I would not enjoy having to grind those again. I'm of the mind that role play should not be above gameplay in video games, I honestly don't see how having a page saying the player did something in the account should affect how you see an individual character. The player is the one setting the parameters, not having an achievement serves only as an indicator for the individual, the same as simply not doing it. Or do you feel you won't be able to keep your character lawful if these achievements go AwA?
kringled_1 wrote: »I would not enjoy having to grind those again. I'm of the mind that role play should not be above gameplay in video games, I honestly don't see how having a page saying the player did something in the account should affect how you see an individual character. The player is the one setting the parameters, not having an achievement serves only as an indicator for the individual, the same as simply not doing it. Or do you feel you won't be able to keep your character lawful if these achievements go AwA?
What do you want from these that achievements that you would grind again? If it's the titles, then I can see that. If you want the benefits of the skill lines...then nothing in AwA will advance this for you on other characters. Furthermore, since some of the achievements on live advance guild line progression, the grind becomes worse on a second character.
I'm not the OP but I think part of the dissatisfaction is that with PTS AwA, there is no way other than personal memory to see a difference between a character with a full history in DB and thieving and one who has done none of it. Account/character specific views as you have suggested elsewhere would definitely meet the needs for some people.
I would not enjoy having to grind those again. I'm of the mind that role play should not be above gameplay in video games, I honestly don't see how having a page saying the player did something in the account should affect how you see an individual character. The player is the one setting the parameters, not having an achievement serves only as an indicator for the individual, the same as simply not doing it. Or do you feel you won't be able to keep your character lawful if these achievements go AwA?
Araneae6537 wrote: »I would not enjoy having to grind those again. I'm of the mind that role play should not be above gameplay in video games, I honestly don't see how having a page saying the player did something in the account should affect how you see an individual character. The player is the one setting the parameters, not having an achievement serves only as an indicator for the individual, the same as simply not doing it. Or do you feel you won't be able to keep your character lawful if these achievements go AwA?
But you don’t have to grind them again — you can purchase the fully leveled skill lines once you’ve completed them on one character (if you want to argue they should cost or be somehow available in game not for Crowns, I won’t argue with you). AwA does nothing for this. You still have to grind or pay if you want those skill lines. If ZOS separately tracked character progress like any respectable game with AwA (SWTOR and GW2 two I’ve played), then sure, the achievement could be accountwide and would neither harm nor help anyone. I point out that it still wouldn’t help your gameplay as again, you’ll have to grind through to unlock, and as recently demonstrated by someone who took the trouble to test on PTS, now you will have fewer options to level things such as thieves guild skillline.
TL;DR I don’t disagree with your point of the importance of QoL gameplay improvements but AwA does not offer any of this.
The grinds will all sill be there and some look like they will be worse now (Undaunted and Thieves Guild) but hey, you can pay real money to avoid these… I don’t think any players benefit from this change.
Araneae6537 wrote: »I would not enjoy having to grind those again. I'm of the mind that role play should not be above gameplay in video games, I honestly don't see how having a page saying the player did something in the account should affect how you see an individual character. The player is the one setting the parameters, not having an achievement serves only as an indicator for the individual, the same as simply not doing it. Or do you feel you won't be able to keep your character lawful if these achievements go AwA?
But you don’t have to grind them again — you can purchase the fully leveled skill lines once you’ve completed them on one character (if you want to argue they should cost or be somehow available in game not for Crowns, I won’t argue with you). AwA does nothing for this. You still have to grind or pay if you want those skill lines. If ZOS separately tracked character progress like any respectable game with AwA (SWTOR and GW2 two I’ve played), then sure, the achievement could be accountwide and would neither harm nor help anyone. I point out that it still wouldn’t help your gameplay as again, you’ll have to grind through to unlock, and as recently demonstrated by someone who took the trouble to test on PTS, now you will have fewer options to level things such as thieves guild skillline.
TL;DR I don’t disagree with your point of the importance of QoL gameplay improvements but AwA does not offer any of this.
The grinds will all sill be there and some look like they will be worse now (Undaunted and Thieves Guild) but hey, you can pay real money to avoid these… I don’t think any players benefit from this change.
