phaneub17_ESO wrote: »Would you rather funnel all those fake tanks/healers looking for easy transmute crystals into random normal dungeons or increase the amount of transmute crystals from other, more difficult sources and increase the draw to them there? It is a hypothetical sure, but if they were to raise veteran dungeons alone with more transmute crystals, you can bet you'll see an increase in bad actors showing up.
phaneub17_ESO wrote: »Would you rather funnel all those fake tanks/healers looking for easy transmute crystals into random normal dungeons or increase the amount of transmute crystals from other, more difficult sources and increase the draw to them there? It is a hypothetical sure, but if they were to raise veteran dungeons alone with more transmute crystals, you can bet you'll see an increase in bad actors showing up.
phaneub17_ESO wrote: »Would you rather funnel all those fake tanks/healers looking for easy transmute crystals into random normal dungeons or increase the amount of transmute crystals from other, more difficult sources and increase the draw to them there? It is a hypothetical sure, but if they were to raise veteran dungeons alone with more transmute crystals, you can bet you'll see an increase in bad actors showing up.
Increase the reward from DLC pledge.
Here is quick fix for fake tanks. Do not pug.
Edit: but that is different problem, here I want to focus on something else than fake tanks.
phaneub17_ESO wrote: »if they were to raise veteran dungeons alone with more transmute crystals, you can bet you'll see an increase in bad actors showing up.
phaneub17_ESO wrote: »Would you rather funnel all those fake tanks/healers looking for easy transmute crystals into random normal dungeons or increase the amount of transmute crystals from other, more difficult sources and increase the draw to them there? It is a hypothetical sure, but if they were to raise veteran dungeons alone with more transmute crystals, you can bet you'll see an increase in bad actors showing up.
The3sFinest wrote: »phaneub17_ESO wrote: »Would you rather funnel all those fake tanks/healers looking for easy transmute crystals into random normal dungeons or increase the amount of transmute crystals from other, more difficult sources and increase the draw to them there? It is a hypothetical sure, but if they were to raise veteran dungeons alone with more transmute crystals, you can bet you'll see an increase in bad actors showing up.
Nobody is faking roles for transmute crystals, they are doing it for easy leveling. Either way, if increasing reward for vet were to bring more fakes, they would obviously get kicked, maybe that is a good thing, as it will teach them a lesson not to fake their role anymore.
I'd like to get them from crafting writs.
The3sFinest wrote: »phaneub17_ESO wrote: »Would you rather funnel all those fake tanks/healers looking for easy transmute crystals into random normal dungeons or increase the amount of transmute crystals from other, more difficult sources and increase the draw to them there? It is a hypothetical sure, but if they were to raise veteran dungeons alone with more transmute crystals, you can bet you'll see an increase in bad actors showing up.
Nobody is faking roles for transmute crystals, they are doing it for easy leveling. Either way, if increasing reward for vet were to bring more fakes, they would obviously get kicked, maybe that is a good thing, as it will teach them a lesson not to fake their role anymore.
phaneub17_ESO wrote: »Would you rather funnel all those fake tanks/healers looking for easy transmute crystals into random normal dungeons or increase the amount of transmute crystals from other, more difficult sources and increase the draw to them there? It is a hypothetical sure, but if they were to raise veteran dungeons alone with more transmute crystals, you can bet you'll see an increase in bad actors showing up.
Increase the reward from DLC pledge.
Here is quick fix for fake tanks. Do not pug.
Edit: but that is different problem, here I want to focus on something else than fake tanks.
But it's not.
Because granting superior rewards will attract fake roles and, lower level players.
While low level doesn't mean bad, it often does mean lack of experience.
And not everyone has the choice to not pug. Maybe friends aren't online, or there's only 2/3 of you.
It's a good idea in principle, but it wouldn't turn out well I'd suspect.
Same reason vet shouldn't give more transmutes than normal. It would make plugging vet dungeons far more painful.
Also, more often than not, a random normal is one or two experienced players and two low level/new players. Those low players get a major hand in completing stuff, for gear or skill points. You'd end up taking the experienced players out of that pool, making it a worse experience for new players.
phaneub17_ESO wrote: »Would you rather funnel all those fake tanks/healers looking for easy transmute crystals into random normal dungeons or increase the amount of transmute crystals from other, more difficult sources and increase the draw to them there? It is a hypothetical sure, but if they were to raise veteran dungeons alone with more transmute crystals, you can bet you'll see an increase in bad actors showing up.
