Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)

With all those quality of life improvements, can we have a look at Transmute Crystals rewards?

Dexter411
Dexter411
✭✭✭
Daily Undauted pledges: x2 base game dungeons, chance for x2 10 Transmute Crystals and x2 2 Undauted Keys

DLC pledge that is much harder content gives exactly the same rewards as those from base game and it does not make sense. With plenty of new 4 man dungeons, each having its own mechanics and some of those hard modes require comunication and group coordination not worth the rewards.

In short, you can steam roll most, if not all, base game dungeons on vet in 15-20 minutes(I think quickest I have ever done is something under 10 minutes for Spindle 1).

Same gors for daily random normal and veteran random dungeon. Both give same rewards and goven how you can hit DLC vet dungeon, it is not qorth the hassle.

This is something that was on my mind for a long time. We recently received amazing changes: hybrid stats, hybrid scaling(scales of higher spell or weapon damage), sticker book, whole transmute system

side note: similar thing is with the weekly leaderboards(mainly speaking about solo arenas), as far as I remember you get like 5 or 10 tranmute crystals. You are within top 53 characters per class, it should give You more.
  • phaneub17_ESO
    phaneub17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    Would you rather funnel all those fake tanks/healers looking for easy transmute crystals into random normal dungeons or increase the amount of transmute crystals from other, more difficult sources and increase the draw to them there? It is a hypothetical sure, but if they were to raise veteran dungeons alone with more transmute crystals, you can bet you'll see an increase in bad actors showing up.
  • Xebov
    Xebov
    ✭✭✭✭✭
    Would you rather funnel all those fake tanks/healers looking for easy transmute crystals into random normal dungeons or increase the amount of transmute crystals from other, more difficult sources and increase the draw to them there? It is a hypothetical sure, but if they were to raise veteran dungeons alone with more transmute crystals, you can bet you'll see an increase in bad actors showing up.

    This is not a hypothetical question at all. You can see this with pledges. Players get drawn into vet pledges and want to do hm for the better reward even if they are barely capable.
  • Hurbster
    Hurbster
    ✭✭✭✭✭
    ✭✭
    I'd like to get them from crafting writs.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • Dexter411
    Dexter411
    ✭✭✭
    Would you rather funnel all those fake tanks/healers looking for easy transmute crystals into random normal dungeons or increase the amount of transmute crystals from other, more difficult sources and increase the draw to them there? It is a hypothetical sure, but if they were to raise veteran dungeons alone with more transmute crystals, you can bet you'll see an increase in bad actors showing up.

    Increase the reward from DLC pledge.

    Here is quick fix for fake tanks. Do not pug.

    Edit: but that is different problem, here I want to focus on something else than fake tanks.
    Edited by Dexter411 on January 24, 2022 1:01PM
  • Brrrofski
    Brrrofski
    ✭✭✭✭✭
    ✭✭✭✭
    Dexter411 wrote: »
    Would you rather funnel all those fake tanks/healers looking for easy transmute crystals into random normal dungeons or increase the amount of transmute crystals from other, more difficult sources and increase the draw to them there? It is a hypothetical sure, but if they were to raise veteran dungeons alone with more transmute crystals, you can bet you'll see an increase in bad actors showing up.

    Increase the reward from DLC pledge.

    Here is quick fix for fake tanks. Do not pug.

    Edit: but that is different problem, here I want to focus on something else than fake tanks.

    But it's not.

    Because granting superior rewards will attract fake roles and, lower level players.

    While low level doesn't mean bad, it often does mean lack of experience.

    And not everyone has the choice to not pug. Maybe friends aren't online, or there's only 2/3 of you.

    It's a good idea in principle, but it wouldn't turn out well I'd suspect.

    Same reason vet shouldn't give more transmutes than normal. It would make plugging vet dungeons far more painful.

    Also, more often than not, a random normal is one or two experienced players and two low level/new players. Those low players get a major hand in completing stuff, for gear or skill points. You'd end up taking the experienced players out of that pool, making it a worse experience for new players.
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    To some people talking about fake tanks, you have enough threads to talk about that topic, leave this alone, thanks.