I don't care about grinding the skill lines, those are relatively fast compared to the achievements. Saying that you will have fewer options for grinding the skill lines is also disingenuous considering the vast majority of the experience you get for those comes from doing daily quests.
Araneae6537 wrote: »Araneae6537 wrote: »I would not enjoy having to grind those again. I'm of the mind that role play should not be above gameplay in video games, I honestly don't see how having a page saying the player did something in the account should affect how you see an individual character. The player is the one setting the parameters, not having an achievement serves only as an indicator for the individual, the same as simply not doing it. Or do you feel you won't be able to keep your character lawful if these achievements go AwA?
But you don’t have to grind them again — you can purchase the fully leveled skill lines once you’ve completed them on one character (if you want to argue they should cost or be somehow available in game not for Crowns, I won’t argue with you). AwA does nothing for this. You still have to grind or pay if you want those skill lines. If ZOS separately tracked character progress like any respectable game with AwA (SWTOR and GW2 two I’ve played), then sure, the achievement could be accountwide and would neither harm nor help anyone. I point out that it still wouldn’t help your gameplay as again, you’ll have to grind through to unlock, and as recently demonstrated by someone who took the trouble to test on PTS, now you will have fewer options to level things such as thieves guild skillline.
TL;DR I don’t disagree with your point of the importance of QoL gameplay improvements but AwA does not offer any of this.
The grinds will all sill be there and some look like they will be worse now (Undaunted and Thieves Guild) but hey, you can pay real money to avoid these… I don’t think any players benefit from this change.
I don't care about grinding the skill lines, those are relatively fast compared to the achievements. Saying that you will have fewer options for grinding the skill lines is also disingenuous considering the vast majority of the experience you get for those comes from doing daily quests.
It is still fewer options for skill line XP, maybe a minor one in the case of Thieves Guild. For Undaunted the vet dungeon achievements were not insignificant.
But I am genuinely confused now. How does AwA improve gameplay?
Araneae6537 wrote: »Araneae6537 wrote: »I would not enjoy having to grind those again. I'm of the mind that role play should not be above gameplay in video games, I honestly don't see how having a page saying the player did something in the account should affect how you see an individual character. The player is the one setting the parameters, not having an achievement serves only as an indicator for the individual, the same as simply not doing it. Or do you feel you won't be able to keep your character lawful if these achievements go AwA?
But you don’t have to grind them again — you can purchase the fully leveled skill lines once you’ve completed them on one character (if you want to argue they should cost or be somehow available in game not for Crowns, I won’t argue with you). AwA does nothing for this. You still have to grind or pay if you want those skill lines. If ZOS separately tracked character progress like any respectable game with AwA (SWTOR and GW2 two I’ve played), then sure, the achievement could be accountwide and would neither harm nor help anyone. I point out that it still wouldn’t help your gameplay as again, you’ll have to grind through to unlock, and as recently demonstrated by someone who took the trouble to test on PTS, now you will have fewer options to level things such as thieves guild skillline.
TL;DR I don’t disagree with your point of the importance of QoL gameplay improvements but AwA does not offer any of this.
The grinds will all sill be there and some look like they will be worse now (Undaunted and Thieves Guild) but hey, you can pay real money to avoid these… I don’t think any players benefit from this change.
I don't care about grinding the skill lines, those are relatively fast compared to the achievements. Saying that you will have fewer options for grinding the skill lines is also disingenuous considering the vast majority of the experience you get for those comes from doing daily quests.
It is still fewer options for skill line XP, maybe a minor one in the case of Thieves Guild. For Undaunted the vet dungeon achievements were not insignificant.
But I am genuinely confused now. How does AwA improve gameplay?
I use achievements as a gauge for how much of the game I've completed, AwA frees me to play on different characters to achieve a common goal, while currently I'm limited to focusing on a single one. The current implementation chains me to playing my main, something I don't enjoy, I'd much rather be able to enjoy the game in whatever character/class I want.
Araneae6537 wrote: »Araneae6537 wrote: »I would not enjoy having to grind those again. I'm of the mind that role play should not be above gameplay in video games, I honestly don't see how having a page saying the player did something in the account should affect how you see an individual character. The player is the one setting the parameters, not having an achievement serves only as an indicator for the individual, the same as simply not doing it. Or do you feel you won't be able to keep your character lawful if these achievements go AwA?
