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change the way we obtain treasure maps.

dragonlord500
dragonlord500
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right now the treasure maps in ESO are just too random and need to change my suggestion is easy enough to put into the game.

I'm asking that the treasure map for the zone you want only be obtained in that zone. the reason for this is because in the beginning treasure maps was not valuable for a very long time until they added the Antiquity system into the game. This system gave leads for motif pages in the game and the price for new motifs skyrocket to absurd amounts that's expected for any motif but now deadlands maps are expensive and they are not going down in price for like almost a year. it also doesn't help the price when maps are just too random. people are trying to obtain these motifs but there are too many maps that getting the map you want for the lead you want is just too much.

all I'm asking is make the maps for the zone you want be only obtained in that zone that way its not one of the worlds largest gamble to get a lead you want and it will normalize the price of maps and motifs.

I truly hope this post gets a lot of attention.
Guild master of Darkness of Sanguinaris. Birthday is December 4th.
  • Nestor
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    Treasure maps are supposed to encourage travel to other zones.

    Maybe a 50 50 chance of being in the zone you are in. Maybe.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • AlnilamE
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    I don't agree. I like getting maps for a zone no matter what I'm doing. I also go and get all treasure maps.

    But as Nestor said, maybe 50-50? Otherwise we'll forever be flooded with Alik'r desert maps because of the dolmen groups there.
    The Moot Councillor
  • phaneub17_ESO
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    I just want them to stack, I don't understand why they don't when Surveys have been fixed in a way you have to move a certain distance away for them to repopulate. The purpose of keeping them unique is no longer needed after recoding their function.
  • DreamyLu
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    I don't agree with OP. I like that there are all sort of maps everywhere and that it makes me travel all over the world. Please don't remove that. What I love the most in this game is freely exploring everywhere, and to go pick up treasures/surveys is a fun part of that.

    However, I agree with reply above me: I would like them to stack. It's not always possible that I immediately leave what I'm doing to go pick up maps I have in my bags. So, it happens regularly that I lose a map because it's already in my bags and I don't like that. An alternative could be that it gets replaced by a different map?
    Edited by DreamyLu on January 29, 2022 5:04AM
    I'm out of my mind, feel free to leave a message... PC/NA
  • barney2525
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    You are complaining because supply and demand economics is working normally in this game? Rare stuff Should be expensive. I understand 'everyone' wanting the rare stuff, but that is usually because such rare items are generally very beneficial in game. .. which is Why they are rare - as they should be ... which is Why they are expensive - as they should be.

    I don't see the problem.

    IMHO
    :#
  • hafgood
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    Leave them alone other than to make them stack. The Deadlands maps will gradually reduce in price as will the motifs as supply increases. That's how it should be. And sadly I've only one of the motifs so far but I'm in no rush
  • Brrrofski
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    hafgood wrote: »
    Leave them alone other than to make them stack. The Deadlands maps will gradually reduce in price as will the motifs as supply increases. That's how it should be. And sadly I've only one of the motifs so far but I'm in no rush

    Yeh, the only real focus they need is to stack, and potentially be put in guild banks.
  • Paulytnz
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    I just want them to stack, I don't understand why they don't when Surveys have been fixed in a way you have to move a certain distance away for them to repopulate. The purpose of keeping them unique is no longer needed after recoding their function.

    I agree with this. Right now you can do 2 at most in the same way we can do surveys (which I do 5 at a time). The only way to do 2 tho is if you have one on you and one in the bank and are lucky enough to have the banker slave, er I mean assistant, yeah that's it, assistant. I would never use mine as a slave, no I wouldn't!
  • The_Boggart
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    Antiquity reward gives hilighted chests overground, why doesn't it hilite the treasure mound?
  • jaws343
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    Paulytnz wrote: »
    I just want them to stack, I don't understand why they don't when Surveys have been fixed in a way you have to move a certain distance away for them to repopulate. The purpose of keeping them unique is no longer needed after recoding their function.

    I agree with this. Right now you can do 2 at most in the same way we can do surveys (which I do 5 at a time). The only way to do 2 tho is if you have one on you and one in the bank and are lucky enough to have the banker slave, er I mean assistant, yeah that's it, assistant. I would never use mine as a slave, no I wouldn't!

    You can do more than 2 if they are in your mail.

    I think OPs idea would be a bad idea though. Having them be random drops is great right now because it allows me to get maps for other areas while I am doing things in completely different zones. For example, I have no reason to be in Betnik, which means that under the OPs changes I would never find Betnik treasure maps. In the current system that drop randomly and I can go to Betnik and farm them when I get them for the motifs.
  • dragonlord500
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    barney2525 wrote: »
    You are complaining because supply and demand economics is working normally in this game? Rare stuff Should be expensive. I understand 'everyone' wanting the rare stuff, but that is usually because such rare items are generally very beneficial in game. .. which is Why they are rare - as they should be ... which is Why they are expensive - as they should be.