    To the topic. If you mean that vet should have increased frewards I'm all for it, but if you talk about reducing the amount from normals I'm all against it. Having that in mind, can you be sure how ZOS would implement such change? Because I'm not, that's why not having any guarantee how ZOS will behave, I think I would rather leave it as it is.
    Edited by Mayrael on January 24, 2022 1:37PM
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • nwilliams2107b16_ESO
    nwilliams2107b16_ESO
    ✭✭✭✭
    Speaking of Transmute Crystals, aren't they supposed to drop from the reward boxes from the new event daily quests? I have done every daily, in all 3 zones, every day since the start of the event, with 2 characters and not had any at all! Has anyone got any from this event yet?
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's the same reward so as to ensure that people who aren't ready for the harder stuff or don't want to do it, do not enter the harder pools and ruin them. Fake tanks in Fungal Grotto means little to the success of the group, fake tanks in Lair of Maarselok is gonna probably result in a group fail.

    So while it may feel weird to have the rewards being the same, having them this way incentives players to self-select the appropriate queue for what they are trying to get out of the dungeons.

    Remember that rewards don't just give prizes for doing stuff, they are also incentives to the playerbase to get us to do particular activities in particular ways
  • _Zathras_
    _Zathras_
    ✭✭✭✭✭
    if they were to raise veteran dungeons alone with more transmute crystals, you can bet you'll see an increase in bad actors showing up.

    Since I don't do Vet content, this would please me greatly.
  • Everest_Lionheart
    Everest_Lionheart
    ✭✭✭✭✭
    I got transmutes from killing a dragon in Elsweyr the other day for the first time. I had no idea they could even drop from fighting those. As for the usual sources in PvE I think they are fine. There are plenty of transmutes to go around whether you complete them on normal or vet. Vet rewards are monster helms, purple jewely, style pages, motifs, titles and skins. The last three being why people queue for vet over normal more so than for the actual challenge.
  • The3sFinest
    The3sFinest
    ✭✭✭✭
    Would you rather funnel all those fake tanks/healers looking for easy transmute crystals into random normal dungeons or increase the amount of transmute crystals from other, more difficult sources and increase the draw to them there? It is a hypothetical sure, but if they were to raise veteran dungeons alone with more transmute crystals, you can bet you'll see an increase in bad actors showing up.

    Nobody is faking roles for transmute crystals, they are doing it for easy leveling. Either way, if increasing reward for vet were to bring more fakes, they would obviously get kicked, maybe that is a good thing, as it will teach them a lesson not to fake their role anymore.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Would you rather funnel all those fake tanks/healers looking for easy transmute crystals into random normal dungeons or increase the amount of transmute crystals from other, more difficult sources and increase the draw to them there? It is a hypothetical sure, but if they were to raise veteran dungeons alone with more transmute crystals, you can bet you'll see an increase in bad actors showing up.

    Nobody is faking roles for transmute crystals, they are doing it for easy leveling. Either way, if increasing reward for vet were to bring more fakes, they would obviously get kicked, maybe that is a good thing, as it will teach them a lesson not to fake their role anymore.

    What? There are a ton of fakes for transmute crystals, many of them openly say as much in this very forum and in game. Transmutes are like the most valuable reward in the RND, you can get better nearly everything else in other parts of the game including exp. It is one of the primary reason they are faking (if not the single biggest reason) and why the problem which was always present exploded after the transmute change.
    Edited by spartaxoxo on January 24, 2022 5:20PM
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    Hurbster wrote: »
    I'd like to get them from crafting writs.

    That sure would make a lot of logical sense. I think the drop rate would need to actually be very low or you would make most other farming methods absolute for a lot of players.
    Would you rather funnel all those fake tanks/healers looking for easy transmute crystals into random normal dungeons or increase the amount of transmute crystals from other, more difficult sources and increase the draw to them there? It is a hypothetical sure, but if they were to raise veteran dungeons alone with more transmute crystals, you can bet you'll see an increase in bad actors showing up.

