MindOfTheSwarm wrote: »Don’t forget though. Your non-Frost skills benefit from 2 of the 3 bonuses resulting in 6% more damage for all non-Frost skills. I am half done with my Tzogvin test as I need some more Magicka Enhants in my armor and I’ve already noticed a 5k DPS increase.
ESO_Nightingale wrote: »MindOfTheSwarm wrote: »Don’t forget though. Your non-Frost skills benefit from 2 of the 3 bonuses resulting in 6% more damage for all non-Frost skills. I am half done with my Tzogvin test as I need some more Magicka Enhants in my armor and I’ve already noticed a 5k DPS increase.
even still it doesn't beat some of the other good sets only because you just can't build full frost. it's unreasonable to attempt to do so because zenimax hasn't given us enough realistic options. frost reach and winter's revenge are the only good options we have. even unstable wall of frost is still worse than unstable wall of fire.
MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »Don’t forget though. Your non-Frost skills benefit from 2 of the 3 bonuses resulting in 6% more damage for all non-Frost skills. I am half done with my Tzogvin test as I need some more Magicka Enhants in my armor and I’ve already noticed a 5k DPS increase.
even still it doesn't beat some of the other good sets only because you just can't build full frost. it's unreasonable to attempt to do so because zenimax hasn't given us enough realistic options. frost reach and winter's revenge are the only good options we have. even unstable wall of frost is still worse than unstable wall of fire.
How so? Unstable Wall only costs more. That damage nerf was redacted. It’s also a very good AOE spammable as it does it’s first tick as well as it’s explosion damage. Making it very good for clearing adds. It’s better than Impulse which is kinda weird since Impulse should be doing that job. Also Arctic Blast does respectable damage for it’s duration. Just activate it before you cast your spammable. You could opt for Scorch instead of course but that only gives you 3 seconds of main spammable time while Arctic Blast gives you 5 allowing you to cast your main spammable 2 more times before going to your back bar to restart your skill cycle.
MindOfTheSwarm wrote: »However, I do think the set should affect all Frost Damage allowing it to buff glyphs, LA and HA as well sets that deal Frost Damage.
ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »Don’t forget though. Your non-Frost skills benefit from 2 of the 3 bonuses resulting in 6% more damage for all non-Frost skills. I am half done with my Tzogvin test as I need some more Magicka Enhants in my armor and I’ve already noticed a 5k DPS increase.
even still it doesn't beat some of the other good sets only because you just can't build full frost. it's unreasonable to attempt to do so because zenimax hasn't given us enough realistic options. frost reach and winter's revenge are the only good options we have. even unstable wall of frost is still worse than unstable wall of fire.
How so? Unstable Wall only costs more. That damage nerf was redacted. It’s also a very good AOE spammable as it does it’s first tick as well as it’s explosion damage. Making it very good for clearing adds. It’s better than Impulse which is kinda weird since Impulse should be doing that job. Also Arctic Blast does respectable damage for it’s duration. Just activate it before you cast your spammable. You could opt for Scorch instead of course but that only gives you 3 seconds of main spammable time while Arctic Blast gives you 5 allowing you to cast your main spammable 2 more times before going to your back bar to restart your skill cycle.
fire costs less, does more damage to burning enemies regardless and gains benefit from engulfing and encratis in group allowing it to do even more. it also doesn't immobilise enemies making them harder to group up for the boss, sure it provides a shield but it's also not necessary either. you could just have more damage. it's still a no-brainer. unstable wall of frost should be reworked to have a dps focus. frost blockade is fine though. trust me, i've been up to date with all of this stuff for a long time. they forgot to update the pts tooltip back in markarth so it still stated that it did less even though we badgered them on pts to change it, they then changed it to cost more. additionally, arctic blast is an awful pve skill in it's current state. you don't want to spam a skill that costs 4k every 5 seconds. it's a dps loss and a colossal sustain hemorrhage.
MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »Don’t forget though. Your non-Frost skills benefit from 2 of the 3 bonuses resulting in 6% more damage for all non-Frost skills. I am half done with my Tzogvin test as I need some more Magicka Enhants in my armor and I’ve already noticed a 5k DPS increase.
even still it doesn't beat some of the other good sets only because you just can't build full frost. it's unreasonable to attempt to do so because zenimax hasn't given us enough realistic options. frost reach and winter's revenge are the only good options we have. even unstable wall of frost is still worse than unstable wall of fire.
How so? Unstable Wall only costs more. That damage nerf was redacted. It’s also a very good AOE spammable as it does it’s first tick as well as it’s explosion damage. Making it very good for clearing adds. It’s better than Impulse which is kinda weird since Impulse should be doing that job. Also Arctic Blast does respectable damage for it’s duration. Just activate it before you cast your spammable. You could opt for Scorch instead of course but that only gives you 3 seconds of main spammable time while Arctic Blast gives you 5 allowing you to cast your main spammable 2 more times before going to your back bar to restart your skill cycle.
fire costs less, does more damage to burning enemies regardless and gains benefit from engulfing and encratis in group allowing it to do even more. it also doesn't immobilise enemies making them harder to group up for the boss, sure it provides a shield but it's also not necessary either. you could just have more damage. it's still a no-brainer. unstable wall of frost should be reworked to have a dps focus. frost blockade is fine though. trust me, i've been up to date with all of this stuff for a long time. they forgot to update the pts tooltip back in markarth so it still stated that it did less even though we badgered them on pts to change it, they then changed it to cost more. additionally, arctic blast is an awful pve skill in it's current state. you don't want to spam a skill that costs 4k every 5 seconds. it's a dps loss and a colossal sustain hemorrhage.
I don’t get the hate for Arctic Blast. You shouldn’t spam it for sure but I use it in my rotation and I have no issues with sustain. It’s a little pricey sure but most Dots are. Maybe they could half it’s cost for one of the morphs. Have Arctic Blast cost less while Polar Wind keeps its cost but heals for more or something like that. Personally, I feel this skill should scale with highest stats. So Stamden’s can make use of the Glacial Presence passive easier.
ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »Don’t forget though. Your non-Frost skills benefit from 2 of the 3 bonuses resulting in 6% more damage for all non-Frost skills. I am half done with my Tzogvin test as I need some more Magicka Enhants in my armor and I’ve already noticed a 5k DPS increase.
even still it doesn't beat some of the other good sets only because you just can't build full frost. it's unreasonable to attempt to do so because zenimax hasn't given us enough realistic options. frost reach and winter's revenge are the only good options we have. even unstable wall of frost is still worse than unstable wall of fire.
How so? Unstable Wall only costs more. That damage nerf was redacted. It’s also a very good AOE spammable as it does it’s first tick as well as it’s explosion damage. Making it very good for clearing adds. It’s better than Impulse which is kinda weird since Impulse should be doing that job. Also Arctic Blast does respectable damage for it’s duration. Just activate it before you cast your spammable. You could opt for Scorch instead of course but that only gives you 3 seconds of main spammable time while Arctic Blast gives you 5 allowing you to cast your main spammable 2 more times before going to your back bar to restart your skill cycle.
fire costs less, does more damage to burning enemies regardless and gains benefit from engulfing and encratis in group allowing it to do even more. it also doesn't immobilise enemies making them harder to group up for the boss, sure it provides a shield but it's also not necessary either. you could just have more damage. it's still a no-brainer. unstable wall of frost should be reworked to have a dps focus. frost blockade is fine though. trust me, i've been up to date with all of this stuff for a long time. they forgot to update the pts tooltip back in markarth so it still stated that it did less even though we badgered them on pts to change it, they then changed it to cost more. additionally, arctic blast is an awful pve skill in it's current state. you don't want to spam a skill that costs 4k every 5 seconds. it's a dps loss and a colossal sustain hemorrhage.
