What they should do is give some other tools in their class kit enough oomph so that no pet builds aren’t a straight loss or can even outperform pet builds, not change how the pets work (outside of the horrendous pet AI, and how they physically block other players from interacting with things)
Except no pet builds is better by default simply because you have more abilities. The Sorcerer pets needs work. I see no reason to waste bar space for pets right now, none. Especially more so once Update 33 comes out.
BXR_Lonestar wrote: »What they should do is give some other tools in their class kit enough oomph so that no pet builds aren’t a straight loss or can even outperform pet builds, not change how the pets work (outside of the horrendous pet AI, and how they physically block other players from interacting with things)
Except no pet builds is better by default simply because you have more abilities. The Sorcerer pets needs work. I see no reason to waste bar space for pets right now, none. Especially more so once Update 33 comes out.
I personally just wish they would change the damage scaling rules back to what they were before. That way, there was a clear distinction between a petsorc build and a non-pet build, which would build for higher spell damage/crit chance, etc.
AcadianPaladin wrote: »My magsorc has tried multiple combos of 2 pet builds. And each results in a dps loss from no pets. Now, no pet magsorc dps is not fantastic but it is better than I can reach with pets. End result is that I enjoy playing my petless magsorc but she produces less damage than my other (non-sorc) mages.