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[IDEA] Craft CP sub-tree ideas (constant WIP)

Drammanoth
Drammanoth
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X.Resources related

Name: >> Artisan’s Boon
Description: Increases gold gain from Daily Crafting Writs by 0,55 % per number of traits researched in respective Crafting skill line. Cumulative with other perks.
Stages: 1
Slottable: no
Comment:

No of traits * 0,55 = percentage

BS - 18 * 0,55 = 9,9% → 662 (603 + 59)
WW - 5 * 0,55 = 2,75% → 619 (603 + 16)
CL - 14 * 0,55 = 7,7% → 649 (603 + 46)
JC - 9 * 0,55 = 4,95% → 632 (603 + 29)

Name: >> Fauna Harvester
Description: Increases your chance of harvesting alchemical ingredients from sentient fauna.
Stages: 3 stages - 11 % chance per stage
Slottable: yes
Comment: eg. fungi from Shroom Beetles, extra chance for a Butterfly wing / Torchbug thorax, extra chance for Spider Egg from spiders, etc.

Name: >> Fungal Seeker
Description: Gives a chance to find a fungal alchemical ingredient while harvesting other alchemical plants. (Better chances to find fungi in caves and underground).
Stages: 5 stages - 2% (4%) chance per stage
Slottable: no
Comment: -

Name: >> Bountiful Harvest
Description: Gives a chance to get double yield from surveys.
Stages: 3 stages - 11 % chance per stage
Slottable: yes
Comment: I doubt ZOS will allow us to be able to collect all the surveys in one take - AND for good reasons. Think of non-ESO+ people. Thus I believe this could be some sort of middle ground.

Name: >>Intense Sight
Description: The distance within which you can see resources is increased by 3 / 6 / 10 metres. Increases the intensity of the highlight.
Stages: 3
Slottable: yes
Comment: for harvesters

Name: >> Prospector
Description: Enables the player to destroy ore, wood, cloth or grains to find valuables.
Stages: 3 stages - 0.33 % per stage for every 10 units
Slottable: yes
Comment: Prospector 3/3 = 1% per 10 units. 100 ore = 10 % find any val. 1k ore = 100 % to find gems. All gems are NOT trait items. (prices like https://en.uesp.net/wiki/Online:Trash). Also, this could be for some people who collect many resources, OR are lvl 50, but don't have their Metalworking, Tailoring, Woodworking and Engraver maxed out.

Name: >> Fish Aplenty
Description: Gives a chance to catch 1-2 extra fish
Stages: 4 stages - 10 % per stage
Slottable: no
Comment: -

X.Crime related

Name: >> Nimble Fingers
Description: Increases the pickpocketing chance based on the Legerdemain level.
Stages: 1
Slottable: no
Comment: Pickpocketing +0.25% per 1 Legerdemain lvl

Name: >> Crime Does Pay
Description: Increases the value of fenced items based on the bounty
Stages: 3 stages - 0,3 % per stage
Slottable: yes
Comment: Fenced items' value increase by 0,3 / 0,6 / 1% per 1000 gold bounty (up to 10k). And yes, it can be dynamic if, for instance, the bounty drops while selling hot stuff.

Name: >> Cunning Entreaty
Description: Enables selling more stolen items
Stages: 4 stages - 15 slots per stage
Slottable: no
Comment: Can sell 60 slots of stolen items more (200 max if Legerdemain perk is maxed out)

Name: No rest for the wicked
Description: For every one hundred gold bounty there is a 1.8% chance to encounter a bounty hunter. Defeating the hunter has a chance of granting crafting materials.
Stage: 1
Slottable: yes
Comment:

X.Gold related

Name: >> Reaver
Description: Find more gold on monsters
Stages: 5 stages - 8 % per stage
Slottable: no
Comment: -

Name: >> Guild Benefactor
Description: When you get gold from a quest, a percentage is generated and goes to the player's guilds
Stages: 3 stages - 10 % per stage
Slottable: yes
Comment: the gold is not deducted from the gain, but generated as an extra; and yes, those are pennies, but if one plays for hours, not to mention eg. 150-300 people, this could significantly alleviate the pain of buying a stall just about anywhere. And no, no centrallised Auction House.

X.PvP related

Name: >> Efficient Siege
Description: Increases the efficiency of all repair kits by 8 / 15 %. Siege machines deal 5 / 10% more damage.
Stages: 2
Slottable: yes
Comment: 1)Obviously, works only in Cyrodiil, 2)Cost - maybe 180 CP?, 3)An extra I'd add that Milegate and Bridge repair kits could give half the amount of AP, 4)This perk would have to be put at the end of a sub-tree.

