None of those suggestions seem to be in line with the dolmen idea.
I understand that Zenimax has said they were going to slow down with adding new systems. I think it was due to COVID making it more challenging to put everything together or maybe server performance. Either way, it is why the added value in this year's chapter seems somewhat light and why new systems like what is suggested are unlikely.
phaneub17_ESO wrote: »Dolmens 5.0 pve castle siege! Storm the gates, sneak through the sewers, scale the walls while vertically dodging dangers being dropped at you. Pantherfang Chapel sized castles. Reaching the final boss ports everyone participating to the boss room so no one misses out. 50% credit is the boss and the other half is what you did during the siege so people who sat around doing nothing just waiting on boss port get lesser quality loot than those that contributed.
FeedbackOnly wrote: »None of those suggestions seem to be in line with the dolmen idea.
I understand that Zenimax has said they were going to slow down with adding new systems. I think it was due to COVID making it more challenging to put everything together or maybe server performance. Either way, it is why the added value in this year's chapter seems somewhat light and why new systems like what is suggested are unlikely.
That's the point. Dolmen after dolmen reskin is boring. It's a new chapter not a dlc. How about some real innovative in World events
Roaming bosses was just added last update so yes there's no excuse for this lack of innovation
Card system is a new system so this also refutes point
SeaGtGruff wrote: »The chapter isn't out yet-- not even on PTS-- yet some people are already passing judgment on the new "dolmens" without having given them even a single try yet? o_O
SeaGtGruff wrote: »The chapter isn't out yet-- not even on PTS-- yet some people are already passing judgment on the new "dolmens" without having given them even a single try yet? o_O
It is now clear that this chapter is empty. not a single combat skill, not a single profession ..
SeaGtGruff wrote: »The chapter isn't out yet-- not even on PTS-- yet some people are already passing judgment on the new "dolmens" without having given them even a single try yet? o_O
Just because something is compared to something doesn't mean it's exactly like that thing, though. There could be aspects to it we don't know yet that they didn't want to spoil until the Chapter hits the PTS. We literally know next to nothing, and as per usual, people are getting all up in arms over stuff we hardly have information on.FeedbackOnly wrote: »SeaGtGruff wrote: »The chapter isn't out yet-- not even on PTS-- yet some people are already passing judgment on the new "dolmens" without having given them even a single try yet? o_O
They talking about it during video. They literally say it just like summerset ones. They also mention it like dolmens.
It's their words here. So I would like say that's innovative and boring.
Just because something is compared to something doesn't mean it's exactly like that thing, though. There could be aspects to it we don't know yet that they didn't want to spoil until the Chapter hits the PTS. We literally know next to nothing, and as per usual, people are getting all up in arms over stuff we hardly have information on.FeedbackOnly wrote: »SeaGtGruff wrote: »The chapter isn't out yet-- not even on PTS-- yet some people are already passing judgment on the new "dolmens" without having given them even a single try yet? o_O
They talking about it during video. They literally say it just like summerset ones. They also mention it like dolmens.
It's their words here. So I would like say that's innovative and boring.
And the chapter isn't 'empty'. People may not like the new World Event or the CCG or the Companions or the trial or whatever, but that doesn't mean it's void of content. If someone thinks it's empty in the context of what they find interesting, sure, but a general blanket statement that there's no content is just not true.
SammyKhajit wrote: »It would’ve been better if the dolmen is a village that you need to save from bandit raids/ascendant lord followers. There will be a greater sense of urgency and purpose.
FeedbackOnly wrote: »Dark Archor
Hallowstorms
Gsyers
Now we get fire gsyers for new chapter. Where's the innovation? The creativity?
How about world events on a boat?
How about horse combat
How about jostling duels
Build a a Safeway from valacano
Sacrifice allies to valacano
Tug of war on volcano
I miss the days when epic dragons were a zone event.
barney2525 wrote: »FeedbackOnly wrote: »Dark Archor
Hallowstorms
Gsyers
Now we get fire gsyers for new chapter. Where's the innovation? The creativity?
How about world events on a boat?
How about horse combat
How about jostling duels
Build a a Safeway from valacano
Sacrifice allies to valacano
Tug of war on volcano
I miss the days when epic dragons were a zone event.
None of you suggestions is even possible in this game, much less being something that could be adjusted/enhanced to make it work. There are no boats to travel on, by design. Mounts have no combat capability and can only absorb damage, by design. Jostling is not an action that can be taken, by design. You can't build anything that is not on your own home, inside your specific Instance of Housing, by design. Sacrificing allies has no purpose and can involve throwing away credits. Tug of war would just be data, and every character would have to be assigned a rating for tug of war. People would simply make alts just for this, And it has no real purpose so I suspect Zos would not want to spend the time and money figuring out how to evaluate each character in the game and determine their tug of war rating.
IMHO
SeaGtGruff wrote: »The chapter isn't out yet-- not even on PTS-- yet some people are already passing judgment on the new "dolmens" without having given them even a single try yet? o_O
It is now clear that this chapter is empty. not a single combat skill, not a single profession ..
James-Wayne wrote: »SeaGtGruff wrote: »The chapter isn't out yet-- not even on PTS-- yet some people are already passing judgment on the new "dolmens" without having given them even a single try yet? o_O
It is now clear that this chapter is empty. not a single combat skill, not a single profession ..
We got new skills last year in the form of Companions, there will probably be new skills/classes with these new companions...
new skills/passives are every 2 years so wait till next year.
FeedbackOnly wrote: »None of those suggestions seem to be in line with the dolmen idea.
I understand that Zenimax has said they were going to slow down with adding new systems. I think it was due to COVID making it more challenging to put everything together or maybe server performance. Either way, it is why the added value in this year's chapter seems somewhat light and why new systems like what is suggested are unlikely.
That's the point. Dolmen after dolmen reskin is boring. It's a new chapter not a dlc. How about some real innovative in World events
Roaming bosses was just added last update so yes there's no excuse for this lack of innovation
Card system is a new system so this also refutes point
FeedbackOnly wrote: »None of those suggestions seem to be in line with the dolmen idea.
I understand that Zenimax has said they were going to slow down with adding new systems. I think it was due to COVID making it more challenging to put everything together or maybe server performance. Either way, it is why the added value in this year's chapter seems somewhat light and why new systems like what is suggested are unlikely.
That's the point. Dolmen after dolmen reskin is boring. It's a new chapter not a dlc. How about some real innovative in World events
Roaming bosses was just added last update so yes there's no excuse for this lack of innovation
Card system is a new system so this also refutes point
I would rather have them add more roaming bosses and remove dolmens/geysers all together for new expansions. I really like the idea of roaming bosses. It works in every other MMO i see no reason why it won't work in ESO.