Wouldn't that potentially double the operating costs, since they would have to store all the account data twice.
All they need to do to solve most of the quarreling is open up a PVE campaign of Cyrodiil and Imperial city and balance the PVP side of the game more through battle spirit.
Is it possible, Of course, it is possible.
However, Zenimax is copying characters from a live server to one that is not live. They have made it clear they have no interest in building the tool necessary for copying characters to a live server which is very different than what they do with the PTS. They have also stated they have no interest in splitting the population of the servers into smaller groups.
It will also increase the operating costs significantly as that will require six additional server setups to accommodate the NA/EU for all three platforms, doubling what they have now. The PTS uses only one server setup for all the PTS needs.
Basically, it is much more likely that Zenimax would develop AUS/NZ servers before even considering this. This is also an idea they have rejected for the second reason I gave.
Sorry to rain on the parade.
Is it possible, Of course, it is possible.
However, Zenimax is copying characters from a live server to one that is not live. They have made it clear they have no interest in building the tool necessary for copying characters to a live server which is very different than what they do with the PTS. They have also stated they have no interest in splitting the population of the servers into smaller groups.
It will also increase the operating costs significantly as that will require six additional server setups to accommodate the NA/EU for all three platforms, doubling what they have now. The PTS uses only one server setup for all the PTS needs.
Basically, it is much more likely that Zenimax would develop AUS/NZ servers before even considering this. This is also an idea they have rejected for the second reason I gave.
Sorry to rain on the parade.
There is currently no PvP only server, so it would be the same as copying to the PTS. What I’m describing requires a copy to a server that is not live. They would have to make the PvP servers for this.
As to your comment about having to make 6 different servers, I mentioned that cross platform for the PvP side may be beneficial. With cross platform you would only need one PvP server for NA and one for EU. This would probably be beneficial since PvP is kind of dead with current one server populations.
LostHorizon1933 wrote: »This is like that thing that happened in Coldharbour.
Is it possible, Of course, it is possible.
However, Zenimax is copying characters from a live server to one that is not live. They have made it clear they have no interest in building the tool necessary for copying characters to a live server which is very different than what they do with the PTS. They have also stated they have no interest in splitting the population of the servers into smaller groups.
It will also increase the operating costs significantly as that will require six additional server setups to accommodate the NA/EU for all three platforms, doubling what they have now. The PTS uses only one server setup for all the PTS needs.
Basically, it is much more likely that Zenimax would develop AUS/NZ servers before even considering this. This is also an idea they have rejected for the second reason I gave.
Sorry to rain on the parade.
There is currently no PvP only server, so it would be the same as copying to the PTS. What I’m describing requires a copy to a server that is not live. They would have to make the PvP servers for this.
As to your comment about having to make 6 different servers, I mentioned that cross platform for the PvP side may be beneficial. With cross platform you would only need one PvP server for NA and one for EU. This would probably be beneficial since PvP is kind of dead with current one server populations.
No, no, no, no.
It is time people put their big boy pants on and accepted that PvE and PvP are both elements of the game and both should be cherished.
Stop with all this anti PvP rubbish as that is what this post it. It's another attempt to push PvP to one side and say its not as important as PvE.
Thats bull. Complete and utter bull.
Both sides of the game need the other side, and many players enjoy both aspects to the game.
Leave the game alone and stop with these attempts to paint PvP as something that shouldn't be part of the game. It is, get over it.
Is it possible, Of course, it is possible.
However, Zenimax is copying characters from a live server to one that is not live. They have made it clear they have no interest in building the tool necessary for copying characters to a live server which is very different than what they do with the PTS. They have also stated they have no interest in splitting the population of the servers into smaller groups.
It will also increase the operating costs significantly as that will require six additional server setups to accommodate the NA/EU for all three platforms, doubling what they have now. The PTS uses only one server setup for all the PTS needs.
Basically, it is much more likely that Zenimax would develop AUS/NZ servers before even considering this. This is also an idea they have rejected for the second reason I gave.
Sorry to rain on the parade.
There is currently no PvP only server, so it would be the same as copying to the PTS. What I’m describing requires a copy to a server that is not live. They would have to make the PvP servers for this.
