On one hand, I agree. On another hand, playing a completely unfamiliar class has huge drawbacks.
Not to mention, when leveling a new character, you don't have access to a full skill or passive set. So, yeah, you may have more knowledge of the game and more general skill, you are working with half a deck, potentially on a class you have never played before.
xylena_lazarow wrote: »How long do experienced players stay low mmr? Last time I tried bgs on a new character I was running into endless walls of cross healing (aka high mmr) pretty quickly, like a couple hours max. What I don't get is why cp is disabled but sub-gear-cap players are thrown in with players on full builds, that cp100 guy stands zero chance.
MMR plays little to no role in ESO.
To properly use a MMR system you would need to hold players in queue until you collected enough similar skilled players. This becomes more complicated the more players you need and you need a big enough player base, otehrwise ppl stay in queue for an extended amount of time. Thats where ESOs issue is. You need 12 players and have a small player base because BGs are not very attractive, but you dont want to keep players ages in the queue. So you more or less have to ignore the MMR otherwise you would not get anywhere.
...it's not because you're a good pvper it's because you are Anakin Skywalker massacring the younglings.
Araneae6537 wrote: »MMR plays little to no role in ESO.
To properly use a MMR system you would need to hold players in queue until you collected enough similar skilled players. This becomes more complicated the more players you need and you need a big enough player base, otehrwise ppl stay in queue for an extended amount of time. Thats where ESOs issue is. You need 12 players and have a small player base because BGs are not very attractive, but you dont want to keep players ages in the queue. So you more or less have to ignore the MMR otherwise you would not get anywhere.
So true! I actually enjoyed Deathmatch BGs this weekend as I was grouped with and against others in the casual-to-learning-PvP spectrum and had some great close matches. But if it’s only during prime time during a PvP event that there are enough of us non-hardcore PvPers, then the rest of the time we just get steamrolled and discouraged from trying again regardless of our MMR.
(Edited for clarity, hopefully.)
MMR plays little to no role in ESO.
To properly use a MMR system you would need to hold players in queue until you collected enough similar skilled players. This becomes more complicated the more players you need and you need a big enough player base, otehrwise ppl stay in queue for an extended amount of time. Thats where ESOs issue is. You need 12 players and have a small player base because BGs are not very attractive, but you dont want to keep players ages in the queue. So you more or less have to ignore the MMR otherwise you would not get anywhere.
starkerealm wrote: »...it's not because you're a good pvper it's because you are Anakin Skywalker massacring the younglings.
"This was your father's lightsaber... he killed, like, thirty kids with it. A more civilized weapon, for a more civilized age."Araneae6537 wrote: »MMR plays little to no role in ESO.
To properly use a MMR system you would need to hold players in queue until you collected enough similar skilled players. This becomes more complicated the more players you need and you need a big enough player base, otehrwise ppl stay in queue for an extended amount of time. Thats where ESOs issue is. You need 12 players and have a small player base because BGs are not very attractive, but you dont want to keep players ages in the queue. So you more or less have to ignore the MMR otherwise you would not get anywhere.
So true! I actually enjoyed Deathmatch BGs this weekend as I was grouped with and against others in the casual-to-learning-PvP spectrum and had some great close matches. But if it’s only during prime time during a PvP event that there are enough of us non-hardcore PvPers, then the rest of the time we just get steamrolled and discouraged from trying again regardless of our MMR.
(Edited for clarity, hopefully.)
To be fair, this is kinda a problem with ESO's PvP across the board. It's not just a battlegrounds issue. The combat tempo is extremely high, it's why we're all here, but that also means it's incredibly difficult for new players to understand what's going on. By the time they're coming to grips with another player's first attack, they're dead. (This is ignoring issues like desync.)
Personally, my feeling is, rather than worrying about MMR, the sub-50 BGs should be gated whether the account has ever unlocked CP. With a similar Cyrodiil situation. Either you get mixed in with lowbies who've never hit 50, or you just have to swallow your pride and climb in with the 50s.
starkerealm wrote: »...it's not because you're a good pvper it's because you are Anakin Skywalker massacring the younglings.
"This was your father's lightsaber... he killed, like, thirty kids with it. A more civilized weapon, for a more civilized age."Araneae6537 wrote: »MMR plays little to no role in ESO.