Name: >> Powerjump
Description: While sprinting on your mount, press [jump key] to perform a long jump at the cost of 90 / 70 / 50% mount stamina. Cooldown 10 sec
Stages: 3
Slottable: yes
Comment: for those who would like to specialise in getting faster

X.Other

Name: >> Advanced Mixology
Description: Allows mixing certain potions to make advanced versions of potions.
Stages: 3 (I.requires thrice as many pots to mix, II.requires twice as many, III.requires one pot)
Slottable: yes
Comment: for example:
a) 1hp + 1mag OR 1hp + 1stam OR 1mag + 1stam = 1 di-stat
b) 1hp + 1mag + 1stam = 1 tri-stat.
c) 1ravage hp + 1ravage mag + 1ravage stam = 1ravage tri-stat

The pots above could ONLY be crafted from regular potions and of the same level. The basic idea is that those pots are usually sold, as those crafted are superior. Why then couldn’t we use them? This could be an alternative to all the self-crafted alchemical pots and the mats that can be sold to those who direly need them.

Name: >> Crafty Fighter
Description: Increases your battle prowess based on the Equipment crafting skills level.
Stages: 1
Slottable: yes / yes EXCL with Sated
Comment: Woodworking - Increase your Bow damage by 0,5% per Woodworking level for Stamina characters OR Staff damage by 0,4% per Woodworking level for Magicka characters; Jewelry crafting - Increase your Jewelry trait potency by 1% per Engraver level; Blacksmithing - Increase your melee weapon damage by 1% per Metalworking level OR Increase your armor rating and melee weapon damage by 0,5% per Metalworking level; Clothing - Increase your Elemental damage by 0,4% per Tailoring level for Magicka and Increase your Physical damage by 0,5% for Stamina

Name: >> Sated with Craft
Description: Increases your battle prowess based on the Consumable crafting skills level.
Stages: 1
Slottable: yes / yes EXCL with Crafty
Comment: Enchanting - Increase your Enchantments' potency on armor and weapons by 0,5% per Potency Improvement level; Alchemy - Increase your Potions' and Poisons' potency by 0,5% per Solvent Proficiency level; Provisioning - Increases your Magicka / Health / Stamina by 1,5 % per level of Recipe Improvement level

Name: >> Overcharge
Description: Gives a chance to double the effect of weapon enchantment at the cost of 3 times the charge.
Stages: 5 stages - 2 % per stage.
Slottable: yes / yes EXCL with Oozing
Comment: These two can be risky as far as computer performance is concerned. The idea of CP 2.0 was to reduce the computational strain, making combat smoother, which is by all means understandable.

Name: >> Oozing Poison
Description: Gives a chance to double the effect of weapon poison. Triples the cooldown after the use.
Stages: 5 stages - 2 % per stage.
Slottable: yes / yes EXCL with Overcharge
Comment: These two can be risky as far as computer performance is concerned. The idea of CP 2.0 was to reduce the computational strain, making combat smoother, which is by all means understandable.

Name: >> A Worthy Payoff
Description: Containers from daily Crafting Writ rewards can yield 1-2 purple to gold level raw materials.
Stages: 5 stages - 1 % per stage
Slottable: no
Comment: This perk would have to be put at the end of a sub-tree.

Name: >>Sheogorath's Boon
Description: Grants you 1-15% extra gold for a quest reward, after which you are affected by his whim.
Stages: 1
Stottable: yes
Comment: Sheo's whims are the following:
0)nothing,
1)hit with 1-15% Oblivion damage,
2)transformed into a humanoid cheese statue
3)transformed into a Dremora(turning everyone hostile)
4)transformed into a skeleton (turning everyone hostile)
5)transformed into a ghost (turning everyone hostile)
6)transformed into a bantam guar,
7)transformed into a Dark Seducer (turning everyone hostile)
8)transformed into a Golden Saint (turning everyone hostile)
8)killed,
9)given a 1k gold bounty,
10)given a Sheo's figurine worth 1k gold,
11)affected by a 70% snare for 20 sec

Ofc, a 24 hr cooldown for the Mad God. With this, I'd introduce an Achievement: A Madman's Blessing. Be affected by all the possible effects of the Sheogorath's Boon perk
Edited by Drammanoth on March 1, 2024 12:15PM
My wishlist for ESO
I.Skills:
>>weapons: Polearms, Unarmed, Crossbow

