Chilly-McFreeze wrote: »
I should not have to explain the difference between a PVP player doing PVE content and a PVE player doing PVP content. So, no its not the other way around.
PVP players doing PVE content is easily achievable. PVErs doing PVP content is not.
[snip]
Either way, in both examples it is a group of people doing content they don't necessarily care for to gain items they want. If they don't do that content, they don't get the antiquity leads.
They can disagree all they want, does not make their decisions correct.
FORCING PVE players to do PVP content is ridiculous.
No one is forcing anyone to do anything. You could just not get the item if you are that adverse to PVP.
But excluding items as rewards for PVP activities just because some players don't want to do PVP is nonsense. PVP has its rewards and PVE has its rewards. Do the content, get the rewards. Don't do the content, you don't deserve to get the rewards.
Its the only basin in game with water in it. Locking furnishing items that are arguably the most heavily used by PVE'rs behind PVP is mindnumbing.
Housing is neither PVE nor PVP activity, so making a claim that PVE players use the items more heavily is a stretch.
Housing is an PVE activity.
No, it is not. Just like using a guild trader is not a PVE activity.
It is an activity in the game, but it is not PVE and it is not PVP. It's just an in game activity you can participate in.
They can disagree all they want, does not make their decisions correct.
FORCING PVE players to do PVP content is ridiculous.
No one is forcing anyone to do anything. You could just not get the item if you are that adverse to PVP.
But excluding items as rewards for PVP activities just because some players don't want to do PVP is nonsense. PVP has its rewards and PVE has its rewards. Do the content, get the rewards. Don't do the content, you don't deserve to get the rewards.
Its the only basin in game with water in it. Locking furnishing items that are arguably the most heavily used by PVE'rs behind PVP is mindnumbing.
Housing is neither PVE nor PVP activity, so making a claim that PVE players use the items more heavily is a stretch.
Chilly-McFreeze wrote: »
I should not have to explain the difference between a PVP player doing PVE content and a PVE player doing PVP content. So, no its not the other way around.
PVP players doing PVE content is easily achievable. PVErs doing PVP content is not.
[snip]
Either way, in both examples it is a group of people doing content they don't necessarily care for to gain items they want. If they don't do that content, they don't get the antiquity leads.
The difference is that PVE content is a static encounter, basic combat, easy to understand and play against, even with a PVP build.
This is not the case for PVP content. A PVE build gets LITERALLY blown up in 2 seconds in PVP. Its a completely different dynamic.
LadyAstrum wrote: »They can disagree all they want, does not make their decisions correct.
FORCING PVE players to do PVP content is ridiculous.
No one is forcing anyone to do anything. You could just not get the item if you are that adverse to PVP.
But excluding items as rewards for PVP activities just because some players don't want to do PVP is nonsense. PVP has its rewards and PVE has its rewards. Do the content, get the rewards. Don't do the content, you don't deserve to get the rewards.
Its the only basin in game with water in it. Locking furnishing items that are arguably the most heavily used by PVE'rs behind PVP is mindnumbing.
Housing is neither PVE nor PVP activity, so making a claim that PVE players use the items more heavily is a stretch.
So is crafting a PvE or PvP activity? Is gathering materials a PvE or PvP activity? Every activity can be classified within the realms of PvE or PvP and housing is most certianly not a PvP activity, because it is comes under the category of PvE. Player versus environment doesn't have to mean there is fighting/killing and NPC mobs involved.
I agree with Raideen. It is a pain in the rear to have to partake in PvP to obtain a lead for a piece of furniture. It borders on sadistic to a degree. And it is the ONLY item that closely resembles a sink! I can construct a similar one, but there are no other bowls with water in them. I am a PvE'er who enjoys decorating. Not a PvP'er who wants to slink around the sewers.
Can we at least get a version we can get in a PvE activity if nothing else?
LadyAstrum wrote: »They can disagree all they want, does not make their decisions correct.
FORCING PVE players to do PVP content is ridiculous.
No one is forcing anyone to do anything. You could just not get the item if you are that adverse to PVP.
But excluding items as rewards for PVP activities just because some players don't want to do PVP is nonsense. PVP has its rewards and PVE has its rewards. Do the content, get the rewards. Don't do the content, you don't deserve to get the rewards.
Its the only basin in game with water in it. Locking furnishing items that are arguably the most heavily used by PVE'rs behind PVP is mindnumbing.