Increase the reward from DLC pledge.
Here is quick fix for fake tanks. Do not pug.
Edit: but that is different problem, here I want to focus on something else than fake tanks.
But it's not.
Because granting superior rewards will attract fake roles and, lower level players.
While low level doesn't mean bad, it often does mean lack of experience.
And not everyone has the choice to not pug. Maybe friends aren't online, or there's only 2/3 of you.
It's a good idea in principle, but it wouldn't turn out well I'd suspect.
Same reason vet shouldn't give more transmutes than normal. It would make plugging vet dungeons far more painful.
Also, more often than not, a random normal is one or two experienced players and two low level/new players. Those low players get a major hand in completing stuff, for gear or skill points. You'd end up taking the experienced players out of that pool, making it a worse experience for new players.
Those are not a valid reasons. You dont want new players to do DLC dungeons? Cool, stay with your group.
I am talking here about REWARDS. Not fake roles, not 10k dps dds or anything else.
Simple as that, dlc pledge 3 keys and 10 transmute crystals for hm, 2 keys and 5 transmute crystals for non hm. 15 Crystals for random veteran dungeon. There. This is what you should discuss.
spartaxoxo wrote: »phaneub17_ESO wrote: »Would you rather funnel all those fake tanks/healers looking for easy transmute crystals into random normal dungeons or increase the amount of transmute crystals from other, more difficult sources and increase the draw to them there? It is a hypothetical sure, but if they were to raise veteran dungeons alone with more transmute crystals, you can bet you'll see an increase in bad actors showing up.
Increase the reward from DLC pledge.
Here is quick fix for fake tanks. Do not pug.
Edit: but that is different problem, here I want to focus on something else than fake tanks.
But it's not.
Because granting superior rewards will attract fake roles and, lower level players.
While low level doesn't mean bad, it often does mean lack of experience.
And not everyone has the choice to not pug. Maybe friends aren't online, or there's only 2/3 of you.
It's a good idea in principle, but it wouldn't turn out well I'd suspect.
Same reason vet shouldn't give more transmutes than normal. It would make plugging vet dungeons far more painful.
Also, more often than not, a random normal is one or two experienced players and two low level/new players. Those low players get a major hand in completing stuff, for gear or skill points. You'd end up taking the experienced players out of that pool, making it a worse experience for new players.
Those are not a valid reasons. You dont want new players to do DLC dungeons? Cool, stay with your group.
I am talking here about REWARDS. Not fake roles, not 10k dps dds or anything else.
Simple as that, dlc pledge 3 keys and 10 transmute crystals for hm, 2 keys and 5 transmute crystals for non hm. 15 Crystals for random veteran dungeon. There. This is what you should discuss.
The consequences of increasing rewards is completely fair game to discuss when discussing whether or not to increase rewards.
I'm not really sure how you want people to discuss whether it should be increased or not without discussing the consequences.
AgentZenish wrote: »I think Transmute Crystals are in a good place. I would like to see the Battleground Daily box be equivalent to the Random Dungeon drop, however.
phaneub17_ESO wrote: »Would you rather funnel all those fake tanks/healers looking for easy transmute crystals into random normal dungeons or increase the amount of transmute crystals from other, more difficult sources and increase the draw to them there? It is a hypothetical sure, but if they were to raise veteran dungeons alone with more transmute crystals, you can bet you'll see an increase in bad actors showing up.
spartaxoxo wrote: »phaneub17_ESO wrote: »Would you rather funnel all those fake tanks/healers looking for easy transmute crystals into random normal dungeons or increase the amount of transmute crystals from other, more difficult sources and increase the draw to them there? It is a hypothetical sure, but if they were to raise veteran dungeons alone with more transmute crystals, you can bet you'll see an increase in bad actors showing up.
Increase the reward from DLC pledge.
Here is quick fix for fake tanks. Do not pug.
Edit: but that is different problem, here I want to focus on something else than fake tanks.
But it's not.
Because granting superior rewards will attract fake roles and, lower level players.
