That's not what Rich said LOL. He said that some of the very deep aspects of the code base are outdated and inefficient, and were built on assumptions that are no longer true. They can be corrected, but it will be a slow process with a lot of testing and care before live implementation so that the end result is more efficient math by the database. They aren't going to change gameplay, just how the server maths from point a to point b (as currently it routes through 7 on the way). To oversimplify.
If they're in the outfit system, they don't take up inventory space.rexagamemnon wrote: »I dont see why the npc clothing cant be in the outfit system also. Ive wondered about it before
They're part of the aesthetic of ESO. And are one of the things that gives ESO characters their distinct silhoutte.
It's the equivalent to World of Warcraft's pauldrons, DC Animated TV shows' calves.
Devs want us to experience and enjoy the things they make.