Housing is neither PVE nor PVP activity, so making a claim that PVE players use the items more heavily is a stretch.
So is crafting a PvE or PvP activity? Is gathering materials a PvE or PvP activity? Every activity can be classified within the realms of PvE or PvP and housing is most certianly not a PvP activity, because it is comes under the category of PvE. Player versus environment doesn't have to mean there is fighting/killing and NPC mobs involved.
I agree with Raideen. It is a pain in the rear to have to partake in PvP to obtain a lead for a piece of furniture. It borders on sadistic to a degree. And it is the ONLY item that closely resembles a sink! I can construct a similar one, but there are no other bowls with water in them. I am a PvE'er who enjoys decorating. Not a PvP'er who wants to slink around the sewers.
Can we at least get a version we can get in a PvE activity if nothing else?
Crafting - Neither PVP nor PVE
Gathering Mats - In overworld zones - PVE
Gathering Mats - In Cyrodil - PVP
But the act of crafting items is neither.
Chilly-McFreeze wrote: »
I should not have to explain the difference between a PVP player doing PVE content and a PVE player doing PVP content. So, no its not the other way around.
PVP players doing PVE content is easily achievable. PVErs doing PVP content is not.
[snip]
Either way, in both examples it is a group of people doing content they don't necessarily care for to gain items they want. If they don't do that content, they don't get the antiquity leads.
The difference is that PVE content is a static encounter, basic combat, easy to understand and play against, even with a PVP build.
This is not the case for PVP content. A PVE build gets LITERALLY blown up in 2 seconds in PVP. Its a completely different dynamic.
So don't run a PVE build in PVP???
I mean, I wouldn't run a build set for a trial encounter in VMA, I'd die before I could clear the first round, because that build would have zero defense, no heals, etc. And I wouldn't run my VMA build in a trial, because I would lose a ton of DPS, and would be using a bunch of defense and healing that would be unnecessary.
So in the same vein, I wouldn't run a PVE in build in PVP. It's the same concept. Build for the content you are doing. Not that difficult.
LadyAstrum wrote: »They can disagree all they want, does not make their decisions correct.
FORCING PVE players to do PVP content is ridiculous.
No one is forcing anyone to do anything. You could just not get the item if you are that adverse to PVP.
But excluding items as rewards for PVP activities just because some players don't want to do PVP is nonsense. PVP has its rewards and PVE has its rewards. Do the content, get the rewards. Don't do the content, you don't deserve to get the rewards.
Its the only basin in game with water in it. Locking furnishing items that are arguably the most heavily used by PVE'rs behind PVP is mindnumbing.
Housing is neither PVE nor PVP activity, so making a claim that PVE players use the items more heavily is a stretch.
So is crafting a PvE or PvP activity? Is gathering materials a PvE or PvP activity? Every activity can be classified within the realms of PvE or PvP and housing is most certianly not a PvP activity, because it is comes under the category of PvE. Player versus environment doesn't have to mean there is fighting/killing and NPC mobs involved.
I agree with Raideen. It is a pain in the rear to have to partake in PvP to obtain a lead for a piece of furniture. It borders on sadistic to a degree. And it is the ONLY item that closely resembles a sink! I can construct a similar one, but there are no other bowls with water in them. I am a PvE'er who enjoys decorating. Not a PvP'er who wants to slink around the sewers.
Can we at least get a version we can get in a PvE activity if nothing else?
Crafting - Neither PVP nor PVE
Gathering Mats - In overworld zones - PVE
Gathering Mats - In Cyrodil - PVP
But the act of crafting items is neither.
LadyAstrum wrote: »LadyAstrum wrote: »They can disagree all they want, does not make their decisions correct.
FORCING PVE players to do PVP content is ridiculous.
No one is forcing anyone to do anything. You could just not get the item if you are that adverse to PVP.
But excluding items as rewards for PVP activities just because some players don't want to do PVP is nonsense. PVP has its rewards and PVE has its rewards. Do the content, get the rewards. Don't do the content, you don't deserve to get the rewards.
Its the only basin in game with water in it. Locking furnishing items that are arguably the most heavily used by PVE'rs behind PVP is mindnumbing.
Housing is neither PVE nor PVP activity, so making a claim that PVE players use the items more heavily is a stretch.
So is crafting a PvE or PvP activity? Is gathering materials a PvE or PvP activity? Every activity can be classified within the realms of PvE or PvP and housing is most certianly not a PvP activity, because it is comes under the category of PvE. Player versus environment doesn't have to mean there is fighting/killing and NPC mobs involved.
