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QoL Armory Station

Theros
Theros
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Hi there.

Why Armory Station dont load items from bank? this way its 100% useless :(

My main char is one DD and i wanna create one healer in the same char. Armory Station can be very great to help us in that but sadly its not. Because we need to carry all items in inventory, or we need to travel home, or we need 2 NPC (back + Armory Npc)...
i wanna buy Armory Station slots+NPC... but not like this.


Why ESO make this Armory station so useless? Only because CP? There's addons to make the same and 100% better.

And BTW bug report:
If you are vampire, Warewolf or other (i dont even know if there's more) and if you load one empty slot. You will erase the vampire\warewolf Skill lines.


  • phaneub17_ESO
    phaneub17_ESO
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    1. Get more bag space, you can have up to 210 inventory slots with the last 10 from crown store pets.
    2. Vampire/Werewolf thing not a bug as it allows you to have a build with Vampire, a second build with Werewolf, and if you want a third build clean without having to get another bite when you can swap in seconds.
  • M0ntie
    M0ntie
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    What the Armory needs is Mundas.
  • Theros
    Theros
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    1. Get more bag space, you can have up to 210 inventory slots with the last 10 from crown store pets.
    Yes we can. Pay for Space, Buy crowns, Buy Armory NPC, buy NPC Bank.... Armory is just 100% useless and i realy dont understand how or why ZoS makeit like this.
    2. Vampire/Werewolf thing not a bug as it allows you to have a build with Vampire, a second build with Werewolf, and if you want a third build clean without having to get another bite when you can swap in seconds.
    I understand. But for that you will allways need one clean slot without anything save on him. Only this way you can reset all your char. Reset CP, Reset Skill points, reset all you whant. This is not the bug?! Them ZoS have a real problem in someway when they take some actions.
    M0ntie wrote: »
    What the Armory needs is Mundas.
    100% this + load items from banl. That all and will almost perfect!
  • Jeremy
    Jeremy
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    Theros wrote: »
    Hi there.

    Why Armory Station dont load items from bank? this way its 100% useless :(

    My main char is one DD and i wanna create one healer in the same char. Armory Station can be very great to help us in that but sadly its not. Because we need to carry all items in inventory, or we need to travel home, or we need 2 NPC (back + Armory Npc)...
    i wanna buy Armory Station slots+NPC... but not like this.


    Why ESO make this Armory station so useless? Only because CP? There's addons to make the same and 100% better.

    And BTW bug report:
    If you are vampire, Warewolf or other (i dont even know if there's more) and if you load one empty slot. You will erase the vampire\warewolf Skill lines.


    Yeah, I made a thread about this myself while back. They ought to at least let you store the items there that you have saved to your armory builds in it. I mean it is an armory...

    And as others have pointed out, it needs to save your Mundus too.

    Until they correct these two significant issues, the armory isn't going to get near the use (or make them near the money) as it could.
  • bmnoble
    bmnoble
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    Didn't know about it not being able to pull stuff from the bank, haven't used it much yet, was waiting to make sure there were no further bugs being talked about, only given it a try a few days ago.

    At the bare minimum maybe they could add a new tab to the bank for stuff used in armory set ups, so you can quickly withdraw it without having to search through all your gear.

    If it saved the Mundus stones I would consider buying the assistant, as it is now I travel to one of my guilds craft houses to access both the station and the mundus stones at the same time, while that is fine if you know what set up your planning to make use of its largely inconvenient for quick switching in harder group content.

    So long as they don't add a stupid requirement like needing to own all the mundus stones in addition to the assistant.
  • Paulytnz
    Paulytnz
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    I am not sure if you are complaining about needing to get the items from the bank or needing to actually hold them on yourself at all and not just let them sit in the bank if we use that build or not.

    Either way to answer both complaints it's very simple - Logic.

    Imagine you are a real person and you want to do a different thing today. Lets say you were working and so you are wearing your normal work clothes. But now you want to go to the beach and enjoy the sun and have a swim. Either way you are going to have to get the swimming gear to use it - simple logic.

    Same applies here. You have to go home to GET the gear and to also be able to USE the gear. You can't get it (change your build) or use it (leave it in the bank) simply because you want to.

    If you are suggesting that they add some storage to the armoury, I could understand that and even support that. As that would be a logical thing as well as a nice QOL thing. In the meantime however, you could dedicate a House Chest for that, right next to the Armoury Station I guess.
    Edited by Paulytnz on December 4, 2021 3:09AM
  • Theros
    Theros
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    Paulytnz wrote: »
    If you are suggesting that they add some storage to the armoury, I could understand that and even support that. As that would be a logical thing as well as a nice QOL thing. In the meantime however, you could dedicate a House Chest for that, right next to the Armoury Station I guess.