As to your comment about having to make 6 different servers, I mentioned that cross platform for the PvP side may be beneficial. With cross platform you would only need one PvP server for NA and one for EU. This would probably be beneficial since PvP is kind of dead with current one server populations.
The problem is periodically synching the two, the PTS doesn't do that. When it's updated everything that was on there before is overwritten and lost. Any progress you've made and any differences between your PTS and live characters are gone and doesn't come back. (And not just because they swap between NA and EU, even when it swaps back anything you did before is gone.) That's why it's not possible to just play on the PTS, every 2 weeks everything you've done gets deleted. (And of course they never copy data from the PTS to live.)
According to ZOS they don't have the technology to do data transfers any other way - they can import data to a blank database but cannot add it in or update it without wiping what was there before. That's why account transfers from PC to consoles could only happen once and all had to happen at the same time.
So they could make a separate PvP server, but it would be the same as the console transfers: you get a one-time copy of your account on the PvP server and then the two are separate from that point on. Anything you do in PvP has no impact on your PvE account and vice versa.
draigwyrdd wrote: »No. I like doing PVP content and PVE content interchangeably. I'll do Battlegrounds, then go questing, then do a dungeon etc on the same character in the same play session.
Both sides of the game need the other side, and many players enjoy both aspects to the game.
Mythgard1967 wrote: »Why is there some expectation that you have to like and use every aspect of a game as big as ESO?
No, no, no, no.
It is time people put their big boy pants on and accepted that PvE and PvP are both elements of the game and both should be cherished.
Stop with all this anti PvP rubbish as that is what this post it. It's another attempt to push PvP to one side and say its not as important as PvE.
Thats bull. Complete and utter bull.
Both sides of the game need the other side, and many players enjoy both aspects to the game.
Leave the game alone and stop with these attempts to paint PvP as something that shouldn't be part of the game. It is, get over it.
Not sure where you are getting this from. I have enjoyed PVE and PvP. Having played both I see that they would be better off with different balance. PvP is in a very bad place balance wise while PVE is in a better place than it has been in previous years. As is, PvP is neglected and not worth playing. My proposal would allow for a soft PvP reboot and hopefully a better PvP experience.
Sorry but no. Your post segregates PvP players from the game as if they are second class citizens. It also reduces the chance of a PvE player trying PvP.
This then reduces the new players joining PvP and thus helps accelerate the demise of PvP.
So no, the whole point of endeavours and events that are PvP based is to try to get players to try that content, by trying that content many will find it's not as scary or toxic as many would have you believe and that it can be fun. They then return and play it as and when they fancy.
Take PvP out of ESO and you kill PvP. Its that simple. You can try and market it however you want but this idea is a PvP killer and therefore I am anti it
Not sure where you are getting this from. I have enjoyed PVE and PvP. Having played both I see that they would be better off with different balance. PvP is in a very bad place balance wise while PVE is in a better place than it has been in previous years. As is, PvP is neglected and not worth playing. My proposal would allow for a soft PvP reboot and hopefully a better PvP experience.
Sorry but no. Your post segregates PvP players from the game as if they are second class citizens. It also reduces the chance of a PvE player trying PvP.
This then reduces the new players joining PvP and thus helps accelerate the demise of PvP.
So no, the whole point of endeavours and events that are PvP based is to try to get players to try that content, by trying that content many will find it's not as scary or toxic as many would have you believe and that it can be fun. They then return and play it as and when they fancy.
Take PvP out of ESO and you kill PvP. Its that simple. You can try and market it however you want but this idea is a PvP killer and therefore I am anti it
Both sides of the game need the other side, and many players enjoy both aspects to the game.
While I agree that there's massive potential for both PvP and PvE, I'd argue there are actually several poor design choices that make the two very much NOT need each other. Aside from forcing players into activities they don't like to get gear/skills for the activities they do like, there's no way for a PvE player to benefit a PvP player, or vice versa. They are more or less completely separate entities with very little interplay between the pools of players, sad though it is. Kind of feeds into this. . .Mythgard1967 wrote: »Why is there some expectation that you have to like and use every aspect of a game as big as ESO?
