barney2525 wrote: »Why does the original complaint seem to be ' No Fair! I can't just run around one-shot-ing people.' so to speak.
Aren't other players allowed to defend themselves? Seems to me, there's more challenge to PvP if you Can't just Gank others and have to work for kills.
AuraNebula wrote: »barney2525 wrote: »Why does the original complaint seem to be ' No Fair! I can't just run around one-shot-ing people.' so to speak.
Aren't other players allowed to defend themselves? Seems to me, there's more challenge to PvP if you Can't just Gank others and have to work for kills.
Ganking is working for kills. Are they just standing around and people are magically dying? No, they have to put work into their build. Ganking is a niche build, and honestly you are not going to have a hard time killing a ganker.
No one should be invincible or have a ton of resistances, heal like crazy, and be able to burst down people. It is a problem. Why are people so terrified of dying?
YoureWrongImRight wrote: »AuraNebula wrote: »barney2525 wrote: »Why does the original complaint seem to be ' No Fair! I can't just run around one-shot-ing people.' so to speak.
Aren't other players allowed to defend themselves? Seems to me, there's more challenge to PvP if you Can't just Gank others and have to work for kills.
Ganking is working for kills. Are they just standing around and people are magically dying? No, they have to put work into their build. Ganking is a niche build, and honestly you are not going to have a hard time killing a ganker.
No one should be invincible or have a ton of resistances, heal like crazy, and be able to burst down people. It is a problem. Why are people so terrified of dying?
Here's the basic mentality.
I should not have to make concessions with my build.
If someone jumps me I need to be able to resist the incoming damage and survive, then be able to smash my one button to get back up to full health so I have an opportunity to defend myself properly once they have given away their advantage by exposing themselves to me.
I also need to have burst damage power to be able to smack them down in 1 second or they will just heal themselves/roll dodge away and I won't get any kills.
I need to be able to do everything myself if I choose.
I need to be able to engage multiple players alone if that's how I want to play, I should not have to rely on playing with other people to actually be able to fight multiple other people.
This game is about choosing how I like to play, not mechanics that are logical and meaningful, and I choose to have it all. Everyone can play how they like inside a cramped box of hybrid damage dealers, or they may go pound sand, which will be a convenient alternative because they will be spending a lot of time taking dirt naps.
Alchimiste1 wrote: »In regard to the players that you see running around fighting outnumbered if I'm being honest at some point you have to just consider the possibility that they are good and have a lot of experience doing it. 1vX is much harder now that it has been in the past, if you can do it now chances are you know what you are doing, it's not just the build.
YoureWrongImRight wrote: »AuraNebula wrote: »barney2525 wrote: »Why does the original complaint seem to be ' No Fair! I can't just run around one-shot-ing people.' so to speak.
Aren't other players allowed to defend themselves? Seems to me, there's more challenge to PvP if you Can't just Gank others and have to work for kills.
Ganking is working for kills. Are they just standing around and people are magically dying? No, they have to put work into their build. Ganking is a niche build, and honestly you are not going to have a hard time killing a ganker.
No one should be invincible or have a ton of resistances, heal like crazy, and be able to burst down people. It is a problem. Why are people so terrified of dying?
Here's the basic mentality.
I should not have to make concessions with my build.
If someone jumps me I need to be able to resist the incoming damage and survive, then be able to smash my one button to get back up to full health so I have an opportunity to defend myself properly once they have given away their advantage by exposing themselves to me.
I also need to have burst damage power to be able to smack them down in 1 second or they will just heal themselves/roll dodge away and I won't get any kills.
I need to be able to do everything myself if I choose.
I need to be able to engage multiple players alone if that's how I want to play, I should not have to rely on playing with other people to actually be able to fight multiple other people.
This game is about choosing how I like to play, not mechanics that are logical and meaningful, and I choose to have it all. Everyone can play how they like inside a cramped box of hybrid damage dealers, or they may go pound sand, which will be a convenient alternative because they will be spending a lot of time taking dirt naps.
