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What's with ZOS and Vampire skills that are actually being used?

themaddaedra
themaddaedra
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Vampire
Blood Frenzy:
This ability and its morphs now grant a stack of up to 30 Weapon and Spell Damage rather than 600 upfront, up to a maximum of 10 stacks.
Decreased the tick frequency to 2 seconds, down from 1 (haha inverse math!) so the ability drains Health slower.
The health cost now increases by 250 Health per stack, rather than 20% of the cost of the skill with no cap.
Reduced the initial cost to 700, down from 1980.
Simmering Frenzy (morph): This morph now increases the Weapon and Spell Damage granted to a maximum of 40 per stack, rather than adding 66 Weapon and Spell Damage each second the ability is toggled on with no cap.
Sated Frenzy (morph): This morph now also reduces the ramping cost of the ability to 200 per stack, down from 250.

Seriously what's going on? Why can't you stop nerfing vampire? I haven't really seen anyone complaining about how Blood Frenzy and it's morphs work, did i miss something?
PC|EU
  • prof_doom
    prof_doom
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    It's pretty clear that someone there hates both vampires and to a lesser degree stamina dps.
  • divnyi
    divnyi
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    Maybe a stupid way to remove fire staff DK gank build?

    They nuked this skill for the rest of PvP applications. 10 stacks with 2 sec each, so 20 sec, to reach 60% of previous first second WD bonus? All this time losing health and no cross-heals?

    I guess it's now a PvE-only tool, and weak one at that.
  • Vaoh
    Vaoh
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    To me the bad part wasn’t the nerf, but the Dev comment.

    “This ability and its morphs are currently enabling incredibly polarizing gameplay; it feeds into an intense risk/reward mechanic that can often be mitigated heavily by specialized classes and builds that stack life steal, paired with deep knowledge of content and combat interactions.

    Is skilled gameplay and understanding combat encounters not supposed to be rewarded? And the Bahsei nerf was also upsetting to see.
  • themaddaedra
    themaddaedra
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    divnyi wrote: »
    Maybe a stupid way to remove fire staff DK gank build?

    They nuked this skill for the rest of PvP applications. 10 stacks with 2 sec each, so 20 sec, to reach 60% of previous first second WD bonus? All this time losing health and no cross-heals?

    I guess it's now a PvE-only tool, and weak one at that.

    [snip] Either way, it's sadly a very stupid idea, it was pretty much the only skill that was limitedly useful from the vampire line.

    [edited for bashing & conspiracy theory]
    Edited by ZOS_Icy on February 14, 2022 7:20PM
    PC|EU
  • Galiferno
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    I've seen videos where 3 DDs toggling could absolutely destroy vet DLC HMs like SCP. It was clearly overpowered and some of us don't think it's fair that we have to take a power from the King of You Know What to reach our damage potential. My magplar will always be loyal to Stendarr and will refuse to bow down to Molag Bal.
  • DeathStalker
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    I absolutely hate this change. It was the best Vampire skill and now it will be so weak it will be useless
  • p00tx
    p00tx
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    Vaoh wrote: »
    To me the bad part wasn’t the nerf, but the Dev comment.

    “This ability and its morphs are currently enabling incredibly polarizing gameplay; it feeds into an intense risk/reward mechanic that can often be mitigated heavily by specialized classes and builds that stack life steal, paired with deep knowledge of content and combat interactions.

    Is skilled gameplay and understanding combat encounters not supposed to be rewarded? And the Bahsei nerf was also upsetting to see.

    Not in this game. They've always historically preferred a nice, flat, homogenized playing field. They've never been big fans of the end game community in general.
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • Nullhawk3D
    Vampirism curse will be removed now from most majority of toons. Thanks ZOS helped me pull that trigger with the build layout much easier. Will just slot in armorer for tertiary "unused" gamestyle slot.

    We need ZOS qc analysts to sit down in an open/public forum video and test before and after effects before even suggesting them to roll to PTS. Then allow playerbase to tweak and adjust to find elements of playstyle not thought of before adaptation/modification of skills.

