TeruKisuke wrote: »The Housing experience has been a long-time insufferable grind. You have to:—Get only a chance to salvage them from a resource node (while the materials to make gear are guaranteed, even though I don't make gear nearly as much as I do furniture)
—Deeply invest in crafting to do my Master Writs to also buy furniture and furniture plans. And the grind for Furniture Plans is so bad to the point that I invest in the RNG document pouches and don't look twice at the thought of starting a guild hall.
—Farm for furnishing plans. Many zones don't even have good "grinding spots," like I'm hearing about Fargrave. And when people do get plans, it is usually put in guild traders for hundreds of thousands if not millions of gold, and there are thousands of furnishing plans to begin with, so collecting all the plans will cost you a small fortune. And, before it is conjectured that the price could be a "community issue," well it makes sense for prices to be high when plans are so incredibly rare.
—Daily quests. I am not exaggerating when I say that it is the worst grind out there, the thought that you can only get certain style material once a day per character. This has consumed me and I am stuck doing daily quests every day instead of actually playing the game, to the point where I have made myself miserable just because I want to decorate my house. I play ESO for the Housing aspect, not for other aspects of the game. It is not a side thing for me. Everything else is. I want the game to stop limiting how much I interact with my house. Once a day to make 1-2 furniture? Seriously?
—An incredible gold sink. The houses themselves already cost an obscene amount of gold. Then we have achievement furniture that costs thousands? Lux furniture that costs hundreds of thousands? Can't you be a little bit more lenient with the gold prices? I already have to wait half a year for certain items to come back around. It's even worse when I can't even afford them, among other things.
—An incredible crown sink. To keep up with housing, I buy the new houses and the furnishing packs that come with them, and now Houseguests on top of that. It was already a lot, but it's becoming a bit much to balance. Not to mention that I already drain all my gold, now I'm expected to drain all my wallet? More housing slots is already locked behind a subscription. I am a paying sub. There are other things that I like from the store, too. I don't like how a single furnishing is costing 4,000+ crowns.
—Spend time. To be a Housing fanatic, you also have to play many other aspects of the game. Which is fair, as developers wouldn't want us to hole up in our houses and not see the world and therefore get bored. But it gets a little bit ridiculous when lately we are expected to do Vet Trials, and beat every other player to grabbing Volendrung (or, even rarer, killing someone who has it, as only the finishing blow counts), and taking years to get to max rank in PvP to get our hands on the namesake of the series, and Battleground achievements to unlock those if we just want something that'd fit our houses. Then there's long time sinks like Master Fisher. It's fine if there are some really rewarding things, but I'm noticing that every expansion is starting to lock furnishings behind extremely difficult and competitive content now. We already have skins and titles for that.
—Invest in the economy. It is no news to anyone that Housing is the most expensive gold sink in the game, which creates an even more need to play the economy, more of a necessity. Most Houses I know are starved for mats and gold. We just want to have fun and decorate. It's not fun to grind all the time...
I just want Housing to be fun again. Many players are turned away from housing because of how much it takes to get into it. It's intimidating, it's discouraging, it's heartbreaking. I'd love to get my friends into it but they don't want to spend the time, and the sad part is that I can't blame them with the state of Housing.
When it comes to other aspects of the game, I am filled with hope. You changed dungeons to where it is now guaranteed we will be able to get all the dungeon drops now. You made the Armory and hybrid sets so that I can be much more free with my builds. Most of my characters are delegated to Crafting Writ bots because I couldnt be bothered to farm gear for them because the game made it impossible anyways. I hardly touch dungeons because I considered them a waste of time, but now I can cut out some of the grind and actually have fun playing the game?
Can I have that feeling with Housing, too? I just want to decorate my houses, but most of them are empty because I'm in an endless loop grind. I have storage houses filled with furniture because there's no way to get the materials back, and there are also Crown-Only furnishings that should only make sense when it comes to Crown Packs.
I'm not even saying get rid of the grind completely. We just need a whole lot of quality-of-life improvements, and the ability to make Housing way more accessible.
