schmistertyler wrote: »Me and 5 friends recently came to ESO been playing for about 1-2 months now. Pretty geared-up mythics, sets, monster helms ETC. We all came back with the intentions of PvP because we play a lot of Dark Age of Camelot but this just feels awful. Why in the heck is everyone so tanky? This seems wildley unbalanced I used to have fun ganking in this game with my friends but now everyone and their brother is a ridiculous meat shield. You got guys running around in cyrodill who have 10 people attacking them consistently and cant even get below 70% health are you kidding me???? But wait there is more, the moment they turn around and find someone who isn't spec'd into a meat shield they 2 shot their poor souls while continuing to tank 9 people hahaha? Isn't the whole idea behind balancing that if you spec as a tank you can't deal insane burst damage to kill people. LOLOL what in the actual heck has happened to PvP in this game? I feel bad for any new players who want to get into PvP if they don't have a good circle of friends to gear them up and power level CP it would take months to even get close to the possibility of being competitive they may as well just not even play this game. Now I just run around in Pariah as a stage 3 Vamp in BG's and stalemate everyone else who runs a similar tanky set. Everyone just finds the squishy new player who is attempting to have a glass cannon build and repeatedly dunks them over and over because they are the only person who can die. This must be so fun for the new players.... I did a test on my old Stam Blade i went full divines with huge crit + pen with a perfected masters bow. Sat in the back and spammed snipe shots as a complete glass cannon. It didn't end well I couldn't even deal enough damage to kill someone before they ran behind cover. That just doesn't seem right.... It's either tank up or don't play it seems. What a pathetic gameplay design. Is this going to change anytime soon or is this what ZeniMax thinks fun is? I really wanted to play this game with my friends but if PvP is just find weak targets and tank the rest I don't think we'll be sticking around.
schmistertyler wrote: »Me and 5 friends recently came to ESO been playing for about 1-2 months now. Pretty geared-up mythics, sets, monster helms ETC.
It's not damage mitigation that is the problem; its healing scaling from offensive stats and healing effects stacking on top of each other. There is no real investment into healing that requires players to make any significant sacrifice. Healing needs to scale from its own stat not weapon/spell damage or mag/stam pools. Also, zos made the mistake on allowing healing effects on sets to now crit which just made the problem worse.
barney2525 wrote: »Why does the original complaint seem to be ' No Fair! I can't just run around one-shot-ing people.' so to speak.
Aren't other players allowed to defend themselves? Seems to me, there's more challenge to PvP if you Can't just Gank others and have to work for kills.
schmistertyler wrote: »Me and 5 friends recently came to ESO been playing for about 1-2 months now. Pretty geared-up mythics, sets, monster helms ETC.
You have answered your own question. The gear is OP and you are running into players with better gear/builds than you. Plus you spent 2 months pveing to get said OP gear so don't know how to play because your brain has melted doing scrying etc.
That said, the game has always had builds that could 1vX, maybe there are just less undergeared players now (there seems to be less players in general) so you actually have to use a bit of skill to win. Here is an example of how broken the game could get many years ago:https://www.youtube.com/watch?v=jyZsIDSSGV4
Nebula_DooM wrote: »schmistertyler wrote: »Me and 5 friends recently came to ESO been playing for about 1-2 months now. Pretty geared-up mythics, sets, monster helms ETC.
You have answered your own question. The gear is OP and you are running into players with better gear/builds than you. Plus you spent 2 months pveing to get said OP gear so don't know how to play because your brain has melted doing scrying etc.
That said, the game has always had builds that could 1vX, maybe there are just less undergeared players now (there seems to be less players in general) so you actually have to use a bit of skill to win. Here is an example of how broken the game could get many years ago:https://www.youtube.com/watch?v=jyZsIDSSGV4
God this game used to be so fun
schmistertyler wrote: »But wait there is more, the moment they turn around and find someone who isn't spec'd into a meat shield they 2 shot their poor souls while continuing to tank 9 people hahaha? Isn't the whole idea behind balancing that if you spec as a tank you can't deal insane burst damage to kill people. LOLO
Iron_Warrior wrote: »The answer is simple: lack of counters. Over the years ZOS destroyed the counters to these kind of playstyl You could counter that before when major and minor defile provided 30% and 15% anti heal and there was a cp to boost defile. Now major and minor defile provide 16% and 8% anti heal and the defile boost cp has been removed but there are still healing boost cps in the game
That's actually a great way to sum up what's wrong with PvP gameplay lately. It's a boring gameplay loop. We've been bleeding players this past year in Cyro and you can't blame it all on the performance anymore.schmistertyler wrote: »PvP is just find weak targets and tank the rest