I don’t get the hate for Arctic Blast. You shouldn’t spam it for sure but I use it in my rotation and I have no issues with sustain. It’s a little pricey sure but most Dots are. Maybe they could half it’s cost for one of the morphs. Have Arctic Blast cost less while Polar Wind keeps its cost but heals for more or something like that. Personally, I feel this skill should scale with highest stats. So Stamden’s can make use of the Glacial Presence passive easier.
Arctic Blast literally just isn't worth it over any other viable skill you could consider because it's too expensive and has far too short of a duration to be worthwhile.
Compared to Arctic Blast, Deep Fissure has 40% less Mag cost, 33% more damage, better range, delayed burst and ends sooner, 2% all Damage Done passive, AoE Major Breach.... you can also use the Sub Assault morph for even more damage+no mag cost.MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »Don’t forget though. Your non-Frost skills benefit from 2 of the 3 bonuses resulting in 6% more damage for all non-Frost skills. I am half done with my Tzogvin test as I need some more Magicka Enhants in my armor and I’ve already noticed a 5k DPS increase.
even still it doesn't beat some of the other good sets only because you just can't build full frost. it's unreasonable to attempt to do so because zenimax hasn't given us enough realistic options. frost reach and winter's revenge are the only good options we have. even unstable wall of frost is still worse than unstable wall of fire.
How so? Unstable Wall only costs more. That damage nerf was redacted. It’s also a very good AOE spammable as it does it’s first tick as well as it’s explosion damage. Making it very good for clearing adds. It’s better than Impulse which is kinda weird since Impulse should be doing that job. Also Arctic Blast does respectable damage for it’s duration. Just activate it before you cast your spammable. You could opt for Scorch instead of course but that only gives you 3 seconds of main spammable time while Arctic Blast gives you 5 allowing you to cast your main spammable 2 more times before going to your back bar to restart your skill cycle.
fire costs less, does more damage to burning enemies regardless and gains benefit from engulfing and encratis in group allowing it to do even more. it also doesn't immobilise enemies making them harder to group up for the boss, sure it provides a shield but it's also not necessary either. you could just have more damage. it's still a no-brainer. unstable wall of frost should be reworked to have a dps focus. frost blockade is fine though. trust me, i've been up to date with all of this stuff for a long time. they forgot to update the pts tooltip back in markarth so it still stated that it did less even though we badgered them on pts to change it, they then changed it to cost more. additionally, arctic blast is an awful pve skill in it's current state. you don't want to spam a skill that costs 4k every 5 seconds. it's a dps loss and a colossal sustain hemorrhage.
I don’t get the hate for Arctic Blast. You shouldn’t spam it for sure but I use it in my rotation and I have no issues with sustain. It’s a little pricey sure but most Dots are. Maybe they could half it’s cost for one of the morphs. Have Arctic Blast cost less while Polar Wind keeps its cost but heals for more or something like that. Personally, I feel this skill should scale with highest stats. So Stamden’s can make use of the Glacial Presence passive easier.
Arctic Blast literally just isn't worth it over any other viable skill you could consider because it's too expensive and has far too short of a duration to be worthwhile.
But it’s better than Shalks in a rotation in my experience. You get 2 more seconds to we’ve in 2 LA and 2 Spammables. Arctic Blast on my toon deals 2k per tick plus I have 100% more Crit Damage and 65% Crit Chance. This means I deal 10k over the duration for AB alone, and that’s if it does not Crit. Now add in the LA and Spammable. LA hit for about 5k and Frost Reach for about 8k if the don’t Crit. Now multiply that by 6 for LA and 5 for Reach. Due to 6 chances to weave during Arctic Blasts pulse. This is 30k for LA and 40k for Reach if nothing crits. Add in the 10k from Arctic Blast. 80k over 5 Seconds.
Shalks in the other hand only gives you 3 seconds which either means you lose out on 10K LA and 16k Reach before you switch to back bar or you cast it twice once before and once after which makes up for the 2 missing LA and Reach. Resulting in similar overall DPS. The difference between the rotations is negligible. Shalks has a range advantage sure but the range on AB is further than it looks and it also gives you more chances to proc brittle and chilled.
Compared to Arctic Blast, Deep Fissure has 40% less lost, 33% more damage, better range, delayed burst and ends sooner, 2% all Damage Done passive, AoE Major Breach.... you can also use the Sub Assault morph for even more damage+no mag cost.MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »Don’t forget though. Your non-Frost skills benefit from 2 of the 3 bonuses resulting in 6% more damage for all non-Frost skills. I am half done with my Tzogvin test as I need some more Magicka Enhants in my armor and I’ve already noticed a 5k DPS increase.
even still it doesn't beat some of the other good sets only because you just can't build full frost. it's unreasonable to attempt to do so because zenimax hasn't given us enough realistic options. frost reach and winter's revenge are the only good options we have. even unstable wall of frost is still worse than unstable wall of fire.
How so? Unstable Wall only costs more. That damage nerf was redacted. It’s also a very good AOE spammable as it does it’s first tick as well as it’s explosion damage. Making it very good for clearing adds. It’s better than Impulse which is kinda weird since Impulse should be doing that job. Also Arctic Blast does respectable damage for it’s duration. Just activate it before you cast your spammable. You could opt for Scorch instead of course but that only gives you 3 seconds of main spammable time while Arctic Blast gives you 5 allowing you to cast your main spammable 2 more times before going to your back bar to restart your skill cycle.
fire costs less, does more damage to burning enemies regardless and gains benefit from engulfing and encratis in group allowing it to do even more. it also doesn't immobilise enemies making them harder to group up for the boss, sure it provides a shield but it's also not necessary either. you could just have more damage. it's still a no-brainer. unstable wall of frost should be reworked to have a dps focus. frost blockade is fine though. trust me, i've been up to date with all of this stuff for a long time. they forgot to update the pts tooltip back in markarth so it still stated that it did less even though we badgered them on pts to change it, they then changed it to cost more. additionally, arctic blast is an awful pve skill in it's current state. you don't want to spam a skill that costs 4k every 5 seconds. it's a dps loss and a colossal sustain hemorrhage.
I don’t get the hate for Arctic Blast. You shouldn’t spam it for sure but I use it in my rotation and I have no issues with sustain. It’s a little pricey sure but most Dots are. Maybe they could half it’s cost for one of the morphs. Have Arctic Blast cost less while Polar Wind keeps its cost but heals for more or something like that. Personally, I feel this skill should scale with highest stats. So Stamden’s can make use of the Glacial Presence passive easier.
Arctic Blast literally just isn't worth it over any other viable skill you could consider because it's too expensive and has far too short of a duration to be worthwhile.
But it’s better than Shalks in a rotation in my experience. You get 2 more seconds to we’ve in 2 LA and 2 Spammables. Arctic Blast on my toon deals 2k per tick plus I have 100% more Crit Damage and 65% Crit Chance. This means I deal 10k over the duration for AB alone, and that’s if it does not Crit. Now add in the LA and Spammable. LA hit for about 5k and Frost Reach for about 8k if the don’t Crit. Now multiply that by 6 for LA and 5 for Reach. Due to 6 chances to weave during Arctic Blasts pulse. This is 30k for LA and 40k for Reach if nothing crits. Add in the 10k from Arctic Blast. 80k over 5 Seconds.
