Toxic_Hemlock wrote: »
You get fixed 5 per pledge....Lowest reward is 5 transmutes + 2 keys, highest reward is 15 transmutes + 2 keys, much better than normal dungeons.
I get 20-25 transmutes per day with 1 character, reconstructing a piece of equipment costs 25 transmutes, i see no problem.
They should just remove Transmutes from the random dungeons, and put them somewhere else. Historically you got them in PVP, with a stone worth 4-25 for doing one of the dailies. You also got a bonus 50 per month for reaching tier 1, an incredibly easy task that takes no time to complete.
So why not do the same in PVE? The first boss you kill or quest you complete of the day gives you 4-25 stones. Kill X bosses or do X quests per month, and get an end of month reward of another 50 in the mail for "protecting the realm" or whatever. This would get folks doing all sorts of different activities all throughout the game, instead of funneling them all into one queue and having them tick each other off with differing playstyles.
Anyways, I have never had a problem with running out of transmutes from simply getting them in PVP. I think I have about 987 banked and another 1000+ in my inventory in un-opened crystals, even after transmuting a couple sets of gear a week or two ago for a new build. Point being, doing this change would result in plenty of transmutes for everyone, regardless of how they play. It would also reward you for doing something you actually enjoy, instead of something you were forced into enduring if you really need the transmutes. Heck, they could even link it to the endeavor system... First one gives the small crystal, do 30 in the month and get the bonus crystal at the end of the month.
I love those comments with " i dont know how can you not have X, I have Y amount of X that never will use"".
Some people dont play ESO every day, every week, every month, every year.