DC set needs a FIX ASAP! (new bug?)

Fazuszek
Fazuszek
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Yesterday in my BG, there was a player using DC to pull players to his spawn zone - ofcourse this means, insta death. His team was nonstop close to that spawn point, luring players, so he can pull them.

What in oblivion was that? I thought every bug/exploit with DC was already fixed!? Maybe remove the set from game?
  • Einstein_
    Einstein_
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    there is even a worse bug, in Combination with Volen.
    we had two times 10 crashes at once, when we(our group) got pulled from DC while heaving volen....
    everybody who got pulled crashed
  • McTaterskins
    McTaterskins
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    Einstein_ wrote: »
    there is even a worse bug, in Combination with Volen.
    we had two times 10 crashes at once, when we(our group) got pulled from DC while heaving volen....
    everybody who got pulled crashed

    I think some of that is related to them deciding to make a new fancy and detailed graphic for it. I guess they don't consider piling on to visuals and calculations simultaneously as something that will impact performance.
  • xDeusEJRx
    xDeusEJRx
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    Fazuszek wrote: »
    Yesterday in my BG, there was a player using DC to pull players to his spawn zone - ofcourse this means, insta death. His team was nonstop close to that spawn point, luring players, so he can pull them.

    What in oblivion was that? I thought every bug/exploit with DC was already fixed!? Maybe remove the set from game?

    It's not new unfortunately, trash that it exists. But not new. The set seems to ignore x/y positioning and can pull up or down as long as you're within relative range. And unfortunately ZoS won't patch BG's so you can't deal damage while in your spawn(which I find ridiculous).

    Zos just need to make it like imperial city where you have a perma safe-zone debuff where you can't deal damage until you leave the spawn area
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
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