Hi tanks!
I'm currently researching a tank build exclusively for dungeon PUGs. The farthest I'll ever take this build is vet, maybe occasional hard modes. But it will be PUGs 99% of the time. That said, I'm trying to solve the problem of balancing "selfish" sets versus those that buff or support the group. All the best sites/forums discuss this balance, but I wonder how it truly plays out in a PUG environment.
Here's what I'm certain of: I'm choosing Leeching Plate as one set. I know high-quality tanks don't like it and view it as training wheels, but I'll never take this build further than PUG dungeons. Hence, I'd like to keep the training wheels :-)
Here's what I need help with: Trying to decide on the other two sets. In an effort to support groups, I thought to add Powerful Assault and Tremorscale (giving group some damage and debuffing for stam folks). I also considered Powerful Assault and the Spaulder of Ruin mythic--mostly aimed at more damage for the group.
However, several sites/forums said that PUG dungeons are actually a proper place to be selfish, because I can't rely on getting good DPS or heals. This resonates with me in my experience PUGing as a healer and DPS. So I found another setup that seemed popular a couple years ago: Leeching Plate and Bahraha's Curse. This synergy looks fun, with higher survivability, but clearly it's selfish. Also, I'm stuck on what monster set or mythic to run with those in order to give something to my group.
So what's your philosophy on tanking PUGs and balancing gear that is "selfish" vs supporting the group?
Hi tanks!
I'm currently researching a tank build exclusively for dungeon PUGs. The farthest I'll ever take this build is vet, maybe occasional hard modes. But it will be PUGs 99% of the time. That said, I'm trying to solve the problem of balancing "selfish" sets versus those that buff or support the group. All the best sites/forums discuss this balance, but I wonder how it truly plays out in a PUG environment.
Here's what I'm certain of: I'm choosing Leeching Plate as one set. I know high-quality tanks don't like it and view it as training wheels, but I'll never take this build further than PUG dungeons. Hence, I'd like to keep the training wheels :-)
Here's what I need help with: Trying to decide on the other two sets. In an effort to support groups, I thought to add Powerful Assault and Tremorscale (giving group some damage and debuffing for stam folks). I also considered Powerful Assault and the Spaulder of Ruin mythic--mostly aimed at more damage for the group.
However, several sites/forums said that PUG dungeons are actually a proper place to be selfish, because I can't rely on getting good DPS or heals. This resonates with me in my experience PUGing as a healer and DPS. So I found another setup that seemed popular a couple years ago: Leeching Plate and Bahraha's Curse. This synergy looks fun, with higher survivability, but clearly it's selfish. Also, I'm stuck on what monster set or mythic to run with those in order to give something to my group.
So what's your philosophy on tanking PUGs and balancing gear that is "selfish" vs supporting the group?
Hi tanks!
I'm currently researching a tank build exclusively for dungeon PUGs. The farthest I'll ever take this build is vet, maybe occasional hard modes. But it will be PUGs 99% of the time. That said, I'm trying to solve the problem of balancing "selfish" sets versus those that buff or support the group. All the best sites/forums discuss this balance, but I wonder how it truly plays out in a PUG environment.
Here's what I'm certain of: I'm choosing Leeching Plate as one set. I know high-quality tanks don't like it and view it as training wheels, but I'll never take this build further than PUG dungeons. Hence, I'd like to keep the training wheels :-)
Here's what I need help with: Trying to decide on the other two sets.
@Castian @newtinmpls @Bitter_Apple21 and several others have mentioned a priority in staying alive and taunting as the tank. I fully agree here, and that's one reason I was leaning toward Leeching for the survival. I'll be running a DK with fundamental skills like Pierce Armor, Heroic Slash, Inner Rage, and Talons to taunt and control mobs. But in dungeons I think I can get away with doing the rest of my gear in some type of support.My main is a tank. I've never cared for the phrasing of selfish. As tank we have two core purposes, stay alive and keep the mobs focused on us.
@dmnqwk This is a philosophy that I am now focusing on and several others have commented on. I originally thought that tank support sets were supposed to directly give your group members more damage (i.e., spell/wep damage). However, as you pointed out, "support" can be accomplished in various ways like resistance shredding, synergies or ULTs, or good CC.What I mean by this is not as straightforward as 'deal tons of damage yourself' but 'provide the group the tools necessary to kill the boss as quick as possible'
@newtinmpls Wow, I really appreciate the breakdown of so many options. On the flip side, there's SO MANY options, haha. Seriously though, thanks for the helpful resource!So equipment that speaks to one (or ideally more than one [goal]) is good. If the average player (not rich, not a PVP or trial godling) can get it, so much the better. Not too many sets or equipment actually help with taunt, but that being said, here are some suggestions.
<small snip> others have mentioned a priority in staying alive and taunting as the tank. I fully agree here, and that's one reason I was leaning toward Leeching for the survival.
Damage kills bosses.
What I mean by this is not as straightforward as 'deal tons of damage yourself' but 'provide the group the tools necessary to kill the boss as quick as possible'.
1. Penetration. If you're running 7k penetration, which is where you want to be, then the lack of a tank (because it's a dps who isn't good at maths) is costing the group more than they'll bring to the mix.
2. Synergies/Support. As a tank if you hit your ultimate for damage and it does 100k, nice! But if you hit the horn for the dps, suddenly you're providing the group 150k instead. (numbers hypothetical) In a group where the 2 dps only do 25k between them, you might be better off using ice comet, but if they're 25k each, 40k each, then aggressive horn becomes a better option.
3. Positioning. The more the DD have to move, the lower their damage output is. If you can stand in fire an extra 10 seconds and prevent the boss moving, you'll kill them quicker.
The adds will die quicker if you group them up because a ST ability is 10k for DD but an AoE is 7k, meaning just two mobs grouped up is better... therefore stacking 5-6 mobs is win!
Warden - I run leeching plate and frozen watcher, plus swarm mother monster set. This means I just permablock, taunt the ranged ones to be swarm mothered in. Both my 5 sets are selfish, because my monster set is what matters. I bring about 12.5k single target and about 10k per target aoe (overland bosses, for example, see me hitting 30k dps if there are 3 present)
Dragonknight - I use leeching plate, again, and Diamond Victory with Tremorscale monster set. Again I group everything up with chains and, again, my 5 sets are selfish because ultimate I am rounding things up. I do about 17.5k single target but only about 6k aoe.
Your sets dont really matter in dungeons in terms of selfish vs supportive, what matters is your skill selections and your mentality. Bringing 11k penetration, rounding up the mobs and staying stationary is what helps the DD thrive far more than a 5 set buff to give them 300 power.
Also, for note: I use leeching plate a lot because of Balance(equilibrium). Allowing me to constantly lifetap for magicka to use my skills lets me push out the damage and keep moving quickly without worry. Nothing worse than spending 15k magicka on one pull, then having nothing to chain 3 mobs on the next because you didn't lifetap!