rageofodin wrote: »While I appreciate the helpful responses from the community, the issue isnt the mechanic itself, but the math applied and told to us via the tooltips
If you jump off the edge of a cliff in Sunspire, you take 999,999 damage, making it clear you will die no matter what
By giving us a specific number value in the tooltips that we CAN mitigate, with the right build, and it still being a one shot mechanic is a massive misstep in communication by the developers
If its a one shot mechanic, no matter what, they could just say that
Giving the players a number that seems to be survivable when its not, not only causes confusion, but can waste large amounts of time for players trying to figure out how they want to approach the fight. I will refer to the mantra of ES “Play the way you want to play”
Clearer communication on mechanics is a must for game garnering millions of players, and many newcomers
rageofodin wrote: »Im confused
Velindreth has a spike that hits in her third stage for 47k on Vet
The tooltip says its dodge able, but I cant seem to time it, as there are TWO that target me, probably cause Im the tank, fine
I have 43k health, so a 47k hit will kill me
Im ignoring the fact I have max resistances and Major and Minor Protection on
So, going by math I learned in the second grade, I use my Barrier Ultimate which gives the entire team a 33k damage shield
Now 43 + 33 = 76
At least that is what I was taught
I also learned 76 > 47
At least that is what I was taught
And yeeeeeeeet, her spike damage still went through ALL that, and the tooltip says 47k damage
Where can I learn this new math?
I have never heard of this kind of addition and subtraction
Is there a reference in the game to help me figure it out?
Please help
rageofodin wrote: »While I appreciate the helpful responses from the community, the issue isnt the mechanic itself, but the math applied and told to us via the tooltips
If you jump off the edge of a cliff in Sunspire, you take 999,999 damage, making it clear you will die no matter what
By giving us a specific number value in the tooltips that we CAN mitigate, with the right build, and it still being a one shot mechanic is a massive misstep in communication by the developers
If its a one shot mechanic, no matter what, they could just say that
Giving the players a number that seems to be survivable when its not, not only causes confusion, but can waste large amounts of time for players trying to figure out how they want to approach the fight. I will refer to the mantra of ES “Play the way you want to play”
Clearer communication on mechanics is a must for game garnering millions of players, and many newcomers
Pretty sure the whole point if doing it this way is exactly to force players to trial and error and figure out the best way to survive. And every one shot mechanic functions this way.
rageofodin wrote: »Im confused
Velindreth has a spike that hits in her third stage for 47k on Vet
The tooltip says its dodge able, but I cant seem to time it, as there are TWO that target me, probably cause Im the tank, fine
I have 43k health, so a 47k hit will kill me
Im ignoring the fact I have max resistances and Major and Minor Protection on
So, going by math I learned in the second grade, I use my Barrier Ultimate which gives the entire team a 33k damage shield
Now 43 + 33 = 76
At least that is what I was taught
I also learned 76 > 47
At least that is what I was taught
And yeeeeeeeet, her spike damage still went through ALL that, and the tooltip says 47k damage
Where can I learn this new math?
I have never heard of this kind of addition and subtraction
Is there a reference in the game to help me figure it out?
Please help
what type of damage is it? If it's oblivion, your shield isn't going to do squat.
rageofodin wrote: »rageofodin wrote: »While I appreciate the helpful responses from the community, the issue isnt the mechanic itself, but the math applied and told to us via the tooltips
If you jump off the edge of a cliff in Sunspire, you take 999,999 damage, making it clear you will die no matter what
By giving us a specific number value in the tooltips that we CAN mitigate, with the right build, and it still being a one shot mechanic is a massive misstep in communication by the developers
If its a one shot mechanic, no matter what, they could just say that
Giving the players a number that seems to be survivable when its not, not only causes confusion, but can waste large amounts of time for players trying to figure out how they want to approach the fight. I will refer to the mantra of ES “Play the way you want to play”
Clearer communication on mechanics is a must for game garnering millions of players, and many newcomers
Pretty sure the whole point if doing it this way is exactly to force players to trial and error and figure out the best way to survive. And every one shot mechanic functions this way.
Then why bother with tooltips with asinine numbers to begin with?
Again: Clear communication is key
rageofodin wrote: »rageofodin wrote: »While I appreciate the helpful responses from the community, the issue isnt the mechanic itself, but the math applied and told to us via the tooltips
If you jump off the edge of a cliff in Sunspire, you take 999,999 damage, making it clear you will die no matter what
By giving us a specific number value in the tooltips that we CAN mitigate, with the right build, and it still being a one shot mechanic is a massive misstep in communication by the developers
If its a one shot mechanic, no matter what, they could just say that
Giving the players a number that seems to be survivable when its not, not only causes confusion, but can waste large amounts of time for players trying to figure out how they want to approach the fight. I will refer to the mantra of ES “Play the way you want to play”
Clearer communication on mechanics is a must for game garnering millions of players, and many newcomers
Pretty sure the whole point if doing it this way is exactly to force players to trial and error and figure out the best way to survive. And every one shot mechanic functions this way.
Then why bother with tooltips with asinine numbers to begin with?
Again: Clear communication is key
The communication is: figure out how to do this encounter through trial and error.
If they told you that it's a straight one shot every time that would literally defeat the purpose of you needing to figure out the best approach to the situation. The expectation is that after you've attempted the mechanic a few times you figure out the best approach. When you see the one shot damage always scaling above your max health, that is meant to be a clue that max health or defenses will not save you. So, you have to try something else. Like dodge rolling or blocking. Until you find an approach that works.