I agree with Raideen. It is a pain in the rear to have to partake in PvP to obtain a lead for a piece of furniture. It borders on sadistic to a degree. And it is the ONLY item that closely resembles a sink! I can construct a similar one, but there are no other bowls with water in them. I am a PvE'er who enjoys decorating. Not a PvP'er who wants to slink around the sewers.
Can we at least get a version we can get in a PvE activity if nothing else?
Crafting - Neither PVP nor PVE
Gathering Mats - In overworld zones - PVE
Gathering Mats - In Cyrodil - PVP
But the act of crafting items is neither.
We will have to agree to disagree. Crafting and gathering are traditionally PvE activities. In Cyrodiil PvP is obviously the main activity, but the act of gathering something is interacting with the environment, not with a player.
Chilly-McFreeze wrote: »
I should not have to explain the difference between a PVP player doing PVE content and a PVE player doing PVP content. So, no its not the other way around.
PVP players doing PVE content is easily achievable. PVErs doing PVP content is not.
[snip]
Either way, in both examples it is a group of people doing content they don't necessarily care for to gain items they want. If they don't do that content, they don't get the antiquity leads.
The difference is that PVE content is a static encounter, basic combat, easy to understand and play against, even with a PVP build.
This is not the case for PVP content. A PVE build gets LITERALLY blown up in 2 seconds in PVP. Its a completely different dynamic.
So don't run a PVE build in PVP???
I mean, I wouldn't run a build set for a trial encounter in VMA, I'd die before I could clear the first round, because that build would have zero defense, no heals, etc. And I wouldn't run my VMA build in a trial, because I would lose a ton of DPS, and would be using a bunch of defense and healing that would be unnecessary.
So in the same vein, I wouldn't run a PVE in build in PVP. It's the same concept. Build for the content you are doing. Not that difficult.
The differnce is that building for PVE is easy compared to building for PVP. With 28k resist and 35 k health I was getting blown up, 10 minutes ago in seconds. TWO of us could not kill one player...it is literally impossible to farm the leads when you are constantly killled by an enemy you cant kill.
Chilly-McFreeze wrote: »
I should not have to explain the difference between a PVP player doing PVE content and a PVE player doing PVP content. So, no its not the other way around.
PVP players doing PVE content is easily achievable. PVErs doing PVP content is not.
[snip]
Either way, in both examples it is a group of people doing content they don't necessarily care for to gain items they want. If they don't do that content, they don't get the antiquity leads.
The difference is that PVE content is a static encounter, basic combat, easy to understand and play against, even with a PVP build.
This is not the case for PVP content. A PVE build gets LITERALLY blown up in 2 seconds in PVP. Its a completely different dynamic.
So don't run a PVE build in PVP???
I mean, I wouldn't run a build set for a trial encounter in VMA, I'd die before I could clear the first round, because that build would have zero defense, no heals, etc. And I wouldn't run my VMA build in a trial, because I would lose a ton of DPS, and would be using a bunch of defense and healing that would be unnecessary.
So in the same vein, I wouldn't run a PVE in build in PVP. It's the same concept. Build for the content you are doing. Not that difficult.
The differnce is that building for PVE is easy compared to building for PVP. With 28k resist and 35 k health I was getting blown up, 10 minutes ago in seconds. TWO of us could not kill one player...it is literally impossible to farm the leads when you are constantly killled by an enemy you cant kill.
VaranisArano wrote: »Chilly-McFreeze wrote: »
I should not have to explain the difference between a PVP player doing PVE content and a PVE player doing PVP content. So, no its not the other way around.
PVP players doing PVE content is easily achievable. PVErs doing PVP content is not.
[snip]
Either way, in both examples it is a group of people doing content they don't necessarily care for to gain items they want. If they don't do that content, they don't get the antiquity leads.
The difference is that PVE content is a static encounter, basic combat, easy to understand and play against, even with a PVP build.
This is not the case for PVP content. A PVE build gets LITERALLY blown up in 2 seconds in PVP. Its a completely different dynamic.
So don't run a PVE build in PVP???
I mean, I wouldn't run a build set for a trial encounter in VMA, I'd die before I could clear the first round, because that build would have zero defense, no heals, etc. And I wouldn't run my VMA build in a trial, because I would lose a ton of DPS, and would be using a bunch of defense and healing that would be unnecessary.
