons. However, even when you do, you may run into people that I'd call very rigid and blinkered. People who are used to doing hard modes, skipping mechanics and who may actually rely on the tank buffing them in order to do so. At least that's what they told me and never mind that my build does significant damage of it's own. They also told me "there is no creativity in ESO" (I should just conform) and they assumed a certain standard from me at CP1900. I should have let them know I was running a non-standard build at the start, before wasting their time essentially. This was in vet Icereach, where the group wanted to do hard mode and we failed. Like I said: You can't please everyone.
I should explain where I am coming form because a lot of people will disagree with what I am saying in this post. I am a tank. it is the role I play and have always played in every MMO I have ever played and I know my role very well.
The whole idea of selfish vs. support sets on a tank for groups seems more than a little asinine to me. In hard veteran content the tank being alive and holding hate is the best utility a DPS can ask for because then they are not getting clapped into next week. I will wear whatever I need to in order to survive the encounter. it is not the tanks responsibility to make the DPS feel better about hitting parse numbers in live content. When did it become a tanks responsibility to stay alive AND provide the increase in DPS through abilities and skills that allow DPS to be successful in their roll? That should be on DPS players should it not?
That being said I am more than happy to wear "support" sets but hey better have an upside for me as the tank. Drakes Rush, Arkasis, the gear from the new dungeons, Lord Warden, etc, these are support sets the directly improve life for the tank that is running them and are sets that I have no problem using. Many people will say that DPS will improve the life of a tank by making the fight shorter, no it will not... I am almost always the last man standing. Long fights are not a problem for me in anyway, they are a problem for DPS that does not like to move out of stupid and who only know how to be parser monkeys. This is not all DPS but it is a fair number of them. Just like not all tanks are good tanks. When people start demanding that I run Powerful Assault or sets that provide them with penetration then I tend to stop listening to what those people are saying, and yes I do run trials and yes I have cleared them and have been very successful doing it. If DPS is not going to build for pen that is on them, not you.
You should use the gear that increases the enjoyment that you get out of the game because this is not a job it should be something that you do for enjoyment.
For what it's worth, I agree with @Oreyn_Bearclaw. There are different schools of thought. You probably best be aware of yours and of how far you can push the envelope with your build philosophy and how far others can push with theirs. Obtaining that information and sorting out the BS from the true advantages is a bit of a problem, though.If DPS is not going to build for pen that is on them, not you.
AvalonRanger wrote: »My main character is PVE tank, and I don't care other group member except taunting.
I equip only one sharing damage shield always, but mostly concentrate self defending.
Because, if tank died, every people will be dead mostly.(and reviving role is tank mostly)
I should explain where I am coming form because a lot of people will disagree with what I am saying in this post. I am a tank. it is the role I play and have always played in every MMO I have ever played and I know my role very well.
The whole idea of selfish vs. support sets on a tank for groups seems more than a little asinine to me. In hard veteran content the tank being alive and holding hate is the best utility a DPS can ask for because then they are not getting clapped into next week. I will wear whatever I need to in order to survive the encounter. it is not the tanks responsibility to make the DPS feel better about hitting parse numbers in live content. When did it become a tanks responsibility to stay alive AND provide the increase in DPS through abilities and skills that allow DPS to be successful in their roll? That should be on DPS players should it not?.
I should explain where I am coming form because a lot of people will disagree with what I am saying in this post. I am a tank. it is the role I play and have always played in every MMO I have ever played and I know my role very well.
The whole idea of selfish vs. support sets on a tank for groups seems more than a little asinine to me. In hard veteran content the tank being alive and holding hate is the best utility a DPS can ask for because then they are not getting clapped into next week. I will wear whatever I need to in order to survive the encounter. it is not the tanks responsibility to make the DPS feel better about hitting parse numbers in live content. When did it become a tanks responsibility to stay alive AND provide the increase in DPS through abilities and skills that allow DPS to be successful in their roll? That should be on DPS players should it not?
That being said I am more than happy to wear "support" sets but hey better have an upside for me as the tank. Drakes Rush, Arkasis, the gear from the new dungeons, Lord Warden, etc, these are support sets the directly improve life for the tank that is running them and are sets that I have no problem using. Many people will say that DPS will improve the life of a tank by making the fight shorter, no it will not... I am almost always the last man standing. Long fights are not a problem for me in anyway, they are a problem for DPS that does not like to move out of stupid and who only know how to be parser monkeys. This is not all DPS but it is a fair number of them. Just like not all tanks are good tanks. When people start demanding that I run Powerful Assault or sets that provide them with penetration then I tend to stop listening to what those people are saying, and yes I do run trials and yes I have cleared them and have been very successful doing it. If DPS is not going to build for pen that is on them, not you.
You should use the gear that increases the enjoyment that you get out of the game because this is not a job it should be something that you do for enjoyment.