Shalks in the other hand only gives you 3 seconds which either means you lose out on 10K LA and 16k Reach before you switch to back bar or you cast it twice once before and once after which makes up for the 2 missing LA and Reach. Resulting in similar overall DPS. The difference between the rotations is negligible. Shalks has a range advantage sure but the range on AB is further than it looks and it also gives you more chances to proc brittle and chilled.
Arctic Blast is terrible atm unfortunately. They need to fully rework that morph.
FYI if you are providing minor brittle for the group then you have many other ways to go about that.
ESO_Nightingale wrote: »Compared to Arctic Blast, Deep Fissure has 40% less lost, 33% more damage, better range, delayed burst and ends sooner, 2% all Damage Done passive, AoE Major Breach.... you can also use the Sub Assault morph for even more damage+no mag cost.MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »Don’t forget though. Your non-Frost skills benefit from 2 of the 3 bonuses resulting in 6% more damage for all non-Frost skills. I am half done with my Tzogvin test as I need some more Magicka Enhants in my armor and I’ve already noticed a 5k DPS increase.
even still it doesn't beat some of the other good sets only because you just can't build full frost. it's unreasonable to attempt to do so because zenimax hasn't given us enough realistic options. frost reach and winter's revenge are the only good options we have. even unstable wall of frost is still worse than unstable wall of fire.
How so? Unstable Wall only costs more. That damage nerf was redacted. It’s also a very good AOE spammable as it does it’s first tick as well as it’s explosion damage. Making it very good for clearing adds. It’s better than Impulse which is kinda weird since Impulse should be doing that job. Also Arctic Blast does respectable damage for it’s duration. Just activate it before you cast your spammable. You could opt for Scorch instead of course but that only gives you 3 seconds of main spammable time while Arctic Blast gives you 5 allowing you to cast your main spammable 2 more times before going to your back bar to restart your skill cycle.
fire costs less, does more damage to burning enemies regardless and gains benefit from engulfing and encratis in group allowing it to do even more. it also doesn't immobilise enemies making them harder to group up for the boss, sure it provides a shield but it's also not necessary either. you could just have more damage. it's still a no-brainer. unstable wall of frost should be reworked to have a dps focus. frost blockade is fine though. trust me, i've been up to date with all of this stuff for a long time. they forgot to update the pts tooltip back in markarth so it still stated that it did less even though we badgered them on pts to change it, they then changed it to cost more. additionally, arctic blast is an awful pve skill in it's current state. you don't want to spam a skill that costs 4k every 5 seconds. it's a dps loss and a colossal sustain hemorrhage.
I don’t get the hate for Arctic Blast. You shouldn’t spam it for sure but I use it in my rotation and I have no issues with sustain. It’s a little pricey sure but most Dots are. Maybe they could half it’s cost for one of the morphs. Have Arctic Blast cost less while Polar Wind keeps its cost but heals for more or something like that. Personally, I feel this skill should scale with highest stats. So Stamden’s can make use of the Glacial Presence passive easier.
Arctic Blast literally just isn't worth it over any other viable skill you could consider because it's too expensive and has far too short of a duration to be worthwhile.
But it’s better than Shalks in a rotation in my experience. You get 2 more seconds to we’ve in 2 LA and 2 Spammables. Arctic Blast on my toon deals 2k per tick plus I have 100% more Crit Damage and 65% Crit Chance. This means I deal 10k over the duration for AB alone, and that’s if it does not Crit. Now add in the LA and Spammable. LA hit for about 5k and Frost Reach for about 8k if the don’t Crit. Now multiply that by 6 for LA and 5 for Reach. Due to 6 chances to weave during Arctic Blasts pulse. This is 30k for LA and 40k for Reach if nothing crits. Add in the 10k from Arctic Blast. 80k over 5 Seconds.
Shalks in the other hand only gives you 3 seconds which either means you lose out on 10K LA and 16k Reach before you switch to back bar or you cast it twice once before and once after which makes up for the 2 missing LA and Reach. Resulting in similar overall DPS. The difference between the rotations is negligible. Shalks has a range advantage sure but the range on AB is further than it looks and it also gives you more chances to proc brittle and chilled.
Arctic Blast is terrible atm unfortunately. They need to fully rework that morph.
FYI if you are providing minor brittle for the group then you have many other ways to go about that.
yeah it's really surprising to hear that swarm thinks arctic is better when it's so clearly inferior that no-one ever considers it.
MindOfTheSwarm wrote: »ESO_Nightingale wrote: »Compared to Arctic Blast, Deep Fissure has 40% less lost, 33% more damage, better range, delayed burst and ends sooner, 2% all Damage Done passive, AoE Major Breach.... you can also use the Sub Assault morph for even more damage+no mag cost.MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »Don’t forget though. Your non-Frost skills benefit from 2 of the 3 bonuses resulting in 6% more damage for all non-Frost skills. I am half done with my Tzogvin test as I need some more Magicka Enhants in my armor and I’ve already noticed a 5k DPS increase.
even still it doesn't beat some of the other good sets only because you just can't build full frost. it's unreasonable to attempt to do so because zenimax hasn't given us enough realistic options. frost reach and winter's revenge are the only good options we have. even unstable wall of frost is still worse than unstable wall of fire.
How so? Unstable Wall only costs more. That damage nerf was redacted. It’s also a very good AOE spammable as it does it’s first tick as well as it’s explosion damage. Making it very good for clearing adds. It’s better than Impulse which is kinda weird since Impulse should be doing that job. Also Arctic Blast does respectable damage for it’s duration. Just activate it before you cast your spammable. You could opt for Scorch instead of course but that only gives you 3 seconds of main spammable time while Arctic Blast gives you 5 allowing you to cast your main spammable 2 more times before going to your back bar to restart your skill cycle.
fire costs less, does more damage to burning enemies regardless and gains benefit from engulfing and encratis in group allowing it to do even more. it also doesn't immobilise enemies making them harder to group up for the boss, sure it provides a shield but it's also not necessary either. you could just have more damage. it's still a no-brainer. unstable wall of frost should be reworked to have a dps focus. frost blockade is fine though. trust me, i've been up to date with all of this stuff for a long time. they forgot to update the pts tooltip back in markarth so it still stated that it did less even though we badgered them on pts to change it, they then changed it to cost more. additionally, arctic blast is an awful pve skill in it's current state. you don't want to spam a skill that costs 4k every 5 seconds. it's a dps loss and a colossal sustain hemorrhage.
I don’t get the hate for Arctic Blast. You shouldn’t spam it for sure but I use it in my rotation and I have no issues with sustain. It’s a little pricey sure but most Dots are. Maybe they could half it’s cost for one of the morphs. Have Arctic Blast cost less while Polar Wind keeps its cost but heals for more or something like that. Personally, I feel this skill should scale with highest stats. So Stamden’s can make use of the Glacial Presence passive easier.
Arctic Blast literally just isn't worth it over any other viable skill you could consider because it's too expensive and has far too short of a duration to be worthwhile.
But it’s better than Shalks in a rotation in my experience. You get 2 more seconds to we’ve in 2 LA and 2 Spammables. Arctic Blast on my toon deals 2k per tick plus I have 100% more Crit Damage and 65% Crit Chance. This means I deal 10k over the duration for AB alone, and that’s if it does not Crit. Now add in the LA and Spammable. LA hit for about 5k and Frost Reach for about 8k if the don’t Crit. Now multiply that by 6 for LA and 5 for Reach. Due to 6 chances to weave during Arctic Blasts pulse. This is 30k for LA and 40k for Reach if nothing crits. Add in the 10k from Arctic Blast. 80k over 5 Seconds.