So in the same vein, I wouldn't run a PVE in build in PVP. It's the same concept. Build for the content you are doing. Not that difficult.
The differnce is that building for PVE is easy compared to building for PVP. With 28k resist and 35 k health I was getting blown up, 10 minutes ago in seconds. TWO of us could not kill one player...it is literally impossible to farm the leads when you are constantly killled by an enemy you cant kill.
The difference is that you are fighting players who are used to killing other players who have 35k health and 28k resists. Like, that sounds like an okay PVP build as long as you have some impen. The problem is that logically PVPers fight other PVPers. We know how to kill tanky players. There isn't a build that you can slap on and call it good when you are fighting other intelligent players. A tanky build like yours makes it easier to recover from your mistakes while you learn to play better in a PVP environment. It doesn't guarantee safety. Far from it - PVPers in that type of build die all the time. And, no offense, but if you only play PVP casually for rewards, you're making a lot of "mistakes" in combat. I know I did when I started, and I was using a tanky build not much different from yours.
No, PVP isn't forgiving to players who waltz in casually only when they want whatever shiny reward ZOS stuck in there this time. The Devs know that! Its not like they are ignorant that players pour out buckets of salt every time there's an IC event. They don't forget that. They intend for players to go to IC when they want these leads. They expect that you'll have a rough learning curve if you only PVP casually for rewards.
So where does that leave us?
Well, you can beg the Devs, and wait, hoping they change things despite them showing no signs of doing so.
Or you can persevere and practice your PVP skills so that the next time ZOS sticks a shiny reward you want in PVP content, you're better prepared. Fair warning - on PTS, ZOS is requiring Imperial City for Whitestrakes Mayhem event once more.
Just don't use the furnishings with leads in PvP areas. It's very simple.
Just don't use the furnishings with leads in PvP areas. It's very simple.
Except this furnishing type, which is a basin/sink, does not exist anywhere else in game. Why a housing item that caters to the housing community is locked behind PVP content is literally mind numbing. Other games figured this out over a decade ago.
Just don't use the furnishings with leads in PvP areas. It's very simple.
Except this furnishing type, which is a basin/sink, does not exist anywhere else in game. Why a housing item that caters to the housing community is locked behind PVP content is literally mind numbing. Other games figured this out over a decade ago.
Because it is a PVP reward. [snip] but did you know PVP players actually participate not only in PVE content but also in PVE/PVP neutral content like housing. [snip] It almost like the game is providing a reward to players who participate in PVP and housing...
Just don't use the furnishings with leads in PvP areas. It's very simple.
Except this furnishing type, which is a basin/sink, does not exist anywhere else in game. Why a housing item that caters to the housing community is locked behind PVP content is literally mind numbing. Other games figured this out over a decade ago.
Because it is a PVP reward. [snip] but did you know PVP players actually participate not only in PVE content but also in PVE/PVP neutral content like housing. [snip] It almost like the game is providing a reward to players who participate in PVP and housing...
I'd like to see the numbers on that. Because I bet hands down the vast majority of the housing community has little to no interest in PVP (even PVPers in ESO these days have no interest in PVP).
aetherial_heavenn wrote: »Go visit PvPers houses. Some of the best in the game are made by players who mostly PvP. Seems like you have a very narrow view of who does what in this game. Since 'housing is end game' the serious housing aficionados play all aspects of the game. Most housing streamers I watch have furnishings from trials, dungeons, farming mats, doing master writs, PvPing and farming antiquities. Therefore I dispute your claim based on watching hours o9f housing streams. (And based on my own houses. And on my guidies houses.)
Like these?aetherial_heavenn wrote: »Why don't we see people who don't like leads dropping in PvP complaining 'on behalf of the housing community' as vehemently about leads or actual housing items or even style motifs only being in trials or dropping at a higher rate in vet DLC dungeons, when the majority of players don't do trials or hard vet content?
What? LOL, no, not at all. I have no issues with PVP players, I am one of them...just not in ESO. My issue is legitimately about accessibility. But when I get dogpiled in a thread, I have an innate right to defend my position.aetherial_heavenn wrote: »Seems like the agenda here is a 'them v us' mentality regarding PvP rather than a genuine complaint about accessibility.