Hi tanks!
I'm currently researching a tank build exclusively for dungeon PUGs. The farthest I'll ever take this build is vet, maybe occasional hard modes. But it will be PUGs 99% of the time. That said, I'm trying to solve the problem of balancing "selfish" sets versus those that buff or support the group. All the best sites/forums discuss this balance, but I wonder how it truly plays out in a PUG environment.
Here's what I'm certain of: I'm choosing Leeching Plate as one set. I know high-quality tanks don't like it and view it as training wheels, but I'll never take this build further than PUG dungeons. Hence, I'd like to keep the training wheels :-)
Here's what I need help with: Trying to decide on the other two sets. In an effort to support groups, I thought to add Powerful Assault and Tremorscale (giving group some damage and debuffing for stam folks). I also considered Powerful Assault and the Spaulder of Ruin mythic--mostly aimed at more damage for the group.
However, several sites/forums said that PUG dungeons are actually a proper place to be selfish, because I can't rely on getting good DPS or heals. This resonates with me in my experience PUGing as a healer and DPS. So I found another setup that seemed popular a couple years ago: Leeching Plate and Bahraha's Curse. This synergy looks fun, with higher survivability, but clearly it's selfish. Also, I'm stuck on what monster set or mythic to run with those in order to give something to my group.
So what's your philosophy on tanking PUGs and balancing gear that is "selfish" vs supporting the group?
After reading this, I modified the 1H+S version of my build to use Yolnahkriin and Engine Guardian. Tested it yesterday. Very happy. Now, therefore, running these two builds via just gear change:Lenny_linguine wrote: »Hi tanks!
I'm currently researching a tank build exclusively for dungeon PUGs. The farthest I'll ever take this build is vet, maybe occasional hard modes. But it will be PUGs 99% of the time. That said, I'm trying to solve the problem of balancing "selfish" sets versus those that buff or support the group. All the best sites/forums discuss this balance, but I wonder how it truly plays out in a PUG environment.
Here's what I'm certain of: I'm choosing Leeching Plate as one set. I know high-quality tanks don't like it and view it as training wheels, but I'll never take this build further than PUG dungeons. Hence, I'd like to keep the training wheels :-)
Here's what I need help with: Trying to decide on the other two sets. In an effort to support groups, I thought to add Powerful Assault and Tremorscale (giving group some damage and debuffing for stam folks). I also considered Powerful Assault and the Spaulder of Ruin mythic--mostly aimed at more damage for the group.
However, several sites/forums said that PUG dungeons are actually a proper place to be selfish, because I can't rely on getting good DPS or heals. This resonates with me in my experience PUGing as a healer and DPS. So I found another setup that seemed popular a couple years ago: Leeching Plate and Bahraha's Curse. This synergy looks fun, with higher survivability, but clearly it's selfish. Also, I'm stuck on what monster set or mythic to run with those in order to give something to my group.
So what's your philosophy on tanking PUGs and balancing gear that is "selfish" vs supporting the group?
My opinion if you want extra survivability in a PUG situation use a monster Helm and the masters sword and board not a five item set like leeching. Engine guardian is the go to monster set in my opinion. The sustain and survivability it provides in my opinion outshine leeching, makes resource management a breeze and if you are a capable tank as long as your stam and mag are being managed properly then outside of DLC hardmodes you'll be fine to survive even with a sub par group having just EG as your selfish option. After that Id recommend yolnakrin. The reason being it will give u minor agies, which is a sizable damage mitigation and easy access to minor courage buffing your group, After that I'd pair this with another set that helps you and your group. If you are a DK, drakes rush is great here. helps your sustain through ults and helps the group pump out more ults, for more damage. if you are not a DK or if you are, sax champion is also great because you can opt for a selfish ulti but still give the group a nice dps buff when you use it. Worm cult also falls in this group it will increase your sustain and therefore survivability but also help the groups sustain. Id be happy to say the minor agies from yol, combined with engine gardian and masters sword and board front bar is gonna out perform leeching all day, and it lets you have two five item bonuses that will benefit your group as well. Leeching in my opinion is nice, but it only helps your group in that you are harder to kill, and in fairness now that it does not proc under multiple enemies at once its not really better than some other options and you wont learn that unless you take it off. Tremor scale isn't needed if you run an infused crusher ice staff on the back bar and use puncture or at least the bonus from it will not be better than yolo/drakes/sax.
I think the philosophy with pug tanking should be how can I help my group, by helping myself at the same time.
Hope this helps, end of the day can play how you want, good on you for sticking out the pug tanking anyway !
JanTanhide wrote: »I have a Tank that can solo the 7 fire Attros in Vet A.A. and I never have to touch the keyboard. Selfish? LOL. Who cares. It's my Tank.