Shalks in the other hand only gives you 3 seconds which either means you lose out on 10K LA and 16k Reach before you switch to back bar or you cast it twice once before and once after which makes up for the 2 missing LA and Reach. Resulting in similar overall DPS. The difference between the rotations is negligible. Shalks has a range advantage sure but the range on AB is further than it looks and it also gives you more chances to proc brittle and chilled.
Arctic Blast is terrible atm unfortunately. They need to fully rework that morph.
FYI if you are providing minor brittle for the group then you have many other ways to go about that.
yeah it's really surprising to hear that swarm thinks arctic is better when it's so clearly inferior that no-one ever considers it.
Not trying to make a case that Arctic is better. I hope that I wasn’t coming coming across that way. I was merely pointing out its pros and it’s viability. Viable does not have to mean optimal. And in my parses (I confess I’m no pro) the damage does go to Scorch but not by much due to the extra LA and Reach making up. I dunno maybe I’m parsing inefficiently but I don’t think 40k parse is terrible on an unoptimised build.
MindOfTheSwarm wrote: »ESO_Nightingale wrote: »Compared to Arctic Blast, Deep Fissure has 40% less lost, 33% more damage, better range, delayed burst and ends sooner, 2% all Damage Done passive, AoE Major Breach.... you can also use the Sub Assault morph for even more damage+no mag cost.MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »Don’t forget though. Your non-Frost skills benefit from 2 of the 3 bonuses resulting in 6% more damage for all non-Frost skills. I am half done with my Tzogvin test as I need some more Magicka Enhants in my armor and I’ve already noticed a 5k DPS increase.
even still it doesn't beat some of the other good sets only because you just can't build full frost. it's unreasonable to attempt to do so because zenimax hasn't given us enough realistic options. frost reach and winter's revenge are the only good options we have. even unstable wall of frost is still worse than unstable wall of fire.
How so? Unstable Wall only costs more. That damage nerf was redacted. It’s also a very good AOE spammable as it does it’s first tick as well as it’s explosion damage. Making it very good for clearing adds. It’s better than Impulse which is kinda weird since Impulse should be doing that job. Also Arctic Blast does respectable damage for it’s duration. Just activate it before you cast your spammable. You could opt for Scorch instead of course but that only gives you 3 seconds of main spammable time while Arctic Blast gives you 5 allowing you to cast your main spammable 2 more times before going to your back bar to restart your skill cycle.
fire costs less, does more damage to burning enemies regardless and gains benefit from engulfing and encratis in group allowing it to do even more. it also doesn't immobilise enemies making them harder to group up for the boss, sure it provides a shield but it's also not necessary either. you could just have more damage. it's still a no-brainer. unstable wall of frost should be reworked to have a dps focus. frost blockade is fine though. trust me, i've been up to date with all of this stuff for a long time. they forgot to update the pts tooltip back in markarth so it still stated that it did less even though we badgered them on pts to change it, they then changed it to cost more. additionally, arctic blast is an awful pve skill in it's current state. you don't want to spam a skill that costs 4k every 5 seconds. it's a dps loss and a colossal sustain hemorrhage.
I don’t get the hate for Arctic Blast. You shouldn’t spam it for sure but I use it in my rotation and I have no issues with sustain. It’s a little pricey sure but most Dots are. Maybe they could half it’s cost for one of the morphs. Have Arctic Blast cost less while Polar Wind keeps its cost but heals for more or something like that. Personally, I feel this skill should scale with highest stats. So Stamden’s can make use of the Glacial Presence passive easier.
Arctic Blast literally just isn't worth it over any other viable skill you could consider because it's too expensive and has far too short of a duration to be worthwhile.
But it’s better than Shalks in a rotation in my experience. You get 2 more seconds to we’ve in 2 LA and 2 Spammables. Arctic Blast on my toon deals 2k per tick plus I have 100% more Crit Damage and 65% Crit Chance. This means I deal 10k over the duration for AB alone, and that’s if it does not Crit. Now add in the LA and Spammable. LA hit for about 5k and Frost Reach for about 8k if the don’t Crit. Now multiply that by 6 for LA and 5 for Reach. Due to 6 chances to weave during Arctic Blasts pulse. This is 30k for LA and 40k for Reach if nothing crits. Add in the 10k from Arctic Blast. 80k over 5 Seconds.
Shalks in the other hand only gives you 3 seconds which either means you lose out on 10K LA and 16k Reach before you switch to back bar or you cast it twice once before and once after which makes up for the 2 missing LA and Reach. Resulting in similar overall DPS. The difference between the rotations is negligible. Shalks has a range advantage sure but the range on AB is further than it looks and it also gives you more chances to proc brittle and chilled.
Arctic Blast is terrible atm unfortunately. They need to fully rework that morph.
FYI if you are providing minor brittle for the group then you have many other ways to go about that.
yeah it's really surprising to hear that swarm thinks arctic is better when it's so clearly inferior that no-one ever considers it.
Not trying to make a case that Arctic is better. I hope that I wasn’t coming coming across that way. I was merely pointing out its pros and it’s viability. Viable does not have to mean optimal. And in my parses (I confess I’m no pro) the damage does go to Scorch but not by much due to the extra LA and Reach making up. I dunno maybe I’m parsing inefficiently but I don’t think 40k parse is terrible on an unoptimised build.
If that’s the case, then why do people run Wall of Elements? Didn’t you note that I mentioned IF it NEVER crits. Which of course it does. Let’s take a closer look.MindOfTheSwarm wrote: »ESO_Nightingale wrote: »Compared to Arctic Blast, Deep Fissure has 40% less lost, 33% more damage, better range, delayed burst and ends sooner, 2% all Damage Done passive, AoE Major Breach.... you can also use the Sub Assault morph for even more damage+no mag cost.MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »Don’t forget though. Your non-Frost skills benefit from 2 of the 3 bonuses resulting in 6% more damage for all non-Frost skills. I am half done with my Tzogvin test as I need some more Magicka Enhants in my armor and I’ve already noticed a 5k DPS increase.
even still it doesn't beat some of the other good sets only because you just can't build full frost. it's unreasonable to attempt to do so because zenimax hasn't given us enough realistic options. frost reach and winter's revenge are the only good options we have. even unstable wall of frost is still worse than unstable wall of fire.
How so? Unstable Wall only costs more. That damage nerf was redacted. It’s also a very good AOE spammable as it does it’s first tick as well as it’s explosion damage. Making it very good for clearing adds. It’s better than Impulse which is kinda weird since Impulse should be doing that job. Also Arctic Blast does respectable damage for it’s duration. Just activate it before you cast your spammable. You could opt for Scorch instead of course but that only gives you 3 seconds of main spammable time while Arctic Blast gives you 5 allowing you to cast your main spammable 2 more times before going to your back bar to restart your skill cycle.
fire costs less, does more damage to burning enemies regardless and gains benefit from engulfing and encratis in group allowing it to do even more. it also doesn't immobilise enemies making them harder to group up for the boss, sure it provides a shield but it's also not necessary either. you could just have more damage. it's still a no-brainer. unstable wall of frost should be reworked to have a dps focus. frost blockade is fine though. trust me, i've been up to date with all of this stuff for a long time. they forgot to update the pts tooltip back in markarth so it still stated that it did less even though we badgered them on pts to change it, they then changed it to cost more. additionally, arctic blast is an awful pve skill in it's current state. you don't want to spam a skill that costs 4k every 5 seconds. it's a dps loss and a colossal sustain hemorrhage.
