Leave them alone other than to make them stack. The Deadlands maps will gradually reduce in price as will the motifs as supply increases. That's how it should be. And sadly I've only one of the motifs so far but I'm in no rush
phaneub17_ESO wrote: »I just want them to stack, I don't understand why they don't when Surveys have been fixed in a way you have to move a certain distance away for them to repopulate. The purpose of keeping them unique is no longer needed after recoding their function.
phaneub17_ESO wrote: »I just want them to stack, I don't understand why they don't when Surveys have been fixed in a way you have to move a certain distance away for them to repopulate. The purpose of keeping them unique is no longer needed after recoding their function.
I agree with this. Right now you can do 2 at most in the same way we can do surveys (which I do 5 at a time). The only way to do 2 tho is if you have one on you and one in the bank and are lucky enough to have the banker slave, er I mean assistant, yeah that's it, assistant. I would never use mine as a slave, no I wouldn't!
barney2525 wrote: »You are complaining because supply and demand economics is working normally in this game? Rare stuff Should be expensive. I understand 'everyone' wanting the rare stuff, but that is usually because such rare items are generally very beneficial in game. .. which is Why they are rare - as they should be ... which is Why they are expensive - as they should be.
I don't see the problem.
IMHO
phaneub17_ESO wrote: »I just want them to stack, I don't understand why they don't when Surveys have been fixed in a way you have to move a certain distance away for them to repopulate. The purpose of keeping them unique is no longer needed after recoding their function.
I agree with this. Right now you can do 2 at most in the same way we can do surveys (which I do 5 at a time). The only way to do 2 tho is if you have one on you and one in the bank and are lucky enough to have the banker slave, er I mean assistant, yeah that's it, assistant. I would never use mine as a slave, no I wouldn't!
You can do more than 2 if they are in your mail.
I think OPs idea would be a bad idea though. Having them be random drops is great right now because it allows me to get maps for other areas while I am doing things in completely different zones. For example, I have no reason to be in Betnik, which means that under the OPs changes I would never find Betnik treasure maps. In the current system that drop randomly and I can go to Betnik and farm them when I get them for the motifs.
dragonlord500 wrote: »do you guys really want random maps taking up entire bag space and bank space? because that's what's happening to me right now. sure ill use them eventually but I continue to stockpile them and all the maps are not worth as much as the deadlands maps which have become very hard for me to loot.
phaneub17_ESO wrote: »I just want them to stack, I don't understand why they don't when Surveys have been fixed in a way you have to move a certain distance away for them to repopulate. The purpose of keeping them unique is no longer needed after recoding their function.
dragonlord500 wrote: »ok let me explain another way since you guys don't quite understand fully. some of you think it would discourage people from exploring the zone but what I'm asking is for the maps to be obtained only in their respective zones meaning that if I want deadlands maps I can only get them in the deadlands.
what I'm saying doesn't do that in fact what I suggest will make the zone more alive. more people will be doing the content in the zone in an attempt to get the map for the zone.
it will eliminate the absurd randomness of trying to get the maps and make people focus on the content they want.
MasterSpatula wrote: »How about they just never, ever, ever, ever, ever, ever, ever, ever, under any circumstances, ever do anything like the Ancestral Reach, Ancestral Akaviri, or Ancient Daedric implementation again, instead?
That way we won't ever need to desperately farm for one particular zone of map or pay indefensible prices for maps with a miniscule chance of dropping the item that's the sole goal of the map in the first place. We can get a method of grinding for future motifs that's sane, and folks at ZOS who have consciences will have one less thing to haunt them.
dragonlord500 wrote: »ok let me explain another way since you guys don't quite understand fully. some of you think it would discourage people from exploring the zone but what I'm asking is for the maps to be obtained only in their respective zones meaning that if I want deadlands maps I can only get them in the deadlands.
what I'm saying doesn't do that in fact what I suggest will make the zone more alive. more people will be doing the content in the zone in an attempt to get the map for the zone.
it will eliminate the absurd randomness of trying to get the maps and make people focus on the content they want.
dragonlord500 wrote: »do you guys really want random maps taking up entire bag space and bank space? because that's what's happening to me right now. sure ill use them eventually but I continue to stockpile them and all the maps are not worth as much as the deadlands maps which have become very hard for me to loot.