Alchimiste1 wrote: »Despite what many people think there really isn't any broken "sets" that allow you to just tank open field and have the damage to burst them. There is iron blood, but that thing sucks when getting zerged by 1 too many because of the movement speed. There are however certain classes like mplar and magdk that are quite a bit overturned with bubble and corrosive. The damage this patch feels right to me, we had real tank metas in the past with 7th and fury and this feels nowhere need that amount of tankyness.
In regard to the players that you see running around fighting outnumbered if I'm being honest at some point you have to just consider the possibility that they are good and have a lot of experience doing it. 1vX is much harder now that it has been in the past, if you can do it now chances are you know what you are doing, it's not just the build.
Even if you are god tier fighting against a bunch of zero cp guys that just got in there for the first time with trash gear, 10 people hitting you should kill you, that's all there is to it.
schmistertyler wrote: »Even if you are god tier fighting against a bunch of zero cp guys that just got in there for the first time with trash gear, 10 people hitting you should kill you, that's all there is to it.
CORRECT.
In DAoC there is a few classes that can 1vX one being a warden who is a highly defensive character with good heals and sustain. His weakness? Deals very little damage. 1vX is accomplished when players decide to stay and fight against this player for too long. In this game that weakness doesn't exist it's a have your cake pie and eat it too scenario. So i guess we'll all just run the same builds and participate in PvP that lacks any diversity...
most games take the rock<paper<scissors<rock approach. Currently, this game takes the rock beats all approach.
YoureWrongImRight wrote: »[*] Sweats don't fight other sweats, there are so few people left in the game that another guy on your alliance (probably the only guy there that could have a real impact on taking this guy down) would just be standing back watching the noob army chase this one guy around in a tower, they are probably in Discord laughing about it together. Having one giant server where you have all 3 alliances that you can just swap between leaves you with zero sense of allegiance and pride for the side you're fighting for.
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Dem_kitkats1 wrote: »YoureWrongImRight wrote: »[*] Sweats don't fight other sweats, there are so few people left in the game that another guy on your alliance (probably the only guy there that could have a real impact on taking this guy down) would just be standing back watching the noob army chase this one guy around in a tower, they are probably in Discord laughing about it together. Having one giant server where you have all 3 alliances that you can just swap between leaves you with zero sense of allegiance and pride for the side you're fighting for.
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^ THIS lolol. Let's not pretend that elitism doesn't exist as some claim. I've seen this behavior on streams, where creators and their friends cry "don't hit him, he's friendly!" And then completely ignore eachother and said friendly watches members of his alliance die without helping. In BGs I've played against players who, despite being on separate teams, don't attack eachother and pair up and target weaker players instead. Or teammates straight up refuse to play against their friends and guildies and whine about being on a "noob" team.
schmistertyler wrote: »yea this happens in a lot of games unfortunately at least it's not too game-breaking and you can fight someone else
YoureWrongImRight wrote: »So to sum it up, if you're used to a real PvP MMO like DAoC where you can't just plow into 10 people and expect to survive more than 3 seconds, where you actually have to work collectively with a team to make things happen and have classes play off each other.... run.
Dem_kitkats1 wrote: »Alchimiste1 wrote: »In regard to the players that you see running around fighting outnumbered if I'm being honest at some point you have to just consider the possibility that they are good and have a lot of experience doing it. 1vX is much harder now that it has been in the past, if you can do it now chances are you know what you are doing, it's not just the build.
1vX may be much harder now, but it's still viable for players to 2vX or 3vX groups of 10+ without consequence. Gameplay just becomes a session of out tanking everyone and LoS abusing due to the ability to access so much self-healing and cross healing with no concession whatsoever to your damage output. So, then you can just turn around and take down weaker/inexperienced players, or players that didn't have the resources left to get their combo and healing off in 2 or 3 hits, as OP has observed. Coming from other MMO PvP games the fact that it's possibly for players to fight being severely outnumbered and actually triumph is baffling, as logically, it doesn't make sense.
