So I am trying to farm the lead for this item, and it apparently only drops out of imperial city sewers. I first farmed North Elsweyr for a few hours on a dedicated farming toon/level 19 legerdemain character and got nothing.
Even at this early morning hour, I am still having to contend with PVPers and not able to obtain this lead.
PVP is such a different dynamic than PVE, even trials, that it makes ZERO sense why anyone should be asked to do PVP content in a primarily PVE game based on a PVE universe.
https://eso.mmo-fashion.com/moth-priests-cleansing-bowl/
Veinblood1965 wrote: »So I am trying to farm the lead for this item, and it apparently only drops out of imperial city sewers. I first farmed North Elsweyr for a few hours on a dedicated farming toon/level 19 legerdemain character and got nothing.
Even at this early morning hour, I am still having to contend with PVPers and not able to obtain this lead.
PVP is such a different dynamic than PVE, even trials, that it makes ZERO sense why anyone should be asked to do PVP content in a primarily PVE game based on a PVE universe.
https://eso.mmo-fashion.com/moth-priests-cleansing-bowl/
I am into PVP now, however that is just recently of this year. Prior to that I hated having to go there as I got ganked every five seconds.I hated trying to get that one lead dropped of a boss in IC. One for getting ganked, and two as the zone sucks to try to get around in if you don't know the way around. HOWEVER it is things like that that got me into pvp so I am for it. I do feel your pain though.
It drops from pretty much everything in imperial city. You could just run a small loop in the sewers near your home base and farm the monsters, chests, and nearby bosses, and barely even see an enemy player. I think I've found like 4 or 5 already just from casual farming for other things in Imperial City during the events.
Its a simple deduction. Elder Scrolls is a rich universe full of lore and spans decades, all in single player, no PVP a "PVE, player vs environment" universe.colossalvoids wrote: »Have zero idea what "pve universe" means
And ZERO reasons why leads that drop in PVP can't also be had elsewhere so that folks who do not engage in that type of content can have a chance at obtaining the furnishing.colossalvoids wrote: »but it's a different game, there obviously would be things across all the possible activities or it would actually make zero sense.
It drops from pretty much everything in imperial city. You could just run a small loop in the sewers near your home base and farm the monsters, chests, and nearby bosses, and barely even see an enemy player. I think I've found like 4 or 5 already just from casual farming for other things in Imperial City during the events.
Thank you. This is what I have been doing, but also what caused me to write the post in the first place because this is where I was ganked.
Still though, after an hour or so, no lead
It drops from pretty much everything in imperial city. You could just run a small loop in the sewers near your home base and farm the monsters, chests, and nearby bosses, and barely even see an enemy player. I think I've found like 4 or 5 already just from casual farming for other things in Imperial City during the events.
Thank you. This is what I have been doing, but also what caused me to write the post in the first place because this is where I was ganked.
Still though, after an hour or so, no lead
An hour is hardly a long time. I think I spent a total of 5 or 6 hours farming for the Font of Auri'El and like 30 runs through Falkreath farming that lead. Leads are meant to take time to find. If they just dropped automatically they'd be pretty pointless. Might as well just give them all at log in at that point. They are supposed to push you to engage with content.
It drops from pretty much everything in imperial city. You could just run a small loop in the sewers near your home base and farm the monsters, chests, and nearby bosses, and barely even see an enemy player. I think I've found like 4 or 5 already just from casual farming for other things in Imperial City during the events.
Thank you. This is what I have been doing, but also what caused me to write the post in the first place because this is where I was ganked.
Still though, after an hour or so, no lead
An hour is hardly a long time. I think I spent a total of 5 or 6 hours farming for the Font of Auri'El and like 30 runs through Falkreath farming that lead. Leads are meant to take time to find. If they just dropped automatically they'd be pretty pointless. Might as well just give them all at log in at that point. They are supposed to push you to engage with content.
Then I must be uber lucky because that has not been the case for any lead I have farmed and I have farmed a ton of leads.
