dk stun already goes thorough block and is also undodgeable i dont see how this is a big deal
all dots go thorough block
and 10% more damage to blocking players is like what 50-100 more damage per attack?
Ragnaroek93 wrote: »Funny sidenotes is that runecage got nerfed to a point at which it's weaker than before it got buffed...
Ragnaroek93 wrote: »Funny sidenotes is that runecage got nerfed to a point at which it's weaker than before it got buffed...
Yeah, I loved it when it was just a unavoidable stun, it was best weapon against rollerblades then they over nerfedAt least sorc has streak...
To the topic. I'm really fascinated how ZOS patch after patch buffs already strong classes while leaving the ones who need some improvements with just fixes.
Finally stamplar will get something useful ,magplars too but magplar version knockback this can be nice skill to throw enemies out of the map on battlegrounds.
To be fair, you couldn't dodge runecage.
You can dodge javelin.
I don't block a huge amount anyway, just stuff I know will hit very hard and that can't be dodged (like AOEs), so I don't see this being a huge problem for how I play.
Nor for many others unless they are a LT build.
VarisVaris wrote: »To be fair, you couldn't dodge runecage.
You can dodge javelin.
I don't block a huge amount anyway, just stuff I know will hit very hard and that can't be dodged (like AOEs), so I don't see this being a huge problem for how I play.
Nor for many others unless they are a LT build.
If you dodge you'll eat the meteor + purifying light and jabs/whirling blades.
Which means you are guaranteed to die if you drop below a certain HP threshold that is way too high for how easy and unavoidable this combo is.
VarisVaris wrote: »To be fair, you couldn't dodge runecage.
You can dodge javelin.
I don't block a huge amount anyway, just stuff I know will hit very hard and that can't be dodged (like AOEs), so I don't see this being a huge problem for how I play.
Nor for many others unless they are a LT build.
If you dodge you'll eat the meteor + purifying light and jabs/whirling blades.
Which means you are guaranteed to die if you drop below a certain HP threshold that is way too high for how easy and unavoidable this combo is.
Javelin now works exactly as Rune Cage currently works.
Both are dodgebale
Both are unblockable
This is pretty much nothing like when Rune Cage was prevalent. At that time, Rune Cage was neither blockable or dodgeble. It was a guaranteed hit, every time.
VarisVaris wrote: »VarisVaris wrote: »To be fair, you couldn't dodge runecage.
You can dodge javelin.
I don't block a huge amount anyway, just stuff I know will hit very hard and that can't be dodged (like AOEs), so I don't see this being a huge problem for how I play.
Nor for many others unless they are a LT build.
If you dodge you'll eat the meteor + purifying light and jabs/whirling blades.
Which means you are guaranteed to die if you drop below a certain HP threshold that is way too high for how easy and unavoidable this combo is.
Javelin now works exactly as Rune Cage currently works.
Both are dodgebale
Both are unblockable
This is pretty much nothing like when Rune Cage was prevalent. At that time, Rune Cage was neither blockable or dodgeble. It was a guaranteed hit, every time.
What you're missing is that while javalin is in fact dodgeable, magplar can stack more damage than magsorcs did/could back then, Templar has access to an undodgeable skill in the form of Jabs and also with next patch whirling blades and that the meteor that will be lined up with Purifying light and javalin is undodgeable.
This translates to the same issue we had with rune cage back then: even in a 1v1 scenario you have no chance of surviving this combo once you drop below a certain HP threshold. This gets worsened by any other player you are facing while fighting a Templar utilizing this.
When Mistform becomes the only viable option to defend against the burst combo of a single player there is something wrong with that burst combo and piercing javalin stunning through block is the tipping point here.
VarisVaris wrote: »VarisVaris wrote: »To be fair, you couldn't dodge runecage.
You can dodge javelin.
I don't block a huge amount anyway, just stuff I know will hit very hard and that can't be dodged (like AOEs), so I don't see this being a huge problem for how I play.
Nor for many others unless they are a LT build.
If you dodge you'll eat the meteor + purifying light and jabs/whirling blades.
Which means you are guaranteed to die if you drop below a certain HP threshold that is way too high for how easy and unavoidable this combo is.
Javelin now works exactly as Rune Cage currently works.