I don’t get the hate for Arctic Blast. You shouldn’t spam it for sure but I use it in my rotation and I have no issues with sustain. It’s a little pricey sure but most Dots are. Maybe they could half it’s cost for one of the morphs. Have Arctic Blast cost less while Polar Wind keeps its cost but heals for more or something like that. Personally, I feel this skill should scale with highest stats. So Stamden’s can make use of the Glacial Presence passive easier.
Arctic Blast literally just isn't worth it over any other viable skill you could consider because it's too expensive and has far too short of a duration to be worthwhile.
But it’s better than Shalks in a rotation in my experience. You get 2 more seconds to we’ve in 2 LA and 2 Spammables. Arctic Blast on my toon deals 2k per tick plus I have 100% more Crit Damage and 65% Crit Chance. This means I deal 10k over the duration for AB alone, and that’s if it does not Crit. Now add in the LA and Spammable. LA hit for about 5k and Frost Reach for about 8k if the don’t Crit. Now multiply that by 6 for LA and 5 for Reach. Due to 6 chances to weave during Arctic Blasts pulse. This is 30k for LA and 40k for Reach if nothing crits. Add in the 10k from Arctic Blast. 80k over 5 Seconds.
Shalks in the other hand only gives you 3 seconds which either means you lose out on 10K LA and 16k Reach before you switch to back bar or you cast it twice once before and once after which makes up for the 2 missing LA and Reach. Resulting in similar overall DPS. The difference between the rotations is negligible. Shalks has a range advantage sure but the range on AB is further than it looks and it also gives you more chances to proc brittle and chilled.
Arctic Blast is terrible atm unfortunately. They need to fully rework that morph.
FYI if you are providing minor brittle for the group then you have many other ways to go about that.
yeah it's really surprising to hear that swarm thinks arctic is better when it's so clearly inferior that no-one ever considers it.
Not trying to make a case that Arctic is better. I hope that I wasn’t coming coming across that way. I was merely pointing out its pros and it’s viability. Viable does not have to mean optimal. And in my parses (I confess I’m no pro) the damage does go to Scorch but not by much due to the extra LA and Reach making up. I dunno maybe I’m parsing inefficiently but I don’t think 40k parse is terrible on an unoptimised build.
If one skill cast gets you 10k damage over its duration, be it instant direct damage or longer duration, it's not worth casting for dps rotation.
Ok so we’re talking about DPS right?MindOfTheSwarm wrote: »If that’s the case, then why do people run Wall of Elements? Didn’t you note that I mentioned IF it NEVER crits. Which of course it does. Let’s take a closer look.MindOfTheSwarm wrote: »ESO_Nightingale wrote: »Compared to Arctic Blast, Deep Fissure has 40% less lost, 33% more damage, better range, delayed burst and ends sooner, 2% all Damage Done passive, AoE Major Breach.... you can also use the Sub Assault morph for even more damage+no mag cost.MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »Don’t forget though. Your non-Frost skills benefit from 2 of the 3 bonuses resulting in 6% more damage for all non-Frost skills. I am half done with my Tzogvin test as I need some more Magicka Enhants in my armor and I’ve already noticed a 5k DPS increase.
even still it doesn't beat some of the other good sets only because you just can't build full frost. it's unreasonable to attempt to do so because zenimax hasn't given us enough realistic options. frost reach and winter's revenge are the only good options we have. even unstable wall of frost is still worse than unstable wall of fire.
How so? Unstable Wall only costs more. That damage nerf was redacted. It’s also a very good AOE spammable as it does it’s first tick as well as it’s explosion damage. Making it very good for clearing adds. It’s better than Impulse which is kinda weird since Impulse should be doing that job. Also Arctic Blast does respectable damage for it’s duration. Just activate it before you cast your spammable. You could opt for Scorch instead of course but that only gives you 3 seconds of main spammable time while Arctic Blast gives you 5 allowing you to cast your main spammable 2 more times before going to your back bar to restart your skill cycle.
fire costs less, does more damage to burning enemies regardless and gains benefit from engulfing and encratis in group allowing it to do even more. it also doesn't immobilise enemies making them harder to group up for the boss, sure it provides a shield but it's also not necessary either. you could just have more damage. it's still a no-brainer. unstable wall of frost should be reworked to have a dps focus. frost blockade is fine though. trust me, i've been up to date with all of this stuff for a long time. they forgot to update the pts tooltip back in markarth so it still stated that it did less even though we badgered them on pts to change it, they then changed it to cost more. additionally, arctic blast is an awful pve skill in it's current state. you don't want to spam a skill that costs 4k every 5 seconds. it's a dps loss and a colossal sustain hemorrhage.
I don’t get the hate for Arctic Blast. You shouldn’t spam it for sure but I use it in my rotation and I have no issues with sustain. It’s a little pricey sure but most Dots are. Maybe they could half it’s cost for one of the morphs. Have Arctic Blast cost less while Polar Wind keeps its cost but heals for more or something like that. Personally, I feel this skill should scale with highest stats. So Stamden’s can make use of the Glacial Presence passive easier.
Arctic Blast literally just isn't worth it over any other viable skill you could consider because it's too expensive and has far too short of a duration to be worthwhile.
But it’s better than Shalks in a rotation in my experience. You get 2 more seconds to we’ve in 2 LA and 2 Spammables. Arctic Blast on my toon deals 2k per tick plus I have 100% more Crit Damage and 65% Crit Chance. This means I deal 10k over the duration for AB alone, and that’s if it does not Crit. Now add in the LA and Spammable. LA hit for about 5k and Frost Reach for about 8k if the don’t Crit. Now multiply that by 6 for LA and 5 for Reach. Due to 6 chances to weave during Arctic Blasts pulse. This is 30k for LA and 40k for Reach if nothing crits. Add in the 10k from Arctic Blast. 80k over 5 Seconds.
Shalks in the other hand only gives you 3 seconds which either means you lose out on 10K LA and 16k Reach before you switch to back bar or you cast it twice once before and once after which makes up for the 2 missing LA and Reach. Resulting in similar overall DPS. The difference between the rotations is negligible. Shalks has a range advantage sure but the range on AB is further than it looks and it also gives you more chances to proc brittle and chilled.
Arctic Blast is terrible atm unfortunately. They need to fully rework that morph.
FYI if you are providing minor brittle for the group then you have many other ways to go about that.
yeah it's really surprising to hear that swarm thinks arctic is better when it's so clearly inferior that no-one ever considers it.
Not trying to make a case that Arctic is better. I hope that I wasn’t coming coming across that way. I was merely pointing out its pros and it’s viability. Viable does not have to mean optimal. And in my parses (I confess I’m no pro) the damage does go to Scorch but not by much due to the extra LA and Reach making up. I dunno maybe I’m parsing inefficiently but I don’t think 40k parse is terrible on an unoptimised build.
If one skill cast gets you 10k damage over its duration, be it instant direct damage or longer duration, it's not worth casting for dps rotation.
So Arctic Blast ticks five times for 435 damage at base. Now multiply that by 5, for 2175.
Now compare that with Deep Fissure which deals 3240 damage at base over 3 seconds. So yes, clearly Fissure is superior of outright DPS. But the. Let’s say you have 100% Critical Damage at say 60% Crit Chance. Now of course if Fissure crits then it wins hands down. However, if it does not crit then the comparison becomes blurry due to DoT’s having a chance to crit in every tick. If Arctic Blast crits on two of its ticks then the damage is on par with a non-Crit Fissure. If it crits anymore then of course it’s damage will be more. So the question is, not which of the two does more damage at base or on crit. But is the cost benefit ratio of risking all of your damage not critting worth it? My case is that with a high critical chance rating if your first tick does not crit its highly likely that most if not all other will. Yes the same can be said for Fissure, but if it doesn’t you lose all of that potential crit damage on that cast. However, I do think Arctic Blast needs either: a. A duration increase to about 7 seconds. Or b. A cost reduction.