    Not quite certain even with the dev comments they are having the foresight here to see the impact on overall gameplay mechanics; these changes are clearly not being vetted here.

    Off to sulk about my two-handed build playstyles also getting nerfed on another sub...
    Edited by Nullhawk3D on February 14, 2022 7:31PM
    @Nullhawk3D | ESO XBOX/PC | NA
    The Crafty Warriors circa 2016
    "Honestly... let us speak to the matter at hand... honestly."
    “I'm not upset that you lied to me, I'm upset that from now on I can't believe you.”
    ― Friedrich Nietzsche
  • unholy_nox
    unholy_nox
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    Well , they already sold Greymoor chapter what promoted vampires and their rework , now its time to kill whole skill line , seriously guys , it's nothing new.
    Edited by unholy_nox on February 14, 2022 7:34PM
  • unholy_nox
    unholy_nox
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    p00tx wrote: »
    Vaoh wrote: »
    To me the bad part wasn’t the nerf, but the Dev comment.

    “This ability and its morphs are currently enabling incredibly polarizing gameplay; it feeds into an intense risk/reward mechanic that can often be mitigated heavily by specialized classes and builds that stack life steal, paired with deep knowledge of content and combat interactions.

    Is skilled gameplay and understanding combat encounters not supposed to be rewarded? And the Bahsei nerf was also upsetting to see.

    Not in this game. They've always historically preferred a nice, flat, homogenized playing field. They've never been big fans of the end game community in general.

    That's true , endgame community gives less income. It's way easier to please casual players.
    Pleased casual player most likely will spend more money on game.
    Edited by unholy_nox on February 14, 2022 7:36PM
  • katorga
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    divnyi wrote: »
    Maybe a stupid way to remove fire staff DK gank build?

    They nuked this skill for the rest of PvP applications. 10 stacks with 2 sec each, so 20 sec, to reach 60% of previous first second WD bonus? All this time losing health and no cross-heals?

    I guess it's now a PvE-only tool, and weak one at that.

    Based on the dev notes, I think you hit the nail on the head.

    Ironic that the vampire DLC and skill line rework totally rocked for werewolf and ruined vampire.

    tbh, I'm amazed they did not nerf Bahsei's down to 10% making it replaceable with other 10% sets. With hybridization, the common build would be bahsei's + anything + stambuild with just enough mag skills in rotation to keep your 15K mag pool drained and the 15% rolling 100% of the time.
    Edited by katorga on February 14, 2022 7:46PM
  • p00tx
    p00tx
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    unholy_nox wrote: »
    p00tx wrote: »
    Vaoh wrote: »
    To me the bad part wasn’t the nerf, but the Dev comment.

    “This ability and its morphs are currently enabling incredibly polarizing gameplay; it feeds into an intense risk/reward mechanic that can often be mitigated heavily by specialized classes and builds that stack life steal, paired with deep knowledge of content and combat interactions.

    Is skilled gameplay and understanding combat encounters not supposed to be rewarded? And the Bahsei nerf was also upsetting to see.

    Not in this game. They've always historically preferred a nice, flat, homogenized playing field. They've never been big fans of the end game community in general.

    That's true , endgame community gives less income. It's way easier to please casual players.
    Pleased casual player most likely will spend more money on game.

    Almost all of us have ESO+ because the craft bag is too juicy to pass up, we buy crown crates, we buy the houses, we buy the mounts and the costumes. We spend just as much as anyone else, but we also find and bring to light the majority of the bugs because we're experimenting intensely with every set and skill to find the best dmg output and playing every single aspect of this game in all content, and we hold them to a level of accountability that the rest of the community might otherwise miss. I'll be the first to admit we're a pain in the tush for them and probably make a lot more work for them than they'd like. We demand a little more for our money.
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • Galiferno
    Galiferno
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    unholy_nox wrote: »
    p00tx wrote: »
    Vaoh wrote: »
    To me the bad part wasn’t the nerf, but the Dev comment.

    “This ability and its morphs are currently enabling incredibly polarizing gameplay; it feeds into an intense risk/reward mechanic that can often be mitigated heavily by specialized classes and builds that stack life steal, paired with deep knowledge of content and combat interactions.