    Nobody is faking roles for transmute crystals, they are doing it for easy leveling. Either way, if increasing reward for vet were to bring more fakes, they would obviously get kicked, maybe that is a good thing, as it will teach them a lesson not to fake their role anymore.

    Yeah, the bold part is just flat out incorrect. Pretty much 3 reasons someone fakes a roll and speed runs a dungeon. 1. They want transmutes. 2. They are speed running dungeons to farm a specific weapon. 3. They want the daily XP bonus. I am going to guess the respective ratio is probably 70, 25, 5%. Option two has admittedly grown with stickerbook and smart loot, but I am guessing it still pales in comparison to option one.

    To the OP. I get it, you want more transmutes. That said, I don't think transmutes are that hard to get. My concern is that if you buff vet to have more rewards (as mentioned above), you increase the failure rate of GF and vet dungeons because people will fake a roll. The issue is that in vet GF, faking a roll actually matters. If you decrease the rate in normal dungeons to have the rewards line up based on difficulty, you just make people upset because its perceived as a nerf.

    I would rather they look to more sources of transmutes. For example, put some directly into the loot table of vet DLC Hardmodes, but dont require Groupfinder for them to drop. As mentioned above, perhaps add them into the writ loot table as well. That way there is a farming method other than PVP that doesn't require clogging up the GF.

    Or you know, just PVP for them. Once you get the hang of putting half a dozen toons on the PVP boards on a saturday afternoon, you wont worry about transmutes ever again. I have at least 30 of the 50-crystal PVP coffers sitting on my crafter.
    Edited by Oreyn_Bearclaw on January 24, 2022 5:39PM
  • Dexter411
    Dexter411
    ✭✭✭
    Brrrofski wrote: »
    Dexter411 wrote: »
    Would you rather funnel all those fake tanks/healers looking for easy transmute crystals into random normal dungeons or increase the amount of transmute crystals from other, more difficult sources and increase the draw to them there? It is a hypothetical sure, but if they were to raise veteran dungeons alone with more transmute crystals, you can bet you'll see an increase in bad actors showing up.

    Increase the reward from DLC pledge.

    Here is quick fix for fake tanks. Do not pug.

    Edit: but that is different problem, here I want to focus on something else than fake tanks.

    But it's not.

    Because granting superior rewards will attract fake roles and, lower level players.

    While low level doesn't mean bad, it often does mean lack of experience.

    And not everyone has the choice to not pug. Maybe friends aren't online, or there's only 2/3 of you.

    It's a good idea in principle, but it wouldn't turn out well I'd suspect.

    Same reason vet shouldn't give more transmutes than normal. It would make plugging vet dungeons far more painful.

    Also, more often than not, a random normal is one or two experienced players and two low level/new players. Those low players get a major hand in completing stuff, for gear or skill points. You'd end up taking the experienced players out of that pool, making it a worse experience for new players.

    Those are not a valid reasons. You dont want new players to do DLC dungeons? Cool, stay with your group.

    I am talking here about REWARDS. Not fake roles, not 10k dps dds or anything else.

    Simple as that, dlc pledge 3 keys and 10 transmute crystals for hm, 2 keys and 5 transmute crystals for non hm. 15 Crystals for random veteran dungeon. There. This is what you should discuss.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dexter411 wrote: »
    Brrrofski wrote: »
    Dexter411 wrote: »
    Would you rather funnel all those fake tanks/healers looking for easy transmute crystals into random normal dungeons or increase the amount of transmute crystals from other, more difficult sources and increase the draw to them there? It is a hypothetical sure, but if they were to raise veteran dungeons alone with more transmute crystals, you can bet you'll see an increase in bad actors showing up.

    Increase the reward from DLC pledge.

    Here is quick fix for fake tanks. Do not pug.

    Edit: but that is different problem, here I want to focus on something else than fake tanks.

    But it's not.

    Because granting superior rewards will attract fake roles and, lower level players.

    While low level doesn't mean bad, it often does mean lack of experience.

    And not everyone has the choice to not pug. Maybe friends aren't online, or there's only 2/3 of you.

    It's a good idea in principle, but it wouldn't turn out well I'd suspect.

