YoureWrongImRight wrote: »All you're doing is supporting a system that is obviously flawed and doesn't work. Supporting game mechanics that are broken and have been for a long time. Perpetuating the current system but then just ranking is solves nothing.
You're obviously free to hold onto that stance, but it will just continue on the same path that's already been happening for a long time. A dead game with shrinking population since barrier to entry discourages new players from participating. Proof is in the numbers, people don't enjoy it, and they're leaving because of it. Enjoy the ride down.
YoureWrongImRight wrote: »you guys must be right, ESO is the pinnacle of competitive PvP and all that's required is a ranking system to show who's the best. That's why the population in PvP has been in steady decline for a long period, game as a whole is probably dying, people are constantly complaining about how bad it is everywhere you look.
Cannot possibly have anything to do with game mechanics, non competitive advantages that drive new players away, it even drives the old players away.
WordsOfPower wrote: »I'm sorry Kitkat but I just don't see your argument. There's a lot of words in that post, but you don't respond to the points I made.
There is no gear that gives an unfair advantage, since everyone can acquire the same things.
Please don't compare to other sports because that's just daft. You are arguing in favour of standardised great, so make your argument as if you were in an organised debate. And try to support it.
Maybe then I can follow it. Seems doubtful
No one is saying that BGs should ONLY be ranked. The card game isn't.
If ZOS were to offer a DM only ranked queue option for solo and group, my money is on starting to see some positive gains for this community starting immediately.
The better option is to create a system that no longer puts casuals against vets so that the casuals at least have some sort of on ramping experience to better identify what they're doing right and what they're doing wrong both in how they build their toons and how they play those builds.
WordsOfPower wrote: »The queues must be separated if the game is to survive, because DM players will just leave if not. And that's 90% of the players.
Saying that the population was too low to support the games with DM only is silly. It worked fine for DM. Almost instant pop every time.
The problem was that no one ever got objectives because ZOS were daft enough to include DM in the random.
Had they not, or if they separate the queues in future, there will be a perfect scenario. Pop instantly for DM, or wait 15 minutes for the less popular objective games.
YoureWrongImRight wrote: »They can either have good queue times for DM and get annihilated.
Or they can wait 15+ minutes for an objective mode where they could actually potentially feel useful as they can still capture points etc regardless of how bad they are.
YoureWrongImRight wrote: »You guys seriously need to try and look outside of your own experience and think about what will actually bring people in and keep them coming back so you actually have people to play against, not just the same 20 guys over and over.
How would you even do an ELO system with 3 teams? Win rate?
Just give us custom BGs, literally the easiest option. I don’t trust ZoS to have a proper ELO or matchmaking system. You can’t compare class/stat averages like other games. I don’t see ZoS implementing a good system unless some big changes come with it.
How would you even do an ELO system with 3 teams? Win rate?
Yes.
Queue 1 : Objective modes / Current MMR system (no ranking) / Solo or Duo queuing
Queue 2 : DM / New ranking system based on winrate / Solo queuing
Queue 3 : DM / New ranking system (different leaderboard than queue 2) / 4man queuing
Queue time would be as fast as it is today for queue 1 and 2, and queue 3 would be mostly hardcore groups organizing themselves to queue at the same time during peak hours.
Everyone who really plays BG would be happier:
Objective players would have almost no hardcore players in their BG.
Competitive DM players can fight more balanced matches between themselves and play the ranking.
We can see a true hardcore 4v4v4 scene emerge in the group DM queue.
(Of course several players that do not like the current BG PvP and are not interested in making it better will reply here asking for a complete rework instead, like standardized stats, balance changes, and other off-topic suggestions, but I won't engage in this discussion).
So pay for account and level up toons just to have a bit of time in low ranks until you get higher? *yawn*
Why are you so vehemently against this? How is this not a step in the right direction versus the dumpster fire we have now?
BGs are now a game of "avoid DC for 10 minutes" except for the 1 in 10 matches you get where everyone is on the same page that the set is the worst thing to happen to ESO in its entire existence, so no one runs it.
Either no one has it or half or more of the lobby has it. It was fine when there was only one person with it. That doesn't happen anymore. It's an all or nothing gambling game now and one that I choose to no longer play.
Is the nerf coming soon or not? Like the no CP community is so completely broken, more so than CP because bleeds, sloads and Zaan are over performing so harshly in no CP. not to mention incap
YoureWrongImRight wrote: »And of course since ESO players are all top tier lovers of equality and balance, we won't see the sudden emergence of 10,000 smurf accounts to farm noobs.
And we are just to assume that good players will just want to play ranked all the time and will never enter the unranked queue's where the noobs are expected to go and farm them.
This whole system basically just gives vet players more options for "I can play serious when I want" and "I have a direct line to go farm noobs" when I want. Even with this glorious ranking system you can always get to them, sounds great for you, not great for them.
Silversmith wrote: »I feel like there is less than 100 unique ids that play battlegrounds regularly.