this way it will be WAY WAY WAAAAY superior to magic version which only deals 10% more damage but:1. stam morph lower dmg but u dont need to precast skill it is just working as passive only you will need to cast bow at 5 stack
1. Make every class skill to scale with your highest offensive stats. Done.
2. Change Hemorrhage passive to give Minor Prophecy and Minor Savagery.
3. Change Magicka Flood passive to give 8% max mag and max stam.
4. Sap essence/Power extraction to give group buff (that could bring support NB more to group) you can even lower damage + duration to 10sec.
I would like to Give NBs Wardens +10% Magic Damage, so we can do extra Bleed Damage.
what about no?Invis is pretty strong so longer durations will cause a panic for non-NBs
RemoryAzure wrote: »what about no?Invis is pretty strong so longer durations will cause a panic for non-NBs
not sure about stamblade, but magblade is the most trash class in the game sustain-wise, not only he has to have like 3k mana regen to stay in combat for longer than couple of seconds, but also cannot regen mana out of combat coz u waste it all on cloak, 3k regen is roughly the number that allows u to stay on the same % while not leaving stealth.
another problem that ranged magblade has to keep stealth on backbar which makes it harder to use coz bar swapping isnt happening every time u want it, thats the main reason im switching to oakensoul on all of my characters next patch.
and the last but not least, there are plenty of ways to keep NBs out of stealth - mages/fighters guilds' skills, flare (multiple times ive seen heal bots who runs with their party and throwing flares all over the place in 50m radius all the time), detection potions, aoe skills. there is no way u can ever enter stealth while fighting a good player.
thus, i would prefer to see cloak to be reworked somewhat like this:
- gives invisibility for 30 sec
- upon dealing an attack while in stealth u gain "revealed" status for 10 sec and heal for 10% of hp per second
(dark cloak heal into default version, i dont think it will be op coz we already have a class with the same healing on his burst skill AND minor protection with 100% uptime AND literally 2x more damage spammable AND healing for 40% of the damage dealt, yes templar, im talking about u)
morphs:
crit version: ur next attack is guaranteed to crit and deals up to 15% more crit damage depending on the stealth time (like rally but critdmg)
tank version: also gives 10 sec of minor protection and increases the amount of damage u can block by 10%
RemoryAzure wrote: »what about no?Invis is pretty strong so longer durations will cause a panic for non-NBs
not sure about stamblade, but magblade is the most trash class in the game sustain-wise, not only he has to have like 3k mana regen to stay in combat for longer than couple of seconds, but also cannot regen mana out of combat coz u waste it all on cloak, 3k regen is roughly the number that allows u to stay on the same % while not leaving stealth.
Hard disagree
RemoryAzure wrote: »and nerfed DK's combustion still gives much more sustain than siphoning strikes in pvp scenarios. not even talking about his ultimate passive.
regarding sorcery, u can run sorcery+intellect+detect potion, but, yet again, other classes can run ccimmunity+intellect+detect.
im going oakensoul next patch so i wont use siphoning strikes at all, but i think this is a nice idea to add sorcery/brutality into it. and maybe reduce it's cost to 0, like warden's version of regen buff?