This isn’t even going into its PvP utility, as it’s a good self heal even on a DPS spec and is very good at disrupting ball groups.
Ok so we’re talking about DPS right?MindOfTheSwarm wrote: »If that’s the case, then why do people run Wall of Elements? Didn’t you note that I mentioned IF it NEVER crits. Which of course it does. Let’s take a closer look.MindOfTheSwarm wrote: »ESO_Nightingale wrote: »Compared to Arctic Blast, Deep Fissure has 40% less lost, 33% more damage, better range, delayed burst and ends sooner, 2% all Damage Done passive, AoE Major Breach.... you can also use the Sub Assault morph for even more damage+no mag cost.MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »Don’t forget though. Your non-Frost skills benefit from 2 of the 3 bonuses resulting in 6% more damage for all non-Frost skills. I am half done with my Tzogvin test as I need some more Magicka Enhants in my armor and I’ve already noticed a 5k DPS increase.
even still it doesn't beat some of the other good sets only because you just can't build full frost. it's unreasonable to attempt to do so because zenimax hasn't given us enough realistic options. frost reach and winter's revenge are the only good options we have. even unstable wall of frost is still worse than unstable wall of fire.
How so? Unstable Wall only costs more. That damage nerf was redacted. It’s also a very good AOE spammable as it does it’s first tick as well as it’s explosion damage. Making it very good for clearing adds. It’s better than Impulse which is kinda weird since Impulse should be doing that job. Also Arctic Blast does respectable damage for it’s duration. Just activate it before you cast your spammable. You could opt for Scorch instead of course but that only gives you 3 seconds of main spammable time while Arctic Blast gives you 5 allowing you to cast your main spammable 2 more times before going to your back bar to restart your skill cycle.
fire costs less, does more damage to burning enemies regardless and gains benefit from engulfing and encratis in group allowing it to do even more. it also doesn't immobilise enemies making them harder to group up for the boss, sure it provides a shield but it's also not necessary either. you could just have more damage. it's still a no-brainer. unstable wall of frost should be reworked to have a dps focus. frost blockade is fine though. trust me, i've been up to date with all of this stuff for a long time. they forgot to update the pts tooltip back in markarth so it still stated that it did less even though we badgered them on pts to change it, they then changed it to cost more. additionally, arctic blast is an awful pve skill in it's current state. you don't want to spam a skill that costs 4k every 5 seconds. it's a dps loss and a colossal sustain hemorrhage.
I don’t get the hate for Arctic Blast. You shouldn’t spam it for sure but I use it in my rotation and I have no issues with sustain. It’s a little pricey sure but most Dots are. Maybe they could half it’s cost for one of the morphs. Have Arctic Blast cost less while Polar Wind keeps its cost but heals for more or something like that. Personally, I feel this skill should scale with highest stats. So Stamden’s can make use of the Glacial Presence passive easier.
Arctic Blast literally just isn't worth it over any other viable skill you could consider because it's too expensive and has far too short of a duration to be worthwhile.
But it’s better than Shalks in a rotation in my experience. You get 2 more seconds to we’ve in 2 LA and 2 Spammables. Arctic Blast on my toon deals 2k per tick plus I have 100% more Crit Damage and 65% Crit Chance. This means I deal 10k over the duration for AB alone, and that’s if it does not Crit. Now add in the LA and Spammable. LA hit for about 5k and Frost Reach for about 8k if the don’t Crit. Now multiply that by 6 for LA and 5 for Reach. Due to 6 chances to weave during Arctic Blasts pulse. This is 30k for LA and 40k for Reach if nothing crits. Add in the 10k from Arctic Blast. 80k over 5 Seconds.
Shalks in the other hand only gives you 3 seconds which either means you lose out on 10K LA and 16k Reach before you switch to back bar or you cast it twice once before and once after which makes up for the 2 missing LA and Reach. Resulting in similar overall DPS. The difference between the rotations is negligible. Shalks has a range advantage sure but the range on AB is further than it looks and it also gives you more chances to proc brittle and chilled.
Arctic Blast is terrible atm unfortunately. They need to fully rework that morph.
FYI if you are providing minor brittle for the group then you have many other ways to go about that.
yeah it's really surprising to hear that swarm thinks arctic is better when it's so clearly inferior that no-one ever considers it.
Not trying to make a case that Arctic is better. I hope that I wasn’t coming coming across that way. I was merely pointing out its pros and it’s viability. Viable does not have to mean optimal. And in my parses (I confess I’m no pro) the damage does go to Scorch but not by much due to the extra LA and Reach making up. I dunno maybe I’m parsing inefficiently but I don’t think 40k parse is terrible on an unoptimised build.
If one skill cast gets you 10k damage over its duration, be it instant direct damage or longer duration, it's not worth casting for dps rotation.
So Arctic Blast ticks five times for 435 damage at base. Now multiply that by 5, for 2175.
Now compare that with Deep Fissure which deals 3240 damage at base over 3 seconds. So yes, clearly Fissure is superior of outright DPS. But the. Let’s say you have 100% Critical Damage at say 60% Crit Chance. Now of course if Fissure crits then it wins hands down. However, if it does not crit then the comparison becomes blurry due to DoT’s having a chance to crit in every tick. If Arctic Blast crits on two of its ticks then the damage is on par with a non-Crit Fissure. If it crits anymore then of course it’s damage will be more. So the question is, not which of the two does more damage at base or on crit. But is the cost benefit ratio of risking all of your damage not critting worth it? My case is that with a high critical chance rating if your first tick does not crit its highly likely that most if not all other will. Yes the same can be said for Fissure, but if it doesn’t you lose all of that potential crit damage on that cast. However, I do think Arctic Blast needs either: a. A duration increase to about 7 seconds. Or b. A cost reduction.
This isn’t even going into its PvP utility, as it’s a good self heal even on a DPS spec and is very good at disrupting ball groups.
Healing and stun doesnt matter. In fact the stun is bad when tank needs to chain adds. Unstable Wall has good damage (especially flame wall), big AoE, and procs the Maelstrom Destruction Staff which nearly all Mag DPS use....
Tooltip Damage on my PvE Magicka Warden rn... for comparison’s sake:
• Winter’s Revenge: 28457
• Unstable Wall of Frost: 19274
• Mystic Orb: 16710
• Scalding Rune: 16002
• Fetcher Infection: 14136
• Deep Fissure: 11826
• Screaming Cliff Racer: 8486
• Razor Caltrops: 8162
• Arctic Blast: 7945
Every skill has a “power budget”. The more effects it has, the weaker each individual effect gets. Hence it has weak damage because it has damage, healing, and stunning all at once.
People want the Arctic Blast morph to at the very least drop the healing portion so that it can be buffed in other areas.