—Up the drops of furnishing materials
—Add furnishing materials to surveys
—Add furnishing materials to daily crafting writ rewards
—Up the furnishing plan drop rate and give us more opportunities to get more, like as daily crafting writ rewards
—Make furnishing plans require less materials
—For the love of all that's holy, stop locking style material behind dailies. (I'm not playing the game, I'm playing the same 5 quests over and over and it is driving me INSANE). Let us just buy them from a vendor like with Solitude please... Deconstructing gear is not enough when I'm wanting to make entire cities. Stop staunching my creativity.
—Make a cheaper Master Writ tier for green plans.
—Make furnishings more affordable. I'm trying to fill up 700 slot houses. I don't need all of them to cost 20k+. And it can't be argued that crafting is "cheaper" when plans are so rare and expensive, and cost rare mats anyways... You're already getting my crowns.
—Make SOME KIND OF storage for furniture. I know it was already said that a Furniture Bag was impossible. But couldn't there be any other solutions? The amount of Furnishings with no efficient way to get rid of them, and deleting them would be a waste after how expensive they were to make them, is preventing me from decorating some houses.
Please... Normally I defend Housing. I have a lot of fun decorating and customizing my houses. But when it's 10% me having fun in a house vs 90% I'm out there grinding, there's a problem. I don't even hate grinding. I don't mind it. But my play time is filled up doing dailies than actually decorating, and there's only so many hours in a day.
Sorry if this post isn't as "professional" as my previous ones, but this one was born out of frustration. I want to have fun with Housing just like the other areas of the game, but I'm starting to experience some severe burnout, and I think most people wouldn't have even stuck with it this long. In fact, most don't even start. It can easily be improved with some quality of life changes. I love Housing and want to experience more of it. I cared enough about it to make this forum account. I see so much potential for it. I want to see it grow, instead of it just being niche.
To end it off, here's a relevant meme:
Any changes that make housing a less convoluted and inefficient experience, I am all for.
katanagirl1 wrote: »I am one of the frustrated ones too. My main complaint is furnishing plans in the new zones.
I have made little gold farming Leyawiin plans compared to even Markarth. At least Markarth had an area with more than 20 containers to farm. I still don’t have all the blues for myself, and I only very rarely have a duplicate to sell. The only way I can keep my guild trader slots full is by buying random furnishing envelopes and selling them, and I don’t want to use my hard-earned vouchers that way.
Speaking of random furnishing envelopes, having the Vampiric and Markarth ones mixed has not helped much at all. It’s much easier to get blues already so they sell for virtually nothing, yet there are few purples of each and they go for 100k to over 1 M each in traders. Purple Vampiric plans don’t even show up in a search at most capital traders.
I don’t mind farming plans either, but when it’s like Leyawiin and there is only one room in the whole zone with unowned containers, and most of them drop provisions ingredients instead, it is almost impossible to get anything other than the same green zone plans over and over again even if you farm there all day.
LadyDestiny wrote: »TeruKisuke wrote: »The Housing experience has been a long-time insufferable grind. You have to:—Get only a chance to salvage them from a resource node (while the materials to make gear are guaranteed, even though I don't make gear nearly as much as I do furniture)
—Deeply invest in crafting to do my Master Writs to also buy furniture and furniture plans. And the grind for Furniture Plans is so bad to the point that I invest in the RNG document pouches and don't look twice at the thought of starting a guild hall.
—Farm for furnishing plans. Many zones don't even have good "grinding spots," like I'm hearing about Fargrave. And when people do get plans, it is usually put in guild traders for hundreds of thousands if not millions of gold, and there are thousands of furnishing plans to begin with, so collecting all the plans will cost you a small fortune. And, before it is conjectured that the price could be a "community issue," well it makes sense for prices to be high when plans are so incredibly rare.
—Daily quests. I am not exaggerating when I say that it is the worst grind out there, the thought that you can only get certain style material once a day per character. This has consumed me and I am stuck doing daily quests every day instead of actually playing the game, to the point where I have made myself miserable just because I want to decorate my house. I play ESO for the Housing aspect, not for other aspects of the game. It is not a side thing for me. Everything else is. I want the game to stop limiting how much I interact with my house. Once a day to make 1-2 furniture? Seriously?
