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Maligalig’s Maelstrom

FrancisCrawford
FrancisCrawford
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Maligalig’s Maelstrom - Light

2 – Adds 1096 Maximum Magicka
3 – Adds 4% Healing Done
4 – Adds 129 Weapon and Spell Damage
5 – On overhealing yourself or a group member with a Direct Heal, apply Maligalig’s Maelstrom to the target for 6 seconds that deals Shock Damage to enemies within 7 meters. This damage is based on 33% of the overhealed amount, up to 3300. This effect can occur once every 10 seconds.

A set that would reliably do 330 AoE damage/second would be absurdly weak. That it does so only under picky circumstances makes it ... bizarre.

I'm trying to imagine a buff that would make Maligalig’s Maelstrom worth using in PvE. Raising the 33% figure to 100% and eliminating the damage cap might be numerically sufficient, but I don't see a great use case even for that. (The idea would be to proc it on cooldown via Combat Prayer.)

What might I be overlooking?
  • MashmalloMan
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    Maligalig’s Maelstrom - Light

    2 – Adds 1096 Maximum Magicka
    3 – Adds 4% Healing Done
    4 – Adds 129 Weapon and Spell Damage
    5 – On overhealing yourself or a group member with a Direct Heal, apply Maligalig’s Maelstrom to the target for 6 seconds that deals Shock Damage to enemies within 7 meters. This damage is based on 33% of the overhealed amount, up to 3300. This effect can occur once every 10 seconds.

    A set that would reliably do 330 AoE damage/second would be absurdly weak. That it does so only under picky circumstances makes it ... bizarre.

    I'm trying to imagine a buff that would make Maligalig’s Maelstrom worth using in PvE. Raising the 33% figure to 100% and eliminating the damage cap might be numerically sufficient, but I don't see a great use case even for that. (The idea would be to proc it on cooldown via Combat Prayer.)

    What might I be overlooking?

    Maybe a typo, but 3300, not 330.
    • Firstly, the cap is probably easy enough to hit that we can assume it would happen most of the time. We're talking 10k in over healing. Thats basically a non crit version of Combat Prayer.
    • Secondly, pretty sure the damage calculated is for each tick of the proc, not the total proc. Eg. 3300 damage done a second, over 6 seconds... Not, 3300 damage done over 6 seconds.
    • Thirdly, it stack per target. So lets say you do this in a 4 man. Thats 3300 a tick x 4 for 13200 damage a second in aoe.
    • Forrrrrthly, it 3300 is a tooltip amount which means it still probably scales beyond that with buffs, debuffs, critical chance, etc.

    So, put that into perspective, how much does a monster set usually contribute to a DPS parse.. like 3-6k dps, while the above, in optimal conditions at max value, but before damage modifiers, it can do 13k dps in that 6 second window.

    This is to say I haven't actually gotten to play around with it yet, but that is how it should perform. It seems like a nice way to contribute to the groups dps, but in a purely unique way, YOURSELF. That is HUGE. This is the first Healer specific set that requires you to actually heal while also being in a group, to contribute to your group dps instead of just being a buff ***.

    It's in a unique situation where I don't think it's good enough for a DPS or Tank to slot it because they'd kill a 5 piece AND need to add a high hitting aoe direct heal into their rotation, but it's perfect for a healer thats already doing that.
    Edited by MashmalloMan on February 1, 2022 4:56AM
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • MashmalloMan
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    Also, just realized, it doesn't say there is a target cap so I'm assuming it's actually 6 like most sets of this nature. 6 of those procs going off in a trial sounds like a butt ton of damage.
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • JohnG
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    Tested on pts with a group of 2, could only proc it on one of us at a time. Cooldown seems to be on the caster, not the target, which is rather meh at best.
  • MashmalloMan
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    JohnG wrote: »
    Tested on pts with a group of 2, could only proc it on one of us at a time. Cooldown seems to be on the caster, not the target, which is rather meh at best.

    Well that completely kills it lol. Damn. Too good to be true.
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • FrancisCrawford
    FrancisCrawford
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    Oh, right. I misread and underestimated the damage by a factor of 6. The cap is actually 1980 AoE damage/second, or 2310 if it ticks 7 times in 6 seconds, which I haven't tested but doubt.

    OK. That's not too horrible in fights where we're casting Combat Prayer on cooldown

    That said, in dungeon PUGs such fights are rare for me, as DDs tend to be all over the place (and sometimes properly so, given mechanics).
  • EF321
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    Also overheal amount in actual fight is hard to control, pre-combat I cast burstiest skill and get maximum set damage on me, but in actual combat I got overhealed by surge and enjoyed 200 damage ticks. Giving the amount of passives sources of healing, this is anything but reliable. Unless they make CD per target up to certain cap, not worth using.


    Interesting proc condition tho.
  • FrancisCrawford
    FrancisCrawford
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    EF321 wrote: »
    Also overheal amount in actual fight is hard to control, pre-combat I cast burstiest skill and get maximum set damage on me, but in actual combat I got overhealed by surge and enjoyed 200 damage ticks. Giving the amount of passives sources of healing, this is anything but reliable. Unless they make CD per target up to certain cap, not worth using.


