xylena_lazarow wrote: »I'm likewise uncomfortable with the idea of buffing your damage by wearing Pariah, but at least these builds have always been all-in one trick ponies, if you can deal with their bash spam, nothing else they do hurts, they're just annoyingly tanky like most everything else you'll encounter. If it turns out there's another epidemic of players dropping dead to two GCDs of bashing, they'll nerf it for sure.
I wish they would take advantage of having four different 1h weapons and allow them to affect your weapon line passives to slant your SnB setup more offensive or defensive. Swords could increase damage while reducing the buffs to your blocking effectiveness, maces could do the opposite, or whatever. Puncture also used to feel really good as a spammable, much smoother to weave with than Power Slam.
Extinct_Solo_Player wrote: »xylena_lazarow wrote: »I'm likewise uncomfortable with the idea of buffing your damage by wearing Pariah, but at least these builds have always been all-in one trick ponies, if you can deal with their bash spam, nothing else they do hurts, they're just annoyingly tanky like most everything else you'll encounter. If it turns out there's another epidemic of players dropping dead to two GCDs of bashing, they'll nerf it for sure.
I wish they would take advantage of having four different 1h weapons and allow them to affect your weapon line passives to slant your SnB setup more offensive or defensive. Swords could increase damage while reducing the buffs to your blocking effectiveness, maces could do the opposite, or whatever. Puncture also used to feel really good as a spammable, much smoother to weave with than Power Slam.
Yeah, All they had to do was actually bring up one of the puncture morphs and low slash morphs up to the damage standards of other spammables like surprise attack but i guess that's asking for too much these days.
Scaling with armour is really tiny, at least from my experience. But yeah scales with heavy pieces, as you get 1% bash damage per piece in passive.
And yes, I think that bash will be OP in PvP in the next patch.
Do I see it as a big problem? Not really, bash weaving would be one hell to master, it's the opposite of heavy attack builds in terms of actions per second. Also it's point blank and non-target.
Scaling with armour is really tiny, at least from my experience. But yeah scales with heavy pieces, as you get 1% bash damage per piece in passive.
And yes, I think that bash will be OP in PvP in the next patch.
Do I see it as a big problem? Not really, bash weaving would be one hell to master, it's the opposite of heavy attack builds in terms of actions per second. Also it's point blank and non-target.
I really don't get it. This will not be a problem. You can do a bash build right now. You don't need the changes to power bash to make it work. How many people use it....hardly any. The reason? Even on a necro with a bash ultimate it does less damage than a spin2win build, and it is less efficient)
MindOfTheSwarm wrote: »Here is comments on the new Power Bash being considered bash damage.
“In efforts to inject some life into an incredibly niche play style, we've significantly amped up the viability of Bash builds by giving them a true spammable. We are aware of how much power is behind Bash builds, however, so we'll be keeping a close eye on this functionality and see if we need to tone down the base damage to make up for its ability to stack with new bonuses.”
I personally think this was a very silly move, it is inevitable that the base damage of this skill will be nerfed as people stack bash damage and resistances. This will mean that any viable sword and board DPS build goes out of the window.
Bash damage should scale with Weapon Damage and Max Stamina like it used to.
Having high resistance players and tanks deal high amounts of damage will only result in nerfs. This will ultimately make a ‘niche’ play-style an obsolete one.
Sword and Board DPS is now viable with bash glyphs and Deadlands Set. Having bash scale with resistances will only lead to heavy armor users abusing it in PvP.
The eventual nerfs will lead to both heavy armor players and medium armor players abandoning the play style.
I can see it coming and calling it now.
Next patch will be a healing meta. What does a bash build do?
MindOfTheSwarm wrote: »Here is comments on the new Power Bash being considered bash damage.
“In efforts to inject some life into an incredibly niche play style, we've significantly amped up the viability of Bash builds by giving them a true spammable. We are aware of how much power is behind Bash builds, however, so we'll be keeping a close eye on this functionality and see if we need to tone down the base damage to make up for its ability to stack with new bonuses.”
I personally think this was a very silly move, it is inevitable that the base damage of this skill will be nerfed as people stack bash damage and resistances. This will mean that any viable sword and board DPS build goes out of the window.
Bash damage should scale with Weapon Damage and Max Stamina like it used to.
Having high resistance players and tanks deal high amounts of damage will only result in nerfs. This will ultimately make a ‘niche’ play-style an obsolete one.
Sword and Board DPS is now viable with bash glyphs and Deadlands Set. Having bash scale with resistances will only lead to heavy armor users abusing it in PvP.
The eventual nerfs will lead to both heavy armor players and medium armor players abandoning the play style.
I can see it coming and calling it now.
Tanks do exist in this game TOO.
You take tanks procs damage sets away - now want to take sword and board damage to DPS.
Give some DPS to tanks than, some thing !
I can passivly do 10-15 k dps on tank before, 20-30k with some rotation, now i can only do it on bash, i do not agree that some thing i already have before was taken away - give some thing the same as before than !
From my testing bash and powerslam using mighty chudan, deadlands demolisher, aetherial ascension, 3 infused bashing glyphs, and resistance potions. At 48k resistance I found that bash only did about 6,931 damage to world npcs with major breach placed on them. And the tool tip for power slam was only 11,249 damage. In pvp that damage would be cut by battle sprit and then cut again by players’ armor resistance. Then further reduced by players' active healing.