schmistertyler wrote: »Me and 5 friends recently came to ESO been playing for about 1-2 months now. Pretty geared-up mythics, sets, monster helms ETC. We all came back with the intentions of PvP because we play a lot of Dark Age of Camelot but this just feels awful. Why in the heck is everyone so tanky? This seems wildley unbalanced I used to have fun ganking in this game with my friends but now everyone and their brother is a ridiculous meat shield. You got guys running around in cyrodill who have 10 people attacking them consistently and cant even get below 70% health are you kidding me???? But wait there is more, the moment they turn around and find someone who isn't spec'd into a meat shield they 2 shot their poor souls while continuing to tank 9 people hahaha? Isn't the whole idea behind balancing that if you spec as a tank you can't deal insane burst damage to kill people. LOLOL what in the actual heck has happened to PvP in this game? I feel bad for any new players who want to get into PvP if they don't have a good circle of friends to gear them up and power level CP it would take months to even get close to the possibility of being competitive they may as well just not even play this game. Now I just run around in Pariah as a stage 3 Vamp in BG's and stalemate everyone else who runs a similar tanky set. Everyone just finds the squishy new player who is attempting to have a glass cannon build and repeatedly dunks them over and over because they are the only person who can die. This must be so fun for the new players.... I did a test on my old Stam Blade i went full divines with huge crit + pen with a perfected masters bow. Sat in the back and spammed snipe shots as a complete glass cannon. It didn't end well I couldn't even deal enough damage to kill someone before they ran behind cover. That just doesn't seem right.... It's either tank up or don't play it seems. What a pathetic gameplay design. Is this going to change anytime soon or is this what ZeniMax thinks fun is? I really wanted to play this game with my friends but if PvP is just find weak targets and tank the rest I don't think we'll be sticking around.
YoureWrongImRight wrote: »So to sum it up, if you're used to a real PvP MMO like DAoC where you can't just plow into 10 people and expect to survive more than 3 seconds, where you actually have to work collectively with a team to make things happen and have classes play off each other.... run.
If that's the case, then it is a 20 year old gameplay, and it is no fun. It wasn't fun back in the day too. You are just asking for a numbers game, whose group is bigger in size wins the game. Thats bad for any PvP game.
You can still do those "tactical" 10vs10 in ESO. But also you can do 1vX, 2vX too, which is in my opinion more fun and more of a challenge. Being able to take on a group of enemy players and win the fight is not a child's game as you are thinking. It is an achievement and hella fun. Try some!
YoureWrongImRight wrote: »YoureWrongImRight wrote: »So to sum it up, if you're used to a real PvP MMO like DAoC where you can't just plow into 10 people and expect to survive more than 3 seconds, where you actually have to work collectively with a team to make things happen and have classes play off each other.... run.
If that's the case, then it is a 20 year old gameplay, and it is no fun. It wasn't fun back in the day too. You are just asking for a numbers game, whose group is bigger in size wins the game. Thats bad for any PvP game.
You can still do those "tactical" 10vs10 in ESO. But also you can do 1vX, 2vX too, which is in my opinion more fun and more of a challenge. Being able to take on a group of enemy players and win the fight is not a child's game as you are thinking. It is an achievement and hella fun. Try some!
LOL you have obviously not played if you think it was just a numbers game. Zerg busting was very much alive, but it took time, we used crowd control, extended groups out, push back on them and went back and forth. That enabled a group of 8 to take on 50-100 unorganized players over a long period of time. Could you just plow straight into them? No, because that doesn't make sense.
We had access to much better crowd control tools that enabled a smaller number of players to take on a larger number using tactics (not just dancing around in a tower breaking LoS constantly, you actually had to apply debuffs and CC to people and remove them from your team mates).
There is nothing challenging and skillful about holding your block button and smashing your heal over and over making you unkillable and then dancing around a tree. And yes, this does reduce it to basically a child's game were the most important factor is latency and gear. It is not cerebral at all where your opponent takes an action and you have a varied tool kit to respond with a counter action, if you are attacked you can... oh that's right, roll, heal, dance. Rinse repeat. Do the same 4-5 button damage combo... rinse repeat.
I'm not entirely sure why it is assumed that anyone who thinks the current way PvP is being done in ESO has a multitude of issues is assumed to be unsuccessful at it. I don't have issues because I'm quite the adept pole dancer.
It's pretty obvious based on the number of threads you see on the forums and the complaints coming from content creators on Youtube etc. that PvP in ESO has a TON of issues. Anyone who would deny that is [snip]. It has the ability with some pretty simple changes to be far better than it is today. Can it be the best? No, it is not a PvP centric game, it's not marketed that way and it doesn't have any desire to be that way, that is obvious based on the content they release and the changes they make.