Its a simple deduction. Elder Scrolls is a rich universe full of lore and spans decades, all in single player, no PVP a "PVE, player vs environment" universe.colossalvoids wrote: »Have zero idea what "pve universe" meansAnd ZERO reasons why leads that drop in PVP can't also be had elsewhere so that folks who do not engage in that type of content can have a chance at obtaining the furnishing.colossalvoids wrote: »but it's a different game, there obviously would be things across all the possible activities or it would actually make zero sense.
This is not gear, this is not a title, this is not a mount, its a piece of furniture.
The elder scrolls lore comes from a game. Its origins are from single player games. The elder scrolls lore/universe is rooted in PVE, at its core. Even in ESO PVE is the VAST majority of not only the game, but the player base and I would bet even income.colossalvoids wrote: »Guess you're the author of a term as lore and universe is an apple and game modes are oranges here, especially talking about the game that had pvp in mind from the very start but anyway.
colossalvoids wrote: »Those things are spread across for a reason, would it be logical to also ask for pve leads to be added into pvp or endgame rewards to zone questing? Not a real question, but it's not zos's mistake or something, it's a design choice.
The elder scrolls lore comes from a game. Its origins are from single player games. The elder scrolls lore/universe is rooted in PVE, at its core. Even in ESO PVE is the VAST majority of not only the game, but the player base and I would bet even income.colossalvoids wrote: »Guess you're the author of a term as lore and universe is an apple and game modes are oranges here, especially talking about the game that had pvp in mind from the very start but anyway.colossalvoids wrote: »Those things are spread across for a reason, would it be logical to also ask for pve leads to be added into pvp or endgame rewards to zone questing? Not a real question, but it's not zos's mistake or something, it's a design choice.
Would PVE rewards be asked to add to PVP content? In regards to furniture, sure why not. Except there is a fundamental difference between asking a PVP person do do easy PVE content, vs asking a PVE person to do any form of PVP whatsoever.
PVP and PVE should never mix. Other, more popular, more profitable and more successful games have already done this, decades ago in fact.
MMORPG and PVP are separate, apples and oranges.colossalvoids wrote: »Yes and this one is an mmo, completely different game in the same exact universe with different ruleset, dynamics and game modes that never existed in single player games.
Learning a PVE encounter is infinitely less complex than learning PVP encounters. Its also much easier to be carried in PVE than in PVP. That aside, I never met a good PVPer who could not do PVE content, even the complex stuff.colossalvoids wrote: »Easy depends, some aren't capable of normal difficulty group content, some can't get vss hm statues or a boat from another one, not talking about cosmetic skins etc. Doesn't mean that everything should be obtainable by everyone no matter their skills or time spent just because they bought the game that had those things in their code.
Its not working for most players as evidence of how small the PVP population is in ESO. Secondly, just because a decision was made does not mean it was the right decision.colossalvoids wrote: »Pvp and pve are already a mix here and it's working for some portion of a playerbase, it was a decision from the very beginning and they still standing by that. There's even no separate pve and pvp balancing to begin with.
MMORPG and PVP are separate, apples and oranges.colossalvoids wrote: »Yes and this one is an mmo, completely different game in the same exact universe with different ruleset, dynamics and game modes that never existed in single player games.Learning a PVE encounter is infinitely less complex than learning PVP encounters. Its also much easier to be carried in PVE than in PVP. That aside, I never met a good PVPer who could not do PVE content, even the complex stuff.colossalvoids wrote: »Easy depends, some aren't capable of normal difficulty group content, some can't get vss hm statues or a boat from another one, not talking about cosmetic skins etc. Doesn't mean that everything should be obtainable by everyone no matter their skills or time spent just because they bought the game that had those things in their code.Its not working for most players as evidence of how small the PVP population is in ESO. Secondly, just because a decision was made does not mean it was the right decision.colossalvoids wrote: »Pvp and pve are already a mix here and it's working for some portion of a playerbase, it was a decision from the very beginning and they still standing by that. There's even no separate pve and pvp balancing to begin with.
So I am trying to farm the lead for this item, and it apparently only drops out of imperial city sewers. I first farmed North Elsweyr for a few hours on a dedicated farming toon/level 19 legerdemain character and got nothing.
Even at this early morning hour, I am still having to contend with PVPers and not able to obtain this lead.
