Over time I have noticed a gradual shift in the player base as well as the creative direction of the game. There is no doubt that the game is getting more and more casual. We see it in almost every corner of the game. Content continues to get easier with DPS increases, balance changes attempt to close the skill gap, and the majority of content released requires very little combat. All that said, I see nothing wrong with a casual game. Creating a virtual environment where friends can chat and unwind is great and I think ESO has excelled at this. However, what if your idea of fun is competition and challenge? If this is the case, then this game isn’t so great.
I fully understand that many people want to relax and escape from their busy lives. Some people find this escape through questing, farming, fishing, exploring, or many of the other casual activities this game has to offer. There is nothing wrong with this and I think that ZOS has done an amazing job at creating this casual experience.
However, what if these casual activities become the only thing that ESO has to offer? Unfortunately, each year we approach this point. In creating this new casual experience, ZOS has ostracized non-casuals. I think there exists a balance where the game can appeal to both casuals and non-casuals. In fact, we’ve seen it in previous years. The majority of the updates released are: new zones, new houses, quests, and dungeons. The newest chapters have added: Scrying, Companions, and A Card Game. While I’m sure some people have loved these additions, none of it appeals to the non-casual players. To be clear, the addition of these new systems is perfectly fine, my problem is that the chapters don't contain much for the non-casual audience.
Let's take a look at in my opinion, one of the best years/ chapters ESO has ever had: 2017
In 2017 we got:
Player Housing
Battlegrounds
2 New Zones
New Class
2 New Trials
2 New Dungeons
I think that 2017 was a perfect blend of releases that appealed to both casual and non-casual audiences. The casual audience got: Housing, new quests, and new zones to explore. The non-casual audience got: BGs, 2 very challenging trials, and I think that the new class appealed to both groups. I was perfectly happy spending $40 on the Morrowind chapter because ZOS still had players like me in mind. Comparing 2017 to 2021 is a night and day difference. Personally, I was reluctant to spend $40 on the newest chapter (I only did so to access the new trial). Companions have no use to me, and I don't enjoy exploring or questing in new zones. Essentially I paid $40 for a trial.
Next, let's talk about Dungeon DLC's. Dungeons are pretty poor DLC's for both groups of players. whether you are a casual or a non casual, dungeons have very little replay value. Higher end players will typically finish the HMs on the release date and other groups will soon follow. On top of this, the rewards for completing the difficult achievements in these dungeons has gotten more and more lackluster. Since dungeons are not scored, the only reason to go back in will be for fun (which has its limits) and for grinding gear (often more efficiently done on normal). On the other hand for casual players, the quest and the scenery really only needs to be experienced once. DLC dungeons are also often avoided in random dungeon queues. These types of DLC releases need to happen much less frequently, or they need to be accompanied by something with replay value.
I consider myself a non-casual. I love ESO's combat system, I love competing with others, and I once loved PvP. After getting into combat intensive content; questing, housing, and exploring overland content just became too slow and boring for me. I suspect that this is the case for other players. Despite new content and a massive game, I find myself in a paradox where there is nothing for me to do. Admittedly, outside of trials, dungeons, and PvP, I have barely scratched all that this game has to offer (it's just too slow paced). While challenging and combat focused content don't have to be the core focus of the game, please keep players like me in mind as you continue to release new content.
Edited by ZOS_Icy on February 7, 2022 11:24AM JaeyL
PC NA and Xbox NA