Alchimiste1 wrote: »Dem_kitkats1 wrote: »Alchimiste1 wrote: »In regard to the players that you see running around fighting outnumbered if I'm being honest at some point you have to just consider the possibility that they are good and have a lot of experience doing it. 1vX is much harder now that it has been in the past, if you can do it now chances are you know what you are doing, it's not just the build.
1vX may be much harder now, but it's still viable for players to 2vX or 3vX groups of 10+ without consequence. Gameplay just becomes a session of out tanking everyone and LoS abusing due to the ability to access so much self-healing and cross healing with no concession whatsoever to your damage output. So, then you can just turn around and take down weaker/inexperienced players, or players that didn't have the resources left to get their combo and healing off in 2 or 3 hits, as OP has observed. Coming from other MMO PvP games the fact that it's possibly for players to fight being severely outnumbered and actually triumph is baffling, as logically, it doesn't make sense.
I don't understand how players who are outnumbering someone, or a small group even get low on resources in the first place. Why is knowing your terrain considered LOS abuse? This is important in many games even fps ones. The fact that is possible to improve and become skilled enough to pull off these outnumbered fights is what initially attracted so many people to this game (pvp).
I play in a small man usually, sometimes solo. Trust me my resources are almost always below 50, sometimes permanently near 20%. If people die it's because they made a mistake.
This is a recent clip from a fight with some friends. None of us have group sets, my own resistance is very low, and I can easily get 1 shot if I make a mistake.
youtube.com/watch?v=P9T31e-5HPo
YoureWrongImRight wrote: »Alchimiste1 wrote: »Dem_kitkats1 wrote: »Alchimiste1 wrote: »In regard to the players that you see running around fighting outnumbered if I'm being honest at some point you have to just consider the possibility that they are good and have a lot of experience doing it. 1vX is much harder now that it has been in the past, if you can do it now chances are you know what you are doing, it's not just the build.
1vX may be much harder now, but it's still viable for players to 2vX or 3vX groups of 10+ without consequence. Gameplay just becomes a session of out tanking everyone and LoS abusing due to the ability to access so much self-healing and cross healing with no concession whatsoever to your damage output. So, then you can just turn around and take down weaker/inexperienced players, or players that didn't have the resources left to get their combo and healing off in 2 or 3 hits, as OP has observed. Coming from other MMO PvP games the fact that it's possibly for players to fight being severely outnumbered and actually triumph is baffling, as logically, it doesn't make sense.
I don't understand how players who are outnumbering someone, or a small group even get low on resources in the first place. Why is knowing your terrain considered LOS abuse? This is important in many games even fps ones. The fact that is possible to improve and become skilled enough to pull off these outnumbered fights is what initially attracted so many people to this game (pvp).
I play in a small man usually, sometimes solo. Trust me my resources are almost always below 50, sometimes permanently near 20%. If people die it's because they made a mistake.
This is a recent clip from a fight with some friends. None of us have group sets, my own resistance is very low, and I can easily get 1 shot if I make a mistake.
youtube.com/watch?v=P9T31e-5HPo
lol this video highlights all the issues with PvP currently, self healing so high that you can just roll dodge away, keep breaking LoS, heal yourself back up. They have one counter which is stun, break free instantly, roll roll heal heal, keep running away, go back into a tower where you can break LoS constantly again. They are not even healing themselves most of the time.
The main "skill" in ESO is WASD. #1 counter to anything people throw at you.
Alchimiste1 wrote: »YoureWrongImRight wrote: »Alchimiste1 wrote: »Dem_kitkats1 wrote: »Alchimiste1 wrote: »In regard to the players that you see running around fighting outnumbered if I'm being honest at some point you have to just consider the possibility that they are good and have a lot of experience doing it. 1vX is much harder now that it has been in the past, if you can do it now chances are you know what you are doing, it's not just the build.