    Is skilled gameplay and understanding combat encounters not supposed to be rewarded? And the Bahsei nerf was also upsetting to see.

    Not in this game. They've always historically preferred a nice, flat, homogenized playing field. They've never been big fans of the end game community in general.

    That's true , endgame community gives less income. It's way easier to please casual players.
    Pleased casual player most likely will spend more money on game.

    It is possible to not be a casual and also value wanting lore to be consistent in the universe. Molag Bal "often deceives those he deals with, and has no trouble waiting exceedingly long periods of time for his plans to come to fruition," so you deal with Molag's power by being a vampire, enjoy the increased damage for some time, and it comes back to bite you.
  • unholy_nox
    unholy_nox
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    p00tx wrote: »
    unholy_nox wrote: »
    p00tx wrote: »
    Vaoh wrote: »
    To me the bad part wasn’t the nerf, but the Dev comment.

    “This ability and its morphs are currently enabling incredibly polarizing gameplay; it feeds into an intense risk/reward mechanic that can often be mitigated heavily by specialized classes and builds that stack life steal, paired with deep knowledge of content and combat interactions.

    Is skilled gameplay and understanding combat encounters not supposed to be rewarded? And the Bahsei nerf was also upsetting to see.

    Not in this game. They've always historically preferred a nice, flat, homogenized playing field. They've never been big fans of the end game community in general.

    That's true , endgame community gives less income. It's way easier to please casual players.
    Pleased casual player most likely will spend more money on game.

    Almost all of us have ESO+ because the craft bag is too juicy to pass up, we buy crown crates, we buy the houses, we buy the mounts and the costumes. We spend just as much as anyone else, but we also find and bring to light the majority of the bugs because we're experimenting intensely with every set and skill to find the best dmg output and playing every single aspect of this game in all content, and we hold them to a level of accountability that the rest of the community might otherwise miss. I'll be the first to admit we're a pain in the tush for them and probably make a lot more work for them than they'd like. We demand a little more for our money.

    There are far fewer endgamers than casuals and like i said , casuals are way easier to be pleased.It doesn't matter spend you your money or not , we are still minority and minority always will lose to majority.That's the truth.
    Edited by unholy_nox on February 14, 2022 8:20PM
  • Kaelthorn_Nightbloom
    Kaelthorn_Nightbloom
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    RIP Frenzy - Feb 14, 2022

    This was a great skill to use for 3 to 5 seconds at a time for a huge bonus and huge risk.

    Now Frenzy ramps up over 20 seconds to only 40-60% of it's previous potency while still making you unhealable by other players. The reward is small and the huge risk still remains.

    Frenzy is now a dead skill for PvP. It's not worth the bar slot.

    Edited by Kaelthorn_Nightbloom on February 14, 2022 8:17PM
    PC NA
  • unholy_nox
    unholy_nox
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    Galiferno wrote: »
    unholy_nox wrote: »
    p00tx wrote: »
    Vaoh wrote: »
    To me the bad part wasn’t the nerf, but the Dev comment.

    “This ability and its morphs are currently enabling incredibly polarizing gameplay; it feeds into an intense risk/reward mechanic that can often be mitigated heavily by specialized classes and builds that stack life steal, paired with deep knowledge of content and combat interactions.

    Is skilled gameplay and understanding combat encounters not supposed to be rewarded? And the Bahsei nerf was also upsetting to see.

    Not in this game. They've always historically preferred a nice, flat, homogenized playing field. They've never been big fans of the end game community in general.

    That's true , endgame community gives less income. It's way easier to please casual players.
    Pleased casual player most likely will spend more money on game.

