Tommy_The_Gun wrote: »Tbh. I am surprised that guards do not ignore you if you are dueling other player. That is imho the real issue. If you enter a duel pvp with other player, justice system should be disabled for the duration of the duel. And if you are chased by guards - you should not be able to start a duel.
By "justice system is disabled" I also meant that you would not be able to steal, pick-pocket or kill npcs if you are in a duel.Tommy_The_Gun wrote: »Tbh. I am surprised that guards do not ignore you if you are dueling other player. That is imho the real issue. If you enter a duel pvp with other player, justice system should be disabled for the duration of the duel. And if you are chased by guards - you should not be able to start a duel.
People could abuse this buy starting a duel with a friend and then both going on a looting spree......
Tommy_The_Gun wrote: »By "justice system is disabled" I also meant that you would not be able to steal, pick-pocket or kill npcs if you are in a duel.Tommy_The_Gun wrote: »Tbh. I am surprised that guards do not ignore you if you are dueling other player. That is imho the real issue. If you enter a duel pvp with other player, justice system should be disabled for the duration of the duel. And if you are chased by guards - you should not be able to start a duel.
People could abuse this buy starting a duel with a friend and then both going on a looting spree......
ArchangelIsraphel wrote: »The worst part of this is, you never used to get aggroed on by guards if you turned into a werewolf. This "feature" was added after it was decided that necromancers would have skills that would be considered illegal in towns. Players actively asked to have both vampire skills and werewolf skills added to the justice system because of the lore. Unfortunately...you won't get much traction asking for it to be reversed because so many people pushed for it to be implemented.
I personally don't have much problem with it even if I dislike the change because I don't duel in towns, but it's pretty annoying when the "vision" radius of a random NPC out in the middle of nowhere glitches out and you find yourself with a bounty gained from an NPC you can't even see because it's not even within your own line of sight. So I get how you feel, honestly.
huskandhunger wrote: »Can we please not have guards murder me for a being a werewolf in towns? Sorcs can have daedric dealings with matriarchs and scamps, but god forbid i grow some fur and exist in the game.
I was trying to duel in Grahtwood and a guard just came over and killed me and it sucks. Guards do not feel fun at all and add nothing to the game.
It's not contributing anything. Please remove the guards from the game, they serve no purpose.
redspecter23 wrote: »huskandhunger wrote: »Can we please not have guards murder me for a being a werewolf in towns? Sorcs can have daedric dealings with matriarchs and scamps, but god forbid i grow some fur and exist in the game.
I was trying to duel in Grahtwood and a guard just came over and killed me and it sucks. Guards do not feel fun at all and add nothing to the game.
It's not contributing anything. Please remove the guards from the game, they serve no purpose.
I think the solution is to have guards attack sorc pets on sight as well as werewolves and necromancers using "bad" abilities. Let's clean up Tamriel.
Take your duels out of town if you're concerned about guards.
redspecter23 wrote: »huskandhunger wrote: »Can we please not have guards murder me for a being a werewolf in towns? Sorcs can have daedric dealings with matriarchs and scamps, but god forbid i grow some fur and exist in the game.
I was trying to duel in Grahtwood and a guard just came over and killed me and it sucks. Guards do not feel fun at all and add nothing to the game.
It's not contributing anything. Please remove the guards from the game, they serve no purpose.
I think the solution is to have guards attack sorc pets on sight as well as werewolves and necromancers using "bad" abilities. Let's clean up Tamriel.
Take your duels out of town if you're concerned about guards.
When Dueling was introduced, Hammerdeath Arena was also, a dedicated location for Duels.
I bet if I go there right now it'll still be deserted like it always has been, yet a little ways East at the Wayrest Undaunted camp there will be at least five Duels happening.
I'd feel awful if I was the Dev that built Hammerdeath only to have the entire player base ignore it.
VaranisArano wrote: »When Dueling was introduced, Hammerdeath Arena was also, a dedicated location for Duels.
I bet if I go there right now it'll still be deserted like it always has been, yet a little ways East at the Wayrest Undaunted camp there will be at least five Duels happening.
I'd feel awful if I was the Dev that built Hammerdeath only to have the entire player base ignore it.
Hammerdeath needs some work if the Devs want to make it more than a side quest for the Jesters Festival.
It needs a nearby wayshrine. A banker. Last time I was there, I had a hard time remembering how to get through that particular area of Stormhaven, so it may need a clearer path to ride there.
It's just not convenient and has nothing to attract players there. Whatever you can say about dueling in cities cities near Undaunted Tents, it's convenient and there are lots of players around.
I'd rather like daedric summons added to the crime list. As well as duels.huskandhunger wrote: »Can we please not have guards murder me for a being a werewolf in towns? Sorcs can have daedric dealings with matriarchs and scamps, but god forbid i grow some fur and exist in the game.