    Interesting proc condition tho.

    Do you heal with SPC or with Olorime? If it's SPC you're looking for good uptime on max health anyway.
  • EF321
    EF321
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    EF321 wrote: »
    Also overheal amount in actual fight is hard to control, pre-combat I cast burstiest skill and get maximum set damage on me, but in actual combat I got overhealed by surge and enjoyed 200 damage ticks. Giving the amount of passives sources of healing, this is anything but reliable. Unless they make CD per target up to certain cap, not worth using.


    Interesting proc condition tho.

    Do you heal with SPC or with Olorime? If it's SPC you're looking for good uptime on max health anyway.

    I can't see connection here, can you explain ?
    It is not hard to proc this set. It is hard to proc it intentionally at max value.
  • FrancisCrawford
    FrancisCrawford
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    EF321 wrote: »
    EF321 wrote: »
    Also overheal amount in actual fight is hard to control, pre-combat I cast burstiest skill and get maximum set damage on me, but in actual combat I got overhealed by surge and enjoyed 200 damage ticks. Giving the amount of passives sources of healing, this is anything but reliable. Unless they make CD per target up to certain cap, not worth using.


    Interesting proc condition tho.

    Do you heal with SPC or with Olorime? If it's SPC you're looking for good uptime on max health anyway.

    I can't see connection here, can you explain ?
    It is not hard to proc this set. It is hard to proc it intentionally at max value.

    Ahh. I misread you.

    You're right. Even if one tries to go with only HoTs and big burst heals, there are likely to be exceptions. Even if one doesn't use Surge on sorcerers, if one uses Frags one will set off the Blood Magic passive.

    What other classes have similar problems?
  • EF321
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    EF321 wrote: »
    EF321 wrote: »
    Also overheal amount in actual fight is hard to control, pre-combat I cast burstiest skill and get maximum set damage on me, but in actual combat I got overhealed by surge and enjoyed 200 damage ticks. Giving the amount of passives sources of healing, this is anything but reliable. Unless they make CD per target up to certain cap, not worth using.


    Interesting proc condition tho.

    Do you heal with SPC or with Olorime? If it's SPC you're looking for good uptime on max health anyway.

    I can't see connection here, can you explain ?
    It is not hard to proc this set. It is hard to proc it intentionally at max value.

    Ahh. I misread you.

    You're right. Even if one tries to go with only HoTs and big burst heals, there are likely to be exceptions. Even if one doesn't use Surge on sorcerers, if one uses Frags one will set off the Blood Magic passive.

    What other classes have similar problems?

    I am doing testing as a sorc and it is weird. A LOT of things can trigger magma incarnate, say, blood magic does, as well as warden animal passives and lotus for example, but a lot of things just don't work with Malig from what I could test on sorc:

    Chugging tri-pot triggers it, blood magic does not, undaunted synergy res restore passive does not, psijic meditation does not. Minor lifesteal from altar won't trigger it either. Dark deal does, so does surge and both pets. Cleanse with heal morph did the trick too. Resto prayer does it much like anyone would expect, and despite the wording on illustrious healing that implies 12 small direct heals (unlike regen which does one big heal over time), it is not counted as direct.

    Some things that come to mind to consider, that I could not test on current char: being an orc, half the things that nightblades cast, warden on animal end passive heal, lotus, DK ulti cast.
  • FrancisCrawford
    FrancisCrawford
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    EF321 wrote: »
    EF321 wrote: »
    EF321 wrote: »
    Also overheal amount in actual fight is hard to control, pre-combat I cast burstiest skill and get maximum set damage on me, but in actual combat I got overhealed by surge and enjoyed 200 damage ticks. Giving the amount of passives sources of healing, this is anything but reliable. Unless they make CD per target up to certain cap, not worth using.


    Interesting proc condition tho.

    Do you heal with SPC or with Olorime? If it's SPC you're looking for good uptime on max health anyway.

    I can't see connection here, can you explain ?
    It is not hard to proc this set. It is hard to proc it intentionally at max value.

    Ahh. I misread you.

    You're right. Even if one tries to go with only HoTs and big burst heals, there are likely to be exceptions. Even if one doesn't use Surge on sorcerers, if one uses Frags one will set off the Blood Magic passive.

    What other classes have similar problems?

    I am doing testing as a sorc and it is weird. A LOT of things can trigger magma incarnate, say, blood magic does, as well as warden animal passives and lotus for example, but a lot of things just don't work with Malig from what I could test on sorc:

    Chugging tri-pot triggers it, blood magic does not, undaunted synergy res restore passive does not, psijic meditation does not. Minor lifesteal from altar won't trigger it either. Dark deal does, so does surge and both pets. Cleanse with heal morph did the trick too. Resto prayer does it much like anyone would expect, and despite the wording on illustrious healing that implies 12 small direct heals (unlike regen which does one big heal over time), it is not counted as direct.

    Some things that come to mind to consider, that I could not test on current char: being an orc, half the things that nightblades cast, warden on animal end passive heal, lotus, DK ulti cast.

    Great testing!

    So basically this set is useless for sorcerers and wardens. It may, however, function as apparently intended for templars.
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