>>Sorc's Twilight - perched animation

>>a skill line - a guild having this - to enable us to increase % gold gain for donating Ornate gear (another gold sink in order to gain more pennies - but over time it would pay off)

II.Overland Mechanics
>>tree climing in Grahtwood / Malabal Tor / Greenshade, etc. (with tall trees)

>>rock climbing in Glenumbra / Rivenspire / Stonefalls, etc. (with tall peaks)

>>new skill lines - Adventure (enable climbing, increase flora and fauna harvesting chances)

III.CP 2.0
>>Craft Tree development --> https://forums.elderscrollsonline.com/en/discussion/594079/idea-craft-cp-sub-tree-ideas-constant-wip#latest

III.Replayable content in overland
>>dynamic pocket rifts to Oblivion - eg. to Vaermina's in Stormhaven, Boethiah's in Deshaan, Hircine's in the Rift OR in Bankgorai, etc. to get Daedric Sets relevant to the Prince, something like Oblivion rifts in Blackwood / the Deadlands

IV.Geography
>>Pyandonea - we had some quests WITH Maormer (Summerset, High Isle) - maybe we could meet them there? Poke poke, nudge nudge, wink wink, eh ZOS?

>>Norg-Tzel - for Mara's sake, ZOS, REMOVE it from the list please!

V.Other
(the ideas are also inspired by other Forum Users' posts)
>>pet battles! We collect SO MANY pets, and yet there are just a cosmetic. What a HUGE potential lies within those tiny beats!

>>ASOC - a new server in Asia and Oceania. If people have a bad ping there, it would be great if they had a server reaching their places more easily. And hey, it would make THREE servers, not two.

>>highlighting WBs that are being fought

>>possibility to dye barding

>>possibility to switch UI between guild bank<-->bank<-->guild trader

>>display the dialogue options so that we can see which answer the NPC is reacting to

>>a way to make Overland more challenging - for those who want
  • Drammanoth
    Drammanoth
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    ZOS changed CP system, cool - but left out crafting. Here are some of my ideas.
    My wishlist for ESO
    I.Skills:
    >>weapons: Polearms, Unarmed, Crossbow

    >>Sorc's Twilight - perched animation

    >>a skill line - a guild having this - to enable us to increase % gold gain for donating Ornate gear (another gold sink in order to gain more pennies - but over time it would pay off)

    II.Overland Mechanics
    >>tree climing in Grahtwood / Malabal Tor / Greenshade, etc. (with tall trees)

    >>rock climbing in Glenumbra / Rivenspire / Stonefalls, etc. (with tall peaks)

    >>new skill lines - Adventure (enable climbing, increase flora and fauna harvesting chances)

    III.CP 2.0
    >>Craft Tree development --> https://forums.elderscrollsonline.com/en/discussion/594079/idea-craft-cp-sub-tree-ideas-constant-wip#latest

    III.Replayable content in overland
    >>dynamic pocket rifts to Oblivion - eg. to Vaermina's in Stormhaven, Boethiah's in Deshaan, Hircine's in the Rift OR in Bankgorai, etc. to get Daedric Sets relevant to the Prince, something like Oblivion rifts in Blackwood / the Deadlands

    IV.Geography
    >>Pyandonea - we had some quests WITH Maormer (Summerset, High Isle) - maybe we could meet them there? Poke poke, nudge nudge, wink wink, eh ZOS?

    >>Norg-Tzel - for Mara's sake, ZOS, REMOVE it from the list please!

    V.Other
    (the ideas are also inspired by other Forum Users' posts)
    >>pet battles! We collect SO MANY pets, and yet there are just a cosmetic. What a HUGE potential lies within those tiny beats!

    >>ASOC - a new server in Asia and Oceania. If people have a bad ping there, it would be great if they had a server reaching their places more easily. And hey, it would make THREE servers, not two.

    >>highlighting WBs that are being fought

    >>possibility to dye barding

    >>possibility to switch UI between guild bank<-->bank<-->guild trader

    >>display the dialogue options so that we can see which answer the NPC is reacting to

    >>a way to make Overland more challenging - for those who want
  • Paulytnz
    Paulytnz
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    I have 1 suggestion for the "crafting" tree. Rename it "adventuring" instead. If I recall correctly there is only really TWO things there that relate to actual crafting. Yet a LOT more are for general adventuring...........
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