While low level doesn't mean bad, it often does mean lack of experience.
And not everyone has the choice to not pug. Maybe friends aren't online, or there's only 2/3 of you.
It's a good idea in principle, but it wouldn't turn out well I'd suspect.
Same reason vet shouldn't give more transmutes than normal. It would make plugging vet dungeons far more painful.
Also, more often than not, a random normal is one or two experienced players and two low level/new players. Those low players get a major hand in completing stuff, for gear or skill points. You'd end up taking the experienced players out of that pool, making it a worse experience for new players.
Those are not a valid reasons. You dont want new players to do DLC dungeons? Cool, stay with your group.
I am talking here about REWARDS. Not fake roles, not 10k dps dds or anything else.
Simple as that, dlc pledge 3 keys and 10 transmute crystals for hm, 2 keys and 5 transmute crystals for non hm. 15 Crystals for random veteran dungeon. There. This is what you should discuss.
The consequences of increasing rewards is completely fair game to discuss when discussing whether or not to increase rewards.
I'm not really sure how you want people to discuss whether it should be increased or not without discussing the consequences.
Why? Because it does not make sense. Even random normal dungeon without proper frontline or taunt turns into seasons 7 and 8 of Game of Thrones. Even some last bosses of base game dungeons on hard mode turn into already mentioned poop show.
You are worrying about DLC pledges getting more traffic? More fake tanks? Even now fake tanks are going for them without ICREASED rewards. I will write it again and again, if you are so afraid of encountering soooo scary fake tanks STOP PUGGING! There is enough of social/casual PvE guilds to find people for pledges
spartaxoxo wrote: »spartaxoxo wrote: »phaneub17_ESO wrote: »Would you rather funnel all those fake tanks/healers looking for easy transmute crystals into random normal dungeons or increase the amount of transmute crystals from other, more difficult sources and increase the draw to them there? It is a hypothetical sure, but if they were to raise veteran dungeons alone with more transmute crystals, you can bet you'll see an increase in bad actors showing up.
Increase the reward from DLC pledge.
Here is quick fix for fake tanks. Do not pug.
Edit: but that is different problem, here I want to focus on something else than fake tanks.
But it's not.
Because granting superior rewards will attract fake roles and, lower level players.
While low level doesn't mean bad, it often does mean lack of experience.
And not everyone has the choice to not pug. Maybe friends aren't online, or there's only 2/3 of you.
It's a good idea in principle, but it wouldn't turn out well I'd suspect.
Same reason vet shouldn't give more transmutes than normal. It would make plugging vet dungeons far more painful.
Also, more often than not, a random normal is one or two experienced players and two low level/new players. Those low players get a major hand in completing stuff, for gear or skill points. You'd end up taking the experienced players out of that pool, making it a worse experience for new players.
Those are not a valid reasons. You dont want new players to do DLC dungeons? Cool, stay with your group.
I am talking here about REWARDS. Not fake roles, not 10k dps dds or anything else.
Simple as that, dlc pledge 3 keys and 10 transmute crystals for hm, 2 keys and 5 transmute crystals for non hm. 15 Crystals for random veteran dungeon. There. This is what you should discuss.
The consequences of increasing rewards is completely fair game to discuss when discussing whether or not to increase rewards.
I'm not really sure how you want people to discuss whether it should be increased or not without discussing the consequences.
Why? Because it does not make sense. Even random normal dungeon without proper frontline or taunt turns into seasons 7 and 8 of Game of Thrones. Even some last bosses of base game dungeons on hard mode turn into already mentioned poop show.
You are worrying about DLC pledges getting more traffic? More fake tanks? Even now fake tanks are going for them without ICREASED rewards. I will write it again and again, if you are so afraid of encountering soooo scary fake tanks STOP PUGGING! There is enough of social/casual PvE guilds to find people for pledges
Right now most of the fakes are in normal because that is the best transmute to time ratio. If it were to change to Vet, then they'd do that instead. They might be annoying but they generally do not make it hard to complete a normal dungeon. In fact, it's generally the opposite problem, they beat it too fast. If they were to move to vet, they would cause the number of failed runs to increase.
