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Limit to selling stolen goods

ZeroDPS
ZeroDPS
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Imho there is no point to cap the selling items quantity, first of all you wont be able to become millionaire doing only this. The first thing is that just farming common mobs and just selling trash items rewards much more than selling stolen goods, also time effort/reward is muuuch lower than just farming. Others can say but you can max out Legerdemain skill line at once, the answer is no, not at once because we have a couple of spots in game where you can kill domestic animals and respawn rate is too slow, so you will not be able to max out in 3-4 hours, at least a day(and even we could. why not??)

Also entire justice system should be reworked. What you think guys on this please leave your comments below...
  • VaranisArano
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    I think it's meant as a limit on gold generation.

    Maybe pointless in the sense that most other areas don't have that, but when I can basically print 100 gold with every green item, I can see why the Devs thought, "Let's not give players an unlimited ability to do this."
  • ZeroDPS
    ZeroDPS
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    I think it's meant as a limit on gold generation.

    Maybe pointless in the sense that most other areas don't have that, but when I can basically print 100 gold with every green item, I can see why the Devs thought, "Let's not give players an unlimited ability to do this."

    my dear mate, have you tried just to farm mobs and sell trash + trophies + white weps+armor+potions? and please count mins/gold rate and compare.

    Again just farming mobs are FAR more effective than stealing one house(with probability be caught and empty containers + going from one stealing spot to another takes 1+ mins at least)
  • jaws343
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    ZeroDPS wrote: »
    I think it's meant as a limit on gold generation.

    Maybe pointless in the sense that most other areas don't have that, but when I can basically print 100 gold with every green item, I can see why the Devs thought, "Let's not give players an unlimited ability to do this."

    my dear mate, have you tried just to farm mobs and sell trash + trophies + white weps+armor+potions? and please count mins/gold rate and compare.

    Again just farming mobs are FAR more effective than stealing one house(with probability be caught and empty containers + going from one stealing spot to another takes 1+ mins at least)

    I can make 20K in selling stolen goods with like 10-15 minutes of doing the Fargrave container farm. It would take far more than that to make 20K from vendoring normal drops.

    Plus, that Fargrave farm has the chance to drop items that sell for 1M+ gold.
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    ZeroDPS wrote: »
    Imho there is no point to cap the selling items quantity, first of all you wont be able to become millionaire doing only this. The first thing is that just farming common mobs and just selling trash items rewards much more than selling stolen goods, also time effort/reward is muuuch lower than just farming. Others can say but you can max out Legerdemain skill line at once, the answer is no, not at once because we have a couple of spots in game where you can kill domestic animals and respawn rate is too slow, so you will not be able to max out in 3-4 hours, at least a day(and even we could. why not??)

    Also entire justice system should be reworked. What you think guys on this please leave your comments below...


    Yes, yes you can... B)

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  • VaranisArano
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    ZeroDPS wrote: »
    I think it's meant as a limit on gold generation.

    Maybe pointless in the sense that most other areas don't have that, but when I can basically print 100 gold with every green item, I can see why the Devs thought, "Let's not give players an unlimited ability to do this."

    my dear mate, have you tried just to farm mobs and sell trash + trophies + white weps+armor+potions? and please count mins/gold rate and compare.

    Again just farming mobs are FAR more effective than stealing one house(with probability be caught and empty containers + going from one stealing spot to another takes 1+ mins at least)

    Antiquities also produces unlimited green or blue items, but it takes considerably more time than stealing does.

    So, eh, it doesn't bother me.
  • ArchangelIsraphel
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    ZeroDPS wrote: »
    I think it's meant as a limit on gold generation.

    Maybe pointless in the sense that most other areas don't have that, but when I can basically print 100 gold with every green item, I can see why the Devs thought, "Let's not give players an unlimited ability to do this."

    my dear mate, have you tried just to farm mobs and sell trash + trophies + white weps+armor+potions? and please count mins/gold rate and compare.