But you don’t have to grind them again — you can purchase the fully leveled skill lines once you’ve completed them on one character (if you want to argue they should cost or be somehow available in game not for Crowns, I won’t argue with you). AwA does nothing for this. You still have to grind or pay if you want those skill lines. If ZOS separately tracked character progress like any respectable game with AwA (SWTOR and GW2 two I’ve played), then sure, the achievement could be accountwide and would neither harm nor help anyone. I point out that it still wouldn’t help your gameplay as again, you’ll have to grind through to unlock, and as recently demonstrated by someone who took the trouble to test on PTS, now you will have fewer options to level things such as thieves guild skillline.
TL;DR I don’t disagree with your point of the importance of QoL gameplay improvements but AwA does not offer any of this.
The grinds will all sill be there and some look like they will be worse now (Undaunted and Thieves Guild) but hey, you can pay real money to avoid these… I don’t think any players benefit from this change.
I don't care about grinding the skill lines, those are relatively fast compared to the achievements. Saying that you will have fewer options for grinding the skill lines is also disingenuous considering the vast majority of the experience you get for those comes from doing daily quests.
It is still fewer options for skill line XP, maybe a minor one in the case of Thieves Guild. For Undaunted the vet dungeon achievements were not insignificant.
But I am genuinely confused now. How does AwA improve gameplay?
I use achievements as a gauge for how much of the game I've completed, AwA frees me to play on different characters to achieve a common goal, while currently I'm limited to focusing on a single one. The current implementation chains me to playing my main, something I don't enjoy, I'd much rather be able to enjoy the game in whatever character/class I want.
Araneae6537 wrote: »Araneae6537 wrote: »Araneae6537 wrote: »I would not enjoy having to grind those again. I'm of the mind that role play should not be above gameplay in video games, I honestly don't see how having a page saying the player did something in the account should affect how you see an individual character. The player is the one setting the parameters, not having an achievement serves only as an indicator for the individual, the same as simply not doing it. Or do you feel you won't be able to keep your character lawful if these achievements go AwA?
But you don’t have to grind them again — you can purchase the fully leveled skill lines once you’ve completed them on one character (if you want to argue they should cost or be somehow available in game not for Crowns, I won’t argue with you). AwA does nothing for this. You still have to grind or pay if you want those skill lines. If ZOS separately tracked character progress like any respectable game with AwA (SWTOR and GW2 two I’ve played), then sure, the achievement could be accountwide and would neither harm nor help anyone. I point out that it still wouldn’t help your gameplay as again, you’ll have to grind through to unlock, and as recently demonstrated by someone who took the trouble to test on PTS, now you will have fewer options to level things such as thieves guild skillline.
TL;DR I don’t disagree with your point of the importance of QoL gameplay improvements but AwA does not offer any of this.
The grinds will all sill be there and some look like they will be worse now (Undaunted and Thieves Guild) but hey, you can pay real money to avoid these… I don’t think any players benefit from this change.
I don't care about grinding the skill lines, those are relatively fast compared to the achievements. Saying that you will have fewer options for grinding the skill lines is also disingenuous considering the vast majority of the experience you get for those comes from doing daily quests.
It is still fewer options for skill line XP, maybe a minor one in the case of Thieves Guild. For Undaunted the vet dungeon achievements were not insignificant.
But I am genuinely confused now. How does AwA improve gameplay?
I use achievements as a gauge for how much of the game I've completed, AwA frees me to play on different characters to achieve a common goal, while currently I'm limited to focusing on a single one. The current implementation chains me to playing my main, something I don't enjoy, I'd much rather be able to enjoy the game in whatever character/class I want.
That’s cool, but that’s not gameplay as versus roleplay or anything like that. That’s what you use achievements for, which is no more or less valid than those of us who use to track what we’ve done on a character, enjoying earning achievements again or earning some on specific characters while meticulously avoiding on others. There really should be ways to track both in game and/or give an option to unlock a completed achievement on another character for those who want it.