ESO_Nightingale wrote: »Ok so we’re talking about DPS right?MindOfTheSwarm wrote: »If that’s the case, then why do people run Wall of Elements? Didn’t you note that I mentioned IF it NEVER crits. Which of course it does. Let’s take a closer look.MindOfTheSwarm wrote: »ESO_Nightingale wrote: »Compared to Arctic Blast, Deep Fissure has 40% less lost, 33% more damage, better range, delayed burst and ends sooner, 2% all Damage Done passive, AoE Major Breach.... you can also use the Sub Assault morph for even more damage+no mag cost.MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »Don’t forget though. Your non-Frost skills benefit from 2 of the 3 bonuses resulting in 6% more damage for all non-Frost skills. I am half done with my Tzogvin test as I need some more Magicka Enhants in my armor and I’ve already noticed a 5k DPS increase.
even still it doesn't beat some of the other good sets only because you just can't build full frost. it's unreasonable to attempt to do so because zenimax hasn't given us enough realistic options. frost reach and winter's revenge are the only good options we have. even unstable wall of frost is still worse than unstable wall of fire.
How so? Unstable Wall only costs more. That damage nerf was redacted. It’s also a very good AOE spammable as it does it’s first tick as well as it’s explosion damage. Making it very good for clearing adds. It’s better than Impulse which is kinda weird since Impulse should be doing that job. Also Arctic Blast does respectable damage for it’s duration. Just activate it before you cast your spammable. You could opt for Scorch instead of course but that only gives you 3 seconds of main spammable time while Arctic Blast gives you 5 allowing you to cast your main spammable 2 more times before going to your back bar to restart your skill cycle.
fire costs less, does more damage to burning enemies regardless and gains benefit from engulfing and encratis in group allowing it to do even more. it also doesn't immobilise enemies making them harder to group up for the boss, sure it provides a shield but it's also not necessary either. you could just have more damage. it's still a no-brainer. unstable wall of frost should be reworked to have a dps focus. frost blockade is fine though. trust me, i've been up to date with all of this stuff for a long time. they forgot to update the pts tooltip back in markarth so it still stated that it did less even though we badgered them on pts to change it, they then changed it to cost more. additionally, arctic blast is an awful pve skill in it's current state. you don't want to spam a skill that costs 4k every 5 seconds. it's a dps loss and a colossal sustain hemorrhage.
I don’t get the hate for Arctic Blast. You shouldn’t spam it for sure but I use it in my rotation and I have no issues with sustain. It’s a little pricey sure but most Dots are. Maybe they could half it’s cost for one of the morphs. Have Arctic Blast cost less while Polar Wind keeps its cost but heals for more or something like that. Personally, I feel this skill should scale with highest stats. So Stamden’s can make use of the Glacial Presence passive easier.
Arctic Blast literally just isn't worth it over any other viable skill you could consider because it's too expensive and has far too short of a duration to be worthwhile.
But it’s better than Shalks in a rotation in my experience. You get 2 more seconds to we’ve in 2 LA and 2 Spammables. Arctic Blast on my toon deals 2k per tick plus I have 100% more Crit Damage and 65% Crit Chance. This means I deal 10k over the duration for AB alone, and that’s if it does not Crit. Now add in the LA and Spammable. LA hit for about 5k and Frost Reach for about 8k if the don’t Crit. Now multiply that by 6 for LA and 5 for Reach. Due to 6 chances to weave during Arctic Blasts pulse. This is 30k for LA and 40k for Reach if nothing crits. Add in the 10k from Arctic Blast. 80k over 5 Seconds.
Shalks in the other hand only gives you 3 seconds which either means you lose out on 10K LA and 16k Reach before you switch to back bar or you cast it twice once before and once after which makes up for the 2 missing LA and Reach. Resulting in similar overall DPS. The difference between the rotations is negligible. Shalks has a range advantage sure but the range on AB is further than it looks and it also gives you more chances to proc brittle and chilled.
Arctic Blast is terrible atm unfortunately. They need to fully rework that morph.
FYI if you are providing minor brittle for the group then you have many other ways to go about that.
yeah it's really surprising to hear that swarm thinks arctic is better when it's so clearly inferior that no-one ever considers it.
Not trying to make a case that Arctic is better. I hope that I wasn’t coming coming across that way. I was merely pointing out its pros and it’s viability. Viable does not have to mean optimal. And in my parses (I confess I’m no pro) the damage does go to Scorch but not by much due to the extra LA and Reach making up. I dunno maybe I’m parsing inefficiently but I don’t think 40k parse is terrible on an unoptimised build.
If one skill cast gets you 10k damage over its duration, be it instant direct damage or longer duration, it's not worth casting for dps rotation.
So Arctic Blast ticks five times for 435 damage at base. Now multiply that by 5, for 2175.
Now compare that with Deep Fissure which deals 3240 damage at base over 3 seconds. So yes, clearly Fissure is superior of outright DPS. But the. Let’s say you have 100% Critical Damage at say 60% Crit Chance. Now of course if Fissure crits then it wins hands down. However, if it does not crit then the comparison becomes blurry due to DoT’s having a chance to crit in every tick. If Arctic Blast crits on two of its ticks then the damage is on par with a non-Crit Fissure. If it crits anymore then of course it’s damage will be more. So the question is, not which of the two does more damage at base or on crit. But is the cost benefit ratio of risking all of your damage not critting worth it? My case is that with a high critical chance rating if your first tick does not crit its highly likely that most if not all other will. Yes the same can be said for Fissure, but if it doesn’t you lose all of that potential crit damage on that cast. However, I do think Arctic Blast needs either: a. A duration increase to about 7 seconds. Or b. A cost reduction.
This isn’t even going into its PvP utility, as it’s a good self heal even on a DPS spec and is very good at disrupting ball groups.
Healing and stun doesnt matter. In fact the stun is bad when tank needs to chain adds. Unstable Wall has good damage (especially flame wall), big AoE, and procs the Maelstrom Destruction Staff which nearly all Mag DPS use....
Tooltip Damage on my PvE Magicka Warden rn... for comparison’s sake:
• Winter’s Revenge: 28457
• Unstable Wall of Frost: 19274
• Mystic Orb: 16710
• Scalding Rune: 16002
• Fetcher Infection: 14136
• Deep Fissure: 11826
• Screaming Cliff Racer: 8486
• Razor Caltrops: 8162
• Arctic Blast: 7945
Every skill has a “power budget”. The more effects it has, the weaker each individual effect gets. Hence it has weak damage because it has damage, healing, and stunning all at once.
People want the Arctic Blast morph to at the very least drop the healing portion so that it can be buffed in other areas.
the stun actually does matter for pvp. but not in it's current state. it's too unpredictable and slow as is to truely be an effective magicka warden stun, sure some people can use it, but enemies can move out of its limited rage before being stunned, meaning you have to stay in very close range in order to get the best use out of it. This works fine for stamdens, but not quite as well for magicka warden which actually needs stun options. In the past we had always used a ranged stun that goes to our target in some form until zenimax got rid of our last real option on vampiric drain. Blast should retain its stun, but instead of a delayed tick-based aoe, it should be a ranged and aimable stun. this will also help us a little bit with survivability as well which as everyone knows, magicka warden is genuinely awful at now.
ESO_Nightingale wrote: »Ok so we’re talking about DPS right?MindOfTheSwarm wrote: »If that’s the case, then why do people run Wall of Elements? Didn’t you note that I mentioned IF it NEVER crits. Which of course it does. Let’s take a closer look.MindOfTheSwarm wrote: »ESO_Nightingale wrote: »Compared to Arctic Blast, Deep Fissure has 40% less lost, 33% more damage, better range, delayed burst and ends sooner, 2% all Damage Done passive, AoE Major Breach.... you can also use the Sub Assault morph for even more damage+no mag cost.MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »Don’t forget though. Your non-Frost skills benefit from 2 of the 3 bonuses resulting in 6% more damage for all non-Frost skills. I am half done with my Tzogvin test as I need some more Magicka Enhants in my armor and I’ve already noticed a 5k DPS increase.
even still it doesn't beat some of the other good sets only because you just can't build full frost. it's unreasonable to attempt to do so because zenimax hasn't given us enough realistic options. frost reach and winter's revenge are the only good options we have. even unstable wall of frost is still worse than unstable wall of fire.