When maximizing for static armor resistances and stacking bashing glyphs it has negative impacts on the amount of stamina/magicka regeneration the build has. And the health value was only about 33K and the stamina value was about 30k.
Then there are negative impacts from running the aetherial ascension set and the build doesn’t have much healing output potential as the health is kind of low for driving health based heals and there isn’t any significate amount weapon/spell damage on the build to drive skill based heals.
Just looking at the numbers just stacking high amounts armor resistances and bash damage isn’t going have the type of impact in pvp as some would think. Even with stacking bash glyphs and sets one would need to also increase their weapon/spell damage to do any amount of damage that would matter in pvp.
Next patch will be a healing meta. What does a bash build do?
If they release it in the current state with hybrid heals, my build will do nothing, as I will find a better game to play.
If your argument is that bashes are balanced because heals are broken, then it means that bashes aren't balanced.
From my testing power slam does not scale off of armor resistances. The base game bash does but only small amount. Power slam on pts scales the same as it does on live, it just works now with the heavy armor passives, bash glyphs, and bash enhancing sets. You do not need heavy armor or high amounts of resistance to make a dps build using power slam. You just stack weapon damage like usual.
From my testing power slam does not scale off of armor resistances. The base game bash does but only small amount. Power slam on pts scales the same as it does on live, it just works now with the heavy armor passives, bash glyphs, and bash enhancing sets. You do not need heavy armor or high amounts of resistance to make a dps build using power slam. You just stack weapon damage like usual.
Which is most of them.
Ragnaroek93 wrote: »This skill is totally overbuffed and it's a complete comedy that a weapon skill spammable (from a defensive skill line on top of that) will outperform almost all class spammables once again.
Without any gear other than a one hand weapon/shield, with no champ points, passives or gear that increase the damage to bash; power slam only does 182 more damage than surprise attack. There isn’t a large difference in the base damage. Power slam picks up a bulk of its damage from the deadly bash passive. With that passive it adds about 30% damage to the attack. If anything was to be adjusted it should be the deadly bash passive.
VarisVaris wrote: »Without any gear other than a one hand weapon/shield, with no champ points, passives or gear that increase the damage to bash; power slam only does 182 more damage than surprise attack. There isn’t a large difference in the base damage. Power slam picks up a bulk of its damage from the deadly bash passive. With that passive it adds about 30% damage to the attack. If anything was to be adjusted it should be the deadly bash passive.
No.
Deadly Bash is totally fine, just like bash damage glyphs or deadlands demolished.
There is only one issue and that is that the Devs randomly overbuffed power Slam.
There is no reason to change anything other than reverting the change to power Slam to be buffed by the former mentioned sources.
VarisVaris wrote: »Without any gear other than a one hand weapon/shield, with no champ points, passives or gear that increase the damage to bash; power slam only does 182 more damage than surprise attack. There isn’t a large difference in the base damage. Power slam picks up a bulk of its damage from the deadly bash passive. With that passive it adds about 30% damage to the attack. If anything was to be adjusted it should be the deadly bash passive.
No.
Deadly Bash is totally fine, just like bash damage glyphs or deadlands demolished.
There is only one issue and that is that the Devs randomly overbuffed power Slam.
There is no reason to change anything other than reverting the change to power Slam to be buffed by the former mentioned sources.
There isn’t a need to revert the change to make power slam function with bash enhancing items. I have looked at the numbers and they are not extreme as some people claim they are. Stacking all infused bashing glyphs, using heavy armor and the bash enhancing sets all come at cost. I have yet to see anyone post one of these “over buffed” power slam builds that isn’t just some screen cap of a tool tip damage.
I don’t think either deadly bash or power slam need to be changed based on the numbers I have seen in pts. All I am saying is if zos were going to adjust anything it would be better done at the passive level. Power slam functioning as bash allows for new build combos both currently and in the future.
MindOfTheSwarm wrote: »Ragnaroek93 wrote: »This skill is totally overbuffed and it's a complete comedy that a weapon skill spammable (from a defensive skill line on top of that) will outperform almost all class spammables once again.
This was my worry. If it’s base damage gets nerfed so it is in line with other spammables, it will only mean that it is viable if running 3 infused bash glyphs. This only serves to make it a non-option for anything but bash builds.
Ragnaroek93 wrote: »Balance is not to give sword and board both great defense and offense.
Ragnaroek93 wrote: »MindOfTheSwarm wrote: »Ragnaroek93 wrote: »This skill is totally overbuffed and it's a complete comedy that a weapon skill spammable (from a defensive skill line on top of that) will outperform almost all class spammables once again.
This was my worry. If it’s base damage gets nerfed so it is in line with other spammables, it will only mean that it is viable if running 3 infused bash glyphs. This only serves to make it a non-option for anything but bash builds.
It kinda HAS to be in line with other spammables for balance reasons tho. I'd even say that it has to be WORSE than class spammables because ZOS themselves stated that they want class abilities to be ~20% stronger than weapon skills. Then you have to consider that sword and board is a defensive skill line which means that it shouldn't be optimal for dealing damage to begin with. This is definitely not the case on the PTS, powerslam is significantly stronger than surprise attack for example. Class identity just gets ruined even further with each patch.
A much better solution would be to just give classes proper class spammables. Running your class spammable on a defensive weapon results in bad to mediocre damage, running it on an offensive weapon should result in good damage. That's balance in my opinion. Balance is not to give sword and board both great defense and offense.