This is off topic, ranking will rate win-rate, that's it, players at the top will have both superior skill and superior gear (and superior "roles", and yes maybe superior "classes", but then again balance can continue happening).
How does this factor in that some people just spend more time on the game so they have gold everything vs people that are just part time and have epic gear.
It gives them different rating as an outcome of the fight.
Yes, this is the answer to gear question. Always was.
This is fantasy MMO after all.
lol this is what you end up with when you've prioritized pounding new players into the dirt repeatedly
not worried about any sort of balance issues, not fix any of the performance issues
new players don't find it fun because they don't know what the meta is, they don't have the gear to compete
they don't understand why 4 of them combined can't even bring down 1 guy.
There's a laundry list of issues to fix before thinking about any kind of actual ranking system.
YoureWrongImRight wrote: »a cookie for whoever spends the most time farming chromium grains.
I'll go back to my own set of made-up rules (topping DMG stats every BG)
Others will go back to their own set of made-up rules (best personal K/D whatever the consequences for the team)
Others will go back to their own set of made-up excuses (lag, performance, balance, bad luck)
I give up.
Let's all go back to our happy little stone age.
YoureWrongImRight wrote: »Because it's not just gear sets we're talking about here, new characters don't have access to the same skills, the same passives.
If I slap you in all trash overland drops with training traits and magicka glyphs on a stam character you will be decimated 100% of the time... period.
WordsOfPower wrote: »YoureWrongImRight wrote: »Because it's not just gear sets we're talking about here, new characters don't have access to the same skills, the same passives.
You do realise that it's their decision whether to collect a few more Skyshards or go into the BG unprepared, right?If I slap you in all trash overland drops with training traits and magicka glyphs on a stam character you will be decimated 100% of the time... period.
Gear does not maketh the man. As a B Tier player that tries lots of combinations of class and build, I can honestly say that when I'm on one that does not suit my playstyle or I'm struggling to get to work, I get owned, even in all Gold gear that other players use to great advantage.
[snip]
Thankfully, help is at hand. @TheRealGodzilla is working hard to make a PvP Academy, as we speak
[edited for baiting]
YoureWrongImRight wrote: »WordsOfPower wrote: »YoureWrongImRight wrote: »Because it's not just gear sets we're talking about here, new characters don't have access to the same skills, the same passives.
You do realise that it's their decision whether to collect a few more Skyshards or go into the BG unprepared, right?If I slap you in all trash overland drops with training traits and magicka glyphs on a stam character you will be decimated 100% of the time... period.
Gear does not maketh the man. As a B Tier player that tries lots of combinations of class and build, I can honestly say that when I'm on one that does not suit my playstyle or I'm struggling to get to work, I get owned, even in all Gold gear that other players use to great advantage.
[snip]
Thankfully, help is at hand. @TheRealGodzilla is working hard to make a PvP Academy, as we speak
[edited for baiting]
So you are saying that they are choosing to go in "unprepared", like they should invest more time into their character before trying to fight anyone. But then at the same time those things don't make the man and they don't decide the outcome?
You are basically just highlighting my point, I change your gear and you get owned, it has literally nothing to do with your skill. If you're doing the exact same combo and suddenly it's hitting for half as much damage because your gear sucks, then you suck. That's it, period.
If I cut your weapon damage by 30-50% and cut your health down to 20k you will die instantly basically every time.
Whole point is that there's no value in trying to rank something that is not normalized, stats should be equal, proc sets should be removed, all players should have access to all the possible skills for their class and every other skill line that would be available to them.
Players should all have access to the same skills and have stats that are purely determined by your class when you enter the BG. Otherwise all you're doing is ranking builds.
Less skilled players can't compete with good players, on objectives this kind of thing not exist , you can just ignore to hard fights and do objective. Weak players on objective can still be useful.
YoureWrongImRight wrote: »@Ominer If you honestly think that gear doesn't have significant impact on peoples performance then you are seriously delusional.
If I have a significant stat advantage I will literally beat you 100% of the time. I hit harder, heal myself for more, have more health, have more sustain, you will never win.
The only time this isn't the deciding factor is when people have no idea what they're doing.
You make it sound as if you could throw these "god tier players" in absolute trash gear that does not work with their skill build at all and they would still do well. Which is obviously completely untrue.
I'll say it again, people who can make valuable input into improving the game (e.g. people who discover the meta, who understand class balances) are sick of coming to this forum to have to constantly fight every discussion out with players who clearly have little to no idea what they're talking about.
You talk about widening skill gaps but I’d argue the skill gap from average to top tier players has only been getting narrower. With the removal of animation cancelling, top players leaving due to burnout with performance, shifts in the meta & balance etc. Also, skill gap wouldn't be an issue with a ranked system as you'd be fighting similarly skilled players so your statement is pointless. New / casual players would only benefit as they'd stop getting stomped everytime they tried to engage in pvp.
There's every point in giving the PvP community a ranked ladder to spur competition, boost creativity, and boost the PvP ecosystem. Arguing against it by saying that this game isn't standardized is like saying there's no point in ranking the Olympics because not all humans have the same genetics.
I've been 1vXing players on NA greyhost with 260cp, blue gear and a level 48 caluurions legacy greatsword. For someone with that name you're wrong an incredible amount of the time. You've already been told building correctly is a skill / gear isn't the be all and end all of fights. Anything you've written as a counter argument since then is also wrong / adds nothing to what you've said previously.
WordsOfPower wrote: »It seems he thinks it's an unfair game. There is literally no set available that another player can't have. The most difficult to obtain sets are skill gated not paywalled (Perfected Vateshran, etc).
If you don't recognise that the variety of builds is the best thing about ESO PvP, then why are you even on a forum discussing it? (besides your crusade to have us all wearing Rubedite)