    Again just farming mobs are FAR more effective than stealing one house(with probability be caught and empty containers + going from one stealing spot to another takes 1+ mins at least)

    With full passive in both thieves guild and ledgermain, along with the passive from the cp tree, my thieves get blue and green, sometimes even purple items, and on a good day moving quickly, I can generate 35k or more per theif in less than a half hour in addition to farming other sources while pickpocketing. Stealing from houses won't get you the numbers pickpocketing can.. Removing the cap on selling stolen goods would be dangerous to inflation, its there for a reason and needs to stay there.
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • Paulytnz
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    This is one of the reasons you create alt chars. ;)

    There are advantages to having more than one char and this is one of them. Sure it takes time to get them up, there but it's worth it if you really want to take advantage of game systems like this in any decent way.
  • Jusey1
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    Stolen goods generate way much more coin than any other method of farming gold, that's a fact dude... And we are talking about generating gold. We aren't talking about selling items to other players. Sure, you can make more money by selling the right items to other players, but that isn't you generating new gold into the economy, that's you being part of the economic trading system instead...

    When it comes to generating new gold to the economy (which can only be done by selling your items to vendors, killing stuff, and doing quests)... Stolen goods generate the most especially if you are perked out for it. My assassin guy that I use for this kind of thing ALWAYS generates the most amount of gold in the shortest period of time... The limit is to keep the player base from generating way too much gold.

    If we were to remove the limit completely, then the price of stolen items would have to be dramatically lowered to be match normal items you can get from killing stuff but then no one would want to go out of their way steal at that rate cause it wouldn't be worth doing (beyond leveling your Ledgy skill that is).

    The only other money making method that comes anywhere close to stealing is Antiquities and it has limitations to keep people from generating too much gold, and is a slower progress overall as well.
  • Paulytnz
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    Jusey1 wrote: »
    Stolen goods generate way much more coin than any other method of farming gold, that's a fact dude... And we are talking about generating gold. We aren't talking about selling items to other players. Sure, you can make more money by selling the right items to other players, but that isn't you generating new gold into the economy, that's you being part of the economic trading system instead...

    I am not so sure about that tbh. You can get a blue treasure worth 1k gold literally every 5 mins grinding Scrying on Arteum. Yes Stealing can give good cash but there is some RNG added to it as well as the limit of goods you can sell.

    Having said that, I still think stealing is fine as you can get other valuable rewards such as furniture/motifs/etc that you can sell to other players for even more gold or you can keep yourself.
    Edited by Paulytnz on January 13, 2022 11:40PM
  • kargen27
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    Having a limit on how much you can fence or launder each day keeps advancing the skill line on kind of even terms with advancing other skill lines. We have a set number of dailies to advance undaunted, mage guild, fighters guild and others. The limit fits the game.
    and then the parrot said, "must be the water mines green too."
  • Jusey1
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    Paulytnz wrote: »
    I am not so sure about that tbh. You can get a blue treasure worth 1k gold literally every 5 mins grinding Scrying on Arteum. Yes Stealing can give good cash but there is some RNG added to it as well as the limit of goods you can sell.

    Stealing has RNG which can be controlled and adjusted through perks, + having a player owned house nearby (entering a home and leaving resets everything in the area. It's a risk free way of getting furnishing plans actually; need to test if this work with pickpockets but I assume it does).
  • Arunei
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    It would be nice if Pirri would let you sell beyond the normal limit (while still taking 30%), but since she has the same limit, she's pretty much useless.
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  • ArchangelIsraphel
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    Jusey1 wrote: »
    Paulytnz wrote: »
    I am not so sure about that tbh. You can get a blue treasure worth 1k gold literally every 5 mins grinding Scrying on Arteum. Yes Stealing can give good cash but there is some RNG added to it as well as the limit of goods you can sell.

    Stealing has RNG which can be controlled and adjusted through perks, + having a player owned house nearby (entering a home and leaving resets everything in the area. It's a risk free way of getting furnishing plans actually; need to test if this work with pickpockets but I assume it does).

    It doesn't usually work on pickpocketing unless you get lucky enough to load into a new instance.
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • Paulytnz
    Paulytnz
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    Jusey1 wrote: »
    Paulytnz wrote: »
    I am not so sure about that tbh. You can get a blue treasure worth 1k gold literally every 5 mins grinding Scrying on Arteum. Yes Stealing can give good cash but there is some RNG added to it as well as the limit of goods you can sell.