    It is possible to not be a casual and also value wanting lore to be consistent in the universe. Molag Bal "often deceives those he deals with, and has no trouble waiting exceedingly long periods of time for his plans to come to fruition," so you deal with Molag's power by being a vampire, enjoy the increased damage for some time, and it comes back to bite you.
    You mistaken Molag Bal with Clavicus Vile , Molag Bal has always rewarded who's willingly and faithfully fulfilled his biddings. Vampire in lore always considered way superior to mortals(magically and physical) and the only weakness they had was Sunlight.Toying with mortals by through gifted rewards is more Clavicus Vile thing and always was.
    Edited by unholy_nox on February 14, 2022 8:02PM
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    We've removed some comments that were bashing and discussing disciplinary actions.
    • Bashing and Slanderous Comments: We do not permit the bashing of individuals (including ZeniMax employees), groups, or other companies on our forums. We believe that doing so is neither constructive nor in spirit of our game and community.
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    For further posts be sure to stay constructive and respectful with the Forum Rules in mind to avoid thread derailment or action on one's account.

    Thank you for understanding.
    Staff Post
  • Remathilis
    Remathilis
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    Vampire and werewolf need to either be full classes and balanced like a full class OR be a skin/polymorph cosmetic. ZoS has shown they feel they giving characters any ability that isn't tied to thier class or a long-winded guild grinds is OP and vampire in particular keeps breaking ZoS idea of balance.

    Vampire in particular keeps finding synergies that ZoS hates. Apparently they should be suicide bombers who kill themselves to get an extra point of DPS. They have taken their survival mist away, continuously nerfed any healing they might get, and now are cropping away their damage. The point of being a glass cannon is to be a cannon, not to keep breaking the glass.

    They have no idea what to do with this, so it will continue to be nerfed every time someone finds a use for it.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Tell me:

    Why should I slot this over Grim Focus?
  • EF321
    EF321
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    Very disappointing patch notes all around.
  • Kaelthorn_Nightbloom
    Kaelthorn_Nightbloom
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    I feel -3200 health/s and -100% incoming healing is way too harsh of a penalty for only 400 damage.

    Edit: apparently it's -health every 2 seconds but it's still not worth it

    Edited by Kaelthorn_Nightbloom on February 14, 2022 10:10PM
    PC NA
  • x99KungFuTacosx
    x99KungFuTacosx
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    These changes to blood frenzy/shimmering frenzy are awful. Major nerf to pvp nightblades which were already struggling with a 4 second rotation and burst problems, especially in a tanky meta like Xbox NA.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    They could at least make it provide other buffs if they so insist on reducing it's power by that much, maybe it could also buff movement speed or armor.
  • Kaelthorn_Nightbloom
    Kaelthorn_Nightbloom
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    It seems unreasonable that a player ramping up Frenzy over 20 seconds can no longer receiving incoming healing.

    1 stack = 40 damage = No heals for you!

    Edited by Kaelthorn_Nightbloom on February 14, 2022 11:28PM
    PC NA
  • Finedaible
    Finedaible
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    Vaoh wrote: »
    To me the bad part wasn’t the nerf, but the Dev comment.

    “This ability and its morphs are currently enabling incredibly polarizing gameplay; it feeds into an intense risk/reward mechanic that can often be mitigated heavily by specialized classes and builds that stack life steal, paired with deep knowledge of content and combat interactions.

    Is skilled gameplay and understanding combat encounters not supposed to be rewarded? And the Bahsei nerf was also upsetting to see.

    I don't even care about the change honestly, but that comment was mildly disturbing. If there's one thing combat in this game is sorely lacking is avenues for player creativity and identity, but they just keep cutting out anything that deviates from the norm. This is why all the classes feel the same and use all the same sets. They are so focused on spreadsheet balance that they can't think of anything else.
  • Kaelthorn_Nightbloom
    Kaelthorn_Nightbloom
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    My use case is Mag Sorc battlegrounds healing.

    I'll enable Simmering Frenzy for 3 to 5 seconds for boosted Matriarch heals and then turn it off. There is a huge risk being caught in a stun + ult dump with Frenzy on. I've died many times this way.

    "Skara, I don't know what you're doing but the fact that I can't heal you means you're doing something wrong."
    - Random BG Teammate

    Now the reward isn't worth it.

    I'll still have strong Matriarch heals because I've built specifically for that. Just not as boosted. 1000 to 1500 off the top.

    Here's an example w/ Battle Spirit.

