For the second i think they need to make hammer spawn in the designated spots which is guarded by a few mobs in the Cyrodiil, but as far as i know it only spawns in six or seven locations and three of them are behind the gates of each alliance. This is either a bug or this is the intended way.
I only seem to see it pop out in a few spots too but I don't pay much attention.
If you're worried about loyalty you may want to switch Grey Host.
sounds like how a real war would be, traitors exist.
I only seem to see it pop out in a few spots too but I don't pay much attention.
If you're worried about loyalty you may want to switch Grey Host.
Where AD instantly hands the hammer to another faction not through bad intentions but through ineptitude.
Or tries to hold and "farm" with a scroll and almost immediately loses it.
I say this mostly to say that the intention behind some actions is sometimes hard to read if you don't know the people involved. I do try to talk them out of the above things, but people are stubborn.
Fun fact for other alliances: almost as soon as you see AD move against one alliance you'll see another group do so against the other, far away, just because they're so contrary they don't want to do what the others are doing. Which is probably for the best as I'm not sure the server could handle 150 bow-wielding gankers all firing from roofs at once.
sounds like how a real war would be, traitors exist.
It's not toxic behaviour. You may not like it but it's not toxic.
Stop trying to control other players, they play the game their way, and just because its not how you choose to play doesn't make it toxic, just different.
drsalvation wrote: »I'm cool with traitors being a thing, but I do think there should be some way to punish them, problem is it's too hard for a game mechanic to determine if you're betraying or not.
Think of it as a game dev, how can you determine that a player willingly brought the hammer to enemies, against a noob hammer wielder failing to stomp an enemy ball group?
Maybe a "report as traitor" feature that when voted on, players would be marked as traitors and be open for attacks, that would be interesting, but I also feel this would be abused.
Sounds like an excuse to justify unsportsmanlike play. You don't see team sports irl where people decide they want to score for the other team because "that's how they want to play". Rules exist for a reason. If you want to grief your Alliance then you need to accept responsibility for it and not complain about people calling out that behavior. Purposefully sabotaging your Alliance IS toxic. If you want to play for a different Alliance then log onto a character whose in it.It's not toxic behaviour. You may not like it but it's not toxic.
Stop trying to control other players, they play the game their way, and just because its not how you choose to play doesn't make it toxic, just different.
The scrolls that your alliance controls can not be moved to any other keep by your alliance once they secured in a home castle. So your first suggestion is already in game.
For the second i think they need to make hammer spawn in the designated spots which is guarded by a few mobs in the Cyrodiil, but as far as i know it only spawns in six or seven locations and three of them are behind the gates of each alliance. This is either a bug or this is the intended way.
Sounds like an excuse to justify unsportsmanlike play. You don't see team sports irl where people decide they want to score for the other team because "that's how they want to play". Rules exist for a reason. If you want to grief your Alliance then you need to accept responsibility for it and not complain about people calling out that behavior. Purposefully sabotaging your Alliance IS toxic. If you want to play for a different Alliance then log onto a character whose in it.
Mythgard1967 wrote: »/shrug
Spies are going to spy....it is kind of the nature of the beast. It isn't just an ESO thing.
Cyro PVP is heavily reminiscent of Dark Age of Camelot PvP which also influenced Warhammer Online and Guild Wars 2 PVP play modes. I played a lot of this style of PVP in both Warhammer and GW2. It was part of the game...in GW2 it was very much part of the strategy. Having squads able to size up to around 50 people or so means that you have 50 people or so in coms together and you can spread disinformation to the spies to set up traps for the strategic opponents..and that was fun when it worked out....and it frequently did. The fun of cyro is not just about the PVP, its the campaign and strategy against another faction vs against a computer simulation.
Ahh I remember one of the spies entering in to discord with our squad. She didnt realize when the squad commander had given her voice permissions in channel and we got to listen to her reporting our movements outloud.....good times.
Warhammer online had the best blended PVE and PVP scenarios going for it though. PVE worked helped the PVP campaign and PVP helped the PVE campaign.
Sounds like an excuse to justify unsportsmanlike play. You don't see team sports irl where people decide they want to score for the other team because "that's how they want to play". Rules exist for a reason. If you want to grief your Alliance then you need to accept responsibility for it and not complain about people calling out that behavior. Purposefully sabotaging your Alliance IS toxic. If you want to play for a different Alliance then log onto a character whose in it.
And what exactly are these rules you talk about? Please enlighten me, l'm genuinely interested as I thought Cyrodiil was a war zone and therefore the normal rules of society didn't apply.
You are making assumptions that (a) these players are doing what you are accusing them of, and (b) that it is against a set of rules that are not written down anywhere. The fact that they can do it should show you it's not against any rules, it may be unsposrtsmanlike but it isn't toxic. Trying to get players banned for doing things that go against the mythical rule book IS toxic.
And what exactly are these rules you talk about? Please enlighten me, l'm genuinely interested as I thought Cyrodiil was a war zone and therefore the normal rules of society didn't apply.
You are making assumptions that (a) these players are doing what you are accusing them of, and (b) that it is against a set of rules that are not written down anywhere. The fact that they can do it should show you it's not against any rules, it may be unsposrtsmanlike but it isn't toxic. Trying to get players banned for doing things that go against the mythical rule book IS toxic.
It's not toxic behaviour. You may not like it but it's not toxic.
Stop trying to control other players, they play the game their way, and just because its not how you choose to play doesn't make it toxic, just different.
Sounds like an excuse to justify unsportsmanlike play. You don't see team sports irl where people decide they want to score for the other team because "that's how they want to play". Rules exist for a reason. If you want to grief your Alliance then you need to accept responsibility for it and not complain about people calling out that behavior. Purposefully sabotaging your Alliance IS toxic. If you want to play for a different Alliance then log onto a character whose in it.
And what exactly are these rules you talk about? Please enlighten me, l'm genuinely interested as I thought Cyrodiil was a war zone and therefore the normal rules of society didn't apply.
You are making assumptions that (a) these players are doing what you are accusing them of, and (b) that it is against a set of rules that are not written down anywhere. The fact that they can do it should show you it's not against any rules, it may be unsposrtsmanlike but it isn't toxic. Trying to get players banned for doing things that go against the mythical rule book IS toxic.
shadyjane62 wrote: »They should be banned. Immediately without hope of reversal. My team spent 45 mins taking the map so we could get our home scroll. The guy that picked it ran all over the place and finally dropped in a foreign territory.
Our entire effort was wasted but the betrayal really bites. I spend rest of time repairing and not participating.
It really bothered me so much I couldn't go back in to play.
How would I know who to trust.
The people that defend this behavior are probably the ones doing it.
Just another part of the game I am not willing to play.
BXR_Lonestar wrote: »
Who are you kidding? Traitors don't get punished in real life, even when there's an overt amount of evidence of it. At least they don't in my country.