    Im saying, that NPC Armory assistance & armor station will be great if they load items from bank or house chests every time you trade one build. That's all! This will me a very nice QoL and people will pay for NPC. Otherwise its 100% useless (in my opinion)
  • Sarannah
    Sarannah
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    ZOS needs to massively increase inventory and bank space, this is the only part of the game which is incredibly outdated. And at the same time, the armory should store the gear in the saved build itself.

    Other than that, I really like the armory, and have made 8 new tanks and 1 new dps because of it. Wanted to do more, but ran out of blue jewelry crafting upgrade materials. So when I have made all characters into 18 DPS/18 tanks I will be buying atleast one more armory slot for all my characters.
  • Theros
    Theros
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    Sarannah wrote: »
    ZOS needs to massively increase inventory and bank space, this is the only part of the game which is incredibly outdated. And at the same time, the armory should store the gear in the saved build itself.

    Other than that, I really like the armory, and have made 8 new tanks and 1 new dps because of it. Wanted to do more, but ran out of blue jewelry crafting upgrade materials. So when I have made all characters into 18 DPS/18 tanks I will be buying atleast one more armory slot for all my characters.

    I wanna buy NPC Armory assistance. But after i find i need npc bank (i have it), need to trade itens every time i wanna trade DD\Healer (and i have only this 2 builds)... i can't do it :(
  • Stanx
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    Having multiple toons using the armory and pulling gear out of the bank is a recipe for bugs / further issues. Like people have said, just increase your bag space, it's about 12 items in total for a completely new build.

  • Jeremy
    Jeremy
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    Stanx wrote: »
    Having multiple toons using the armory and pulling gear out of the bank is a recipe for bugs / further issues. Like people have said, just increase your bag space, it's about 12 items in total for a completely new build.

    That's not an adequate solution, especially for people who play many different builds. Let's keep it simple and say you have a tank, healer, dps and pvp build you like to play. That is nearly 50 slots right there. Finding enough inventory on this game is already a problem. Add to that trying to lug around all that extra gear so you can make use of the armory assistant and switch builds on the go and you have a true inventory nightmare.

    I take your point about having the bank tied to the armory and how that would be a pain to code. That's a good point, because it would be, and bugs galore would ensue. But if you simply gave the armory its own storage reserved only for items you have saved to specific build slots that could be avoided and would be relatively simple to code and work out any bugs in.
    Edited by Jeremy on December 4, 2021 11:47AM
  • Stanx
    Stanx
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    Jeremy wrote: »
    Stanx wrote: »
    Having multiple toons using the armory and pulling gear out of the bank is a recipe for bugs / further issues. Like people have said, just increase your bag space, it's about 12 items in total for a completely new build.

    That's not an adequate solution, especially for people who play many different builds. Let's keep it simple and say you have a tank, healer, dps and pvp build you like to play. That is nearly 50 slots right there. Finding enough inventory on this game is already a problem. Add to that trying to lug around all that extra gear so you can make use of the armory assistant and switch builds on the go and you have a true inventory nightmare.

    I take your point about having the bank tied to the armory and how that would be a pain to code. That's a good point, because it would be, and bugs galore would ensue. But if you simply gave the armory its own storage reserved only for items you have saved to specific build slots that could be avoided and would be relatively simple to code and work out any bugs in.

    I understand, I was just commenting specifically on pulling items out of banks/chests and the fact that OP wants to be a DD/healer. Your solution seems adequate for people who wish to play four+ separate roles on each character but it's also difficult to do things like say have the armory store your gear, as with the assistant being behind a paywall there would be people complaining about pay2win etc. Essentially the same logic that's preventing the assistant from being usable in trials.
  • Jeremy
    Jeremy
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    Stanx wrote: »
    Jeremy wrote: »
    Stanx wrote: »
    Having multiple toons using the armory and pulling gear out of the bank is a recipe for bugs / further issues. Like people have said, just increase your bag space, it's about 12 items in total for a completely new build.

    That's not an adequate solution, especially for people who play many different builds. Let's keep it simple and say you have a tank, healer, dps and pvp build you like to play. That is nearly 50 slots right there. Finding enough inventory on this game is already a problem. Add to that trying to lug around all that extra gear so you can make use of the armory assistant and switch builds on the go and you have a true inventory nightmare.

    I take your point about having the bank tied to the armory and how that would be a pain to code. That's a good point, because it would be, and bugs galore would ensue. But if you simply gave the armory its own storage reserved only for items you have saved to specific build slots that could be avoided and would be relatively simple to code and work out any bugs in.

