Maligalig’s Maelstrom - Light
2 – Adds 1096 Maximum Magicka
3 – Adds 4% Healing Done
4 – Adds 129 Weapon and Spell Damage
5 – On overhealing yourself or a group member with a Direct Heal, apply Maligalig’s Maelstrom to the target for 6 seconds that deals Shock Damage to enemies within 7 meters. This damage is based on 33% of the overhealed amount, up to 3300. This effect can occur once every 10 seconds.
FrancisCrawford wrote: »Maligalig’s Maelstrom - Light
2 – Adds 1096 Maximum Magicka
3 – Adds 4% Healing Done
4 – Adds 129 Weapon and Spell Damage
5 – On overhealing yourself or a group member with a Direct Heal, apply Maligalig’s Maelstrom to the target for 6 seconds that deals Shock Damage to enemies within 7 meters. This damage is based on 33% of the overhealed amount, up to 3300. This effect can occur once every 10 seconds.
A set that would reliably do 330 AoE damage/second would be absurdly weak. That it does so only under picky circumstances makes it ... bizarre.
I'm trying to imagine a buff that would make Maligalig’s Maelstrom worth using in PvE. Raising the 33% figure to 100% and eliminating the damage cap might be numerically sufficient, but I don't see a great use case even for that. (The idea would be to proc it on cooldown via Combat Prayer.)
What might I be overlooking?
Tested on pts with a group of 2, could only proc it on one of us at a time. Cooldown seems to be on the caster, not the target, which is rather meh at best.
Also overheal amount in actual fight is hard to control, pre-combat I cast burstiest skill and get maximum set damage on me, but in actual combat I got overhealed by surge and enjoyed 200 damage ticks. Giving the amount of passives sources of healing, this is anything but reliable. Unless they make CD per target up to certain cap, not worth using.
Interesting proc condition tho.
FrancisCrawford wrote: »Also overheal amount in actual fight is hard to control, pre-combat I cast burstiest skill and get maximum set damage on me, but in actual combat I got overhealed by surge and enjoyed 200 damage ticks. Giving the amount of passives sources of healing, this is anything but reliable. Unless they make CD per target up to certain cap, not worth using.
Interesting proc condition tho.
Do you heal with SPC or with Olorime? If it's SPC you're looking for good uptime on max health anyway.
FrancisCrawford wrote: »Also overheal amount in actual fight is hard to control, pre-combat I cast burstiest skill and get maximum set damage on me, but in actual combat I got overhealed by surge and enjoyed 200 damage ticks. Giving the amount of passives sources of healing, this is anything but reliable. Unless they make CD per target up to certain cap, not worth using.
Interesting proc condition tho.
Do you heal with SPC or with Olorime? If it's SPC you're looking for good uptime on max health anyway.
I can't see connection here, can you explain ?
It is not hard to proc this set. It is hard to proc it intentionally at max value.
FrancisCrawford wrote: »FrancisCrawford wrote: »Also overheal amount in actual fight is hard to control, pre-combat I cast burstiest skill and get maximum set damage on me, but in actual combat I got overhealed by surge and enjoyed 200 damage ticks. Giving the amount of passives sources of healing, this is anything but reliable. Unless they make CD per target up to certain cap, not worth using.
Interesting proc condition tho.
Do you heal with SPC or with Olorime? If it's SPC you're looking for good uptime on max health anyway.
I can't see connection here, can you explain ?
It is not hard to proc this set. It is hard to proc it intentionally at max value.
Ahh. I misread you.
You're right. Even if one tries to go with only HoTs and big burst heals, there are likely to be exceptions. Even if one doesn't use Surge on sorcerers, if one uses Frags one will set off the Blood Magic passive.
What other classes have similar problems?
FrancisCrawford wrote: »FrancisCrawford wrote: »Also overheal amount in actual fight is hard to control, pre-combat I cast burstiest skill and get maximum set damage on me, but in actual combat I got overhealed by surge and enjoyed 200 damage ticks. Giving the amount of passives sources of healing, this is anything but reliable. Unless they make CD per target up to certain cap, not worth using.
Interesting proc condition tho.
Do you heal with SPC or with Olorime? If it's SPC you're looking for good uptime on max health anyway.
I can't see connection here, can you explain ?
It is not hard to proc this set. It is hard to proc it intentionally at max value.
Ahh. I misread you.
You're right. Even if one tries to go with only HoTs and big burst heals, there are likely to be exceptions. Even if one doesn't use Surge on sorcerers, if one uses Frags one will set off the Blood Magic passive.
What other classes have similar problems?
I am doing testing as a sorc and it is weird. A LOT of things can trigger magma incarnate, say, blood magic does, as well as warden animal passives and lotus for example, but a lot of things just don't work with Malig from what I could test on sorc:
Chugging tri-pot triggers it, blood magic does not, undaunted synergy res restore passive does not, psijic meditation does not. Minor lifesteal from altar won't trigger it either. Dark deal does, so does surge and both pets. Cleanse with heal morph did the trick too. Resto prayer does it much like anyone would expect, and despite the wording on illustrious healing that implies 12 small direct heals (unlike regen which does one big heal over time), it is not counted as direct.
Some things that come to mind to consider, that I could not test on current char: being an orc, half the things that nightblades cast, warden on animal end passive heal, lotus, DK ulti cast.