VaranisArano wrote: »I think it's meant as a limit on gold generation.
Maybe pointless in the sense that most other areas don't have that, but when I can basically print 100 gold with every green item, I can see why the Devs thought, "Let's not give players an unlimited ability to do this."
VaranisArano wrote: »I think it's meant as a limit on gold generation.
Maybe pointless in the sense that most other areas don't have that, but when I can basically print 100 gold with every green item, I can see why the Devs thought, "Let's not give players an unlimited ability to do this."
my dear mate, have you tried just to farm mobs and sell trash + trophies + white weps+armor+potions? and please count mins/gold rate and compare.
Again just farming mobs are FAR more effective than stealing one house(with probability be caught and empty containers + going from one stealing spot to another takes 1+ mins at least)
Imho there is no point to cap the selling items quantity, first of all you wont be able to become millionaire doing only this. The first thing is that just farming common mobs and just selling trash items rewards much more than selling stolen goods, also time effort/reward is muuuch lower than just farming. Others can say but you can max out Legerdemain skill line at once, the answer is no, not at once because we have a couple of spots in game where you can kill domestic animals and respawn rate is too slow, so you will not be able to max out in 3-4 hours, at least a day(and even we could. why not??)
Also entire justice system should be reworked. What you think guys on this please leave your comments below...
VaranisArano wrote: »I think it's meant as a limit on gold generation.
Maybe pointless in the sense that most other areas don't have that, but when I can basically print 100 gold with every green item, I can see why the Devs thought, "Let's not give players an unlimited ability to do this."
my dear mate, have you tried just to farm mobs and sell trash + trophies + white weps+armor+potions? and please count mins/gold rate and compare.
Again just farming mobs are FAR more effective than stealing one house(with probability be caught and empty containers + going from one stealing spot to another takes 1+ mins at least)
VaranisArano wrote: »I think it's meant as a limit on gold generation.
Maybe pointless in the sense that most other areas don't have that, but when I can basically print 100 gold with every green item, I can see why the Devs thought, "Let's not give players an unlimited ability to do this."
my dear mate, have you tried just to farm mobs and sell trash + trophies + white weps+armor+potions? and please count mins/gold rate and compare.
Again just farming mobs are FAR more effective than stealing one house(with probability be caught and empty containers + going from one stealing spot to another takes 1+ mins at least)
Stolen goods generate way much more coin than any other method of farming gold, that's a fact dude... And we are talking about generating gold. We aren't talking about selling items to other players. Sure, you can make more money by selling the right items to other players, but that isn't you generating new gold into the economy, that's you being part of the economic trading system instead...
I am not so sure about that tbh. You can get a blue treasure worth 1k gold literally every 5 mins grinding Scrying on Arteum. Yes Stealing can give good cash but there is some RNG added to it as well as the limit of goods you can sell.
I am not so sure about that tbh. You can get a blue treasure worth 1k gold literally every 5 mins grinding Scrying on Arteum. Yes Stealing can give good cash but there is some RNG added to it as well as the limit of goods you can sell.
Stealing has RNG which can be controlled and adjusted through perks, + having a player owned house nearby (entering a home and leaving resets everything in the area. It's a risk free way of getting furnishing plans actually; need to test if this work with pickpockets but I assume it does).
I am not so sure about that tbh. You can get a blue treasure worth 1k gold literally every 5 mins grinding Scrying on Arteum. Yes Stealing can give good cash but there is some RNG added to it as well as the limit of goods you can sell.
Stealing has RNG which can be controlled and adjusted through perks, + having a player owned house nearby (entering a home and leaving resets everything in the area. It's a risk free way of getting furnishing plans actually; need to test if this work with pickpockets but I assume it does).
VaranisArano wrote: »"Let's not give players an unlimited ability to do this."
+ inventory pets = 210
VaranisArano wrote: »I think it's meant as a limit on gold generation.
Maybe pointless in the sense that most other areas don't have that, but when I can basically print 100 gold with every green item, I can see why the Devs thought, "Let's not give players an unlimited ability to do this."
Tommy_The_Gun wrote: »Artaeum scrying farming > Fencing
Income vs time sink is almost the same, but there is no limit to how many items you can dig out (only limit is your inventory space) and compared to fencing, scrying has no risk involved.
So definitely something about stealing & fencing should be changed.
Tommy_The_Gun wrote: »Artaeum scrying farming > Fencing
Income vs time sink is almost the same, but there is no limit to how many items you can dig out (only limit is your inventory space) and compared to fencing, scrying has no risk involved.
So definitely something about stealing & fencing should be changed.
VaranisArano wrote: »I think it's meant as a limit on gold generation.
Maybe pointless in the sense that most other areas don't have that, but when I can basically print 100 gold with every green item, I can see why the Devs thought, "Let's not give players an unlimited ability to do this."
Imho there is no point to cap the selling items quantity, first of all you wont be able to become millionaire doing only this. The first thing is that just farming common mobs and just selling trash items rewards much more than selling stolen goods, also time effort/reward is muuuch lower than just farming. Others can say but you can max out Legerdemain skill line at once, the answer is no, not at once because we have a couple of spots in game where you can kill domestic animals and respawn rate is too slow, so you will not be able to max out in 3-4 hours, at least a day(and even we could. why not??)
Also entire justice system should be reworked. What you think guys on this please leave your comments below...
VaranisArano wrote: »I think it's meant as a limit on gold generation.
Maybe pointless in the sense that most other areas don't have that, but when I can basically print 100 gold with every green item, I can see why the Devs thought, "Let's not give players an unlimited ability to do this."
Peole are printing money by farming nodes and killing for leather which has no cap or limits. I leveled scrying in less than a day back when it first launched. Even that makes more money than selling stolen items *Shrugs*
This is one of the reasons you create alt chars.
There are advantages to having more than one char and this is one of them. Sure it takes time to get them up, there but it's worth it if you really want to take advantage of game systems like this in any decent way.