malatorius wrote: »I Think a great help to lessening the grind would also be to:
Have Furnishing materials (ie: Heartwood, Mundane Runes, etc) be harvestable from breaking down raw materials like you get tempers, etc. Being able to get that Heartwood from breaking down your stack of 200 Rough Ruby Ash or whatever would help IMMENSELY.
malatorius wrote: »I Think a great help to lessening the grind would also be to:
Have Furnishing materials (ie: Heartwood, Mundane Runes, etc) be harvestable from breaking down raw materials like you get tempers, etc. Being able to get that Heartwood from breaking down your stack of 200 Rough Ruby Ash or whatever would help IMMENSELY.
@TeruKisuke I don't know how it works either but what is known is that ZOS has a history of questionable loot table implementations and a history of heavy-handed approach to problem solving. It's why I would rather request a brand new system than modifications to an already existing system. It's safer that way.
Another idea I had would be a green CP star that increases the chance of getting furnishing materials while harvesting, and it should stack with Plentiful Harvest. Or brand new passive skills in crafting lines that would do the same thing. There are many possibilities but I'm afraid that this scarcity is completely intentional. It could be resolved without the need for additional systems.
katanagirl1 wrote: »I just wanted to add that Blackwood will be the first time I actually buy the chapter random furnishing envelopes from Faustina when they come out (except for Morrowind, for obvious reasons).
I was able to farm/buy all Alinor, Elsweyr, and Greymoor plans (except for purple Vampiric) because I was much more successful with farming them. (I have a lot of free time, lol!)
This seems like a step backward in terms of availability of furnishing plans to me.
I expect Fargrave to be more of the same based on what I’ve seen so far.
For style materials, treasure chest-farm gear that drops in that style and deconstruct.
As a housing fanatic who doesnt make millions a week but less than 250k gold a week, "items are not expensive, you are short-changed".
Don't let housing be so stressful. Take a break if needed.
"items are not expensive, you are short-changed".
TeruKisuke wrote: »The three break-intoable homes are very small and don't have much to steal.
Wretched Spire has a few unowned containers inside the spire itself, dark elf furnishings. It's not much at all, maybe 7 in total, but I saw people coming there to farm. There is an area near the Abomination Cradle boss that has 9 or 10 urns in a cluster around a column. It's about as bad as trying to farm that ship in Murkmire.
malatorius wrote: »I Think a great help to lessening the grind would also be to:
Have Furnishing materials (ie: Heartwood, Mundane Runes, etc) be harvestable from breaking down raw materials like you get tempers, etc. Being able to get that Heartwood from breaking down your stack of 200 Rough Ruby Ash or whatever would help IMMENSELY.
kaisernick wrote: »I agree and im aslo confused
im sure i read a long while ago that they chaged it so plans would drop where they are supposed to from now on and yet i keep getting things like dark elf plans in summerset and the deadlands.
the drops from dailys are also a nightmare the only time i managed to get a decent amount of blackwood plans was from the event there and only because you got 2 reward coffers, now i have had zero drop since.
I'm not sure asking for these materials to be obtainable from refining is a good idea. Monkey's paw rule - it might end up reducing the amount of tempering materials, which would be devastating for jewelry platings market. Instead I would like to see some way of trading refined mats for furnishing ones. Even if it's unfavorable rates such as 200 planks for 5 heartwood. It could be made somewhat immersive too, like a charity that collects bulk materials and returns smaller tokens of gratitude. Some of the daily writs already have flavor text about donating items to the war efforts, refugees and such.
Arguably it could be a minor gold sink too. IIRC a single ruby ash plank sells for 4 gold, so 800 for a whole stack. I sell this kind of thing to NPCs all the time, it adds up like gold from daily writs.
Ravensilver wrote: »TeruKisuke wrote: »The three break-intoable homes are very small and don't have much to steal.
Actually, there are seven... ^^;;
And yes, only one delve has even a few containers that are lootable. Though I only managed to get two blues out of those, despite farming them daily.
So far, most of what I've gotten was the same greens over and over again. I wish I knew where the people selling the purples for astronomical prices on the guild shops are getting them from... I've been farming steadily, daily, since the chapter came out. And no luck so far.
@TeruKisuke Thanks for all the time you put to answer to my reply and to everyone. If only the housing team would pay at least half of the effort you make to read the community posts!
I mean no disrespect. Some of the recent creations in the housing department are gorgeous. The list of furnishings is getting longer with each update. Deadlans is the first to include structural elements like windows and ceilings, besides many variants of stairs and other much needed elements. Unfortunately not everyone likes Daedric gloomy stuff. However, the most requested features are still not anywhere to be seen. Like, how hard is to release some filled planters, without plants? Or some soil patches, to fill the existing urns and pots?
The building mats is the most pressing issue in my opinion. I was lucky to make a quick profit with Deadlands, but otherwise, I could not afford to decorate even a medium house. @TeruKisuke , I know what you mean when you say how gold draining is decorating just one house. A year ago I started working on a contest build. I made an ancient Greek inspired temple on the shores of the Psijic Villa. It set me back about 1 mil gold in mats and plans (but mostly it was mats). More than half of that gold was spent on mundane runes. The build needed a lot of structural furnishings. I think I spent about 1k runes on that build.
With regards to crafting, I am lucky to be in a wonderful housing guild with very passionate builders. Several of them are collectors, they can craft mostly everything, so if I need something more special, I tend to ask for help. But housing is a tedious grind. Many times, I feel drained after finishing a housing project because of all the hassle. By that I mean farming, managing mats, traveling to traders and browsing, going back and forth to traders to find the lowest price, bothering people with crafting requests and sending the right amount of mats by mail. Btw, there is no way to pull out of the crafting bag, the right amount of mats needed for a blueprint, which is quite annoying. Also, there is no official catalog of furnishings (no bestiary for monsters, as well).
kaisernick wrote: »I agree and im aslo confused
im sure i read a long while ago that they chaged it so plans would drop where they are supposed to from now on and yet i keep getting things like dark elf plans in summerset and the deadlands.
the drops from dailys are also a nightmare the only time i managed to get a decent amount of blackwood plans was from the event there and only because you got 2 reward coffers, now i have had zero drop since.
I just discovered something related to housing. Deadlands chests drop random vanilla paintings, the one I got was Winter, Bolted. One of the major patches earlier this year changed the chests to drop only paintings from their zones, and this worked fine in all zones up to and including Blackwood. This means that there are either no Deadlands-themed paintings, or that Deadlands chests are bugged. In both cases that's disappointing.
Pixiepumpkin wrote: »housing is fun but it cost to much real life money and to much gold. i wish we could get the cool houses in game like the werewolf house and the dark brotherhood cave.
malatorius wrote: »I Think a great help to lessening the grind would also be to:
Have Furnishing materials (ie: Heartwood, Mundane Runes, etc) be harvestable from breaking down raw materials like you get tempers, etc. Being able to get that Heartwood from breaking down your stack of 200 Rough Ruby Ash or whatever would help IMMENSELY.
In my observations in most of those contests, the winners are usually a crown store exclusive 350 slot home all with ESO+ and a metric ton of items only found in the housing tab. The "judges" all seem to prefer 700 slot homes slammed with housing tab goods. The buy in price to even be considered to be judged is easily over 200 dollars.