Because the game forces you to. Despite the fact that this is an MMO, there's very few ways for players to benefit other players by specializing in an activity they enjoy, and thereby saving another player from an activity they may not enjoy. Hate crafting? Too bad, research is basically a requirement for every account. Hate PvP? Too bad, the universally beneficial Major Gallop is locked behind a PvP-only skill line (Among other things). Hate PvE? Too bad. A lot of the best sets in the game are from dungeons or overland, and Undaunted requires PvE participation.
So it's not a matter of choosing what activities you enjoy and just doing those, because you are penalized for making that choice. There are far too many barriers between players helping each other that it forces everyone to do everything, which is why we end up with so many complaints about literally every activity in the game.
All that said though, I don't think that's what the OP was about, but rather just the need to separate the balance aspects of each mode.
I always wonder what players are talking about when they talk about 'balance' in PVE. Are the PVE bosses complaining that Necros are too OP!?
Mythgard1967 wrote: »This is a philosophical difference between us which will not be solved by game design. There is no way to design a game that will suit both of us and that is my point.
Mythgard1967 wrote: »Force means you HAVE to get it or the game is severely impacted or close to unplayable, You do not. You can choose not to get Major Gallop. i didn't for quite a long time and it did not impact my play in any measurable way. I am not a min/maxer though. I also rarely use a mount as I must harvest all the nodes and that's faster if I just never get on a mount. Actually, the only time Major Gallop benefits me in any measurable way is in Cyrodill because the zone is so bloody large and there is nothing between point A and B to stop for "on the way". That universal advantage to me isn't entirely true either...it benefits PVP more than PVE.
The issue is that if you do play with other people (I mean this is an MMO); PLAYERS expect you to be min/maxed.
Mythgard1967 wrote: »I guess for me, I have experienced a well integrated PVP and PVE game; where the two aspects worked to support each other based on the game design and it was rewarding and fun to be both PVP and PVE in those campaigns that it seems a shame that the only option anyone can see is a thoroughly devisive and separated experience. I would think a more integrated experience that supports PVE and PVP would lead to a more immersive world.
Mythgard1967 wrote: »I think the assumption is that PVP is for people who want to gank each other vs people who want a story driven framework to strategize a battle leveraging honed skills that require more thought because human opponents will never act like an AI opponent. Many PVP'rs are just as interested in story and immersion as PVE players...so finding a way to develop a campaign that both can impact feels better than trying to completely separate people.
Is it possible, Of course, it is possible.
However, Zenimax is copying characters from a live server to one that is not live. They have made it clear they have no interest in building the tool necessary for copying characters to a live server which is very different than what they do with the PTS. They have also stated they have no interest in splitting the population of the servers into smaller groups.
It will also increase the operating costs significantly as that will require six additional server setups to accommodate the NA/EU for all three platforms, doubling what they have now. The PTS uses only one server setup for all the PTS needs.
Basically, it is much more likely that Zenimax would develop AUS/NZ servers before even considering this. This is also an idea they have rejected for the second reason I gave.
Sorry to rain on the parade.
There is currently no PvP only server, so it would be the same as copying to the PTS. What I’m describing requires a copy to a server that is not live. They would have to make the PvP servers for this.
As to your comment about having to make 6 different servers, I mentioned that cross platform for the PvP side may be beneficial. With cross platform you would only need one PvP server for NA and one for EU. This would probably be beneficial since PvP is kind of dead with current one server populations.
The problem is periodically synching the two, the PTS doesn't do that. When it's updated everything that was on there before is overwritten and lost. Any progress you've made and any differences between your PTS and live characters are gone and doesn't come back. (And not just because they swap between NA and EU, even when it swaps back anything you did before is gone.) That's why it's not possible to just play on the PTS, every 2 weeks everything you've done gets deleted. (And of course they never copy data from the PTS to live.)
According to ZOS they don't have the technology to do data transfers any other way - they can import data to a blank database but cannot add it in or update it without wiping what was there before. That's why account transfers from PC to consoles could only happen once and all had to happen at the same time.
So they could make a separate PvP server, but it would be the same as the console transfers: you get a one-time copy of your account on the PvP server and then the two are separate from that point on. Anything you do in PvP has no impact on your PvE account and vice versa.