    Stealing has RNG which can be controlled and adjusted through perks, + having a player owned house nearby (entering a home and leaving resets everything in the area. It's a risk free way of getting furnishing plans actually; need to test if this work with pickpockets but I assume it does).

    That's not the RNG I am talking about, I know how to reset containers. I am meaning the quality of items you get. You can reset pickpocket by killing the NPC. For those you can't kill such as guards there seems to be a 10-15 min respawn from my guesstimations (not fully tested that yet).
  • Drammanoth
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    "Let's not give players an unlimited ability to do this."

    Unlimited? No, but they COULD give us 200 slots, because this is the total number of slots vailable (Bag upgrades + Riding)
  • hafgood
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    + inventory pets = 210
  • Drammanoth
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    hafgood wrote: »
    + inventory pets = 210

    The hog and the rat are optional, and crown exclusive. The aforementioned in my previous post - gold.

    Really, ZOS could actually extend the Legerdemain to 26 or such. Lvl21 - 20 extra slots; Lvl23 - 40 extra slots; Lvl26 - 60 extra slots to launder / fence.

    And btw, limits are good, even needed. Here... they could extend it.
    Edited by Drammanoth on January 14, 2022 11:54AM
  • Danikat
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    Have you considered the possibility that ZOS put a limit on it because they don't consider it a good option for your main/only way to make gold either and want to encourage players to try other things instead?

    Stealing is a good way of making gold for new or low level players because it doesn't take any preparation. Yes there are skill lines which can help, but they don't make a big difference. Unlike many other farming methods you can steal and fence items on a level 2 character with no equipment and no skills, almost anywhere in the world and make a decent amount of gold doing it. (The only reason you can't do it at level 1 is completing or skipping a tutorial gets you to level 2.)

    When you have other options available it becomes less desirable as your main or only source of gold, but that doesn't mean players would stop doing it if that's what they were used to and knew how to do.

    This way someone can't simply spend all day every day stealing items to sell, if they want to spend more time farming they need to find other options, and will likely then learn that other options can be more fun and/or more profitable.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • Tommy_The_Gun
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    Artaeum scrying farming > Fencing

    Income vs time sink is almost the same, but there is no limit to how many items you can dig out (only limit is your inventory space) and compared to fencing, scrying has no risk involved.

    So definitely something about stealing & fencing should be changed.
  • Gleitfrosch
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    Maybe the limitation should be bound to a max value a day? It would be also more plausible if the fence runs out of money instead out of storage room for silver spoons.

  • LightningWitch
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    I'm also baffled by the limitation. I'm okay with a cap, but given how much the game has changed over the years, and prices have gone up thanks to new items being sold, the cap should be increased to 5x the current.

    The new CP skills stacks with the TG and I'm taking full advantage of this, but it's just annoying to have to wait 24 hours for a timer restart.

    I don't have much to sell despite my guild having a good location, so thieving is the *only* way I can amass gold just to turn and give it to someone selling a chest piece I need to complete my motif for 100,000 gold.

    Can't make master crafter without spending millions in gold.
  • Amottica
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    I think it's meant as a limit on gold generation.

    Maybe pointless in the sense that most other areas don't have that, but when I can basically print 100 gold with every green item, I can see why the Devs thought, "Let's not give players an unlimited ability to do this."

    I agree. I found one area where I can easily pick NPC pockets 3x, BoW them, and when I get to the start of my loop they have respawned with full pockets. It adds up fast and even if I get a bounty there is only one point where I have to look out for guards.
  • phileunderx2
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    You can max out the skill by just farming treasure chests. So I agree the limits on stolen goods you can sell or launder doesn't make sense.
  • Paulytnz
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    Artaeum scrying farming > Fencing

    Income vs time sink is almost the same, but there is no limit to how many items you can dig out (only limit is your inventory space) and compared to fencing, scrying has no risk involved.

    So definitely something about stealing & fencing should be changed.

    Nah both are fine. Antiquities is a steady amount of gold. Stealing, yes there is a limit but like I said earlier you can get more if the RNG is good and you get Motifs/Furniture/etc.

