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Guards and the "justice system"

huskandhunger
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Can we please not have guards murder me for a being a werewolf in towns? Sorcs can have daedric dealings with matriarchs and scamps, but god forbid i grow some fur and exist in the game.

I was trying to duel in Grahtwood and a guard just came over and killed me and it sucks. Guards do not feel fun at all and add nothing to the game.

It's not contributing anything. Please remove the guards from the game, they serve no purpose. :(
  • EnerG
    EnerG
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    Bending dedra to your will like sorcerors do is not outlawed in tamriel like necromancy or being a dieased monster like vamp or wolf are. Guards are annoying but entiry predictable and dont venture out of towns. Im sure your local crafters will appriciate not having lag in town if you duel 3 steps out of the city gate.
  • Danikat
    Danikat
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    Can't you arrange your duel somewhere else? Either tell the person you're going to duel that you're a werewolf and therefore can't do it in town, or if you don't want to give that away too early just say something like it gets too crowded and laggy and you'd rather go somewhere else. There's more areas which aren't patrolled by guards (including ones without enemies) than areas that are.
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  • stewhead2ub17_ESO
    stewhead2ub17_ESO
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    You got what you deserved, you mangy cur!
  • Arunei
    Arunei
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    Lore-wise WWs and Vamps are generally considered KOS, if you turn into a monster that the average person is terrified of and loathes, then yes, the guards are going to react. Daedra are as well usually, but there's a big difference between forcing a few weaker Daedra to serve you and you yourself being a monster.

    Beyond that, the guards exist because without them the Justice System would be pointless. It also helps discourage duels near Wayshrines or crafting areas. If you want to duel take it somewhere else.
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  • Tommy_The_Gun
    Tommy_The_Gun
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    Tbh. I am surprised that guards do not ignore you if you are dueling other player. That is imho the real issue. If you enter a duel pvp with other player, justice system should be disabled for the duration of the duel. And if you are chased by guards - you should not be able to start a duel.

    Edit:
    Just a thought... if we are bringing lore & "logic" into the mix, then it is weird that guards would not react to 2 people fighting eachother for death in the middle of the city. I mean what kind of guard (basically city police) would ignore like idk a gun fight in the middle of the city ?

    Either justice system should be disabled for the duration of the duel (so no stealing also), or duels alone should be treated as a "criminal act". Consistency is important.
    Edited by Tommy_The_Gun on February 15, 2022 2:16PM
  • ArchangelIsraphel
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    The worst part of this is, you never used to get aggroed on by guards if you turned into a werewolf. This "feature" was added after it was decided that necromancers would have skills that would be considered illegal in towns. Players actively asked to have both vampire skills and werewolf skills added to the justice system because of the lore. Unfortunately...you won't get much traction asking for it to be reversed because so many people pushed for it to be implemented.

    I personally don't have much problem with it even if I dislike the change because I don't duel in towns, but it's pretty annoying when the "vision" radius of a random NPC out in the middle of nowhere glitches out and you find yourself with a bounty gained from an NPC you can't even see because it's not even within your own line of sight. So I get how you feel, honestly.

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    Legends never die
  • Paulytnz
    Paulytnz
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    Tbh. I am surprised that guards do not ignore you if you are dueling other player. That is imho the real issue. If you enter a duel pvp with other player, justice system should be disabled for the duration of the duel. And if you are chased by guards - you should not be able to start a duel.

    People could abuse this buy starting a duel with a friend and then both going on a looting spree......
  • JKorr
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    Hey, I just had a truly shocking idea...really really way outside the box thinking....

    What if....what if people went outside towns/wayshrines to the empty countryside to duel, where there are NO GUARDS AT ALL to interfere with their duel, whether they turn into a large rotting skeleton or a seven foot tall furry murder machine or not?

    Just think; the guards could stay in/around the town areas keeping the general not-in-any-way-armed-and-armored-fighters safe from large rotting skeletons and seven foot tall furry murder machines doing their job, and the players who want to turn into skeletons and furry murder machines can duel in peace with no guards bothering them.

    That this would also stop the dueling from interfering with the other players who just want to use the wayshrines, banks, and town facilities would simply be a wonderful bonus. [I can't really use /sarcasm here; I hoped any dueling would get portaled to one of Boethiah's proving grounds instead of having what boils down to pvp in pve areas]
  • Tommy_The_Gun
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    Paulytnz wrote: »
    Tbh. I am surprised that guards do not ignore you if you are dueling other player. That is imho the real issue. If you enter a duel pvp with other player, justice system should be disabled for the duration of the duel. And if you are chased by guards - you should not be able to start a duel.