Both are dodgebale
Both are unblockable
This is pretty much nothing like when Rune Cage was prevalent. At that time, Rune Cage was neither blockable or dodgeble. It was a guaranteed hit, every time.
What you're missing is that while javalin is in fact dodgeable, magplar can stack more damage than magsorcs did/could back then, Templar has access to an undodgeable skill in the form of Jabs and also with next patch whirling blades and that the meteor that will be lined up with Purifying light and javalin is undodgeable.
This translates to the same issue we had with rune cage back then: even in a 1v1 scenario you have no chance of surviving this combo once you drop below a certain HP threshold. This gets worsened by any other player you are facing while fighting a Templar utilizing this.
When Mistform becomes the only viable option to defend against the burst combo of a single player there is something wrong with that burst combo and piercing javalin stunning through block is the tipping point here.
And what I am saying, and not missing at all, is that this is literally no different than the burst a mag sorc can currently do with Rune Cage. And you know what, literally noone uses rune cage because a dodgeble stun is entirely unreliable.
The burst from Curse, Fury, Rune Cage, and Meteor is the same as the magplay combo you listed. Plus, Jabs has a channel time, so it can in no way line up with a burst combo anywhere near as well as the sorc combo can line up.
VarisVaris wrote: »To be fair, you couldn't dodge runecage.
You can dodge javelin.
I don't block a huge amount anyway, just stuff I know will hit very hard and that can't be dodged (like AOEs), so I don't see this being a huge problem for how I play.
Nor for many others unless they are a LT build.
If you dodge you'll eat the meteor + purifying light and jabs/whirling blades.
Which means you are guaranteed to die if you drop below a certain HP threshold that is way too high for how easy and unavoidable this combo is.
Javelin now works exactly as Rune Cage currently works.
VarisVaris wrote: »VarisVaris wrote: »VarisVaris wrote: »To be fair, you couldn't dodge runecage.
You can dodge javelin.
I don't block a huge amount anyway, just stuff I know will hit very hard and that can't be dodged (like AOEs), so I don't see this being a huge problem for how I play.
Nor for many others unless they are a LT build.
If you dodge you'll eat the meteor + purifying light and jabs/whirling blades.
Which means you are guaranteed to die if you drop below a certain HP threshold that is way too high for how easy and unavoidable this combo is.
Javelin now works exactly as Rune Cage currently works.
Both are dodgebale
Both are unblockable
This is pretty much nothing like when Rune Cage was prevalent. At that time, Rune Cage was neither blockable or dodgeble. It was a guaranteed hit, every time.
What you're missing is that while javalin is in fact dodgeable, magplar can stack more damage than magsorcs did/could back then, Templar has access to an undodgeable skill in the form of Jabs and also with next patch whirling blades and that the meteor that will be lined up with Purifying light and javalin is undodgeable.
This translates to the same issue we had with rune cage back then: even in a 1v1 scenario you have no chance of surviving this combo once you drop below a certain HP threshold. This gets worsened by any other player you are facing while fighting a Templar utilizing this.
When Mistform becomes the only viable option to defend against the burst combo of a single player there is something wrong with that burst combo and piercing javalin stunning through block is the tipping point here.
And what I am saying, and not missing at all, is that this is literally no different than the burst a mag sorc can currently do with Rune Cage. And you know what, literally noone uses rune cage because a dodgeble stun is entirely unreliable.
The burst from Curse, Fury, Rune Cage, and Meteor is the same as the magplay combo you listed. Plus, Jabs has a channel time, so it can in no way line up with a burst combo anywhere near as well as the sorc combo can line up.
So what I get from your post is that you haven't been on pts because Meteor+curse from a sorc isn't anywhere close to meteor+purifying light+whirling blades from a magplar.
Lmao wait knockback is unblockable now? Hahahahhahahahah oh wow. It this goes live we would see unprecedented levels of bridge trolling.
VarisVaris wrote: »VarisVaris wrote: »VarisVaris wrote: »To be fair, you couldn't dodge runecage.
You can dodge javelin.
I don't block a huge amount anyway, just stuff I know will hit very hard and that can't be dodged (like AOEs), so I don't see this being a huge problem for how I play.
Nor for many others unless they are a LT build.
If you dodge you'll eat the meteor + purifying light and jabs/whirling blades.