—An incredible gold sink. The houses themselves already cost an obscene amount of gold. Then we have achievement furniture that costs thousands? Lux furniture that costs hundreds of thousands? Can't you be a little bit more lenient with the gold prices? I already have to wait half a year for certain items to come back around. It's even worse when I can't even afford them, among other things.
—An incredible crown sink. To keep up with housing, I buy the new houses and the furnishing packs that come with them, and now Houseguests on top of that. It was already a lot, but it's becoming a bit much to balance. Not to mention that I already drain all my gold, now I'm expected to drain all my wallet? More housing slots is already locked behind a subscription. I am a paying sub. There are other things that I like from the store, too. I don't like how a single furnishing is costing 4,000+ crowns.
—Spend time. To be a Housing fanatic, you also have to play many other aspects of the game. Which is fair, as developers wouldn't want us to hole up in our houses and not see the world and therefore get bored. But it gets a little bit ridiculous when lately we are expected to do Vet Trials, and beat every other player to grabbing Volendrung (or, even rarer, killing someone who has it, as only the finishing blow counts), and taking years to get to max rank in PvP to get our hands on the namesake of the series, and Battleground achievements to unlock those if we just want something that'd fit our houses. Then there's long time sinks like Master Fisher. It's fine if there are some really rewarding things, but I'm noticing that every expansion is starting to lock furnishings behind extremely difficult and competitive content now. We already have skins and titles for that.
—Invest in the economy. It is no news to anyone that Housing is the most expensive gold sink in the game, which creates an even more need to play the economy, more of a necessity. Most Houses I know are starved for mats and gold. We just want to have fun and decorate. It's not fun to grind all the time...
I just want Housing to be fun again. Many players are turned away from housing because of how much it takes to get into it. It's intimidating, it's discouraging, it's heartbreaking. I'd love to get my friends into it but they don't want to spend the time, and the sad part is that I can't blame them with the state of Housing.
When it comes to other aspects of the game, I am filled with hope. You changed dungeons to where it is now guaranteed we will be able to get all the dungeon drops now. You made the Armory and hybrid sets so that I can be much more free with my builds. Most of my characters are delegated to Crafting Writ bots because I couldnt be bothered to farm gear for them because the game made it impossible anyways. I hardly touch dungeons because I considered them a waste of time, but now I can cut out some of the grind and actually have fun playing the game?
Can I have that feeling with Housing, too? I just want to decorate my houses, but most of them are empty because I'm in an endless loop grind. I have storage houses filled with furniture because there's no way to get the materials back, and there are also Crown-Only furnishings that should only make sense when it comes to Crown Packs.
I'm not even saying get rid of the grind completely. We just need a whole lot of quality-of-life improvements, and the ability to make Housing way more accessible.
—Up the drops of furnishing materials
—Add furnishing materials to surveys
—Add furnishing materials to daily crafting writ rewards
—Up the furnishing plan drop rate and give us more opportunities to get more, like as daily crafting writ rewards
—Make furnishing plans require less materials
—For the love of all that's holy, stop locking style material behind dailies. (I'm not playing the game, I'm playing the same 5 quests over and over and it is driving me INSANE). Let us just buy them from a vendor like with Solitude please... Deconstructing gear is not enough when I'm wanting to make entire cities. Stop staunching my creativity.
—Make a cheaper Master Writ tier for green plans.
—Make furnishings more affordable. I'm trying to fill up 700 slot houses. I don't need all of them to cost 20k+. And it can't be argued that crafting is "cheaper" when plans are so rare and expensive, and cost rare mats anyways... You're already getting my crowns.
—Make SOME KIND OF storage for furniture. I know it was already said that a Furniture Bag was impossible. But couldn't there be any other solutions? The amount of Furnishings with no efficient way to get rid of them, and deleting them would be a waste after how expensive they were to make them, is preventing me from decorating some houses.
Please... Normally I defend Housing. I have a lot of fun decorating and customizing my houses. But when it's 10% me having fun in a house vs 90% I'm out there grinding, there's a problem. I don't even hate grinding. I don't mind it. But my play time is filled up doing dailies than actually decorating, and there's only so many hours in a day.