    Same reason vet shouldn't give more transmutes than normal. It would make plugging vet dungeons far more painful.

    Also, more often than not, a random normal is one or two experienced players and two low level/new players. Those low players get a major hand in completing stuff, for gear or skill points. You'd end up taking the experienced players out of that pool, making it a worse experience for new players.

    Those are not a valid reasons. You dont want new players to do DLC dungeons? Cool, stay with your group.

    I am talking here about REWARDS. Not fake roles, not 10k dps dds or anything else.

    Simple as that, dlc pledge 3 keys and 10 transmute crystals for hm, 2 keys and 5 transmute crystals for non hm. 15 Crystals for random veteran dungeon. There. This is what you should discuss.

    The consequences of increasing rewards is completely fair game to discuss when discussing whether or not to increase rewards.

    I'm not really sure how you want people to discuss whether it should be increased or not without discussing the consequences.
  • AgentZenish
    AgentZenish
    ✭✭✭
    I think Transmute Crystals are in a good place. I would like to see the Battleground Daily box be equivalent to the Random Dungeon drop, however.
  • Dexter411
    Dexter411
    ✭✭✭
    spartaxoxo wrote: »
    Dexter411 wrote: »
    Brrrofski wrote: »
    Dexter411 wrote: »
    Would you rather funnel all those fake tanks/healers looking for easy transmute crystals into random normal dungeons or increase the amount of transmute crystals from other, more difficult sources and increase the draw to them there? It is a hypothetical sure, but if they were to raise veteran dungeons alone with more transmute crystals, you can bet you'll see an increase in bad actors showing up.

    Increase the reward from DLC pledge.

    Here is quick fix for fake tanks. Do not pug.

    Edit: but that is different problem, here I want to focus on something else than fake tanks.

    But it's not.

    Because granting superior rewards will attract fake roles and, lower level players.

    While low level doesn't mean bad, it often does mean lack of experience.

    And not everyone has the choice to not pug. Maybe friends aren't online, or there's only 2/3 of you.

    It's a good idea in principle, but it wouldn't turn out well I'd suspect.

    Same reason vet shouldn't give more transmutes than normal. It would make plugging vet dungeons far more painful.

    Also, more often than not, a random normal is one or two experienced players and two low level/new players. Those low players get a major hand in completing stuff, for gear or skill points. You'd end up taking the experienced players out of that pool, making it a worse experience for new players.

    Those are not a valid reasons. You dont want new players to do DLC dungeons? Cool, stay with your group.

    I am talking here about REWARDS. Not fake roles, not 10k dps dds or anything else.

    Simple as that, dlc pledge 3 keys and 10 transmute crystals for hm, 2 keys and 5 transmute crystals for non hm. 15 Crystals for random veteran dungeon. There. This is what you should discuss.

    The consequences of increasing rewards is completely fair game to discuss when discussing whether or not to increase rewards.

    I'm not really sure how you want people to discuss whether it should be increased or not without discussing the consequences.

    Why? Because it does not make sense. Even random normal dungeon without proper frontline or taunt turns into seasons 7 and 8 of Game of Thrones. Even some last bosses of base game dungeons on hard mode turn into already mentioned poop show.

    You are worrying about DLC pledges getting more traffic? More fake tanks? Even now fake tanks are going for them without ICREASED rewards. I will write it again and again, if you are so afraid of encountering soooo scary fake tanks STOP PUGGING! There is enough of social/casual PvE guilds to find people for pledges
  • Dexter411
    Dexter411
    ✭✭✭
    I think Transmute Crystals are in a good place. I would like to see the Battleground Daily box be equivalent to the Random Dungeon drop, however.

    By the time explaining basic mechanics in some of the DLC dungeons, with good group you can face roll Spindle 1. Usually You can do 4 keys of base dungeons in same time it takes to finish DLC one that rewards with only 2. Not really what I call "good spot". Plus some hardmodes are really really annoying without voice communication, plenty of people refuse to even open discord for 2 keys and 5 transmute crystals.
  • Amottica
    Amottica
    ✭✭✭✭✭
    ✭✭✭✭✭
    Would you rather funnel all those fake tanks/healers looking for easy transmute crystals into random normal dungeons or increase the amount of transmute crystals from other, more difficult sources and increase the draw to them there? It is a hypothetical sure, but if they were to raise veteran dungeons alone with more transmute crystals, you can bet you'll see an increase in bad actors showing up.