Which means you are guaranteed to die if you drop below a certain HP threshold that is way too high for how easy and unavoidable this combo is.
Javelin now works exactly as Rune Cage currently works.
Both are dodgebale
Both are unblockable
This is pretty much nothing like when Rune Cage was prevalent. At that time, Rune Cage was neither blockable or dodgeble. It was a guaranteed hit, every time.
What you're missing is that while javalin is in fact dodgeable, magplar can stack more damage than magsorcs did/could back then, Templar has access to an undodgeable skill in the form of Jabs and also with next patch whirling blades and that the meteor that will be lined up with Purifying light and javalin is undodgeable.
This translates to the same issue we had with rune cage back then: even in a 1v1 scenario you have no chance of surviving this combo once you drop below a certain HP threshold. This gets worsened by any other player you are facing while fighting a Templar utilizing this.
When Mistform becomes the only viable option to defend against the burst combo of a single player there is something wrong with that burst combo and piercing javalin stunning through block is the tipping point here.
And what I am saying, and not missing at all, is that this is literally no different than the burst a mag sorc can currently do with Rune Cage. And you know what, literally noone uses rune cage because a dodgeble stun is entirely unreliable.
The burst from Curse, Fury, Rune Cage, and Meteor is the same as the magplay combo you listed. Plus, Jabs has a channel time, so it can in no way line up with a burst combo anywhere near as well as the sorc combo can line up.
So what I get from your post is that you haven't been on pts because Meteor+curse from a sorc isn't anywhere close to meteor+purifying light+whirling blades from a magplar.
You aren't even comparing an actual sorc burst to the templar burst. Sorc burst is more than Meteor and Curse. It includes fury, and likely a frag proc as well.
Plus, you keep talking about low health no surviving. Low health burst is hardly the benchmark for a proper burst combo. Show me that templar burst combo taking someone from 100-0, like the old sorc combo could do in 3-4 GCDs.
VarisVaris wrote: »VarisVaris wrote: »VarisVaris wrote: »VarisVaris wrote: »To be fair, you couldn't dodge runecage.
You can dodge javelin.
I don't block a huge amount anyway, just stuff I know will hit very hard and that can't be dodged (like AOEs), so I don't see this being a huge problem for how I play.
Nor for many others unless they are a LT build.
If you dodge you'll eat the meteor + purifying light and jabs/whirling blades.
Which means you are guaranteed to die if you drop below a certain HP threshold that is way too high for how easy and unavoidable this combo is.
Javelin now works exactly as Rune Cage currently works.
Both are dodgebale
Both are unblockable
This is pretty much nothing like when Rune Cage was prevalent. At that time, Rune Cage was neither blockable or dodgeble. It was a guaranteed hit, every time.
What you're missing is that while javalin is in fact dodgeable, magplar can stack more damage than magsorcs did/could back then, Templar has access to an undodgeable skill in the form of Jabs and also with next patch whirling blades and that the meteor that will be lined up with Purifying light and javalin is undodgeable.
This translates to the same issue we had with rune cage back then: even in a 1v1 scenario you have no chance of surviving this combo once you drop below a certain HP threshold. This gets worsened by any other player you are facing while fighting a Templar utilizing this.
When Mistform becomes the only viable option to defend against the burst combo of a single player there is something wrong with that burst combo and piercing javalin stunning through block is the tipping point here.
And what I am saying, and not missing at all, is that this is literally no different than the burst a mag sorc can currently do with Rune Cage. And you know what, literally noone uses rune cage because a dodgeble stun is entirely unreliable.
The burst from Curse, Fury, Rune Cage, and Meteor is the same as the magplay combo you listed. Plus, Jabs has a channel time, so it can in no way line up with a burst combo anywhere near as well as the sorc combo can line up.
So what I get from your post is that you haven't been on pts because Meteor+curse from a sorc isn't anywhere close to meteor+purifying light+whirling blades from a magplar.
You aren't even comparing an actual sorc burst to the templar burst. Sorc burst is more than Meteor and Curse. It includes fury, and likely a frag proc as well.
Plus, you keep talking about low health no surviving. Low health burst is hardly the benchmark for a proper burst combo. Show me that templar burst combo taking someone from 100-0, like the old sorc combo could do in 3-4 GCDs.