    I understand, I was just commenting specifically on pulling items out of banks/chests and the fact that OP wants to be a DD/healer. Your solution seems adequate for people who wish to play four+ separate roles on each character but it's also difficult to do things like say have the armory store your gear, as with the assistant being behind a paywall there would be people complaining about pay2win etc. Essentially the same logic that's preventing the assistant from being usable in trials.

    It shouldn't be that difficult to have the armory save and store gear. If it's reserved only for gear that is saved to specific builds, then the system can process them independently without having to take into account other factors like available bank or inventory space etc.

    You're right they probably would complain about pay2win. But I quit caring about that game of semantics a very long time ago.
    Edited by Jeremy on December 4, 2021 12:13PM
  • TelvanniWizard
    TelvanniWizard
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    No mundus stone, no use for armory.
  • The3sFinest
    The3sFinest
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    If there will be no mundus save option, then there is no reason to use it, or to buy the assistant. Change it, Zos!
  • huntgod_ESO
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    I just wish they'd add the armory station to cities...it's annoying porting back to my house or guild hall every time I wanna make that change.
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • Artim_X
    Artim_X
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    IMO the armory station and armory assistant are a glorious quality of life addition to the game. I'm so used to carrying all my alt build sets on me that the slot issue never concerned me, but as mentioned above, it would be cool to be able to somehow save that gear in the system itself instead of lugging it around.

    Hopefully the ability to save one's mundus will also be included by next year, as that is the only thing that might require me to port to my house when changing a setup.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
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    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
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    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
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    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
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    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
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    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
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    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
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    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
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    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • SickDuck
    SickDuck
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    I'd love to see a completely separate space for gear included in Armory builds. Something similar like the craft bag, preferably on account level.

    It is very annoying to have these items in the backpack, not just because of the space they occupy but the fact these items are not trivial to hide/ignore in various situations.

    Aye, and mundus is a must, it baffles me how on Tamriel could've that been missed in the first place? No point to buy the assistant for instant change while you still need to jump out of the instance/trial to change mundus?
    Holdviola - Khira'de Regalo - Lélekvadász - Used To Be An Adventurer - Zetor - Does-Not-Give-A-Duck - Lord Sugar - Tenar Arha - Da'rinka - Violent Moon - Extreme Runner
  • ellmarie
    ellmarie
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    Agreed with much of this! Especially the banks space. And another note, furnishings should not be included in the bank space.

    Also need to add off topic, putting the station into a position as an xbox player is also a pain in the arse. If you put it in a space with little room, you can't interact with it. At times I can't get it to position anywhere and have to put away and bring back out a few times to make sure it's "green". I feel like I'm building with The Sims and need a cheat to 'move objects'.
    Xbox X- NA
  • Zama666
    Zama666
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    Ugh.
    Putting items not used away into my Bank,
    then withdrawing them,
    then loading my build leaves my character naked.
  • deejayvee
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    M0ntie wrote: »
    What the Armory needs is Mundas.

    Agree, and also the role should be saved.

    If I have a healing and dps build on the armory, each one should remember my role so I don't queue for the wrong role.
    PC - NA
  • Nanfoodle
    Nanfoodle
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    Between the two updates, Armory System and Companions. I have no clue why they have added more item slots or a new way to manage gear.

    Armory System has up to 8 slots, that's about 10 to 14 items per build. How are we to make full use of the Armory System if they don't add something like the Sticker Book for gear or companion gear. Pls help Zeni.
    Edited by Nanfoodle on December 6, 2021 1:19AM
  • faeeichenlaub
    faeeichenlaub
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    Armory really should have a mannequin and weapons rack associated for each unlock.

    And the armorer should be a special gear bank. Functioning like a craft Bag. Bag space determined by the number of unlocks at the Armory.

    I have both, but as a mostly cyrodiil player I haven't really been able to use it. You should be able to summon the armorer for use at home gate. As a result I haven't found much of a use for either apart from it being a loooong overdue home furnishing that has weapons and armor.
    "Azura give me strength, Let my voice change the world as long as I am in it."
  • Amottica
    Amottica
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    M0ntie wrote: »
    What the Armory needs is Mundas.

    From what I have heard Zenimax has good reason to not make Mundus part of the armory system.
  • Chrysa1is
    Chrysa1is
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    You should just be able to store armour and jewellery in the armoury station. Helps save bank space and chest storage space at home. Why zos don't use these high IQ strats is beyond me
  • Nanfoodle
    Nanfoodle
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    IMO they should add a crafting like gear bag. Even if it's not unlimited. Maybe enough slots for 8 sets of gear, as many slots you can unlock in the Armory System on one char.
  • Raideen
    Raideen
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    Armory should include mundus, no reason ZOS cant do this.
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