    People could abuse this buy starting a duel with a friend and then both going on a looting spree......
    By "justice system is disabled" I also meant that you would not be able to steal, pick-pocket or kill npcs if you are in a duel.
  • Paulytnz
    Paulytnz
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    Paulytnz wrote: »
    Tbh. I am surprised that guards do not ignore you if you are dueling other player. That is imho the real issue. If you enter a duel pvp with other player, justice system should be disabled for the duration of the duel. And if you are chased by guards - you should not be able to start a duel.

    People could abuse this buy starting a duel with a friend and then both going on a looting spree......
    By "justice system is disabled" I also meant that you would not be able to steal, pick-pocket or kill npcs if you are in a duel.

    Oh right, fair enough. :)
  • Necrotech_Master
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    The worst part of this is, you never used to get aggroed on by guards if you turned into a werewolf. This "feature" was added after it was decided that necromancers would have skills that would be considered illegal in towns. Players actively asked to have both vampire skills and werewolf skills added to the justice system because of the lore. Unfortunately...you won't get much traction asking for it to be reversed because so many people pushed for it to be implemented.

    I personally don't have much problem with it even if I dislike the change because I don't duel in towns, but it's pretty annoying when the "vision" radius of a random NPC out in the middle of nowhere glitches out and you find yourself with a bounty gained from an NPC you can't even see because it's not even within your own line of sight. So I get how you feel, honestly.

    my necromancer got many a bounty from those random wandering NPC merchants after i finished fighting something and still had the healer wraith active (as that was one of the "criminal" skills)

    i finish a fight then walk up over a hill on a road and get a bounty, so after that i basically just started avoiding the roads entirely
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • redspecter23
    redspecter23
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    Can we please not have guards murder me for a being a werewolf in towns? Sorcs can have daedric dealings with matriarchs and scamps, but god forbid i grow some fur and exist in the game.

    I was trying to duel in Grahtwood and a guard just came over and killed me and it sucks. Guards do not feel fun at all and add nothing to the game.

    It's not contributing anything. Please remove the guards from the game, they serve no purpose. :(

    I think the solution is to have guards attack sorc pets on sight as well as werewolves and necromancers using "bad" abilities. Let's clean up Tamriel.

    Take your duels out of town if you're concerned about guards.
  • Necrotech_Master
    Necrotech_Master
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    Can we please not have guards murder me for a being a werewolf in towns? Sorcs can have daedric dealings with matriarchs and scamps, but god forbid i grow some fur and exist in the game.

    I was trying to duel in Grahtwood and a guard just came over and killed me and it sucks. Guards do not feel fun at all and add nothing to the game.

    It's not contributing anything. Please remove the guards from the game, they serve no purpose. :(

    I think the solution is to have guards attack sorc pets on sight as well as werewolves and necromancers using "bad" abilities. Let's clean up Tamriel.

    Take your duels out of town if you're concerned about guards.

    having to remember to unsummon the sorc pets before going into town is a pain, at least for necromancer those pets only last like 16 sec max so you just have to wait for them to despawn

    i see others that complain that making sorc pets not useable in towns removing key tools from their class kits to be able to do quests taking place in towns, so uh what about them necromancers there where about 1/3 of their entire class kit cant be used in towns because its considered criminal lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • VaranisArano
    VaranisArano
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    Can we please not have guards murder me for a being a werewolf in towns? Sorcs can have daedric dealings with matriarchs and scamps, but god forbid i grow some fur and exist in the game.

    I was trying to duel in Grahtwood and a guard just came over and killed me and it sucks. Guards do not feel fun at all and add nothing to the game.

    It's not contributing anything. Please remove the guards from the game, they serve no purpose. :(

    I think the solution is to have guards attack sorc pets on sight as well as werewolves and necromancers using "bad" abilities. Let's clean up Tamriel.

    Take your duels out of town if you're concerned about guards.

    Yeah, no. In all the singleplayer games, no one cares if you and your daedra stroll around.

    There are better ways to discourage dueling: just disable it, like ZOS did in Fargrave and Cyrodiil.
  • Tandor
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    Guards add plenty to the game, compared to duelists operating around wayshrines and crafting stations etc.
  • ArchMikem
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    When Dueling was introduced, Hammerdeath Arena was also, a dedicated location for Duels.

    I bet if I go there right now it'll still be deserted like it always has been, yet a little ways East at the Wayrest Undaunted camp there will be at least five Duels happening.

    I'd feel awful if I was the Dev that built Hammerdeath only to have the entire player base ignore it.
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  • Vevvev
    Vevvev
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    I personally love how my vampire and werewolf abilities are acknowledged by guards now. There are areas people duel in the major cities and I'd suggest going to them. People use them for a reason, no guards to shank you.

