Maintenance for the week of December 23:
· [COMPLETE] NA megaservers for maintenance – December 23, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
· [COMPLETE] EU megaservers for maintenance – December 23, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

Games with combat like ESO???

S0Z0H
S0Z0H
✭✭✭
Is there a name for the type of combat style ZOS chose for ESO? Weaving combat? I read an article that described it but I can't remember what it's known as.

And what games share this same type of style with the whole rotation, weaving mechanic thing ?
  • Vevvev
    Vevvev
    ✭✭✭✭✭
    ✭✭✭✭✭
    None I can think of that are free of traditional old school tab targeting systems, and even then those games are less about weaving more about the abilities and weapons having separate cooldowns. (Star Trek Online's ship vs ship combat)

    I think the closest that comes is Guild Wars 2 as I know some instant cast abilities can be fired in super rapid succession before the longer drawn out ones, or even at the same time. I've seen it more with the Weaver specialization of the Elementalist which comes very close in it's play to ESO's combat. Very twitchy and reactive if you want to succeed.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • S0Z0H
    S0Z0H
    ✭✭✭
    Vevvev wrote: »
    None I can think of that are free of traditional old school tab targeting systems, and even then those games are less about weaving more about the abilities and weapons having separate cooldowns. (Star Trek Online's ship vs ship combat)

    I think the closest that comes is Guild Wars 2 as I know some instant cast abilities can be fired in super rapid succession before the longer drawn out ones, or even at the same time. I've seen it more with the Weaver specialization of the Elementalist which comes very close in it's play to ESO's combat. Very twitchy and reactive if you want to succeed.

    Ok thanks, other research I've done seems to point to Guild Wars 2 a lot also. Thanks
  • Hescrow
    Hescrow
    ✭✭
    I played for several years to GW2 and the target system is with tab, slow mechanics with CD. Only the limited abilities to chose on skillbar is similar. But nothing more to be compared for playstyle.
  • Sir_Hammock
    Sir_Hammock
    ✭✭✭
    It's called an action combat system, not many have them. There's bdo, new world, lost ark and eso that are good. Then you have gw2 that's close, but not really the same.
    Edited by Sir_Hammock on March 9, 2022 1:29PM
  • Marginis
    Marginis
    ✭✭✭✭✭
    It's called an action combat system, not many have them. There's bdo, new world, lost ark and eso that are good. Then you have gw2 that's close, but not really the same.

    I was actually just about to mention Black Desert Online!

    From my experience, this kind of "activate abilities one after another" system, in a rotation, is fairly popular among MMOs - you'll get something like this in RuneScape (not oldschool runescape), for example. It's also somewhat similar to the kind of combat they use in Diablo (diablo 3 in particular), or in some MOBAs (though those tend to focus more on cooldowns than rotations).

    There are a ton of games, depending on what you consider fitting into the category, but these are a few I've played and think fit accurately.
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • MEBengalsFan2001
    MEBengalsFan2001
    ✭✭✭✭✭
    S0Z0H wrote: »
    Is there a name for the type of combat style ZOS chose for ESO? Weaving combat? I read an article that described it but I can't remember what it's known as.

    And what games share this same type of style with the whole rotation, weaving mechanic thing ?

    The weaving combat system has been in play for many years in many different games I have played. I first learned about this back in 2011 when playing DCUO. It was not called weaving it was called clipping. You attack with a longer animation ability and cut the animation time down by clipping into an ability or attack that has a shorter animation. This results in the use of more abilities/attacks and results in higher damage.

    After playing like that for years and getting sore hands I started to play other games that didn't use that play style. I returned here and focus on PVP as PVE is not worth injuring my hands for a game like ESO even if I enjoy PVE content. And I hope one day the devs can make the game better by removing the clipping function of being a damage dealer in ESO for PVE.
  • Ksariyu
    Ksariyu
    ✭✭✭✭
    ZoS considers ESO's combat to be an action-combat system. This is not related to weaving though.
    Weaving is typically a character or class-specific mechanic that encourages using basic/short-cast attacks in between stronger attacks. League is the only game I've played that has characters with this exact mechanic, though others come close. That said, ESO did not intend to have this system be a game-wide mechanic that is essentially now required. It was a bug-turned-feature, and is one of the most polarizing parts of the game's combat system. As such, you likely won't find it quite the same in any other game.
  • francesinhalover
    francesinhalover
    ✭✭✭✭✭
    Dcu online, dark souls type,

    Ah sorry read wrong.

    Weaving? Easily gunz duels. Watch pro players on youtube.
    Game had potential to be a e-sport with how hard it is.
    Edited by francesinhalover on March 13, 2022 10:24AM
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • Ksariyu
    Ksariyu
    ✭✭✭✭
    Dcu online, dark souls type,

    Ah sorry read wrong.

    Weaving? Easily gunz duels. Watch pro players on youtube.
    Game had potential to be a e-sport with how hard it is.

    Notice how quickly that game died. There's a difference between difficult and unintuitive. ESO is already starting to fall into the latter. Let's not promote that as a system to aspire to.
Sign In or Register to comment.