Sorry if this post isn't as "professional" as my previous ones, but this one was born out of frustration. I want to have fun with Housing just like the other areas of the game, but I'm starting to experience some severe burnout, and I think most people wouldn't have even stuck with it this long. In fact, most don't even start. It can easily be improved with some quality of life changes. I love Housing and want to experience more of it. I cared enough about it to make this forum account. I see so much potential for it. I want to see it grow, instead of it just being niche.
To end it off, here's a relevant meme:
Agree with this so much. Funny thing is this is one aspect of the game which should be more catering to the casual side of gameplay. This reduction in mats and plans and where to obtain is just getting out of hand now. Maybe to push players into the crown store? Well, furniture is way overpriced there and every furnishing in the crown store should be obtainable in the game in some form.
Trading guilds are getting huge monopolies on high end furnishing plans that one can only dream of looting and if your rng is bad well, good luck. Housing stuff is becoming too rare and it's taking the enjoyment of it.
They should add a standard set to the crafting table on every zone. New ones added every dlc that you can craft immediately. Mostly greens, a few blues and maybe one or two purple items. Then rework the zone furnishing venders to have better items besides sticks snd logs and a few weeds and a starter table and chair. I mean those venders are a joke. Achievements venders are fine I guess. But a bigger selection would be nice with more purple and gold items. More plants and trees from that zone as well.
Put plans and mats back into containers and daily rewards. Tired of looting the same green one every day. Restrict plans in a zone to JUST THAT ZONES plans and furnishings! How many times do I have to get a nord bookcase everywhere!
Be generous zos! Some people play this game strickly for housing only to get ripped off by guild traders because the loot table is so terrible and nerfed into the ground.
And yes some furnishing items on venders are super overpriced. Cut those in half. It doesn't hurt anyone. Gold sunk? Lol, well your either too bloody rich to care or too poor to not afford and enjoy.
There is nothing wrong with having a few highly sought after items be difficult in the end game. But stop making everything this way.........
katanagirl1 wrote: »I am one of the frustrated ones too. My main complaint is furnishing plans in the new zones.
I have made little gold farming Leyawiin plans compared to even Markarth. At least Markarth had an area with more than 20 containers to farm. I still don’t have all the blues for myself, and I only very rarely have a duplicate to sell. The only way I can keep my guild trader slots full is by buying random furnishing envelopes and selling them, and I don’t want to use my hard-earned vouchers that way.
Speaking of random furnishing envelopes, having the Vampiric and Markarth ones mixed has not helped much at all. It’s much easier to get blues already so they sell for virtually nothing, yet there are few purples of each and they go for 100k to over 1 M each in traders. Purple Vampiric plans don’t even show up in a search at most capital traders.
I don’t mind farming plans either, but when it’s like Leyawiin and there is only one room in the whole zone with unowned containers, and most of them drop provisions ingredients instead, it is almost impossible to get anything other than the same green zone plans over and over again even if you farm there all day.
TheImperfect wrote: »I know housing is mega expensive and I tend to buy furniture more often than crafting it.
I don't know if this is a viable option but what about farming gold instead of mats and using the gold to buy the furniture mats or furniture directly? You could run public dungeons or dungeons and use the gold to buy mats.
My advice is to buy only the blueprints that are important for you, things that you build often, like structural furnishings or chairs. But why spend 500k on a plan when you will craft only one or two pieces? Most furnishings sell, but the profit you make is quite low (except for times like this, when we have a fresh DLC with new and desirable furnishings).
This brings me to the next advice, to play the market a bit when there is a new DLC. Then you can flip items and make millions of gold in a week. Some years ago I was very excited with every plan I got, I learned it quickly, and tried to make profit by selling the crafted item.
However, when the DLC is new, the style material also costs a lot, and the base mats, like the mundane runes, heartwood or deco wax are very expensive. So, the profit can be low if you do not stock up before the DLC.
As a beginner tip, the way you can make money on a steady rate is by farming mats and selling "tempers", expecially deugh wax (the most costly). I think deugh wax is about 15k a piece on the EU server right now. So, selling these weekly, helps you build up funds quickly. Ofc, for this you need to do dailies (I do not bother with enchanting, provisioning and alchemy anymore), because the rewards can include tempers and writs.
