So whats the healers task then, if they cant even heal?
I met a lot of healers that arent damaging or buffing.
Paramedicus wrote: »there are too many bad healers in dungeons because they arent needed that much. If there was enough pressure to git gut, players would git gut (at least some of them).
Enemy's damage in dungs is usually too low, and self-heals too good, so true healer isnt needed in 95% of cases.
Damage gap between good DD and some casual PVEer/typical PVPer is so big that using damage/sustain buffs/sets is a risk (you can actually lower chances to finish the dung if you go full support instead going DD).
It's a game design flaw.
VaranisArano wrote: »Word of Advice - if you want healers who meet your standards, take note of them when you see them. Ask to friend them if they'd be interested in running more dungeons with you. Running with random is going to get you random people with varying levels of skill and wearing random gear. When you meet a healer who meets your checklist, friend them, and you'll end up with a list of good healers for you.
When i see a 1000+ CP healer i expect them to have similar experience to mine, yet they are not on the same level, which is a mystery for me.
After healing for 2 years, i've been tanking dungeons for several weeks and realized there are a lot of bad healers.
1/3 of healers are DDs with only self heal slotted, even on veteran.
1/3 of healers are not using spell power cure set, a must-have set for healers. I can see a big difference in my own damage when this set is not present.
1/3 of healers are using Hollowfang set, which is mostly useless: 6 meters effect radius and restores only magicka (a lot of DDs are stamina, tank needs mostly stamina).
Many healers are not stacking HoTs and dont know how to emergent burst heal (lots of dead healers and DDs).
For dungeons, i consider Spell Power Cure + Powerful Assault + Symphony of Blades to be BIS: +730 weapon/spell damage and main resource regeneration when needed. Haven't yet met a healer using this combo.
Paramedicus wrote: »there are too many bad healers in dungeons because they arent needed that much. If there was enough pressure to git gut, players would git gut (at least some of them).
Enemy's damage in dungs is usually too low, and self-heals too good, so true healer isnt needed in 95% of cases.
Damage gap between good DD and some casual PVEer/typical PVPer is so big that using damage/sustain buffs/sets is a risk (you can actually lower chances to finish the dung if you go full support instead going DD).
It's a game design flaw.
1/3 of healers are not using spell power cure set, a must-have set for healers.
Today i had a healer with 50k HP, who could not even heal himself (=stay alive), after 2 wipes he ragequit and my Mirri was summoned, who stayed alive through the whole last boss fight. I wonder what makes them queue to vet, with a spectator build made for normal dungeons.
VaranisArano wrote: »Word of Advice - if you want healers who meet your standards, take note of them when you see them. Ask to friend them if they'd be interested in running more dungeons with you. Running with random is going to get you random people with varying levels of skill and wearing random gear. When you meet a healer who meets your checklist, friend them, and you'll end up with a list of good healers for you.
When i see a 1000+ CP healer i expect them to have similar experience to mine, yet they are not on the same level, which is a mystery for me.