How so? Unstable Wall only costs more. That damage nerf was redacted. It’s also a very good AOE spammable as it does it’s first tick as well as it’s explosion damage. Making it very good for clearing adds. It’s better than Impulse which is kinda weird since Impulse should be doing that job. Also Arctic Blast does respectable damage for it’s duration. Just activate it before you cast your spammable. You could opt for Scorch instead of course but that only gives you 3 seconds of main spammable time while Arctic Blast gives you 5 allowing you to cast your main spammable 2 more times before going to your back bar to restart your skill cycle.
fire costs less, does more damage to burning enemies regardless and gains benefit from engulfing and encratis in group allowing it to do even more. it also doesn't immobilise enemies making them harder to group up for the boss, sure it provides a shield but it's also not necessary either. you could just have more damage. it's still a no-brainer. unstable wall of frost should be reworked to have a dps focus. frost blockade is fine though. trust me, i've been up to date with all of this stuff for a long time. they forgot to update the pts tooltip back in markarth so it still stated that it did less even though we badgered them on pts to change it, they then changed it to cost more. additionally, arctic blast is an awful pve skill in it's current state. you don't want to spam a skill that costs 4k every 5 seconds. it's a dps loss and a colossal sustain hemorrhage.
I don’t get the hate for Arctic Blast. You shouldn’t spam it for sure but I use it in my rotation and I have no issues with sustain. It’s a little pricey sure but most Dots are. Maybe they could half it’s cost for one of the morphs. Have Arctic Blast cost less while Polar Wind keeps its cost but heals for more or something like that. Personally, I feel this skill should scale with highest stats. So Stamden’s can make use of the Glacial Presence passive easier.
Arctic Blast literally just isn't worth it over any other viable skill you could consider because it's too expensive and has far too short of a duration to be worthwhile.
But it’s better than Shalks in a rotation in my experience. You get 2 more seconds to we’ve in 2 LA and 2 Spammables. Arctic Blast on my toon deals 2k per tick plus I have 100% more Crit Damage and 65% Crit Chance. This means I deal 10k over the duration for AB alone, and that’s if it does not Crit. Now add in the LA and Spammable. LA hit for about 5k and Frost Reach for about 8k if the don’t Crit. Now multiply that by 6 for LA and 5 for Reach. Due to 6 chances to weave during Arctic Blasts pulse. This is 30k for LA and 40k for Reach if nothing crits. Add in the 10k from Arctic Blast. 80k over 5 Seconds.
Shalks in the other hand only gives you 3 seconds which either means you lose out on 10K LA and 16k Reach before you switch to back bar or you cast it twice once before and once after which makes up for the 2 missing LA and Reach. Resulting in similar overall DPS. The difference between the rotations is negligible. Shalks has a range advantage sure but the range on AB is further than it looks and it also gives you more chances to proc brittle and chilled.
Arctic Blast is terrible atm unfortunately. They need to fully rework that morph.
FYI if you are providing minor brittle for the group then you have many other ways to go about that.
yeah it's really surprising to hear that swarm thinks arctic is better when it's so clearly inferior that no-one ever considers it.
Not trying to make a case that Arctic is better. I hope that I wasn’t coming coming across that way. I was merely pointing out its pros and it’s viability. Viable does not have to mean optimal. And in my parses (I confess I’m no pro) the damage does go to Scorch but not by much due to the extra LA and Reach making up. I dunno maybe I’m parsing inefficiently but I don’t think 40k parse is terrible on an unoptimised build.
If one skill cast gets you 10k damage over its duration, be it instant direct damage or longer duration, it's not worth casting for dps rotation.
So Arctic Blast ticks five times for 435 damage at base. Now multiply that by 5, for 2175.
Now compare that with Deep Fissure which deals 3240 damage at base over 3 seconds. So yes, clearly Fissure is superior of outright DPS. But the. Let’s say you have 100% Critical Damage at say 60% Crit Chance. Now of course if Fissure crits then it wins hands down. However, if it does not crit then the comparison becomes blurry due to DoT’s having a chance to crit in every tick. If Arctic Blast crits on two of its ticks then the damage is on par with a non-Crit Fissure. If it crits anymore then of course it’s damage will be more. So the question is, not which of the two does more damage at base or on crit. But is the cost benefit ratio of risking all of your damage not critting worth it? My case is that with a high critical chance rating if your first tick does not crit its highly likely that most if not all other will. Yes the same can be said for Fissure, but if it doesn’t you lose all of that potential crit damage on that cast. However, I do think Arctic Blast needs either: a. A duration increase to about 7 seconds. Or b. A cost reduction.
This isn’t even going into its PvP utility, as it’s a good self heal even on a DPS spec and is very good at disrupting ball groups.
Healing and stun doesnt matter. In fact the stun is bad when tank needs to chain adds. Unstable Wall has good damage (especially flame wall), big AoE, and procs the Maelstrom Destruction Staff which nearly all Mag DPS use....
Tooltip Damage on my PvE Magicka Warden rn... for comparison’s sake:
• Winter’s Revenge: 28457
• Unstable Wall of Frost: 19274
• Mystic Orb: 16710
• Scalding Rune: 16002
• Fetcher Infection: 14136
• Deep Fissure: 11826
• Screaming Cliff Racer: 8486
• Razor Caltrops: 8162
• Arctic Blast: 7945
Every skill has a “power budget”. The more effects it has, the weaker each individual effect gets. Hence it has weak damage because it has damage, healing, and stunning all at once.
People want the Arctic Blast morph to at the very least drop the healing portion so that it can be buffed in other areas.
the stun actually does matter for pvp. but not in it's current state. it's too unpredictable and slow as is to truely be an effective magicka warden stun, sure some people can use it, but enemies can move out of its limited rage before being stunned, meaning you have to stay in very close range in order to get the best use out of it. This works fine for stamdens, but not quite as well for magicka warden which actually needs stun options. In the past we had always used a ranged stun that goes to our target in some form until zenimax got rid of our last real option on vampiric drain. Blast should retain its stun, but instead of a delayed tick-based aoe, it should be a ranged and aimable stun. this will also help us a little bit with survivability as well which as everyone knows, magicka warden is genuinely awful at now.
I shouldve specified but I was talking for PvE since I’m trying to help him understand the skill is terrible damage-wise.
MindOfTheSwarm wrote: »Don’t forget though. Your non-Frost skills benefit from 2 of the 3 bonuses resulting in 6% more damage for all non-Frost skills. I am half done with my Tzogvin test as I need some more Magicka Enhants in my armor and I’ve already noticed a 5k DPS increase.
Bl4ckR3alm93 wrote: »MindOfTheSwarm wrote: »Don’t forget though. Your non-Frost skills benefit from 2 of the 3 bonuses resulting in 6% more damage for all non-Frost skills. I am half done with my Tzogvin test as I need some more Magicka Enhants in my armor and I’ve already noticed a 5k DPS increase.
Try Frostbite with Bahsei and another option is Frostbite with Sul-Xan Torment. I think you'll like Frostbite and Sul-Xan Torment because Sul-Xan you'll get minor slayer plus Crit chance and crit damage ( can stack with minor force and major force ). You'll see a increase with your Warden skills and passives on top of that