To properly use a MMR system you would need to hold players in queue until you collected enough similar skilled players. This becomes more complicated the more players you need and you need a big enough player base, otehrwise ppl stay in queue for an extended amount of time. Thats where ESOs issue is. You need 12 players and have a small player base because BGs are not very attractive, but you dont want to keep players ages in the queue. So you more or less have to ignore the MMR otherwise you would not get anywhere.
So true! I actually enjoyed Deathmatch BGs this weekend as I was grouped with and against others in the casual-to-learning-PvP spectrum and had some great close matches. But if it’s only during prime time during a PvP event that there are enough of us non-hardcore PvPers, then the rest of the time we just get steamrolled and discouraged from trying again regardless of our MMR.
(Edited for clarity, hopefully.)
To be fair, this is kinda a problem with ESO's PvP across the board. It's not just a battlegrounds issue. The combat tempo is extremely high, it's why we're all here, but that also means it's incredibly difficult for new players to understand what's going on. By the time they're coming to grips with another player's first attack, they're dead. (This is ignoring issues like desync.)
Personally, my feeling is, rather than worrying about MMR, the sub-50 BGs should be gated whether the account has ever unlocked CP. With a similar Cyrodiil situation. Either you get mixed in with lowbies who've never hit 50, or you just have to swallow your pride and climb in with the 50s.
I don't think gating low level characters out of sub 50 bgs and cyrodil based on CP gain would ever work. Maybe gate them out based on Account wide titles if you must, as a player with grand overlord on a main at least has some level of PVP experience. But a person with 2K CP may have never set foot into a PVP area and is starting a new character to try it out in PVP.
I personally like to level new PVP characters in PVP zones and BGs, especially for classes or playstyles I have never tried before. And being pitted against other players who also don't have access to all of their skills is something that puts people on somewhat even playing fields. Especially when talking about a level 10 or so character. You can't put someone at level 10, regardless of PVP experience, against BG players running with skills and gear fully kitted out. It's not even competitive at that point.
BlackArgonian wrote: »MMR plays little to no role in ESO.
To properly use a MMR system you would need to hold players in queue until you collected enough similar skilled players. This becomes more complicated the more players you need and you need a big enough player base, otehrwise ppl stay in queue for an extended amount of time. Thats where ESOs issue is. You need 12 players and have a small player base because BGs are not very attractive, but you dont want to keep players ages in the queue. So you more or less have to ignore the MMR otherwise you would not get anywhere.
This 100%, I think its why MMR is hidden from the players. Maybe when BGs gets reverted back to random game mode queue it will be better. And adding some new rewards or rebalancing the reward system couldn´t hurt.
GypsyKing22 wrote: »ESO caters to casual gamers first and foremost, and then to end game pve-ers more so than to end game pvpers, even though the pvp has insane potential and despite all its flaws, even in its current state is one of the most fun on the market (otherwise we wouldn't keep coming back to it).
GypsyKing22 wrote: »If they made better tutorials for the game that would go a long way for helping new players for both pve and pvp honestly, there are so many mechanics I figured out or learned about after many hundreds of hours of play that would've made my life a lot easier if i was just told by the game "this is how it works btw".
GypsyKing22 wrote: »ESO caters to casual gamers first and foremost, and then to end game pve-ers more so than to end game pvpers, even though the pvp has insane potential and despite all its flaws, even in its current state is one of the most fun on the market (otherwise we wouldn't keep coming back to it).
ESO has one of the worst PvPs i ever played. The Main reason is that its FPS speed with RPG skills. Thats a huge turn down for many players as the reaction time gets very narrow. I played alot betetr PvP in some other games that had higher TTK and allowed for reactions to attacks and propperly fighting back.GypsyKing22 wrote: »If they made better tutorials for the game that would go a long way for helping new players for both pve and pvp honestly, there are so many mechanics I figured out or learned about after many hundreds of hours of play that would've made my life a lot easier if i was just told by the game "this is how it works btw".
Tutorials dont help much. ESO has to many mechanics and most players skip them. What would help is creating rewards that hook ppl enought that they stay and try it even if they loose because the rewards are atractive enough.