I do a fair amount of cobbling myself. Been creating my own furniture in games years before Homestead launched. The difference between creating in those games and eso was there was no limitation in those games. Due to heavy furnishing slot restrictions implemented in ESO I try to find 1 item solutions and not always resort to cobbling as it not only creates render issues for some players, like the light bug currently plaguing many, but it eats up the precious slots we have FAST, even with ESO+.aetherial_heavenn wrote: »By the way there a literally dozens of sink cobbles in the housing threads. One of the most loved aspects of housing by the housing community is creating our own unique furniture.
Due to the house I am working on now being at furnishing cap, but still needing to decorate a Christmas tree, the item I posted in my OP is 'needed' as it will open up 2 slots for me. I can get rid of the cobble I had and fit it with a 1 piece solution.aetherial_heavenn wrote: »By the way there a literally dozens of sink cobbles in the housing threads. One of the most loved aspects of housing by the housing community is creating our own unique furniture.
I did make a group for farming IC and we wiped every time and no lead...because we do not enjoy PVP in ESO. It's the worst PVP I have ever encountered in an MMORPG and all I have ever done in MMORPG's since 2004 is PVP. High Warlord in WOW. Gladiator in WOW. Preordered Warhammer Online, PVP'd on my Black Orc. Same in SWTOR. Huttball, Voidstar, Illum. But in ESO...its just stale to me and I have tried to like it, but its just bad. Leveling in PVP was OK, but at 50...ya, its just simply not fun. The combat all looks the same, same animations, same cheese sets if you intend to win. I literally can not find one redeeming value in ESO's pvp.aetherial_heavenn wrote: »If you were serious about 'needing' a sink but not serious enough to make a group to farm the lead drop in IC, I would have thought you'd take joy in creating one instead.
aetherial_heavenn wrote: »Go visit PvPers houses. Some of the best in the game are made by players who mostly PvP. Seems like you have a very narrow view of who does what in this game. Since 'housing is end game' the serious housing aficionados play all aspects of the game. Most housing streamers I watch have furnishings from trials, dungeons, farming mats, doing master writs, PvPing and farming antiquities. Therefore I dispute your claim based on watching hours o9f housing streams. (And based on my own houses. And on my guidies houses.)
Thank you for taking the time out of your day to visit my post. I am amazed, actually extremely astonished how many folks came out today to have a debate in this subforum that has not seen many visitors lately. And yourself, who rarely posts on the forums. I really appreciate you coming here to take part in this discussion.
I have seen many of these houses and frankly, I have not seen any that are that impressive. Most of them have garish colors, terrible placement of items, with a bad flow of traffic. Of course this is my opinion and is subjective, as is anyone who has an opinion.Like these?aetherial_heavenn wrote: »Why don't we see people who don't like leads dropping in PvP complaining 'on behalf of the housing community' as vehemently about leads or actual housing items or even style motifs only being in trials or dropping at a higher rate in vet DLC dungeons, when the majority of players don't do trials or hard vet content?
https://forums.elderscrollsonline.com/en/discussion/comment/6854480#Comment_6854480
https://forums.elderscrollsonline.com/en/discussion/comment/6916591#Comment_6916591
https://forums.elderscrollsonline.com/en/discussion/comment/6808401#Comment_6808401
https://forums.elderscrollsonline.com/en/discussion/comment/6804943#Comment_6804943What? LOL, no, not at all. I have no issues with PVP players, I am one of them...just not in ESO. My issue is legitimately about accessibility. But when I get dogpiled in a thread, I have an innate right to defend my position.aetherial_heavenn wrote: »Seems like the agenda here is a 'them v us' mentality regarding PvP rather than a genuine complaint about accessibility.I do a fair amount of cobbling myself. Been creating my own furniture in games years before Homestead launched. The difference between creating in those games and eso was there was no limitation in those games. Due to heavy furnishing slot restrictions implemented in ESO I try to find 1 item solutions and not always resort to cobbling as it not only creates render issues for some players, like the light bug currently plaguing many, but it eats up the precious slots we have FAST, even with ESO+.aetherial_heavenn wrote: »By the way there a literally dozens of sink cobbles in the housing threads. One of the most loved aspects of housing by the housing community is creating our own unique furniture.Due to the house I am working on now being at furnishing cap, but still needing to decorate a Christmas tree, the item I posted in my OP is 'needed' as it will open up 2 slots for me. I can get rid of the cobble I had and fit it with a 1 piece solution.aetherial_heavenn wrote: »By the way there a literally dozens of sink cobbles in the housing threads. One of the most loved aspects of housing by the housing community is creating our own unique furniture.I did make a group for farming IC and we wiped every time and no lead...because we do not enjoy PVP in ESO. It's the worst PVP I have ever encountered in an MMORPG and all I have ever done in MMORPG's since 2004 is PVP. High Warlord in WOW. Gladiator in WOW. Preordered Warhammer Online, PVP'd on my Black Orc. Same in SWTOR. Huttball, Voidstar, Illum. But in ESO...its just stale to me and I have tried to like it, but its just bad. Leveling in PVP was OK, but at 50...ya, its just simply not fun. The combat all looks the same, same animations, same cheese sets if you intend to win. I literally can not find one redeeming value in ESO's pvp.aetherial_heavenn wrote: »If you were serious about 'needing' a sink but not serious enough to make a group to farm the lead drop in IC, I would have thought you'd take joy in creating one instead.