    This and some of the damage dealers that already struggle with base game normal dungeons would join in on the fun. Let us not forget the speedrunners that just take off which then creates a problem with those that did not run with them or were not even zones in yet. You know they will be there and they will not care.


    Edited by Amottica on January 25, 2022 3:28AM
  • Toxic_Hemlock
    Toxic_Hemlock
    ✭✭✭✭✭
    Hurbster wrote: »
    I'd like to get them from crafting writs.

    Me too, hell even a 5% chance at getting one per character would save me the trouble of running a specific dungeon for it daily. I don't bother doing randoms as I am an ESO+ sub and doing DLC dungeons for the 10 is IMO a waste of time.
  • Casul
    Casul
    ✭✭✭✭✭
    10 per daily endeavor, 50 for the weekly?
    PvP needs more love.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dexter411 wrote: »
    spartaxoxo wrote: »
    Dexter411 wrote: »
    Brrrofski wrote: »
    Dexter411 wrote: »
    Would you rather funnel all those fake tanks/healers looking for easy transmute crystals into random normal dungeons or increase the amount of transmute crystals from other, more difficult sources and increase the draw to them there? It is a hypothetical sure, but if they were to raise veteran dungeons alone with more transmute crystals, you can bet you'll see an increase in bad actors showing up.

    Increase the reward from DLC pledge.

    Here is quick fix for fake tanks. Do not pug.

    Edit: but that is different problem, here I want to focus on something else than fake tanks.

    But it's not.

    Because granting superior rewards will attract fake roles and, lower level players.

    While low level doesn't mean bad, it often does mean lack of experience.

    And not everyone has the choice to not pug. Maybe friends aren't online, or there's only 2/3 of you.

    It's a good idea in principle, but it wouldn't turn out well I'd suspect.

    Same reason vet shouldn't give more transmutes than normal. It would make plugging vet dungeons far more painful.

    Also, more often than not, a random normal is one or two experienced players and two low level/new players. Those low players get a major hand in completing stuff, for gear or skill points. You'd end up taking the experienced players out of that pool, making it a worse experience for new players.

    Those are not a valid reasons. You dont want new players to do DLC dungeons? Cool, stay with your group.

    I am talking here about REWARDS. Not fake roles, not 10k dps dds or anything else.

    Simple as that, dlc pledge 3 keys and 10 transmute crystals for hm, 2 keys and 5 transmute crystals for non hm. 15 Crystals for random veteran dungeon. There. This is what you should discuss.

    The consequences of increasing rewards is completely fair game to discuss when discussing whether or not to increase rewards.

    I'm not really sure how you want people to discuss whether it should be increased or not without discussing the consequences.

    Why? Because it does not make sense. Even random normal dungeon without proper frontline or taunt turns into seasons 7 and 8 of Game of Thrones. Even some last bosses of base game dungeons on hard mode turn into already mentioned poop show.

    You are worrying about DLC pledges getting more traffic? More fake tanks? Even now fake tanks are going for them without ICREASED rewards. I will write it again and again, if you are so afraid of encountering soooo scary fake tanks STOP PUGGING! There is enough of social/casual PvE guilds to find people for pledges

    Right now most of the fakes are in normal because that is the best transmute to time ratio. If it were to change to Vet, then they'd do that instead. They might be annoying but they generally do not make it hard to complete a normal dungeon. In fact, it's generally the opposite problem, they beat it too fast. If they were to move to vet, they would cause the number of failed runs to increase.