1vX may be much harder now, but it's still viable for players to 2vX or 3vX groups of 10+ without consequence. Gameplay just becomes a session of out tanking everyone and LoS abusing due to the ability to access so much self-healing and cross healing with no concession whatsoever to your damage output. So, then you can just turn around and take down weaker/inexperienced players, or players that didn't have the resources left to get their combo and healing off in 2 or 3 hits, as OP has observed. Coming from other MMO PvP games the fact that it's possibly for players to fight being severely outnumbered and actually triumph is baffling, as logically, it doesn't make sense.
I don't understand how players who are outnumbering someone, or a small group even get low on resources in the first place. Why is knowing your terrain considered LOS abuse? This is important in many games even fps ones. The fact that is possible to improve and become skilled enough to pull off these outnumbered fights is what initially attracted so many people to this game (pvp).
I play in a small man usually, sometimes solo. Trust me my resources are almost always below 50, sometimes permanently near 20%. If people die it's because they made a mistake.
This is a recent clip from a fight with some friends. None of us have group sets, my own resistance is very low, and I can easily get 1 shot if I make a mistake.
youtube.com/watch?v=P9T31e-5HPo
lol this video highlights all the issues with PvP currently, self healing so high that you can just roll dodge away, keep breaking LoS, heal yourself back up. They have one counter which is stun, break free instantly, roll roll heal heal, keep running away, go back into a tower where you can break LoS constantly again. They are not even healing themselves most of the time.
The main "skill" in ESO is WASD. #1 counter to anything people throw at you.
you try it then
Perhaps we have a difference on opinion as to what is skill and what is fun and that is fine. If you enjoy kiting people around and get a sense of achievement out of it, more power to you. The players that I am referring to in saying that they get low on resources, even in groups, are usually the inexperienced players who don't pay attention to their stat pools, don't realize when they need to heal or rebuff, or understand how rotations work along with LA and HA weaving. They are also the ones that will be more likely to follow you around as they don't think about LoS and kiting, and therefore, don't know any better. Most of the experienced players I know will ignore players that are obviously just kiting around and move on to easier targets because they know that there's very few ways to counter it and they're not going to waste time running around to try.Alchimiste1 wrote: »I don't understand how players who are outnumbering someone, or a small group even get low on resources in the first place. Why is knowing your terrain considered LOS abuse? This is important in many games even fps ones. The fact that is possible to improve and become skilled enough to pull off these outnumbered fights is what initially attracted so many people to this game (pvp).
I play in a small man usually, sometimes solo. Trust me my resources are almost always below 50, sometimes permanently near 20%. If people die it's because they made a mistake.
This is a recent clip from a fight with some friends. None of us have group sets, my own resistance is very low, and I can easily get 1 shot if I make a mistake.
youtube.com/watch?v=P9T31e-5HPo
Alchimiste1 wrote: »@Dem_kitkats1 that's not a ganker nb build at all.
YoureWrongImRight wrote: »@Alchimiste1 I think you are missing the point of the argument here.
You are trying to demonstrate something that you and a select few others view as being a purely skill-based endeavor. So, I would ask you, what could these players have done to counter your group? If it is truly skill based there should be something that they can actively do to demonstrate that they are more skillful than you and win the engagement, yes?
When this question is posed the response always seems to be "GIT GUD", which in this game simply translates to DO MORE DAMAGE, HIT HARDER. "Stun them and burst combo them", I saw them stun you and dump what they had, it was not effective, and even if it was, how would simply doing more damage be skillful? The damage you deal is a result of their stat sheet vs yours, it's purely a numbers game with no skill factor. If they do not have any mechanisms that are useful like defile debuffs that aren't complete garbage and useless, how are they supposed to overcome your healing power coupled with dodge roll and LoS breaking?
Majority of the population is using these techniques because they are extremely effective, you'd be dumb not the use them, it is the simplest way to have super high survivability, that does not mean it's by any means difficult to do. I am included in this group, and I don't do it because it's hard, I am not god tier for dancing around trees smashing heals, I do it because it's the simplest easiest way to increase your survivability 10 fold, because there is basically no counter play.
schmistertyler wrote: »I'm just curious... When new players come to the game with squads of friends to bring more population to PvP and they proceed to get 1v7'd by a DK that seems to take no damage. Do you think they will be inclined to continue playing this game? Nope. I wonder why everyone says PvP is dying... wait a minute...