    I don't see the problem.

    IMHO
    :#

    thats the thing the supply and demand are not working as intended. deadlands map prices are still over 100k despite being nearly 30 tabs of them on TTC. that is a lot of maps.
    Guild master of Darkness of Sanguinaris. Birthday is December 4th.
  • daim
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    Treasure chests are the treasure of this game. I will go hunting them even without any obvious reason and I will pick every single one I see. I dont know why but I really like them as theyve been since 2014. Only thing I dont like is that the maps are unique and cant be stacked, but thats not a huge problem.
    ""I am that which grips the heart in fright, hearkens night and silences the light." It was written on my sword, long…long ago." ―Ajunta Pall
    PC|EU
  • Sylvermynx
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    I'm happy with this the way it is now, other than not stacking and being unique which is the only problem I see with them.
  • Paulytnz
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    jaws343 wrote: »
    Paulytnz wrote: »
    I just want them to stack, I don't understand why they don't when Surveys have been fixed in a way you have to move a certain distance away for them to repopulate. The purpose of keeping them unique is no longer needed after recoding their function.

    I agree with this. Right now you can do 2 at most in the same way we can do surveys (which I do 5 at a time). The only way to do 2 tho is if you have one on you and one in the bank and are lucky enough to have the banker slave, er I mean assistant, yeah that's it, assistant. I would never use mine as a slave, no I wouldn't!

    You can do more than 2 if they are in your mail.

    I think OPs idea would be a bad idea though. Having them be random drops is great right now because it allows me to get maps for other areas while I am doing things in completely different zones. For example, I have no reason to be in Betnik, which means that under the OPs changes I would never find Betnik treasure maps. In the current system that drop randomly and I can go to Betnik and farm them when I get them for the motifs.

    Oh yeah you are correct, I forgot about from mails too. Silly me and I just did 130+ maps for a guildmate a couple of weeks ago too in this exact way lol.

    I think the OP is overlooking the fact that his idea would mean that while he is having fun in other parts of the game (and zones) he would miss out on getting maps for the Deadlands. Which means if you want it, you have to grind for it in that zone. I don't see this as a good thing either. But I do think there needs to be something else as well.

    Maybe if you are in the zone a 50/50 chance like some other players have been suggesting? Also more ways besides mainly treasure chests as well. I see that they did add them to containers in Leyawiin so that could be an option too.
  • dragonlord500
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    do you guys really want random maps taking up entire bag space and bank space? because that's what's happening to me right now. sure ill use them eventually but I continue to stockpile them and all the maps are not worth as much as the deadlands maps which have become very hard for me to loot.
    Guild master of Darkness of Sanguinaris. Birthday is December 4th.
  • Sylvermynx
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    do you guys really want random maps taking up entire bag space and bank space? because that's what's happening to me right now. sure ill use them eventually but I continue to stockpile them and all the maps are not worth as much as the deadlands maps which have become very hard for me to loot.

    I don't have a problem with it - as with surveys for the most part, I don't let them clog up inventory; I do them as I get them, generally only keeping a couple around for endeavors.
  • ArchangelIsraphel
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    Other than wanting maps to stack and wanting them to remove the "unique" tag from them, I have no problem with them remaining as they are.
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • EF321
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    I just want them to stack, I don't understand why they don't when Surveys have been fixed in a way you have to move a certain distance away for them to repopulate. The purpose of keeping them unique is no longer needed after recoding their function.

    Funny rng happened recently, I got two of the same maps out of thieves throve, and they stacked in inventory nicely and worked just like stacked surveys would, no issues.
  • dragonlord500
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    ok let me explain another way since you guys don't quite understand fully. some of you think it would discourage people from exploring the zone but what I'm asking is for the maps to be obtained only in their respective zones meaning that if I want deadlands maps I can only get them in the deadlands.

    what I'm saying doesn't do that in fact what I suggest will make the zone more alive. more people will be doing the content in the zone in an attempt to get the map for the zone.

    it will eliminate the absurd randomness of trying to get the maps and make people focus on the content they want.
    Guild master of Darkness of Sanguinaris. Birthday is December 4th.
  • hafgood
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    Sorry but I hate the Deadlands, I have no desire to be in there, but I do need the treasure maps. Your idea forces me to do content I do not want to do, therefore it is not a qol, its an anti qol for me
  • Sylvermynx
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    ok let me explain another way since you guys don't quite understand fully. some of you think it would discourage people from exploring the zone but what I'm asking is for the maps to be obtained only in their respective zones meaning that if I want deadlands maps I can only get them in the deadlands.

    what I'm saying doesn't do that in fact what I suggest will make the zone more alive. more people will be doing the content in the zone in an attempt to get the map for the zone.

    it will eliminate the absurd randomness of trying to get the maps and make people focus on the content they want.

