Yes we can. Pay for Space, Buy crowns, Buy Armory NPC, buy NPC Bank.... Armory is just 100% useless and i realy dont understand how or why ZoS makeit like this.phaneub17_ESO wrote: »1. Get more bag space, you can have up to 210 inventory slots with the last 10 from crown store pets.
I understand. But for that you will allways need one clean slot without anything save on him. Only this way you can reset all your char. Reset CP, Reset Skill points, reset all you whant. This is not the bug?! Them ZoS have a real problem in someway when they take some actions.phaneub17_ESO wrote: »2. Vampire/Werewolf thing not a bug as it allows you to have a build with Vampire, a second build with Werewolf, and if you want a third build clean without having to get another bite when you can swap in seconds.
100% this + load items from banl. That all and will almost perfect!What the Armory needs is Mundas.
Hi there.
Why Armory Station dont load items from bank? this way its 100% useless
My main char is one DD and i wanna create one healer in the same char. Armory Station can be very great to help us in that but sadly its not. Because we need to carry all items in inventory, or we need to travel home, or we need 2 NPC (back + Armory Npc)...
i wanna buy Armory Station slots+NPC... but not like this.
Why ESO make this Armory station so useless? Only because CP? There's addons to make the same and 100% better.
And BTW bug report:
If you are vampire, Warewolf or other (i dont even know if there's more) and if you load one empty slot. You will erase the vampire\warewolf Skill lines.
If you are suggesting that they add some storage to the armoury, I could understand that and even support that. As that would be a logical thing as well as a nice QOL thing. In the meantime however, you could dedicate a House Chest for that, right next to the Armoury Station I guess.
ZOS needs to massively increase inventory and bank space, this is the only part of the game which is incredibly outdated. And at the same time, the armory should store the gear in the saved build itself.
Other than that, I really like the armory, and have made 8 new tanks and 1 new dps because of it. Wanted to do more, but ran out of blue jewelry crafting upgrade materials. So when I have made all characters into 18 DPS/18 tanks I will be buying atleast one more armory slot for all my characters.
Having multiple toons using the armory and pulling gear out of the bank is a recipe for bugs / further issues. Like people have said, just increase your bag space, it's about 12 items in total for a completely new build.
Having multiple toons using the armory and pulling gear out of the bank is a recipe for bugs / further issues. Like people have said, just increase your bag space, it's about 12 items in total for a completely new build.
That's not an adequate solution, especially for people who play many different builds. Let's keep it simple and say you have a tank, healer, dps and pvp build you like to play. That is nearly 50 slots right there. Finding enough inventory on this game is already a problem. Add to that trying to lug around all that extra gear so you can make use of the armory assistant and switch builds on the go and you have a true inventory nightmare.
I take your point about having the bank tied to the armory and how that would be a pain to code. That's a good point, because it would be, and bugs galore would ensue. But if you simply gave the armory its own storage reserved only for items you have saved to specific build slots that could be avoided and would be relatively simple to code and work out any bugs in.
Having multiple toons using the armory and pulling gear out of the bank is a recipe for bugs / further issues. Like people have said, just increase your bag space, it's about 12 items in total for a completely new build.
That's not an adequate solution, especially for people who play many different builds. Let's keep it simple and say you have a tank, healer, dps and pvp build you like to play. That is nearly 50 slots right there. Finding enough inventory on this game is already a problem. Add to that trying to lug around all that extra gear so you can make use of the armory assistant and switch builds on the go and you have a true inventory nightmare.
I take your point about having the bank tied to the armory and how that would be a pain to code. That's a good point, because it would be, and bugs galore would ensue. But if you simply gave the armory its own storage reserved only for items you have saved to specific build slots that could be avoided and would be relatively simple to code and work out any bugs in.
I understand, I was just commenting specifically on pulling items out of banks/chests and the fact that OP wants to be a DD/healer. Your solution seems adequate for people who wish to play four+ separate roles on each character but it's also difficult to do things like say have the armory store your gear, as with the assistant being behind a paywall there would be people complaining about pay2win etc. Essentially the same logic that's preventing the assistant from being usable in trials.