PVP is such a different dynamic than PVE, even trials, that it makes ZERO sense why anyone should be asked to do PVP content in a primarily PVE game based on a PVE universe.
https://eso.mmo-fashion.com/moth-priests-cleansing-bowl/
So I am trying to farm the lead for this item, and it apparently only drops out of imperial city sewers. I first farmed North Elsweyr for a few hours on a dedicated farming toon/level 19 legerdemain character and got nothing.
Even at this early morning hour, I am still having to contend with PVPers and not able to obtain this lead.
PVP is such a different dynamic than PVE, even trials, that it makes ZERO sense why anyone should be asked to do PVP content in a primarily PVE game based on a PVE universe.
https://eso.mmo-fashion.com/moth-priests-cleansing-bowl/
I never get these opinions. I do both, honnestly not that hard to get a PvP setup. And at least Imperial City is a hybrid zone plenty of ways to do it.
Think about the PvPers with ZERO interest in PvE who have to Scry just to get a BOS 1pc mythic.
They can disagree all they want, does not make their decisions correct.
FORCING PVE players to do PVP content is ridiculous.
They can disagree all they want, does not make their decisions correct.
FORCING PVE players to do PVP content is ridiculous.
No one is forcing anyone to do anything. You could just not get the item if you are that adverse to PVP.
But excluding items as rewards for PVP activities just because some players don't want to do PVP is nonsense. PVP has its rewards and PVE has its rewards. Do the content, get the rewards. Don't do the content, you don't deserve to get the rewards.
They can disagree all they want, does not make their decisions correct.
FORCING PVE players to do PVP content is ridiculous.
No one is forcing anyone to do anything. You could just not get the item if you are that adverse to PVP.
But excluding items as rewards for PVP activities just because some players don't want to do PVP is nonsense. PVP has its rewards and PVE has its rewards. Do the content, get the rewards. Don't do the content, you don't deserve to get the rewards.
Its the only basin in game with water in it. Locking furnishing items that are arguably the most heavily used by PVE'rs behind PVP is mindnumbing.
They can disagree all they want, does not make their decisions correct.
FORCING PVE players to do PVP content is ridiculous.
Chilly-McFreeze wrote: »
They can disagree all they want, does not make their decisions correct.
FORCING PVE players to do PVP content is ridiculous.
No one is forcing anyone to do anything. You could just not get the item if you are that adverse to PVP.
But excluding items as rewards for PVP activities just because some players don't want to do PVP is nonsense. PVP has its rewards and PVE has its rewards. Do the content, get the rewards. Don't do the content, you don't deserve to get the rewards.
Its the only basin in game with water in it. Locking furnishing items that are arguably the most heavily used by PVE'rs behind PVP is mindnumbing.
Housing is neither PVE nor PVP activity, so making a claim that PVE players use the items more heavily is a stretch.
They can disagree all they want, does not make their decisions correct.
FORCING PVE players to do PVP content is ridiculous.
They are not forcing anything on anyone, it's your choice whether you want to go for it or not. The same way that PvPers have to do PvE content for mythic leads (which can be argued that they can make or break a build, whereas a furnishing will not make or break a housing build). It's good that they add leads to all sorts of content, it gives the opportunity for people who do all sorts of activities to find some antiquities. The farming can be painful and tedious because sometimes the RNG can be downright brutal, and that's grounds for complaining, but to restrict leads to specific content is a bit entitled.
Chilly-McFreeze wrote: »
I should not have to explain the difference between a PVP player doing PVE content and a PVE player doing PVP content. So, no its not the other way around.
PVP players doing PVE content is easily achievable. PVErs doing PVP content is not.
They can disagree all they want, does not make their decisions correct.
FORCING PVE players to do PVP content is ridiculous.
No one is forcing anyone to do anything. You could just not get the item if you are that adverse to PVP.
But excluding items as rewards for PVP activities just because some players don't want to do PVP is nonsense. PVP has its rewards and PVE has its rewards. Do the content, get the rewards. Don't do the content, you don't deserve to get the rewards.
Its the only basin in game with water in it. Locking furnishing items that are arguably the most heavily used by PVE'rs behind PVP is mindnumbing.
Housing is neither PVE nor PVP activity, so making a claim that PVE players use the items more heavily is a stretch.
Housing is an PVE activity.