Since ZOS is asking for so much money on housing and/or makes the system so grindy, they should offer much more items. By this I am referring mostly to structural items for all architectural styles, and of course, to the long list of items requested by the community for years. There is little excuse not to have these items, because of the large amount of money people sink in housing, and in ZOS' accounts.
Some items could be rare and hard to build, that's how the system stays interesting, but the basic stuff should be very easy to make. We already have the dirt cheap list that vendors sell, like stone blocks, tarps, stool, and the occasional trees or filler items. That list should be extended to some structural items like platforms, columns, roofs, etc. People like to build, not to grind. Next if people want to add things like desks or carpets, ok, those should be harder to get depending on style or quality.
I agree with just about every point here, but you are missing one thing.
This is a game, made by a publicly traded company whos primary goal is to make money. The easier the plans are to get, the easier the materials are to get, etc etc, the less crowns are spent on furnishing (because it often seems to be the only "realistic" way to obtain things.
Now mind, I am not arguing for the reason I just listed as I personally believe making a game fun first will result in money being spent on the game, but that is not the case with ESO. The game designers have the best intents I imagine, but they have to meet the demands of the people who head up monetization.
I guess my point is, I can understand and agree with your plight, but I highly doubt MS/ZOS is going to change anything that could result in them losing money.
Let me state again. I am not championing the current game design in regards to housing, in fact my primary reason to play ESO is because of housing, so I understand clearly your desires and if housing was not a thing in this game, I would not be playing it, but this does not change the idea that you could be speaking to deaf ears.
This is a game, made by a publicly traded company whos primary goal is to make money. The easier the plans are to get, the easier the materials are to get, etc etc, the less crowns are spent on furnishing (because it often seems to be the only "realistic" way to obtain things.
I understand clearly your desires and if housing was not a thing in this game, I would not be playing it
James-Wayne wrote: »Totally agree, please help ZOS!
It takes me like 2-3 years of grinding for mats and recipes to be able to fully decorate a home, it's a full time job when I'm not playing the content.
I would suggest quick wins would be:
- reduce the amount of mats needed to craft furniture
- increase the drop rate of plans which in turn lowers the gold sink at the traders
TeruKisuke wrote: »—For the love of all that's holy, stop locking style material behind dailies. (I'm not playing the game, I'm playing the same 5 quests over and over and it is driving me INSANE). Let us just buy them from a vendor like with Solitude please...
SilverBride wrote: »TeruKisuke wrote: »—For the love of all that's holy, stop locking style material behind dailies. (I'm not playing the game, I'm playing the same 5 quests over and over and it is driving me INSANE). Let us just buy them from a vendor like with Solitude please...
THIS!
And it gets more time consuming with every new chapter, when even more new styles are introduced requiring even more dailies.
katanagirl1 wrote: »I am one of the frustrated ones too. My main complaint is furnishing plans in the new zones.
I have made little gold farming Leyawiin plans compared to even Markarth. At least Markarth had an area with more than 20 containers to farm. I still don’t have all the blues for myself, and I only very rarely have a duplicate to sell. The only way I can keep my guild trader slots full is by buying random furnishing envelopes and selling them, and I don’t want to use my hard-earned vouchers that way.
Speaking of random furnishing envelopes, having the Vampiric and Markarth ones mixed has not helped much at all. It’s much easier to get blues already so they sell for virtually nothing, yet there are few purples of each and they go for 100k to over 1 M each in traders. Purple Vampiric plans don’t even show up in a search at most capital traders.
I don’t mind farming plans either, but when it’s like Leyawiin and there is only one room in the whole zone with unowned containers, and most of them drop provisions ingredients instead, it is almost impossible to get anything other than the same green zone plans over and over again even if you farm there all day.
Maybe it is time to have "curated" furnishing drops from daily rewards, same as the system they introduced with Deadlands for gear. This way people could aim for collecting all plans if they do the dailies.
maximusrex45 wrote: »This thread speaks to so many of my housing and furnishing frustrations. I don't even mind farming for stuff, but the drop rates are aggravatingly terrible.
