There was one in the side quest for Ardent Hope. Although I didn't really understand this guy's dilemma since there are portals everywhere that apparently anyone can take.
There was one in the side quest for Ardent Hope. Although I didn't really understand this guy's dilemma since there are portals everywhere that apparently anyone can take.
Back when they tried to have Instancing based on quest stage or outcome, there were some interesting choices we could make. Then all we had was a few intimidate/persuade options to shortcut some aspects of the storyline, basically to remove some fetch quest requirement. I think we had 3 of those in Deadlands.
It is not easy to make branching quest outcomes in an open world game, with all the possible interaction consequences. Add in the everyone is in the same world aspect of an MMO, it is really difficult to pull off.
Still I would like to see more of the Persuade/Bribe/Intimidate dialog choices, for no other reason than Role Play flavor.