I listed all the damage a sorc can put into a gcd when people dodge their rune cage.
Feel free to join us on the pts and do some testing and prove how easy you can survive vs a Templar.
Lmao wait knockback is unblockable now? Hahahahhahahahah oh wow. It this goes live we would see unprecedented levels of bridge trolling.
The rationale for keeping the DK stun as is, while nerfing the Sorc Rune Cage was that Rune Cage was ranged.
Now ZOS is doing another ranged, unavoidable stun.
It will be just as broken as Rune Cage was.
VarisVaris wrote: »VarisVaris wrote: »To be fair, you couldn't dodge runecage.
You can dodge javelin.
I don't block a huge amount anyway, just stuff I know will hit very hard and that can't be dodged (like AOEs), so I don't see this being a huge problem for how I play.
Nor for many others unless they are a LT build.
If you dodge you'll eat the meteor + purifying light and jabs/whirling blades.
Which means you are guaranteed to die if you drop below a certain HP threshold that is way too high for how easy and unavoidable this combo is.
Javelin now works exactly as Rune Cage currently works.
Both are dodgebale
Both are unblockable
This is pretty much nothing like when Rune Cage was prevalent. At that time, Rune Cage was neither blockable or dodgeble. It was a guaranteed hit, every time.
What you're missing is that while javalin is in fact dodgeable, magplar can stack more damage than magsorcs did/could back then, Templar has access to an undodgeable skill in the form of Jabs and also with next patch whirling blades and that the meteor that will be lined up with Purifying light and javalin is undodgeable.
This translates to the same issue we had with rune cage back then: even in a 1v1 scenario you have no chance of surviving this combo once you drop below a certain HP threshold. This gets worsened by any other player you are facing while fighting a Templar utilizing this.
When Mistform becomes the only viable option to defend against the burst combo of a single player there is something wrong with that burst combo and piercing javalin stunning through block is the tipping point here.
Lmao wait knockback is unblockable now? Hahahahhahahahah oh wow. It this goes live we would see unprecedented levels of bridge trolling.
The rationale for keeping the DK stun as is, while nerfing the Sorc Rune Cage was that Rune Cage was ranged.
Now ZOS is doing another ranged, unavoidable stun.
It will be just as broken as Rune Cage was.
It is not unavoidable. But it breaks the well-established counterplay: if you think that someone tries to push you off the cliff, you block. On rooftops and bridges this will be very lethal, and you can build a tank with the sole purpose to troll on bridges. Fun ensures.
VarisVaris wrote: »To be fair, you couldn't dodge runecage.
You can dodge javelin.
I don't block a huge amount anyway, just stuff I know will hit very hard and that can't be dodged (like AOEs), so I don't see this being a huge problem for how I play.
Nor for many others unless they are a LT build.
If you dodge you'll eat the meteor + purifying light and jabs/whirling blades.
Which means you are guaranteed to die if you drop below a certain HP threshold that is way too high for how easy and unavoidable this combo is.
VarisVaris wrote: »To be fair, you couldn't dodge runecage.
You can dodge javelin.
I don't block a huge amount anyway, just stuff I know will hit very hard and that can't be dodged (like AOEs), so I don't see this being a huge problem for how I play.
Nor for many others unless they are a LT build.
If you dodge you'll eat the meteor + purifying light and jabs/whirling blades.
Which means you are guaranteed to die if you drop below a certain HP threshold that is way too high for how easy and unavoidable this combo is.
So the same as runecage, which nobody uses, despite that possible combo.
And you're talking about one specific example. Which will see barely any play imo.
Cresent/dawnbreaker will still be better ults to use on a Templar.
VarisVaris wrote: »Jabs cause the blocking target to lose more stamina because it deals multiple damage ticks over 1 second.
VarisVaris wrote: »Jabs cause the blocking target to lose more stamina because it deals multiple damage ticks over 1 second.
I am fairy sure that block cost is per second, so it should not be consuming more stamina if you block multiple hits within same second.
Can someone confirm this? I am not 100% certain.
VarisVaris wrote: »Jabs cause the blocking target to lose more stamina because it deals multiple damage ticks over 1 second.
I am fairy sure that block cost is per second, so it should not be consuming more stamina if you block multiple hits within same second.
Can someone confirm this? I am not 100% certain.