As far as creating a sink, I did have one cobbled, it was quite nice but it cost extra slots that I can use elsewhere and the sink in the OP buys me slots.
I generalized because in general people who spend most of their time in PVP do not spend most of their time on outfits, or housing and this is industry wide. Evidence can be seen in the characters names themselves. Many, if not most players who engage mostly in PVP often wear the most ridiculous outfits, often play female toons to reduce their size, and overall care most about the engagement in PVP, not the lore behind their character, their house/decorating/appearance etc. Its not to say that there are not hard core PVPers who do not also enjoy outfits or housing, but those are far and few between and this is easily observable in every MMORPG that offers reasonable character customization and or housing.aetherial_heavenn wrote: »Thanks for your detailed reply. (Used spoiler tags to shorten the post.) We do see a lot more of 'the PvPers don't do housing or wear fancy costumes so don't put any non combat rewards in PvP' threads than others, so I guess I am a little sensitive on the subject of generalisations about people who play the whole game, including PvP.
I have not seen their homes, or pictures of their homes (not that pictures in ESO EVER do the property justice, its usually the opposite), but if they are spamming different colored lights everywhere, with little balance of positive and negative space, or not using lighting for the amazing effect that lighting can do for an environment in creating mood, well then if the shoe fits...you know the adage. I too have a current home that has lights blasting in 3 rooms, but its not that I actually want them to, its a necessity because the space between floors does not block light (as they should) so as with anything its a case by case basis. I am sure your throne room looks nice. But, in general light spam rarely looks good (and is a massive performance killer which is why New World limits the amount of lights able to be used in their homes).aetherial_heavenn wrote: »While I agree taste does very I'd hate to think my main home is garish (although the throne room/scroll room is very bright andd the garden is glowy!) or that some dear friends who PvP and are amazing real life artists all suffer from the problems you describe
I just think that being asked to do specific content for furnishing item leads is out of the scope of what it means to do housing in ESO. For all the "play your way" ZOS espouses, I find it hard to play my way when I have to do specific content for a furnishing lead. At the minimum allow for PVP leads to be found in PVE zones as well, due to the massive difference in playstyle between the two (its infinitely easier for a PVP player to adapt to PVE content in most cases, than the reverse).aetherial_heavenn wrote: »I do understand the frustration of rare drops of ubiquitously useful items that only require one slot being locked behind certain content. I would like some everyday items being more available or even just the flexibility to reallocate special collections /collectibles slots as 'traditional furnishings' instead, if ZoS can't increase the total slot numbers.
aetherial_heavenn wrote: »I personally loathe grinding dailies and I really want the abyssal pearl for an aquatic scene...so periodically I return and do those tedious, repetitious, daily quests despite having much more fun things to do like PvP and trials. One day I'll finish them because I also believe the principle of getting players to at least try the whole game is a sound one. Even if repeating the same content is actually not a motivator for me. Housing is one driver for some to try new types of game play and unique rewards can be great motivators.....YMMV on how motivating other requirements are!
aetherial_heavenn wrote: »I think we can both agree some single slot bathroom and kitchen items would be grand. Good luck. I hope it drops for you soon.
TelvanniWizard wrote: »Like the Elder Scroll replica furnishing, locked behind one of the longest amd most tedious grinds in the game
VaranisArano wrote: »TelvanniWizard wrote: »Like the Elder Scroll replica furnishing, locked behind one of the longest amd most tedious grinds in the game
Unless you are suggesting that Grand Overlords shouldn't have any housing reward for that achievement, something was always going to be locked behind that grind.
YMMV, but the two Grand Overlords I knew had that Elder Scroll proudly displayed in their house.