    Doing antiquities can become boring fast too where as stealing is a bit more fun as there can be a challenge with it or more variety to it - all depending of course how you do it.
  • AlnilamE
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    Artaeum scrying farming > Fencing

    Income vs time sink is almost the same, but there is no limit to how many items you can dig out (only limit is your inventory space) and compared to fencing, scrying has no risk involved.

    So definitely something about stealing & fencing should be changed.

    The risk is dying of boredom. Do people really spend hours per day on Artaeum scrying?

    Stealing has a chance of a higher pay-off if you find a purple item or a rare furnishing/motif.
    The Moot Councillor
  • mickeyx
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    I think it's meant as a limit on gold generation.

    Maybe pointless in the sense that most other areas don't have that, but when I can basically print 100 gold with every green item, I can see why the Devs thought, "Let's not give players an unlimited ability to do this."

    Peole are printing money by farming nodes and killing for leather which has no cap or limits. I leveled scrying in less than a day back when it first launched. Even that makes more money than selling stolen items *Shrugs*
    Edited by mickeyx on January 15, 2022 8:15AM
  • Varana
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    The limit was put in place in early 2015 when the Justice system was launched. The economy was very, very different, and limiting the ability to generate money through the new system made sense back then.
    It just hasn't been changed, and judging by the amount of times this topic has been come up, it seems not too many people are inconvenienced by it enough to complain very loudly.
    Edited by Varana on January 15, 2022 12:45PM
  • KhajiitLivesMatter
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    ZeroDPS wrote: »
    Imho there is no point to cap the selling items quantity, first of all you wont be able to become millionaire doing only this. The first thing is that just farming common mobs and just selling trash items rewards much more than selling stolen goods, also time effort/reward is muuuch lower than just farming. Others can say but you can max out Legerdemain skill line at once, the answer is no, not at once because we have a couple of spots in game where you can kill domestic animals and respawn rate is too slow, so you will not be able to max out in 3-4 hours, at least a day(and even we could. why not??)

    Also entire justice system should be reworked. What you think guys on this please leave your comments below...

    there is litterly an achievment to get 1million throw stealing stuff so u can DEFNETLY get millionair
  • ArchangelIsraphel
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    mickeyx wrote: »
    I think it's meant as a limit on gold generation.

    Maybe pointless in the sense that most other areas don't have that, but when I can basically print 100 gold with every green item, I can see why the Devs thought, "Let's not give players an unlimited ability to do this."

    Peole are printing money by farming nodes and killing for leather which has no cap or limits. I leveled scrying in less than a day back when it first launched. Even that makes more money than selling stolen items *Shrugs*

    I haven't farmed scrying because I find it tedious, so I don't know if its faster than theft. But if I can make 35k+ in about 25 minutes on one thief, then if fencing was uncapped, that's roughly 105,000 an hour give or take a few minutes. I'm sure there's farming sources more lucrative than this in game that have no cap, I've heard that people farming certain dungeons can make more than this continuously circling them.

    Note I am not counting gold gained from selling stolen motifs and furnishing plans because that gold comes from selling to other players via the guild store rather than being generated raw from the game itself.

    I also know I make more farming resource nodes. However, people are not printing money by farming nodes and killing for leather- again, that money is coming from other players, it is not coming out of the game itself. You aren't "printing new money" so to speak, when you make a sale of resources on the guild store. You may be printing new resources, thereby raising or lowering the value of the resource, but you are not creating actual gold. Its quite different than fencing.

    Legerdemain may not be the most lucrative source of gold- but it is a very easy one. And if you ask me, we do not need another uncapped source of gold throwing this games economy out of balance. A person can already farm on 18 thieves if they have the patience for it. The limitations need to remain. I wouldn't scoff at the cap being lifted to 200 simply because I find the current number kind of silly, but that's all I'd want to see.

    Given all the complaints about inflation and people saying we need more gold sinks, we do not need this. And that's coming from someone who really enjoys this form of game play.
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • Jaraal
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    Paulytnz wrote: »
    This is one of the reasons you create alt chars. ;)

    There are advantages to having more than one char and this is one of them. Sure it takes time to get them up, there but it's worth it if you really want to take advantage of game systems like this in any decent way.

    This. I have several max Legerdemain/Thieves Guild characters, and I would have to play all day to cap them all on loot.
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