    I knew what you meant; restating it doesn't make me like the idea better. I agree with @hafgood as well - there are various zones I truly dislike, and I don't want to have to mess around in them to get maps - if I have maps for those zones from drops in other zones, I run into the zones I don't like just long enough to do the treasure map and then I leave until the next map shows up.
  • MasterSpatula
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    How about they just never, ever, ever, ever, ever, ever, ever, ever, under any circumstances, ever do anything like the Ancestral Reach, Ancestral Akaviri, or Ancient Daedric implementation again, instead?

    That way we won't ever need to desperately farm for one particular zone of map or pay indefensible prices for maps with a miniscule chance of dropping the item that's the sole goal of the map in the first place. We can get a method of grinding for future motifs that's sane, and folks at ZOS who have consciences will have one less thing to haunt them.

    Edited by MasterSpatula on January 30, 2022 9:13PM
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • hafgood
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    The thing is, and I'm not defending the practice as I don't like it either, you don't have to pay the expensive prices, you don't have to farm them. In fact if everyone stopped paying the expensive prices they wouldn't be expensive.

    It's simply that everyone wants them and wants them now, show patience and you will get them, I'll start keeping an eye on guild traders when the next update comes out and start picking off the ones from Blackwood as the motifs will be a more reasonable price.

    Deadlands ones I'll get in June. I can wait
  • Faulgor
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    I've been playing since beta and couldn't even tell you how treasure maps are sourced.
    How about they just never, ever, ever, ever, ever, ever, ever, ever, under any circumstances, ever do anything like the Ancestral Reach, Ancestral Akaviri, or Ancient Daedric implementation again, instead?

    That way we won't ever need to desperately farm for one particular zone of map or pay indefensible prices for maps with a miniscule chance of dropping the item that's the sole goal of the map in the first place. We can get a method of grinding for future motifs that's sane, and folks at ZOS who have consciences will have one less thing to haunt them.

    Outside of treasure maps not stacking, the new motifs being locked behind treasure map gambling is really the main issue. First you have to find a treasure map from god knows where, then roll the dice on getting a lead, then collect the motif. Because you can't actually farm for specific treasure maps, the main source for them are guild traders, at which point you might as well buy the motif directly. It's terrible design.

    IMO the new motif leads should just drop from all treasure chests in the zone, with chests from treasure maps just having a generally higher chance to drop all kinds of rare loot, including leads. That way we can avoid this whole song and dance while still keeping the maps relevant.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Paulytnz
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    ok let me explain another way since you guys don't quite understand fully. some of you think it would discourage people from exploring the zone but what I'm asking is for the maps to be obtained only in their respective zones meaning that if I want deadlands maps I can only get them in the deadlands.

    what I'm saying doesn't do that in fact what I suggest will make the zone more alive. more people will be doing the content in the zone in an attempt to get the map for the zone.

    it will eliminate the absurd randomness of trying to get the maps and make people focus on the content they want.

    I know exactly what you are meaning and want. What we are saying is that it would mean 100% we HAVE to "farm" that map if we want to get those maps. Right now we could get that map from ANY map while doing whatever. Not even trying. So when we do get that map (without trying remember) it's a nice bonus.

    With your idea, that kills that. Yes you will have a better chance to get the map when you want it with your idea. But we are simply saying there is no reason to kill the other as well. Both can be still viable options.

    I would suggest adding the zone maps to the zone that you are in to containers for that zone. I think that would be a good way to do it as you will get what you want - exploring the zone while also bumping up the worth of looting containers.
    Edited by Paulytnz on January 31, 2022 9:59AM
  • SerafinaWaterstar
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    No, I like the way the maps are done, as like to spend an evening pootling around Tamriel doing maps & surveys & antiquities & harvesting. Nice & relaxing.

    But please dear god make them stack.
  • dragonlord500
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    The community has spoken and this thread has run its course. looks like there will never be changes to the map system.
    Guild master of Darkness of Sanguinaris. Birthday is December 4th.
  • jaws343
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    do you guys really want random maps taking up entire bag space and bank space? because that's what's happening to me right now. sure ill use them eventually but I continue to stockpile them and all the maps are not worth as much as the deadlands maps which have become very hard for me to loot.

    I collect them and then do them all every 2 or 3 months, usually close to 50-60 maps. Make 200-300k from the base game ancestral motifs that drop. It's pretty lucrative.
  • whitecrow
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    I like that they could be for any zone. I don't "farm" per se, but if they only appeared for the zone I was in, there are tons of set pieces (for collections) and ancient motifs that I would never see, because I don't typically visit those zones.

    Like others I do wish they would stack. I had to leave a Deadlands map in a treasure chest yesterday because I already had it on me. Sorry to anyone who hates when people don't empty chests, but at least it was a valuable item. ;)
  • Ravensilver
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    I also don't mind (too much) the way they are dropping now. But I really, really, REALLY want them to stack and no longer be 'unique'. That would make things so much easier. I still do them... often devote an entire evening to only doing maps... but I want them stacked, please. <3
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