    The purpose of the dungeon finder is to help people who don't have a full premade group get a dungeon clear. Anything that lowers the completion rate is a bad idea. Doubling down on something that made group finder worse in quality is not a good way to fix its issues.
    Edited by spartaxoxo on January 25, 2022 4:55AM
  • Monte_Cristo
    Monte_Cristo
    ✭✭✭✭✭
    I'd like transmute geodes to stack in the inventory.
  • w002exp
    w002exp
    ✭✭✭
    spartaxoxo wrote: »
    Dexter411 wrote: »
    spartaxoxo wrote: »
    Dexter411 wrote: »
    Brrrofski wrote: »
    Dexter411 wrote: »
    Would you rather funnel all those fake tanks/healers looking for easy transmute crystals into random normal dungeons or increase the amount of transmute crystals from other, more difficult sources and increase the draw to them there? It is a hypothetical sure, but if they were to raise veteran dungeons alone with more transmute crystals, you can bet you'll see an increase in bad actors showing up.

    Increase the reward from DLC pledge.

    Here is quick fix for fake tanks. Do not pug.

    Edit: but that is different problem, here I want to focus on something else than fake tanks.

    But it's not.

    Because granting superior rewards will attract fake roles and, lower level players.

    While low level doesn't mean bad, it often does mean lack of experience.

    And not everyone has the choice to not pug. Maybe friends aren't online, or there's only 2/3 of you.

    It's a good idea in principle, but it wouldn't turn out well I'd suspect.

    Same reason vet shouldn't give more transmutes than normal. It would make plugging vet dungeons far more painful.

    Also, more often than not, a random normal is one or two experienced players and two low level/new players. Those low players get a major hand in completing stuff, for gear or skill points. You'd end up taking the experienced players out of that pool, making it a worse experience for new players.

    Those are not a valid reasons. You dont want new players to do DLC dungeons? Cool, stay with your group.

    I am talking here about REWARDS. Not fake roles, not 10k dps dds or anything else.

    Simple as that, dlc pledge 3 keys and 10 transmute crystals for hm, 2 keys and 5 transmute crystals for non hm. 15 Crystals for random veteran dungeon. There. This is what you should discuss.

    The consequences of increasing rewards is completely fair game to discuss when discussing whether or not to increase rewards.

    I'm not really sure how you want people to discuss whether it should be increased or not without discussing the consequences.

    Why? Because it does not make sense. Even random normal dungeon without proper frontline or taunt turns into seasons 7 and 8 of Game of Thrones. Even some last bosses of base game dungeons on hard mode turn into already mentioned poop show.

    You are worrying about DLC pledges getting more traffic? More fake tanks? Even now fake tanks are going for them without ICREASED rewards. I will write it again and again, if you are so afraid of encountering soooo scary fake tanks STOP PUGGING! There is enough of social/casual PvE guilds to find people for pledges

    Right now most of the fakes are in normal because that is the best transmute to time ratio. If it were to change to Vet, then they'd do that instead. They might be annoying but they generally do not make it hard to complete a normal dungeon. In fact, it's generally the opposite problem, they beat it too fast. If they were to move to vet, they would cause the number of failed runs to increase.

    The purpose of the dungeon finder is to help people who don't have a full premade group get a dungeon clear. Anything that lowers the completion rate is a bad idea. Doubling down on something that made group finder worse in quality is not a good way to fix its issues.

    Your logic isnt clear though. If fake tanks start causing failed runs that drastically diminishes their transmute to time ratio. In this instance, they are probably more likely to just que in a role their competent at and have a higher chance of success.
  • Kwoung
    Kwoung
    ✭✭✭✭✭
    ✭✭
    They should just remove Transmutes from the random dungeons, and put them somewhere else. Historically you got them in PVP, with a stone worth 4-25 for doing one of the dailies. You also got a bonus 50 per month for reaching tier 1, an incredibly easy task that takes no time to complete.

    So why not do the same in PVE? The first boss you kill or quest you complete of the day gives you 4-25 stones. Kill X bosses or do X quests per month, and get an end of month reward of another 50 in the mail for "protecting the realm" or whatever. This would get folks doing all sorts of different activities all throughout the game, instead of funneling them all into one queue and having them tick each other off with differing playstyles.

