MashmalloMan wrote: »Why would a set that only buffs class skills need a buff when this patch will offer the most versatility we've ever seen in terms of using any class skill you want? If anything, the set is more viable than before, some classes can go entirely class skills with the exception of a back bar weapon dot for enchants. It's much harder to go all 1 damage type or all 1 weapon line for example.
Sets that have static bonuses are easily weighed against each other. When you compare it to 300 from something like Hundings vs 400 from something like Automaton, 400 is a fair place to have it at. It's stronger than Hundings by 33%, but also not crazy strong because frankly it shouldn't be... static set bonuses are always weighted lower than proc condition counterparts. When you get into 450+ territory, you're usually dealing with proc set conditions or kiss/curse situations.
I'd say it's a bit unjust to use an example of War Maiden, a set that has no right having as much damage as it does as the basis for buffing Innate. Imo, all the damage type and weapon damage effecting sets need to be standardized. Some sets effect 2 damage types, some are 600, some are 400. It's all over the place, the only logic behind it is based on those damage types being less effective "back in the day" but that is no longer the case as every damage type now has a status effect and much more abilities have become available to utilize those bonuses where as before, morph choice was pretty cut and dry. As much crap as we like to give ZOS for unpopular morph choices, it was MUCH worse 3-4 years ago. Compounded with issues of CP 1.0 locking you into Magical or Martial damage types.
- War Maiden (magic) = 600
- Swamp Raider (poison + disease) = 600
- Automaton (physical + bleed) = 400
- Silks of the Sun (flame) = 400
- Ysgramor's Birthright (frost) = 400
- Netch's Touch (shock) = 400
Also, f we're saying War Maiden should be 600 because Magic damage as a damage type is not as powerful, than why is the Frost and Shock sets at 400 when they're objectively the least common and weakest damage types compared to Flame that also has 400. To top it off, Magplars have the closest thing to a 100% damage type focus which means they can utilize the set effectively, while a Warden can't use Ysgramor and a Sorc can't use Netch's Touch due to a lack of damage type focus in their kits.
It's just overall a mess, there is no logic behind War Maiden. If you're a magplar not as concerned with healing bonuses, I'd enjoy War Maiden while it lasts because it's enevitably going to be knocked down a peg.
If I could rebalance them, I'd do 400 for a damage type set, 500 for a weapon skill line set since you can't even fit both bars with weapon skills and leave Innate at 400 since you can fill both bars with class skills.
the1andonlyskwex wrote: »MashmalloMan wrote: »Why would a set that only buffs class skills need a buff when this patch will offer the most versatility we've ever seen in terms of using any class skill you want? If anything, the set is more viable than before, some classes can go entirely class skills with the exception of a back bar weapon dot for enchants. It's much harder to go all 1 damage type or all 1 weapon line for example.
Sets that have static bonuses are easily weighed against each other. When you compare it to 300 from something like Hundings vs 400 from something like Automaton, 400 is a fair place to have it at. It's stronger than Hundings by 33%, but also not crazy strong because frankly it shouldn't be... static set bonuses are always weighted lower than proc condition counterparts. When you get into 450+ territory, you're usually dealing with proc set conditions or kiss/curse situations.
I'd say it's a bit unjust to use an example of War Maiden, a set that has no right having as much damage as it does as the basis for buffing Innate. Imo, all the damage type and weapon damage effecting sets need to be standardized. Some sets effect 2 damage types, some are 600, some are 400. It's all over the place, the only logic behind it is based on those damage types being less effective "back in the day" but that is no longer the case as every damage type now has a status effect and much more abilities have become available to utilize those bonuses where as before, morph choice was pretty cut and dry. As much crap as we like to give ZOS for unpopular morph choices, it was MUCH worse 3-4 years ago. Compounded with issues of CP 1.0 locking you into Magical or Martial damage types.
- War Maiden (magic) = 600
- Swamp Raider (poison + disease) = 600
- Automaton (physical + bleed) = 400
- Silks of the Sun (flame) = 400
- Ysgramor's Birthright (frost) = 400
- Netch's Touch (shock) = 400
Also, f we're saying War Maiden should be 600 because Magic damage as a damage type is not as powerful, than why is the Frost and Shock sets at 400 when they're objectively the least common and weakest damage types compared to Flame that also has 400. To top it off, Magplars have the closest thing to a 100% damage type focus which means they can utilize the set effectively, while a Warden can't use Ysgramor and a Sorc can't use Netch's Touch due to a lack of damage type focus in their kits.
It's just overall a mess, there is no logic behind War Maiden. If you're a magplar not as concerned with healing bonuses, I'd enjoy War Maiden while it lasts because it's enevitably going to be knocked down a peg.
If I could rebalance them, I'd do 400 for a damage type set, 500 for a weapon skill line set since you can't even fit both bars with weapon skills and leave Innate at 400 since you can fill both bars with class skills.
My understanding is that War Maiden and Swamp Raider are 600 because there aren't any DPS weapons whose light attacks do magic, poison, or disease damage.
I assume Innate Axiom is only 400 because it can buff heals, unlike the sets that buff by damage type.
MashmalloMan wrote: »the1andonlyskwex wrote: »MashmalloMan wrote: »Why would a set that only buffs class skills need a buff when this patch will offer the most versatility we've ever seen in terms of using any class skill you want? If anything, the set is more viable than before, some classes can go entirely class skills with the exception of a back bar weapon dot for enchants. It's much harder to go all 1 damage type or all 1 weapon line for example.
Sets that have static bonuses are easily weighed against each other. When you compare it to 300 from something like Hundings vs 400 from something like Automaton, 400 is a fair place to have it at. It's stronger than Hundings by 33%, but also not crazy strong because frankly it shouldn't be... static set bonuses are always weighted lower than proc condition counterparts. When you get into 450+ territory, you're usually dealing with proc set conditions or kiss/curse situations.