The purpose of the dungeon finder is to help people who don't have a full premade group get a dungeon clear. Anything that lowers the completion rate is a bad idea. Doubling down on something that made group finder worse in quality is not a good way to fix its issues.
They should just remove Transmutes from the random dungeons, and put them somewhere else.
spartaxoxo wrote: »spartaxoxo wrote: »phaneub17_ESO wrote: »Would you rather funnel all those fake tanks/healers looking for easy transmute crystals into random normal dungeons or increase the amount of transmute crystals from other, more difficult sources and increase the draw to them there? It is a hypothetical sure, but if they were to raise veteran dungeons alone with more transmute crystals, you can bet you'll see an increase in bad actors showing up.
Increase the reward from DLC pledge.
Here is quick fix for fake tanks. Do not pug.
Edit: but that is different problem, here I want to focus on something else than fake tanks.
But it's not.
Because granting superior rewards will attract fake roles and, lower level players.
While low level doesn't mean bad, it often does mean lack of experience.
And not everyone has the choice to not pug. Maybe friends aren't online, or there's only 2/3 of you.
It's a good idea in principle, but it wouldn't turn out well I'd suspect.
Same reason vet shouldn't give more transmutes than normal. It would make plugging vet dungeons far more painful.
Also, more often than not, a random normal is one or two experienced players and two low level/new players. Those low players get a major hand in completing stuff, for gear or skill points. You'd end up taking the experienced players out of that pool, making it a worse experience for new players.
Those are not a valid reasons. You dont want new players to do DLC dungeons? Cool, stay with your group.
I am talking here about REWARDS. Not fake roles, not 10k dps dds or anything else.
Simple as that, dlc pledge 3 keys and 10 transmute crystals for hm, 2 keys and 5 transmute crystals for non hm. 15 Crystals for random veteran dungeon. There. This is what you should discuss.
The consequences of increasing rewards is completely fair game to discuss when discussing whether or not to increase rewards.
I'm not really sure how you want people to discuss whether it should be increased or not without discussing the consequences.
Why? Because it does not make sense. Even random normal dungeon without proper frontline or taunt turns into seasons 7 and 8 of Game of Thrones. Even some last bosses of base game dungeons on hard mode turn into already mentioned poop show.
You are worrying about DLC pledges getting more traffic? More fake tanks? Even now fake tanks are going for them without ICREASED rewards. I will write it again and again, if you are so afraid of encountering soooo scary fake tanks STOP PUGGING! There is enough of social/casual PvE guilds to find people for pledges
Right now most of the fakes are in normal because that is the best transmute to time ratio. If it were to change to Vet, then they'd do that instead. They might be annoying but they generally do not make it hard to complete a normal dungeon. In fact, it's generally the opposite problem, they beat it too fast. If they were to move to vet, they would cause the number of failed runs to increase.
The purpose of the dungeon finder is to help people who don't have a full premade group get a dungeon clear. Anything that lowers the completion rate is a bad idea. Doubling down on something that made group finder worse in quality is not a good way to fix its issues.
Your logic isnt clear though. If fake tanks start causing failed runs that drastically diminishes their transmute to time ratio. In this instance, they are probably more likely to just que in a role their competent at and have a higher chance of success.
They should just remove Transmutes from the random dungeons, and put them somewhere else. Historically you got them in PVP, with a stone worth 4-25 for doing one of the dailies. You also got a bonus 50 per month for reaching tier 1, an incredibly easy task that takes no time to complete.
So why not do the same in PVE? The first boss you kill or quest you complete of the day gives you 4-25 stones. Kill X bosses or do X quests per month, and get an end of month reward of another 50 in the mail for "protecting the realm" or whatever. This would get folks doing all sorts of different activities all throughout the game, instead of funneling them all into one queue and having them tick each other off with differing playstyles.
Anyways, I have never had a problem with running out of transmutes from simply getting them in PVP. I think I have about 987 banked and another 1000+ in my inventory in un-opened crystals, even after transmuting a couple sets of gear a week or two ago for a new build. Point being, doing this change would result in plenty of transmutes for everyone, regardless of how they play. It would also reward you for doing something you actually enjoy, instead of something you were forced into enduring if you really need the transmutes. Heck, they could even link it to the endeavor system... First one gives the small crystal, do 30 in the month and get the bonus crystal at the end of the month.