Yes, they would have to change how data is stored and synced in order to make this change work. I personally think it would be worth the investment.
I always wonder what players are talking about when they talk about 'balance' in PVE. Are the PVE bosses complaining that Necros are too OP!?
There was a time where if you didn’t bring 7-8 stamblades into a raid, you were significantly gimped. Now you can bring many different assortments of classes into trials and still do very well. The classes are reasonably balanced with each other in terms of damage output. It is not perfect, but it is way better than it has been in the past. This is what PVE balance looks like.
Is it possible, Of course, it is possible.
However, Zenimax is copying characters from a live server to one that is not live. They have made it clear they have no interest in building the tool necessary for copying characters to a live server which is very different than what they do with the PTS. They have also stated they have no interest in splitting the population of the servers into smaller groups.
It will also increase the operating costs significantly as that will require six additional server setups to accommodate the NA/EU for all three platforms, doubling what they have now. The PTS uses only one server setup for all the PTS needs.
Basically, it is much more likely that Zenimax would develop AUS/NZ servers before even considering this. This is also an idea they have rejected for the second reason I gave.
Sorry to rain on the parade.
There is currently no PvP only server, so it would be the same as copying to the PTS. What I’m describing requires a copy to a server that is not live. They would have to make the PvP servers for this.
As to your comment about having to make 6 different servers, I mentioned that cross platform for the PvP side may be beneficial. With cross platform you would only need one PvP server for NA and one for EU. This would probably be beneficial since PvP is kind of dead with current one server populations.
The problem is periodically synching the two, the PTS doesn't do that. When it's updated everything that was on there before is overwritten and lost. Any progress you've made and any differences between your PTS and live characters are gone and doesn't come back. (And not just because they swap between NA and EU, even when it swaps back anything you did before is gone.) That's why it's not possible to just play on the PTS, every 2 weeks everything you've done gets deleted. (And of course they never copy data from the PTS to live.)
According to ZOS they don't have the technology to do data transfers any other way - they can import data to a blank database but cannot add it in or update it without wiping what was there before. That's why account transfers from PC to consoles could only happen once and all had to happen at the same time.
So they could make a separate PvP server, but it would be the same as the console transfers: you get a one-time copy of your account on the PvP server and then the two are separate from that point on. Anything you do in PvP has no impact on your PvE account and vice versa.
Yes, they would have to change how data is stored and synced in order to make this change work. I personally think it would be worth the investment.
You originally said this would be copying characters to a server that was not live since these six proposed PvP servers would not be live yet. However, now you want the information to be continuously copied back and forth between live severs. That is something I already pointed out Zenimax has said they do not want to do such a thing.
It is interesting to see the suggestion that this would be worth the investment even though no one has to pay anything beyond ~10 USD (on sale) to play PvP in ESO. It seems more like a huge net loss which would not be a good investment. As I noted previously, Zenimax would have done this long ago if they thought it would increase profits.
Sorry to rain on the parade.
As we all know, PVE and PvP are very difficult to balance in this game. We have seen many balance changes that have been good for PVE, but bad for PvP and vice versa. I am curious about the possibility of completely splitting the two.
Observations/ Proposition
Each PTS cycle you guys have shown that it is possible to copy our characters from live servers to the PTS servers. This is interesting to me because the PTS servers run a completely different version of the game. Would it be possible to run a PvP side and a PvE side the same way that live servers and PTS servers coexist? This would allow PvP and PvE to essentially be slightly different games. Such a change would open up tons of possibilities for balance and may potentially increase performance. There would have to be a way to periodically sync your character progress between the two servers, but I would really like to see something like this in the future. We know that ESO is getting absolutely massive in terms of game size, but a split into two applications may solve some of these issues.
Essentially, the PvP side would have Cyrodiil, BGs, Imperial City, and maybe a Craglorn like zone for meeting other players/ dueling. The PvE side would have everything, except Cyrodiil and Imperial City would be PvE only instances. Each side could have different skill behaviors and set options. Maybe the PvP side should also be cross platform for healthy populations.
Thoughts?