I'd say it's a bit unjust to use an example of War Maiden, a set that has no right having as much damage as it does as the basis for buffing Innate. Imo, all the damage type and weapon damage effecting sets need to be standardized. Some sets effect 2 damage types, some are 600, some are 400. It's all over the place, the only logic behind it is based on those damage types being less effective "back in the day" but that is no longer the case as every damage type now has a status effect and much more abilities have become available to utilize those bonuses where as before, morph choice was pretty cut and dry. As much crap as we like to give ZOS for unpopular morph choices, it was MUCH worse 3-4 years ago. Compounded with issues of CP 1.0 locking you into Magical or Martial damage types.
- War Maiden (magic) = 600
- Swamp Raider (poison + disease) = 600
- Automaton (physical + bleed) = 400
- Silks of the Sun (flame) = 400
- Ysgramor's Birthright (frost) = 400
- Netch's Touch (shock) = 400
Also, f we're saying War Maiden should be 600 because Magic damage as a damage type is not as powerful, than why is the Frost and Shock sets at 400 when they're objectively the least common and weakest damage types compared to Flame that also has 400. To top it off, Magplars have the closest thing to a 100% damage type focus which means they can utilize the set effectively, while a Warden can't use Ysgramor and a Sorc can't use Netch's Touch due to a lack of damage type focus in their kits.
It's just overall a mess, there is no logic behind War Maiden. If you're a magplar not as concerned with healing bonuses, I'd enjoy War Maiden while it lasts because it's enevitably going to be knocked down a peg.
If I could rebalance them, I'd do 400 for a damage type set, 500 for a weapon skill line set since you can't even fit both bars with weapon skills and leave Innate at 400 since you can fill both bars with class skills.
My understanding is that War Maiden and Swamp Raider are 600 because there aren't any DPS weapons whose light attacks do magic, poison, or disease damage.
I assume Innate Axiom is only 400 because it can buff heals, unlike the sets that buff by damage type.
War Maiden will buff Resto Staff attacks. It's still a possible valid arguement as to why they chose to do it that way and I applaud you for that catch as I didn't even think of that, but light/heavy attacks only account for around 10-13% of your DPS, 15-20% if you're using a VMA Destro. Offering a 50% boost to skills because of 10-20% of your light/heavy damage not being effected seems a bit heavy handed.
So if that is their reasoning, it's completely mute imo. For starters, out of all the damage types, Templar has the easiest time leaning 100% into that type with DK's as a close second for Fire damage. Swamp Raider effects Poison and Disease damage which should account for the lack of light/heavy's if that was the case.
If that was the reason, a comparitive bonus of +30-50 would be more in line than 200. With something like this and these being older sets, it's more likely a lack of judgement on ZOS's part lol.
the1andonlyskwex wrote: »1) I didn't originate the light attack reasoning, it comes up on these forums pretty regularly and I assume it was mentioned in a patch note or dev stream at some point.
WrathOfInnos wrote: »Maybe a better example is to look at the sets that are the opposite to Innate Axiom. Spider Cultist gives 600 and affects Light Attacks. Sword Singer gives 600 and affects Light Attacks. Sword Dancer gives 600 and affects Light Attacks. All 3 of these sets work with more abilities than Ysgramor or Netch, it makes zero sense that they are stuck at 400.
the1andonlyskwex wrote: »WrathOfInnos wrote: »Maybe a better example is to look at the sets that are the opposite to Innate Axiom. Spider Cultist gives 600 and affects Light Attacks. Sword Singer gives 600 and affects Light Attacks. Sword Dancer gives 600 and affects Light Attacks. All 3 of these sets work with more abilities than Ysgramor or Netch, it makes zero sense that they are stuck at 400.
This is nonsense. Innate Axiom affect 3 skill lines (on any given character), while your examples of sets that provide 600 SD/WD only affect one; and Netch obviously affects more skills than Spider Cultist because it affects all of the same destruction staff skills (assuming you have a lightning staff equipped), plus several class skills.
WrathOfInnos wrote: »Not really sure what you're arguing for tbh, do you think Innate Axiom and Netch's Touch are balanced at 400? It's easy to prove that they are weaker than alternatives.
the1andonlyskwex wrote: »WrathOfInnos wrote: »Not really sure what you're arguing for tbh, do you think Innate Axiom and Netch's Touch are balanced at 400? It's easy to prove that they are weaker than alternatives.
Here's my argument, broken down into simple points.
1) ZOS is never going to make these sets meta, so first you need to lower your expectations.
2) A buff to Innate Axiom to anywhere close to 600 SD/WD would immediately (and obviously) make it better than War Maiden (mostly because it will buff both damage and healing).
3) A buff to Netch's Touch to anywhere close to 600 SD/WD would immediately (and obviously) make it better than Spider Cultist if not for the fact that inferno staffs are overpowered compared to lightning staffs.
4) The above 2 points generalize to pretty much all of the pairwise comparisons between these sets.
5) The argument for buffing these sets gets even weaker when you start comparing them to things like Scathing Mage (with it's poor uptime) or New Moon Acolyte (with its casting cost penalty).
6) ZOS can't just buff all of these sets because Silks of the Sun would become overpowered for magDKs if it were buffed by any significant amount.
7) ZOS has committed to standardizing their sets, and so they're not going to adjust the SD/WD of all of these sets individually based on the specific skills (and procs) that they affect.
8) Even if ZOS did decide to drop their whole standardization concept, it probably wouldn't be good for overall balance because there are just too many sets that would need adjusting and could have unanticipated interactions.
Ultimately, it's just not worth arguing for buffs to any of these sets. Just equip something else and move on.