    Anyways, I have never had a problem with running out of transmutes from simply getting them in PVP. I think I have about 987 banked and another 1000+ in my inventory in un-opened crystals, even after transmuting a couple sets of gear a week or two ago for a new build. Point being, doing this change would result in plenty of transmutes for everyone, regardless of how they play. It would also reward you for doing something you actually enjoy, instead of something you were forced into enduring if you really need the transmutes. Heck, they could even link it to the endeavor system... First one gives the small crystal, do 30 in the month and get the bonus crystal at the end of the month.



    Edited by Kwoung on January 25, 2022 5:56AM
  • Xebov
    Xebov
    ✭✭✭✭✭
    Kwoung wrote: »
    They should just remove Transmutes from the random dungeons, and put them somewhere else.

    The transmutes are there to give players a reason to queue for random dungeon ans by doing so filling the groups of players that want to run specific dungeons. This allows players to run dungeons that are less desired. Removing the transmutes would drastically reduce the number of ppl doing it and as such would dry out the dungeon queue.

  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    w002exp wrote: »
    spartaxoxo wrote: »
    Dexter411 wrote: »
    spartaxoxo wrote: »
    Dexter411 wrote: »
    Brrrofski wrote: »
    Dexter411 wrote: »
    Would you rather funnel all those fake tanks/healers looking for easy transmute crystals into random normal dungeons or increase the amount of transmute crystals from other, more difficult sources and increase the draw to them there? It is a hypothetical sure, but if they were to raise veteran dungeons alone with more transmute crystals, you can bet you'll see an increase in bad actors showing up.

    Increase the reward from DLC pledge.

    Here is quick fix for fake tanks. Do not pug.

    Edit: but that is different problem, here I want to focus on something else than fake tanks.

    But it's not.

    Because granting superior rewards will attract fake roles and, lower level players.

    While low level doesn't mean bad, it often does mean lack of experience.

    And not everyone has the choice to not pug. Maybe friends aren't online, or there's only 2/3 of you.

    It's a good idea in principle, but it wouldn't turn out well I'd suspect.

    Same reason vet shouldn't give more transmutes than normal. It would make plugging vet dungeons far more painful.

    Also, more often than not, a random normal is one or two experienced players and two low level/new players. Those low players get a major hand in completing stuff, for gear or skill points. You'd end up taking the experienced players out of that pool, making it a worse experience for new players.

    Those are not a valid reasons. You dont want new players to do DLC dungeons? Cool, stay with your group.

    I am talking here about REWARDS. Not fake roles, not 10k dps dds or anything else.

    Simple as that, dlc pledge 3 keys and 10 transmute crystals for hm, 2 keys and 5 transmute crystals for non hm. 15 Crystals for random veteran dungeon. There. This is what you should discuss.

    The consequences of increasing rewards is completely fair game to discuss when discussing whether or not to increase rewards.

    I'm not really sure how you want people to discuss whether it should be increased or not without discussing the consequences.

    Why? Because it does not make sense. Even random normal dungeon without proper frontline or taunt turns into seasons 7 and 8 of Game of Thrones. Even some last bosses of base game dungeons on hard mode turn into already mentioned poop show.

    You are worrying about DLC pledges getting more traffic? More fake tanks? Even now fake tanks are going for them without ICREASED rewards. I will write it again and again, if you are so afraid of encountering soooo scary fake tanks STOP PUGGING! There is enough of social/casual PvE guilds to find people for pledges

    Right now most of the fakes are in normal because that is the best transmute to time ratio. If it were to change to Vet, then they'd do that instead. They might be annoying but they generally do not make it hard to complete a normal dungeon. In fact, it's generally the opposite problem, they beat it too fast. If they were to move to vet, they would cause the number of failed runs to increase.

    The purpose of the dungeon finder is to help people who don't have a full premade group get a dungeon clear. Anything that lowers the completion rate is a bad idea. Doubling down on something that made group finder worse in quality is not a good way to fix its issues.

    Your logic isnt clear though. If fake tanks start causing failed runs that drastically diminishes their transmute to time ratio. In this instance, they are probably more likely to just que in a role their competent at and have a higher chance of success.

