
it's so that a stamdk can still give 10% fire damage if they run engulfing on a stam build. you should have no issues on either stam or mag dk build hitting 9k spell + weapon damage.
my mag sorc was sitting on something like 11k total.
ummm... why would a stam dk want to do fire damage?
"Weapon Damage" has been a misnomer ever since they made the change to have it affect all stamina skills, instead of, you know, your weapon skills.
Don't think too much about it.
IxskullzxI wrote: »There's no reason not to on dk anymore since you get the minor brutality for casting earthen heart abilities.

Urzigurumash wrote: »IxskullzxI wrote: »There's no reason not to on dk anymore since you get the minor brutality for casting earthen heart abilities.
Maybe I'm missing something, but any DK using Spell Damage enchants or the Apprentice should switch to Weapon Damage enchants or the Warrior, and vice-versa for Templar. Right?
Urzigurumash wrote: »IxskullzxI wrote: »There's no reason not to on dk anymore since you get the minor brutality for casting earthen heart abilities.
Maybe I'm missing something, but any DK using Spell Damage enchants or the Apprentice should switch to Weapon Damage enchants or the Warrior, and vice-versa for Templar. Right?
depends. i mean, this is kinda true and clever, however if you are relying on spell power pots for buffs then you can't get major brutality and major prophecy and magicka in 1 pot.
of course, dk can run FOO and molten weapons for that if they want...
"Weapon Damage" has been a misnomer ever since they made the change to have it affect all stamina skills, instead of, you know, your weapon skills.
Don't think too much about it.
Spell Damage and Weapon Damage are identical stats in U33... I think going back to Weapon Damage being for weapon abilities would make sense. Maybe even just make them a modifier for stuff like Light Attacks and Heavy Attacks.
Maybe that would help ZOS to create ways to spec into purely light or heavy attacks for all the people asking for that. Something like a Weapon Damage jewelry glyph being buffed by 100%. A new set granted huge amounts of only weapon damage. Etc.
"Weapon Damage" has been a misnomer ever since they made the change to have it affect all stamina skills, instead of, you know, your weapon skills.
Don't think too much about it.
Spell Damage and Weapon Damage are identical stats in U33... I think going back to Weapon Damage being for weapon abilities would make sense. Maybe even just make them a modifier for stuff like Light Attacks and Heavy Attacks.
Maybe that would help ZOS to create ways to spec into purely light or heavy attacks for all the people asking for that. Something like a Weapon Damage jewelry glyph being buffed by 100%. A new set granted huge amounts of only weapon damage. Etc.