    Frenzy Off = 8284 heal, 12236 crit
    Frenzy On = 9206 heal, 13598 crit

    Edited by Kaelthorn_Nightbloom on February 14, 2022 9:06PM
    PC NA
  • Fennwitty
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    I don't know how the math shakes out, but as a not-fan of the current Vampire I agree with the stated reasons.

    (Not defending any particular mathematical change or otherwise)

    It is very difficult to use the skill in PvE situations because of the health drain, and it is also borderline (or obviously) overpowered in certain PvP or specialized group situations.

    Obviously bringing down the one performant skill and not bringing UP the rest of them results in a net nerf.

    The rest of vampire still needs a re-do.
    PC NA
  • siddique
    siddique
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    Vaoh wrote: »
    To me the bad part wasn’t the nerf, but the Dev comment.

    “This ability and its morphs are currently enabling incredibly polarizing gameplay; it feeds into an intense risk/reward mechanic that can often be mitigated heavily by specialized classes and builds that stack life steal, paired with deep knowledge of content and combat interactions.

    Is skilled gameplay and understanding combat encounters not supposed to be rewarded? And the Bahsei nerf was also upsetting to see.

    [snip] So what, you are punishing players for having "deep knowledge of content and combat interactions,"? How does that even make sense?

    [snip]
    [edited for bashing & conspiracy theory]
    Edited by ZOS_Icy on February 15, 2022 1:36PM
    "Knee-jerk reactionist."
    Lost Depths, 2015-2022.
  • Vevvev
    Vevvev
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    Vaoh wrote: »
    To me the bad part wasn’t the nerf, but the Dev comment.

    “This ability and its morphs are currently enabling incredibly polarizing gameplay; it feeds into an intense risk/reward mechanic that can often be mitigated heavily by specialized classes and builds that stack life steal, paired with deep knowledge of content and combat interactions.

    Is skilled gameplay and understanding combat encounters not supposed to be rewarded? And the Bahsei nerf was also upsetting to see.

    Yeah, that was a nerf directed at people like me who found great success with it when combined with sets like the Pale Order Ring and super high self healing. It promoted skilled play and raised the ceiling by a lot! I'm glad it'll be easier to use, but the ultimate nerf to it's actual potential was a bit saddening.
    Fennwitty wrote: »
    I don't know how the math shakes out, but as a not-fan of the current Vampire I agree with the stated reasons.

    (Not defending any particular mathematical change or otherwise)

    It is very difficult to use the skill in PvE situations because of the health drain, and it is also borderline (or obviously) overpowered in certain PvP or specialized group situations.

    Obviously bringing down the one performant skill and not bringing UP the rest of them results in a net nerf.

    The rest of vampire still needs a re-do.

    Actually it was far, far, faaaar easier to use in PvE than PvP. With the right build it was essentially free, and with Sated fury it became a burst heal on top! So yeah, I can understand the reasoning, but it's actually the inverse when it came to viability unless you're speaking about group content then in that case it's worthless and even more worthless now unless the cost changes do make a significant difference.
    Edited by Vevvev on February 14, 2022 10:31PM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • p00tx
    p00tx
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    Finedaible wrote: »
    Vaoh wrote: »
    To me the bad part wasn’t the nerf, but the Dev comment.

    “This ability and its morphs are currently enabling incredibly polarizing gameplay; it feeds into an intense risk/reward mechanic that can often be mitigated heavily by specialized classes and builds that stack life steal, paired with deep knowledge of content and combat interactions.

    Is skilled gameplay and understanding combat encounters not supposed to be rewarded? And the Bahsei nerf was also upsetting to see.

    I don't even care about the change honestly, but that comment was mildly disturbing. If there's one thing combat in this game is sorely lacking is avenues for player creativity and identity, but they just keep cutting out anything that deviates from the norm. This is why all the classes feel the same and use all the same sets. They are so focused on spreadsheet balance that they can't think of anything else.

    THIS 100%!!! It's time to stop punishing the 3-4 raid teams who will always ALWAYS figure out ways to do big dmg, no matter how hard Zos nerfs sets/skills.

    It also disturbs me that they absolutely don't understand their own game if they think you can stack lifesteal...like, what?
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
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