CrystalShard wrote: »I couldn't agree more with the OP. The grind is horrible! I would love to buy more houses and decorate them but the sheer amount of time, effort and money it takes to finish them is just too much. These days I've restricted myself to only buying houses that I absolutely adore and see myself visiting often.
There are some additional things I would like to add to the frustration list:
- the drop rate of base game dwarven and ayleid plans is atrocious and I'd like to see a writ document for them
- some furnishing plans are also too difficult to get, like Redguard Cannister, Gilded or Daedric Fence, Section, with the Daedric Fence actually being a blue plan and still selling for 1M+
- Vampiric plans not being included in the Skyrim Furnishing Documents from the writ vendor
- the never officially confirmed but noticed by farmers cooldown on blue and purple plans once your character finds one
CrystalShard wrote: »These days I've restricted myself to only buying houses that I absolutely adore and see myself visiting often.
CrystalShard wrote: »- the never officially confirmed but noticed by farmers cooldown on blue and purple plans once your character finds one
Ravensilver wrote: »This! All of this!
I love housing! I spend real money on it (though lately, I've been ignoring all the large houses - and have Sweetwater Cascades only, because it was gifted to me - since there is no way I can adequately furnish them with the current slot limit), both on houses and on furnishings.
I also love crafting and enjoy being able to make my own furnishings for my houses. Not only because it is often a bit cheaper, but also this way I don't have to run all over the place, trying to find a table and four matching chairs... ^^;;
I realize that ZOS seems to be inspired by artificially content-inflating grind, like in WoW. Game companies seem to still be of the opinion that if only they hide more and more content behind gatekeeping grinds, they will retain their customers, because the customers won't have a choice but to do the grind if they want to obtain whatever... weapons, armour, furnishing plans.
[snip] Instead of offering interesting quests, exploration, excitement, we're being offered grind. Every day, the same thing. Yes, it cycles through the available content a bit, but by now I can run every delve in my sleep. And I don't even pick up the WB dailies anymore, because no one does them (except in The Reach, interestingly enough). The only daily content that's still really popular is the Hallowstorms in The Reach. Why? Because they drop the document cases that can include furnishing plans.
I dared suggest that perhaps it might be a nice idea to expand the possible location of furnishing plans into Treasure Chests, safeboxes and Thieves Troves (https://forums.elderscrollsonline.com/en/discussion/590599/include-furniture-and-other-recipes-in-treasure-chests-safeboxes-thieves-troves-please/p1) and have now been told that Housing is End Game and that I'm in the wrong for wanting "the high end rare recipes that are very hard to come by (has anyone considered that is on purpose?) and being able to decorate at the same level as those who have literally put thousands of hours in the game to achieve."
So we, who are requesting higher drops, better availability and less gatekeeping of the furnishing plans, are the losers who aren't worthy of owning 'high end' recipes.
But I digress...
On the whole, the decision of ZOS to gatekeep furnishing plans (especially the higher quality ones) behind stealing and endless grind, may not be the best one. Housing players are some of the most dedicated customers here in ESO. I would even suggest that most of the shopping in the CS is done by Housing players.
So why punish us and drive us out of the game by making the part that is central to our enjoyment of ESO so very, very difficult and frustrating?
Ravensilver wrote: »I dared suggest that perhaps it might be a nice idea to expand the possible location of furnishing plans into Treasure Chests, safeboxes and Thieves Troves (https://forums.elderscrollsonline.com/en/discussion/590599/include-furniture-and-other-recipes-in-treasure-chests-safeboxes-thieves-troves-please/p1) and have now been told that Housing is End Game and that I'm in the wrong for wanting "the high end rare recipes that are very hard to come by (has anyone considered that is on purpose?) and being able to decorate at the same level as those who have literally put thousands of hours in the game to achieve."
TeruKisuke wrote: »
[snipsnippetysnip]
In any case... Giving us quality of life improvements would make Housing more enjoyable on top of making it more accessible and therefore more money-making to them, if more people were partaking in it. I myself am very dedicated, but not everyone is as patient as I, in fact very few are. It definitely feels like we are even preyed upon, by both the system and the community looking to make money off of us, at times.