    Nah. They are just gonna blame their teammates and move on to the next run they got carried on. Or just keep leaving dlc.
    Edited by spartaxoxo on January 25, 2022 8:46AM
  • Dexter411
    Dexter411
    ✭✭✭
    Kwoung wrote: »
    They should just remove Transmutes from the random dungeons, and put them somewhere else. Historically you got them in PVP, with a stone worth 4-25 for doing one of the dailies. You also got a bonus 50 per month for reaching tier 1, an incredibly easy task that takes no time to complete.

    So why not do the same in PVE? The first boss you kill or quest you complete of the day gives you 4-25 stones. Kill X bosses or do X quests per month, and get an end of month reward of another 50 in the mail for "protecting the realm" or whatever. This would get folks doing all sorts of different activities all throughout the game, instead of funneling them all into one queue and having them tick each other off with differing playstyles.

    Anyways, I have never had a problem with running out of transmutes from simply getting them in PVP. I think I have about 987 banked and another 1000+ in my inventory in un-opened crystals, even after transmuting a couple sets of gear a week or two ago for a new build. Point being, doing this change would result in plenty of transmutes for everyone, regardless of how they play. It would also reward you for doing something you actually enjoy, instead of something you were forced into enduring if you really need the transmutes. Heck, they could even link it to the endeavor system... First one gives the small crystal, do 30 in the month and get the bonus crystal at the end of the month.



    I love those comments with " i dont know how can you not have X, I have Y amount of X that never will use"".

    Some people dont play ESO every day, every week, every month, every year.
  • Dexter411
    Dexter411
    ✭✭✭
    As for fake tanks, I wish them good luck in DLC vet dungeons when most bosses will one shot them.

    You know what I do when I get fake tank without taunt? I leave. Simple as that.
  • Troodon80
    Troodon80
    ✭✭✭✭✭
    I haven't done pledges in ages simply because there isn't much of an incentive. I have all monster sets from dungeons and still have some ~800 keys. You can do a random normal for the same number of crystals you can get from a veteran pledge. DLC dungeons are also, in general, longer than base game dungeons, compounded by the difficult differences between normal and veteran hard mode when considering random players from the dungeon finder queue. If transmutation crystals are what you're aiming for, my advice is don't do pledges unless you've exhausted your supply of daily dungeons.

    I would like to see other things have transmutation crystals given, or some other content getting looked at (Maelstrom / Vateshran). For example, you can get 4 from Maelstrom. A good run will generally take the best players 25+ minutes. A random normal, assuming you group up with others of a similar skill level (and those who are doing 20-30 minute vMA runs will generally have at least one other friend who can join, if not more), will take somewhere between 5-10 minutes, depending on the dungeon, for 10 crystals. Now let's assume you're not the best, but let's say you're not spending hours learning it either, a "decent" run should come in at somewhere around or under an hour. Looking at time effeciency for farming crystals, there's no point doing vMA over a random normal.

    Weekly trial quests give 5. Considering the time it often takes to find a group running something like nAA and the time difference between a trial and a dungeon, let's say you only do one trial per character or do multiple trials but only on half the number of characters. That's somewhere in the region of 90 over 18 characters for a week. You can do 180 in just over an hour in one day if you have low level friends to guarantee base game easy dungeons. That's 1,260 in one week if you did it every day. 90 doesn't even come close. Even looking at easier mini trials, nAS and nCR, double or triple doesn't come close. Even PvP monthly doesn't come close. Geodes with 50 over ~30 days on 18 characters is 900 (and given the daily, you have instant access to them without needing to wait for the monthly reward to go out).

    Similarly, you should be able to get them from things like daily writs. Even if it's just 1 crystal. That's 7 quests per character on up to 18 characters. That's up to 126, plus the potential gold materials and gold.

    Fishing could also have crystals. Could add them as guaranteed 5 in Wet Gunny Sacks (considering the rewards are generally worthless anyway).

    That doing random (especially normal) daily dungeons/Battlegrounds is the overall best way to grind transmutation crystals is baffling. There should be a better balance.
    @Troodon80 PC | EU
    Guild: N&S
    Hand of Alkosh | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
    Deep Dive into Dreadsail Reef Mechanics
Sign In or Register to comment.