Just type a mistake with explanation and i will add it to the first message.
Mistake: as DD, stand in front of the boss.
Explanation: Bosses use frontal heavy damage attacks that can 1-shot non-tank players.
Mistake: as DD, don't stand in front of healer.
Explanation: healers use frontal skills that heal and buff DDs and tank.
Mistake: as any role, don't use food that buffs your life and primary damage resource.
Explanation: higher life allows to survive, while primary damage resource increases your resource pool and damage.
Mistake: queue with the tank role selected, then don't have a taunt equipped.
Explanation: there are four taunts in ESO: Puncture, from One Hand and Shield, Destructive Clench while using a Frost Staff, Inner Fire from Undaunted, Tormentor Set. A good tank equips and uses at least one taunt to hold aggro on the boss and heavy hitting mobs that give your group trouble.
Mistake: stopping to fight individual mobs before tank stacks them.
Explanation: tank will go ahead to soft-taunt mobs and stack them, so DDs can quickly kill them all at once with AOEs.
Mistake: letting your combat pets to attack a single enemy while the rest of enemies are being AOEd by the rest of the group.
Explanation: it's faster to kill all enemies at once, use heavy attack or Y key (PC) to control your pets.
Mistake: starting the last boss before finding out whether the group wants to do hard mode on a vet dungeon.
Explanation: hard mode gives rewards, transmute crystals for pledges, achievements, etc. Have to wipe group and start fight again to reset if you did not activate hard mode.
Mistake: activating hard mode on a vet DLC dungeon or trial without the group's agreement.
Explanation: vet DLC dungeons are much harder and not all groups can do hard mode. Trials, much worse. If you activate hard mode on a trial it normally requires the group to disband and leave the trial because it can not be undone.
Mistake: joining a group for a vet dungeon run as a DD with a PVP setup.
Explanation: you will likely have lower DPS as a result. While it can be done, it makes the run unnecessarily longer.
Mistake: assuming the group will always do side bosses in dungeons.
Explanation: groups that are not premade or guild runs usually are there to get in and get out as fast as possible. Side bosses like Unhallowed Grave and Black Drake Villa take time. Always ask in the beginning if the group is doing the side bosses.
Mistake: doing a vet DLC dungeon without knowing any of the mechanics.
Explanation: read guides to find out what mechanics turn into one-shots on vet as there are a lot of them. You will either wipe the group or be constantly dead if you don't know the mechanics.
Mistake: staying at range when you need buffs, healing, or the boss mechanics target ranged players.
Explanation: usually, the best place to get heals and buffs is standing in between the healer and the tank, while flanking the boss. If you need those, move there. Some bosses have mechanics that target the farthest player away, so if the boss charges you repeatedly, you should probably move closer to the tank.
Edited by ixthUA on December 17, 2021 2:48PM