    For Wayrest it's north of the Undaunted Enclave. Others I have not visited.
    Edited by Vevvev on February 15, 2022 11:28PM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • VaranisArano
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    ArchMikem wrote: »
    When Dueling was introduced, Hammerdeath Arena was also, a dedicated location for Duels.

    I bet if I go there right now it'll still be deserted like it always has been, yet a little ways East at the Wayrest Undaunted camp there will be at least five Duels happening.

    I'd feel awful if I was the Dev that built Hammerdeath only to have the entire player base ignore it.

    Hammerdeath needs some work if the Devs want to make it more than a side quest for the Jesters Festival.

    It needs a nearby wayshrine. A banker. Last time I was there, I had a hard time remembering how to get through that particular area of Stormhaven, so it may need a clearer path to ride there.

    It's just not convenient and has nothing to attract players there. Whatever you can say about dueling in cities cities near Undaunted Tents, it's convenient and there are lots of players around.
  • Sylvermynx
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    ArchMikem wrote: »
    When Dueling was introduced, Hammerdeath Arena was also, a dedicated location for Duels.

    I bet if I go there right now it'll still be deserted like it always has been, yet a little ways East at the Wayrest Undaunted camp there will be at least five Duels happening.

    I'd feel awful if I was the Dev that built Hammerdeath only to have the entire player base ignore it.

    Hammerdeath needs some work if the Devs want to make it more than a side quest for the Jesters Festival.

    It needs a nearby wayshrine. A banker. Last time I was there, I had a hard time remembering how to get through that particular area of Stormhaven, so it may need a clearer path to ride there.

    It's just not convenient and has nothing to attract players there. Whatever you can say about dueling in cities cities near Undaunted Tents, it's convenient and there are lots of players around.

    Easiest way is from Firebrand Wayshrine....
  • Amottica
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    Fairly certain Zenimax will not change this anytime soon as I understand it was recently they made it a crime.
  • Sheridan
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    Can we please not have guards murder me for a being a werewolf in towns? Sorcs can have daedric dealings with matriarchs and scamps, but god forbid i grow some fur and exist in the game.
    I'd rather like daedric summons added to the crime list. As well as duels.

  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    What they need to do is update the justice system

    - Crime should be tracked by zone or at least by Province, I doubt a guard in Eastmarch could care less about that piece of jewelry that was stolen from a high elf in the enemies alliance.

    - Vampirism and Lycanthropy should not incur bounties, simply because paying said bounty doesn't suddenly make you not a Vampire or Werewolf, there should be a separate KOS system for Vampirism and Lycanthropy with it's own cool down, Necromancers as well, paying a bounty doesn't not change the fact your a Necromancer.

    - In todays inflated economy engaging in criminal acts is simply not worth it, so ZOS needs to increase the drop rate for purple items or at least make them much more valuable, maybe 5,000 gold each instead of 1,500 gold each.

    - Make Guards killable "However" add a new feature called "Bounty Hunters" where if your bounty is high enough you will be pursued by a powerful Bounty Hunter enemy who you will have a chance to engage when outside the wanted Zone, their strength would scale with your bounty.
    Edited by TX12001rwb17_ESO on February 16, 2022 7:55AM
  • RisenEclipse
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    Well being a conjuration mage has never been illegal in Tamriel. This is an odd misconception many people have with the lore. In TES 4 Oblivion the Mage's Guild even delivered a message to the captain of the guard by using a summoned dremora to do it, and the guard was mostly like "ugh, lazy mages".

    Necromancy however has been illegal to practice, then legal, then illegal again. Right now it is illegal to practice, but give it a few years and it might be legal again. My beef with that however is that I think more skills should be criminal activities for necros. So I can legally lob a flaming skull at people, but summoning a whole body to explode is where the line is crossed?

    WW and Vamps have always been illegal to be in TES. I remember the days of TES 3 when you would transform SEEMINGLY IN THE MIDDLE OF NOWHERE, only to get a bounty and everyone across Morrowind hate you because that one guy a mile away somehow saw you...

    Thankfully with ESO, the guards are not usually found outside of cities or towns. So just do your duels outside of the city. I find duels incredibly annoying in the city anyways. So I'm fine with the system as it is (my main is a vamp necro btw) and I have no issues with it. I just mind what skills I use in town and carry edicts on me just in case. If I need to duel, I go somewhere where there's no guards and I'm not annoying other people.
    Edited by RisenEclipse on February 16, 2022 3:27PM
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